Warhammer Q&A summary recap
May 26, 2020 19:50:01 GMT
gigasnail, infornography, and 2 more like this
Post by guy on May 26, 2020 19:50:01 GMT
Hello, here is a recap i made of 26th may Q&A on warhammer TV:
Stu black (apparently « 40k director »), Pete foley.
Terrain : do more than block line of sight. Clean simple to understand, maximum impact on the game. Woods are different to building, to bunkers, to swamp. Different rules per terrain types. More than cover or not cover. Cannot hide on tops of buildings. Removing gamey interactions.
Shooting, sight, overwatch, fall back
Sight will be based on base visibility (not clearly explained)
Overwatch : leaving combat has been tweaked. Overwatch has been tweaked. No details. (discussion implies it was nerfed so that melee units who walked the boards for 2 turns dont get simply shot before they can do anything).
Unambiguously said that Shooty army have to work more to shoot with new terrain rules, fall back and overwatch changes. Then again, don't expect any change if you have barebone terrain.
Turn mechanics : not changing. Game works really well the way it does. We think we got a great system with 8th edition. We got the most people ever playing during 8th so not touching it.
Reserves : spend command pts to put things in reserve. You can outflank your opponent. Boost to melee armies.
Change to tanks (point blank shooting) : What tanks can do, monsters can do, just as well if not better.
Command points : we like CP. CP are now linked to game size/game type.
Everyone starts with the same number of CP, just like everyone build armies off the same number of points.
Detachments are not necessary to unlock CP anymore. You’ree free to build the army you like.
Soup now costs command points.
Various stuff:
- Missions scoring : blablabla variety blablaba
- Bikes accessible to all chapters
- Death watch : Stuff coming soon (Codex ?)
- Old marines : here to stay (what else could they say)
- Forgeworld support coming (namely DKK)
- Legend units will be a trickle, not a river.
- Power levels will be updated, but not as often as points values.
- New future codexes will incorporate past books content (ie Future tyranid codex will have PA content in it) / you wont have to bring PA books with new codexes.
Q&A final words:
- terrain and CP changes are the meat of 9th edition
- crusades are cool
Stu black (apparently « 40k director »), Pete foley.
Terrain : do more than block line of sight. Clean simple to understand, maximum impact on the game. Woods are different to building, to bunkers, to swamp. Different rules per terrain types. More than cover or not cover. Cannot hide on tops of buildings. Removing gamey interactions.
Shooting, sight, overwatch, fall back
Sight will be based on base visibility (not clearly explained)
Overwatch : leaving combat has been tweaked. Overwatch has been tweaked. No details. (discussion implies it was nerfed so that melee units who walked the boards for 2 turns dont get simply shot before they can do anything).
Unambiguously said that Shooty army have to work more to shoot with new terrain rules, fall back and overwatch changes. Then again, don't expect any change if you have barebone terrain.
Turn mechanics : not changing. Game works really well the way it does. We think we got a great system with 8th edition. We got the most people ever playing during 8th so not touching it.
Reserves : spend command pts to put things in reserve. You can outflank your opponent. Boost to melee armies.
Change to tanks (point blank shooting) : What tanks can do, monsters can do, just as well if not better.
Command points : we like CP. CP are now linked to game size/game type.
Everyone starts with the same number of CP, just like everyone build armies off the same number of points.
Detachments are not necessary to unlock CP anymore. You’ree free to build the army you like.
Soup now costs command points.
Various stuff:
- Missions scoring : blablabla variety blablaba
- Bikes accessible to all chapters
- Death watch : Stuff coming soon (Codex ?)
- Old marines : here to stay (what else could they say)
- Forgeworld support coming (namely DKK)
- Legend units will be a trickle, not a river.
- Power levels will be updated, but not as often as points values.
- New future codexes will incorporate past books content (ie Future tyranid codex will have PA content in it) / you wont have to bring PA books with new codexes.
Q&A final words:
- terrain and CP changes are the meat of 9th edition
- crusades are cool