Post by jdot on Jul 8, 2020 1:00:55 GMT
ok so if you are on this board i can generally assume you hate playing against any sort of space marines because their power level is insane right now and they outdo the nyds in pretty much any matchup except a total counter list designed specifically to beat that faction. since ive been confined to playing almost entirely on tabletop simulator due to the rona ive played about 80% of my games against space marines and am tired of losing to them so ive developed this list designed to kill space marines
++ Spearhead Detachment +1CP (Tyranids) [80 PL, 1,372pts] ++
+ Configuration +
Hive Fleet: Kronos
+ HQ [9 PL, 166pts] +
Hive Tyrant [9 PL, 166pts]: Adrenal Glands [5pts], Heavy Venom Cannon [18pts], Monstrous Rending Claws, Power: Smite, Power: Catalyst, Power: The Horror, Prehensile Pincer Tail, The Maw-claws of Thyrax, Warlord
. Adaptive Physiology: Accelerated Digestion
+ Elites [13 PL, 190pts] +
Tyrant Guard [13 PL, 190pts]: Adrenal Glands [5pts]
. Adaptive Physiology: Enhanced Resistance
. 5x Tyrant Guard (Scything) [185pts]: 5x Rending Claws [10pts], 5x Scything Talons
+ Heavy Support [58 PL, 1,016pts] +
Carnifexes [18 PL, 353pts]
. Carnifex [119pts]: Enhanced Senses [10pts], Heavy Venom Cannon [18pts], Spore Cysts [10pts], Two Devourers with Brainleech Worms [14pts]
. Carnifex [119pts]: Enhanced Senses [10pts], Heavy Venom Cannon [18pts], Spore Cysts [10pts], Two Devourers with Brainleech Worms [14pts]
. Carnifex [115pts]: Enhanced Senses [10pts], Spore Cysts [10pts], 2x Two Devourers with Brainleech Worms [28pts]
Carnifexes [18 PL, 353pts]
. Carnifex [119pts]: Enhanced Senses [10pts], Heavy Venom Cannon [18pts], Spore Cysts [10pts], Two Devourers with Brainleech Worms [14pts]
. Carnifex [119pts]: Enhanced Senses [10pts], Heavy Venom Cannon [18pts], Spore Cysts [10pts], Two Devourers with Brainleech Worms [14pts]
. Carnifex [115pts]: Enhanced Senses [10pts], Spore Cysts [10pts], 2x Two Devourers with Brainleech Worms [28pts]
Exocrine [11 PL, 155pts]: Bio-plasmic Cannon, Powerful Limbs
Exocrine [11 PL, 155pts]: Bio-plasmic Cannon, Powerful Limbs
++ Battalion Detachment +5CP (Tyranids) [35 PL, -1CP, 625pts] ++
+ Stratagems [-1CP] +
Progeny of the Hive [-1CP]
+ HQ [8 PL, 180pts] +
Neurothrope [4 PL, 90pts]: Claws and Teeth, Power: Psychic Scream, Power: Smite
Neurothrope [4 PL, 90pts]: Claws and Teeth, Power: Symbiostorm, Power: Smite
+ Troops [27 PL, 445pts] +
Hormagaunts [9 PL, 150pts]
. 30x Hormagaunt [150pts]: 30x Scything Talons
Hormagaunts [9 PL, 150pts]
. 30x Hormagaunt [150pts]: 30x Scything Talons
Hormagaunts [9 PL, 145pts]
. 29x Hormagaunt [145pts]: 29x Scything Talons
++ Total: [115 PL, -1CP, 1,997pts] ++
so the thought behind this list is to abuse the, in my opinion, the best units in the tyranid roster, the exocrine and the carnifex. 89 gaunts to rush ahead and draw fire while your big guns do their damage. symbiostorm and exocrines will dismantle an army of primaris like its nothing as long as they are alive. i considered dropping a few gaunts and a neurothrope for a malanthrope and may still do that though. the carnifexes being T7 and getting that oh so important -1 to hit makes them at least difficult to kill. the hive tyrant and guard are designed to take the heavy fighting in for the army, with enhanced resistance on the guard and accelerated digestion of the tyrant it gains major surviveibility
anyone have any ways to improve this list i would love to hear it i hate space marines and really am tired of losing games to their bs
++ Spearhead Detachment +1CP (Tyranids) [80 PL, 1,372pts] ++
+ Configuration +
Hive Fleet: Kronos
+ HQ [9 PL, 166pts] +
Hive Tyrant [9 PL, 166pts]: Adrenal Glands [5pts], Heavy Venom Cannon [18pts], Monstrous Rending Claws, Power: Smite, Power: Catalyst, Power: The Horror, Prehensile Pincer Tail, The Maw-claws of Thyrax, Warlord
. Adaptive Physiology: Accelerated Digestion
+ Elites [13 PL, 190pts] +
Tyrant Guard [13 PL, 190pts]: Adrenal Glands [5pts]
. Adaptive Physiology: Enhanced Resistance
. 5x Tyrant Guard (Scything) [185pts]: 5x Rending Claws [10pts], 5x Scything Talons
+ Heavy Support [58 PL, 1,016pts] +
Carnifexes [18 PL, 353pts]
. Carnifex [119pts]: Enhanced Senses [10pts], Heavy Venom Cannon [18pts], Spore Cysts [10pts], Two Devourers with Brainleech Worms [14pts]
. Carnifex [119pts]: Enhanced Senses [10pts], Heavy Venom Cannon [18pts], Spore Cysts [10pts], Two Devourers with Brainleech Worms [14pts]
. Carnifex [115pts]: Enhanced Senses [10pts], Spore Cysts [10pts], 2x Two Devourers with Brainleech Worms [28pts]
Carnifexes [18 PL, 353pts]
. Carnifex [119pts]: Enhanced Senses [10pts], Heavy Venom Cannon [18pts], Spore Cysts [10pts], Two Devourers with Brainleech Worms [14pts]
. Carnifex [119pts]: Enhanced Senses [10pts], Heavy Venom Cannon [18pts], Spore Cysts [10pts], Two Devourers with Brainleech Worms [14pts]
. Carnifex [115pts]: Enhanced Senses [10pts], Spore Cysts [10pts], 2x Two Devourers with Brainleech Worms [28pts]
Exocrine [11 PL, 155pts]: Bio-plasmic Cannon, Powerful Limbs
Exocrine [11 PL, 155pts]: Bio-plasmic Cannon, Powerful Limbs
++ Battalion Detachment +5CP (Tyranids) [35 PL, -1CP, 625pts] ++
+ Stratagems [-1CP] +
Progeny of the Hive [-1CP]
+ HQ [8 PL, 180pts] +
Neurothrope [4 PL, 90pts]: Claws and Teeth, Power: Psychic Scream, Power: Smite
Neurothrope [4 PL, 90pts]: Claws and Teeth, Power: Symbiostorm, Power: Smite
+ Troops [27 PL, 445pts] +
Hormagaunts [9 PL, 150pts]
. 30x Hormagaunt [150pts]: 30x Scything Talons
Hormagaunts [9 PL, 150pts]
. 30x Hormagaunt [150pts]: 30x Scything Talons
Hormagaunts [9 PL, 145pts]
. 29x Hormagaunt [145pts]: 29x Scything Talons
++ Total: [115 PL, -1CP, 1,997pts] ++
so the thought behind this list is to abuse the, in my opinion, the best units in the tyranid roster, the exocrine and the carnifex. 89 gaunts to rush ahead and draw fire while your big guns do their damage. symbiostorm and exocrines will dismantle an army of primaris like its nothing as long as they are alive. i considered dropping a few gaunts and a neurothrope for a malanthrope and may still do that though. the carnifexes being T7 and getting that oh so important -1 to hit makes them at least difficult to kill. the hive tyrant and guard are designed to take the heavy fighting in for the army, with enhanced resistance on the guard and accelerated digestion of the tyrant it gains major surviveibility
anyone have any ways to improve this list i would love to hear it i hate space marines and really am tired of losing games to their bs