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Post by carnifex2000 on Jun 8, 2020 22:29:38 GMT
++ Battalion Detachment +5CP (Tyranids) [70 PL, 1,048pts] +++ No Force Org Slot +Hive Fleet: Kraken + HQ +Broodlord [8 PL, 115pts]: Chameleonic Mutation, Power: Smite, Power: Synaptic Lure, Warlord, Warlord Trait: One Step Ahead The Swarmlord [15 PL, 250pts]: Power: Catalyst, Power: Psychic Scream, Power: Smite Tyranid Prime [6 PL, 75pts]: Deathspitter, Scything Talons + Troops +Genestealers [8 PL, 124pts]: 2x Acid Maw, 2x Flesh Hooks . 10x Genestealer: 10x Rending Claws Genestealers [8 PL, 124pts]: 2x Acid Maw, 2x Flesh Hooks . 10x Genestealer: 10x Rending Claws Hormagaunts [6 PL, 60pts]. 12x Hormagaunt: 12x Scything Talons Tyranid Warriors [5 PL, 69pts]. Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons + Heavy Support +Carnifexes [6 PL, 121pts]. Carnifex: 2x Monstrous Scything Talons, Adrenal Glands, Chitin Thorns, Spore Cysts, Thresher Scythe, Toxin Sacs, Tusks + Dedicated Transport +Tyrannocyte [8 PL, 110pts]: 5x Venom Cannon ++ Battalion Detachment +5CP (Tyranids) [58 PL, 952pts] +++ No Force Org Slot +Hive Fleet: Kronos + HQ +Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Tervigon [13 PL, 186pts]: Adrenal Glands, Massive Scything Talons, Power: Smite, Power: Symbiostorm, Stinger Salvo, Toxin Sacs + Troops +Termagants [6 PL, 48pts]. 12x Termagant (Fleshborer): 12x Fleshborer Termagants [3 PL, 40pts]. 10x Termagant (Fleshborer): 10x Fleshborer Termagants [3 PL, 40pts]. 10x Termagant (Fleshborer): 10x Fleshborer + Heavy Support +Tyrannofex [11 PL, 200pts]: Adrenal Glands, Rupture Cannon, Stinger Salvo, Toxin Sacs ++ Total: [128 PL, 2,000pts] ++Created with BattleScribe
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Post by sillyarmin on Jun 9, 2020 17:05:20 GMT
I think genestealer units of 10 are kind of weak when you run into oberwatch and he kills 1 unit u lose your extra attacks maybe try units of 12 then u can take an extra acid maw Also a tyranid prime is only worth it if u run more than 3 warriors Adrenal glands and toxin sacks arent worth it on the tyrannofex because u dont want to move him or get into attack range with him I also prefer tyrannocyte with deathspitters as he only has a bs of 5+ And with a tervigon you should have at least one 30 blob of gants
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Post by hiveman75 on Jun 10, 2020 0:27:49 GMT
Definetely take a unit of at least 15 stealers if not 20 and give them catalyst as a psychic spell early. With your flyrants Im not sure if kronos is the best detachment simply because they are made for mobility and kronos only gives rerolls if you dont move. However if you are going against eldar or grey knights etc (any psychic army) make sure to use their stratagem to give them only 1 die to roll
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Post by carnifex2000 on Jun 10, 2020 0:38:07 GMT
Definetely take a unit of at least 15 stealers if not 20 and give them catalyst as a psychic spell early. With your flyrants Im not sure if kronos is the best detachment simply because they are made for mobility and kronos only gives rerolls if you dont move. However if you are going against eldar or grey knights etc (any psychic army) make sure to use their stratagem to give them only 1 die to roll ++ Battalion Detachment +5CP (Tyranids) [65 PL, 966pts] +++ Configuration +Hive Fleet: Kraken + HQ +Broodlord [8 PL, 115pts]: Chameleonic Mutation, Power: Smite, Power: Synaptic Lure, Warlord, Warlord Trait: One Step Ahead The Swarmlord [15 PL, 250pts]: Power: Catalyst, Power: Psychic Scream, Power: Smite + Troops +Genestealers [16 PL, 250pts]: 5x Acid Maw, 5x Flesh Hooks . 20x Genestealer: 20x Rending Claws Hormagaunts [6 PL, 100pts]. 20x Hormagaunt: 20x Scything Talons Hormagaunts [6 PL, 55pts]. 11x Hormagaunt: 11x Scything Talons + Heavy Support +Carnifexes [6 PL, 121pts]. Carnifex: 2x Monstrous Scything Talons, Adrenal Glands, Chitin Thorns, Spore Cysts, Thresher Scythe, Toxin Sacs, Tusks + Dedicated Transport +Tyrannocyte [8 PL, 75pts]: 5x Deathspitter ++ Battalion Detachment +5CP (Tyranids) [67 PL, 1,034pts] +++ Configuration +Hive Fleet: Kronos + HQ +Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Tervigon [13 PL, 186pts]: Adrenal Glands, Massive Scything Talons, Power: Smite, Power: Symbiostorm, Stinger Salvo, Toxin Sacs + Troops +Termagants [9 PL, 120pts]. 30x Termagant (Fleshborer): 30x Fleshborer Termagants [6 PL, 48pts]. 12x Termagant (Fleshborer): 12x Fleshborer Termagants [6 PL, 48pts]. 12x Termagant (Fleshborer): 12x Fleshborer + Heavy Support +Tyrannofex [11 PL, 194pts]: Rupture Cannon, Stinger Salvo ++ Total: [132 PL, 2,000pts] ++Created with BattleScribe I did some reworking and came up with this. How does this list look? Also, what do you think is the best hive fleet for the second battalion?
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Post by hiveman75 on Jun 23, 2020 13:49:13 GMT
Kronos is still a great pick because there will be turns where you dont move and get those sweet rerolls. Great for the tyrannofex too. Jormungdr might work well also because most units in there wont need to advance and a + 1 to saves could really help the tervigon
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Post by valynna on Jun 24, 2020 10:20:52 GMT
Ehhh... no offense or anything, but that's kind of a bad list. First of all, a tyranid prime isn't worth the points unless your warrior squad is 7 (break-even, if I remember right), or more. Also... if you want a mixed weaponry list on them, you almost definitely want deathspitters & boneswords... Also, your genestealers get a bonus in groups of 10 or more, which means you want to take the maximum unit size possible (20). The same prime+warrior argument goes along the same line as the broodlord+genestealer argument. I think the break-even point is something like 16 GS for each BL... So 10 GS + 1 BL isn't worth it AT ALL. you'd be better off spending those BL points on more GS... Most people run 2x20 groups of GS, with a single brood lord that buffs both of them. Your termagant + tyrannocite thing just doesn't work either... The only way to make a tyrannocite useful (because post transport its BS 5+ makes it esssentually useless), is to put 30x dakkagaunts inside of it, then use your double shoot strategem (which gives you 180 shots from a single unit). Also, tervigons don't work with dakkagaunts, and in general, they're pretty god awful. I think the math says you should only even consider running one in a fluffy list if you have a very particular playstyle. Think about the 40 points you can get per turn... You basically have to use it's "remake more gaunts" 3 times in order for it to make up for its points... Which unfortunately just doesn't really happen very often. Essentally, for this to work, you need to run 2x30 or 3x30 squads of gaunts and use them to kind of screen forward, backwards to advance your army across the board. The issue is that this is slow, and kind of bad. But a single unit of 10 gaunts just doesn't work at all with the tervigon rules... ya know? --- More generally though, it's important to have a balanced force that can deal with all kinds of threats, and your list just doesn't. How would you deal with knights, for instance? Or Custodes? You really need some AP piercing stuff, and unfortunately, that only really comes in the form of hiveguard (you want at least 1x6, and some HQ to babysit them like a neurothrope, and you want to use your double-shooting strategem on them). --- By the end of 8e, we basically found out that all of our lists kind of need the following : 1x neurothrope 1x6 hive guard w/ impaler cannons 2x20 genestealers 1x broodlord 1x swarmlord 2x3 ripper swarms (to hold objectives in the backfield) + more... We almost always wanted to run at least 2 detachments to maximize our CP... However, this all really *only* applies for the next few months. after that, it'll basically be useless knowledge and we'll have to figure it all out again in 9e.
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Post by carnifex2000 on Jun 24, 2020 19:05:37 GMT
++ Battalion Detachment +5CP (Tyranids) [68 PL, 949pts] +++ Configuration +Hive Fleet: Kraken+ HQ +Broodlord [8 PL, 115pts]: Chameleonic Mutation, Power: Smite, Power: Synaptic Lure, Warlord, Warlord Trait: One Step Ahead The Swarmlord [15 PL, 250pts]: Power: Catalyst, Power: Psychic Scream, Power: Smite Tyranid Prime [6 PL, 77pts]: Boneswords, Deathspitter + Troops +Genestealers [16 PL, 200pts]: 4x Acid Maw, 4x Flesh Hooks . 16x Genestealer: 16x Rending Claws Hormagaunts [6 PL, 100pts]. 20x Hormagaunt: 20x Scything Talons Tyranid Warriors [9 PL, 132pts]. Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon + Dedicated Transport +Tyrannocyte [8 PL, 75pts]: 5x Deathspitter ++ Battalion Detachment +5CP (Tyranids) [67 PL, 1,051pts] +++ Configuration +Hive Fleet: Kronos+ HQ +Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Tervigon [13 PL, 186pts]: Adrenal Glands, Massive Scything Talons, Power: Smite, Power: Symbiostorm, Stinger Salvo, Toxin Sacs + Troops +Termagants [9 PL, 120pts]. 30x Termagant (Fleshborer): 30x Fleshborer Termagants [6 PL, 56pts]. 14x Termagant (Fleshborer): 14x Fleshborer Termagants [6 PL, 56pts]. 14x Termagant (Fleshborer): 14x Fleshborer + Heavy Support +Tyrannofex [11 PL, 195pts]: Rupture Cannon, Stinger Salvo, Toxin Sacs ++ Total: [135 PL, 2,000pts] ++Created with BattleScribeI adjusted the list a little bit to add in Tyranid Prime and 5 Tyranid Warriors.
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Post by garg on Jun 24, 2020 20:36:59 GMT
I think the list is decent enough, you have since melee threats that you can fire up the board with the swarmlord and since backfield shooting. The tervigon isn't all that good but you have a few gaunts that maybe you'll get to respawn some. It could be good though too join the two 14 man gross together and add a set of the rippers.
The one thing I'd get rid of is the tyranocyte, it's definitely not worth it for the shooting alone and nothing jumps out at me that you'd want to drop in.
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Post by carnifex2000 on Jun 24, 2020 23:42:44 GMT
++ Battalion Detachment +5CP (Tyranids) [64 PL, 985pts] +++ Configuration +Hive Fleet: Kraken + HQ +Broodlord [8 PL, 115pts]: Chameleonic Mutation, Power: Smite, Power: Synaptic Lure, Warlord, Warlord Trait: One Step Ahead The Swarmlord [15 PL, 250pts]: Power: Catalyst, Power: Psychic Scream, Power: Smite + Troops +Genestealers [16 PL, 250pts]: 5x Acid Maw, 5x Flesh Hooks . 20x Genestealer: 20x Rending Claws Genestealers [16 PL, 250pts]: 5x Acid Maw, 5x Flesh Hooks . 20x Genestealer: 20x Rending Claws Hormagaunts [9 PL, 120pts]. 24x Hormagaunt: 24x Scything Talons ++ Battalion Detachment +5CP (Tyranids) [66 PL, 1,015pts] +++ Configuration +Hive Fleet: Kronos + HQ +Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Tyranid Prime [6 PL, 77pts]: Boneswords, Deathspitter + Troops +Termagants [9 PL, 92pts]. 23x Termagant (Fleshborer): 23x Fleshborer Tyranid Warriors [9 PL, 107pts]. Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon Tyranid Warriors [9 PL, 107pts]. Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon + Heavy Support +Tyrannofex [11 PL, 194pts]: Rupture Cannon, Stinger Salvo ++ Total: [130 PL, 2,000pts] ++Created with BattleScribeHow does this look without the Tervigon or the Tyrannocyte? I also moved the Tyranid Prime and the Tyranid Warriors down to the second detachment and added a second unit.
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Post by garg on Jun 25, 2020 7:21:50 GMT
Yes, that looks better now and you should be able to compete against most normal lists.
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Post by valynna on Jun 25, 2020 22:09:28 GMT
++ Battalion Detachment +5CP (Tyranids) [64 PL, 985pts] +++ Configuration +Hive Fleet: Kraken + HQ +Broodlord [8 PL, 115pts]: Chameleonic Mutation, Power: Smite, Power: Synaptic Lure, Warlord, Warlord Trait: One Step Ahead The Swarmlord [15 PL, 250pts]: Power: Catalyst, Power: Psychic Scream, Power: Smite + Troops +Genestealers [16 PL, 250pts]: 5x Acid Maw, 5x Flesh Hooks . 20x Genestealer: 20x Rending Claws Genestealers [16 PL, 250pts]: 5x Acid Maw, 5x Flesh Hooks . 20x Genestealer: 20x Rending Claws Hormagaunts [9 PL, 120pts]. 24x Hormagaunt: 24x Scything Talons ++ Battalion Detachment +5CP (Tyranids) [66 PL, 1,015pts] +++ Configuration +Hive Fleet: Kronos + HQ +Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Hive Tyrant [11 PL, 219pts]: Monstrous Scything Talons, Power: Psychic Scream, Power: Smite, Power: Symbiostorm, Two Devourers with Brainleech Worms, Wings Tyranid Prime [6 PL, 77pts]: Boneswords, Deathspitter + Troops +Termagants [9 PL, 92pts]. 23x Termagant (Fleshborer): 23x Fleshborer Tyranid Warriors [9 PL, 107pts]. Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon Tyranid Warriors [9 PL, 107pts]. Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon + Heavy Support +Tyrannofex [11 PL, 194pts]: Rupture Cannon, Stinger Salvo ++ Total: [130 PL, 2,000pts] ++Created with BattleScribeHow does this look without the Tervigon or the Tyrannocyte? I also moved the Tyranid Prime and the Tyranid Warriors down to the second detachment and added a second unit. This list isn't perfect, but it's about 5-10 times better than your other lists, and might have a chance of winning a few matches if you play it well. Still... all this will change in about 3-4 months, so if you don't already have these units, maybe hold off. Even so... I think you're underestimating 2 things. 1. The need for armor-busting units. It's fairly often said that if your list can't be knights, then it isn't good enough to be competitive. You *really* want to run 1x6 hive guards and use your double-firing strategem on them every turn. It's really so good, and our only reliable source of good AP shots, that it's basically necessary in a competitive list. 2. The need for back-field objective holders... You don't win the game by killing the enemy's units. That's not how 40k is played, and thinking about it this way is just going to end with you being upset that you lose all the time. The game is about chasing victory points. And we have ripper swarms. 33 point objective-secured back-field units, which, point for point, probably score VP than 99% of other units in the game.
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Post by carnifex2000 on Jun 26, 2020 15:44:00 GMT
This list isn't perfect, but it's about 5-10 times better than your other lists, and might have a chance of winning a few matches if you play it well. Still... all this will change in about 3-4 months, so if you don't already have these units, maybe hold off. Even so... I think you're underestimating 2 things. 1. The need for armor-busting units. It's fairly often said that if your list can't be knights, then it isn't good enough to be competitive. You *really* want to run 1x6 hive guards and use your double-firing strategem on them every turn. It's really so good, and our only reliable source of good AP shots, that it's basically necessary in a competitive list. 2. The need for back-field objective holders... You don't win the game by killing the enemy's units. That's not how 40k is played, and thinking about it this way is just going to end with you being upset that you lose all the time. The game is about chasing victory points. And we have ripper swarms. 33 point objective-secured back-field units, which, point for point, probably score VP than 99% of other units in the game. I do not have Hive Guards, and other than needing more Genestealers, Termagants, and Hormagaunts I have everything except I would need 1 more box of Tyranid Warriors to make 8 + Tyranid Prime. That’s why I was trying to make a list with Tervigon and Tyrannocyte to begin with because I have those as well as a Carnifex.
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