Post by infornography on May 5, 2020 15:17:07 GMT
This thread is intended to just poke at an idea to slightly speed up gameplay and possibly improve the way one aspect of the game works. I know it will likely never be a part of the rules set, but every once in a while it is fun to poke around at the rules to see what might be done better.
The way Blasts worked before 8th ed was a circular template and scatter dice with BS subtracted from the distance. For some units this was all but guaranteed to get at least hit something, for others it was a gamble. Now in 8th ed we roll a die to determine how many additional die we roll to see how many hits we get. This slows things down slightly, but noticeably, relative to flamer template style weapons and straight number of shot guns. I think I have an idea how this might be done better that reflects how the rules used to work without needing the additional template and die.
Instead of getting 1d6 attacks, how about getting a number of automatic hits subtracted by a die roll and the unit's ballistic skill.
For example, say you have a gun that gets 1d6 hit rolls now. For a straight modification change it to 9 auto hits subtracted by 1d6 and your BS. If your BS is 3+ and you rolled a 3 then you would get 3 auto hits (9-3 for the die roll-3 for the BS). If you rolled a 1 (best possibility) then you would get 9-1-3=5 auto hits. If you rolled a 6 then you would get 9-6-3=0 so a BS3 could still miss entirely which I think is part of the idea.
You could also modify this to approximate the current d3 hit rolls by dividing the result by 2 rounding down.
This removes an entire layer to the shooting phase which spread out over every unit with a blast style weapon times the number of turns it shoots can add up. It also improves the consistency of these weapons so they aren't quite so boom or bust.
So what say you? Does this sound like a good idea? Do you hate it? Remember, this is just a gamecrafting exercise not intended to be any kind of demand of change.
The way Blasts worked before 8th ed was a circular template and scatter dice with BS subtracted from the distance. For some units this was all but guaranteed to get at least hit something, for others it was a gamble. Now in 8th ed we roll a die to determine how many additional die we roll to see how many hits we get. This slows things down slightly, but noticeably, relative to flamer template style weapons and straight number of shot guns. I think I have an idea how this might be done better that reflects how the rules used to work without needing the additional template and die.
Instead of getting 1d6 attacks, how about getting a number of automatic hits subtracted by a die roll and the unit's ballistic skill.
For example, say you have a gun that gets 1d6 hit rolls now. For a straight modification change it to 9 auto hits subtracted by 1d6 and your BS. If your BS is 3+ and you rolled a 3 then you would get 3 auto hits (9-3 for the die roll-3 for the BS). If you rolled a 1 (best possibility) then you would get 9-1-3=5 auto hits. If you rolled a 6 then you would get 9-6-3=0 so a BS3 could still miss entirely which I think is part of the idea.
You could also modify this to approximate the current d3 hit rolls by dividing the result by 2 rounding down.
This removes an entire layer to the shooting phase which spread out over every unit with a blast style weapon times the number of turns it shoots can add up. It also improves the consistency of these weapons so they aren't quite so boom or bust.
So what say you? Does this sound like a good idea? Do you hate it? Remember, this is just a gamecrafting exercise not intended to be any kind of demand of change.