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Post by wormlord666 on Jan 19, 2020 9:28:42 GMT
So BoB is behind us and was not the salvation we needed but at least gave us something. Now I start looking towards the GSC version coming in a couple of months. What do we hope for? I for one, hope for some ways to play Stealers in GSC. Maybe a way to give vehicles and stealers Cult Creeds? GSC have good cult creeds but the fact that stealers and vehicles don't get it is a shame. The badly nerfed Abberrants also need some help and I also hope they give the Brood Brothers som help as well. The fact that GSC and astra come together could fit well with an upgrade of the brood brothers.
What do you hope for?
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Post by sasel on Jan 19, 2020 12:31:23 GMT
Has the Tau PA actually been limited to two factions? The story was about Death Guard, but at least one of the pictures from Shadowsun showed a Purestrain.
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Post by hivefleetkerrigan on Jan 19, 2020 12:38:57 GMT
I'm hoping for custom cult traits and ways to boost survivability. I'm guessing we'll get strats, but I don't think we'll have the CP to use them.
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Post by kazetanade on Jan 19, 2020 12:43:17 GMT
GSC is not mistaken, GSC will be paired with Orks and another imperium faction.
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Post by xtztxtxz on Jan 19, 2020 12:43:20 GMT
Yeah there was a Tau / Genestealer picture, but I'm starting to wonder if that's a red herring and GSC won't appear in PA5. Instead, AdMech being the 3rd faction in that book would neatly tie up three things: - Assuming PA6 is Wolves vs Orks, there's still 7-8 Imperial factions to be covered, with only 5-6 Xenos+Chaos factions combined. PA5 really needs an Imperial faction in it to balance things out.
- We know they're getting at least one new flyer model, with a recent rumour engine pic indicating an AdMech character too
- It would explain who helped repel the Death Guard fleet in that recent fluff piece
Having one of the later PA books as Deathwatch vs GSC would be cool.
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Post by dan3dim on Jan 19, 2020 14:50:29 GMT
I believe GSC will be in after match from Vigilus campaign.
Renegade Space Marine Chapters, Black legions, Ork and GSC.
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Post by kazetanade on Jan 19, 2020 16:07:10 GMT
If I could have a say in the GSC portion of the book, I would probably opt to give them a lot of options for screwing with the enemy. It's a glass cannon army and of course making them tankier would probably make them better, but having more ways of screwing the enemy would be my preference - assuming it isnt "3 locations d3 mortal wounds", which was OK but not great.
Stuff like screwing their shooting, stopping/killing auras, jamming abilities, as well as stuff that makes us even more glass cannon-y, since the only real cannon part of the army are the saws and the buffs on the saws. I'd also like to take more relics for cheaper.
But, the guys in charge of the GSC book did a mostly good job with it, and most of the tools you'd want to work with are already in it in some shape or form, so I'm looking forward to see what the book has in store.
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Post by hivefleetkerrigan on Jan 19, 2020 16:09:56 GMT
If I could have a say in the GSC portion of the book, I would probably opt to give them a lot of options for screwing with the enemy. It's a glass cannon army and of course making them tankier would probably make them better, but having more ways of screwing the enemy would be my preference - assuming it isnt "3 locations d3 mortal wounds", which was OK but not great. Stuff like screwing their shooting, stopping/killing auras, jamming abilities, as well as stuff that makes us even more glass cannon-y, since the only real cannon part of the army are the saws and the buffs on the saws. I'd also like to take more relics for cheaper. But, the guys in charge of the GSC book did a mostly good job with it, and most of the tools you'd want to work with are already in it in some shape or form, so I'm looking forward to see what the book has in store. Maybe spells that stop reroll auras? That'd be really powerful and kind of fluffy. I'm hoping for ways to siphon CP or play games there. I already burn through CP at an alarming rate with GSC
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Post by kazetanade on Jan 19, 2020 16:47:50 GMT
I'd love for a Spell that simulates a unique SitW, so we can pair Abominant with Kronos SitW and this new one to make sure Psykers will ALWAYS have a bad time, regardless of faction. Not even Eldrad or Magnus can pierce the SitW, and it should be represented as so.
A targeted reactive strategem to kill a unit's auras and abilities would be great too. Sometimes you just need an aura to turn off for that 1 phase. ie their shooting phase, combat phase, whatever. I would love to see the new Iron Warriors Oblitz and Warlord shtick drop down, throw out that 18 shots, then stand agape that we suddenly turned off the Warlord's aura effects of rr and exploding hits, basically throwing his plan into chaos, then letting us counterattack with our own shtick. Being able to turn off FTGG is another example, so that we dont eat the full OW from every single unit in the army.
More cp regen would be great. A way to pair Genestealers cp regen, + Nexos cp regen, and 1 more cp regen would be really good for this army since we burn through it faster than any other army. IIRC I think you can gain cp from both Genestealers cp regen (which is bad in that it's not even a guaranteed cp regen) and Nexos cp regen in the same turn. I THINK. STEAL the enemy's cp would be even better! For every cp they spend, roll a dice, on a 4+ they spend yet another cp and you gain it (gg OP).
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Post by wormlord666 on Jan 19, 2020 18:19:34 GMT
”Miracel dice” mecanics seems to be the new thing. (Sisters have it and didn’t GK get something like that as well? And some chaos faction get to change a charge dice to a 6) That would suit the GSC style well to manipulate randomness like that.
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Post by Hive Bahamut on Jan 19, 2020 19:23:36 GMT
What I want: The last faction to gain rules for vehicles, a reversal of points on Abominant and Aberrants, Perfect Ambush to drop to 2 (too many counters for 3) some new way to regenerate a squad like green tide, OPTIONS, and SOME interaction as a soup. As it stands only soup that doesn't interact. Also, a set of orders for our Bro Bro's and other Militarum stuff.
What I expect: About 4 pages of lukewarm reheated spaghetti. Ex. 1 psychic power for each Cult, and a build a bear project that makes the Nid list look OP.
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Post by mattblowers on Jan 19, 2020 20:27:13 GMT
All these wishes and dreams. Hope is a cruel mistress.
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Post by No One on Jan 20, 2020 0:29:21 GMT
Based on other books, Alpha Legion is very similar to us, getting a lot of strats that do similar stuff. Depending on if there was any communication, I'd expect Alpha Legion's 'explode a vehicle' strat, because that is so in theme for GSC. Possibly the DS outside 12", and/or a fall back and shoot or charge? Apart from that, maybe something like Night Lords to shut down auras, but...I'd be concerned it'd be tied to clamavus, who it's very in theme for, but unless it's the 18" pick a unit rather than a small aura? Eh. Going off nids, I'd expect something for goliaths and rockgrinder (eh) and ridgerunners (which could push them into 'definite' rather than 'someone who has 9 please test this more' ). Since none of those were played pre-CA. Also possibly the guard stuff. Maybe purestrains, but someone's quoted the designers as saying having them be meh was an intentional design decision: which, looking at the fact the don't get creeds, sounds right. Not really seeing anything specifically for any of the good stuff (i.e. acolytes ), but maybe some generic strats/WLT that help melee, or maybe shooting or survivability? A targeted reactive strategem to kill a unit's auras and abilities would be great too. Sometimes you just need an aura to turn off for that 1 phase. ie their shooting phase, combat phase, whatever. I would love to see the new Iron Warriors Oblitz and Warlord shtick drop down, throw out that 18 shots, then stand agape that we suddenly turned off the Warlord's aura effects of rr and exploding hits, basically throwing his plan into chaos, then letting us counterattack with our own shtick. Being able to turn off FTGG is another example, so that we dont eat the full OW from every single unit in the army. Going off night lords (which, who knows, they might give us a better version? Doubt it), it's a terrible reactive tool and thus a bit eh since it's got to be used in your turn (strat) or is a short range aura from the relic. You can regain from strats (e.g. feeder tendrils, Vect/Generations) without restriction. While literally stealing CP would be probably both OP and simultaneously not very helpful (it wouldn't get around tactical restraint, yet would also be either a permanent calidus-light, or just a way worse calidus). I could see something like Coteaz though: once per game, strat costs 1 more, if they don't spend it fails. some new way to regenerate a squad like green tide We've got a reinforcement strat, which is actually quite good. Not as good as green tide in the context of the army, but that's more because ours just returns models while theirs gives DS (which we don't really need). 3d6 for 3 CP isn't as good as bringing the full squad back, esp for 30 man vs 20, but it's also far more flexible and lets you stay where you are and dump some saws/other stuff back in to get to where you want (e.g. fail a charge from reserve and lose some guys, then they move away? 1 CP for basically +3" to your next charge so you can still catch them). All these wishes and dreams. Hope is a cruel mistress. To be honest, I'm not expecting much: maybe some stuff for things I don't use that's good, but...eh, we'll see if the GSC Codex was just a fluke or not.
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Post by hivemind03 on Jan 20, 2020 3:27:16 GMT
Heres my predictions: We're going to get some new tech for blips and transports because our deepstriking ability is already on point. Most of it wont matter though because running a T3 5+ save horde on the board would require some huge massive buffs that I dont see happening. But what will end up happening is a couple of borderline units that dont see widespread play but are actually already decent (bikes and the newly discounted ridgerunners) will be pushed over the top by some choice stratagems and relics.
Heres what I cant guess at: The psychic powers and build-a-cult creeds. I think we'll just get some super generic things that mostly wont be used.
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Post by purestrain on Jan 20, 2020 4:10:44 GMT
Name generator, item changes and a few strats, maybe make it so vehicles get the cult stuff too?
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