Post by Jizzy Jazz on Jul 12, 2020 16:48:07 GMT
Due to their... "intrmediate" defensive profile, warriors are susceptible to both anti-tank and anti-infantry fire. Therefore I found it useful to run them in a Jorm list with lots of monsters and very little light infantry. The permanent cover makes them a lot more resilient to anti-infantry fire, and the anti-tank weaponry will be pointed elsewhere at all times anyways. The monsters benefitting from the cover as well, giving them a reasonable save against most anti-tank weapons, is of course also a plus.
The benefit of using shooty raveners is not only that the raveners themselves are shooty (which the Trygon isn't), but that a large unit of raveners has a very adjustable footprint. This is especially important because it gives you a lot more flexibility with where to deep strike, and where to deploy the cargo. If you use a trygon, *and* you want the trygon to do anything besides being a drop pod, that means the trygon wants to deploy just outside of 9'' of a suitable charge target, *and* you can only use the half-circle area behind the trygon for the deployment of your cargo, since the cargo has to also be outside of 9'' of the enemy and fully within 3'' of the tunnel digger. If you know how tricky it can be to get a good deepstrike position for your trygon, imagine if the base was a 1.5'' larger all around.
I find Leviathan to better for Warriors in combination with enhanced resistance. Damage 3 weapons and close combat (Thunder hammers), will kill them very fast with Jormungandr. With the 6+++ , you have a 50% chance of requiring two thunder hammer hits to kill a warrior. This trait is also good for all monsters