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Post by LordPathos on Jan 1, 2020 23:54:28 GMT
You heard me! I'm busting out the Nids for a game and I'm unsure what to bring.
I'll be playing Thousand Son buddy who only told me that he is bringing those pesky TS, some regular CSM, and 'knights'. It's gonna be a 2k point game so I don't expect 3 big boi knights stomping around. In fact, I think he said that to psych me out and is only bringing an Armiger or 2. But that's all I got out of him.
Now I don't like to tailor my lists, but that isn't much to go off on and I know he isn't going for full competitive. I'm sure the CSM detachment will be red corsairs just for CP.
So I want to play with silly stuff, try out somethings. I'm thinking 2 Battalions; 1 Kronos with Neurothropes, some Zoans, 2 Exocrines, Tyranid Prime hugging some Warriors, and regular Gaunts for troops. Question about this, does the Resonance Barb go on the Neuro or save it for a Hive Tyrant?
Speaking of, Battalion #2 I was thinking doing the custom hive traits. Winged Tyrants, a Maleceptor because why not, it's casual, and then I'm stumped. Thought process was a more melee oriented battalion here, leave the shooting to Kronos. So MRC on the Tyrants, some Carnifexes charging up the field with Genestealers and Rippers for holding objectives. Thinking the regen wounds trait with the re-roll advances.
Thoughts and comments?
Aaaaand go!
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Post by LordPathos on Jan 2, 2020 3:44:25 GMT
Made a quick change:
Kronos Batt: 2 Neuros - 1 is the warlord, going for the psychic denies since TS (Soul Hunger and Deepest Shadow) 3x10 Termagaunts for screening 6 Zoanthropes 3 Hive Guard 2 Exocrines
Custom Batt (reroll advances, models regen wounds): Broodlord Old One Eye 2x15 Genestealers (with 3 acid maws) 3x3 Rippers 3 melee Carnifexes
Took out the Tyrants, Warriors, and Prime, added the Hive Guard, couldn't fit in the Maleceptor. I honestly am not a big fan of the list, but I'll go with it since its a casual game anyway. If anyone has comments on how to tweak the list let me know. "Take this out, put this in, what about this?" That sort of thing.
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Post by bigpig on Jan 2, 2020 11:17:26 GMT
Behemoth Deep Strike Fun list to try out the 3d6 stuff
++ Battalion Detachment +5CP (Tyranids) [55 PL, 959pts] ++
+ No Force Org Slot +
Hive Fleet: Behemoth
+ HQ +
Hive Tyrant [11 PL, 219pts]: Lash Whip and Monstrous Bonesword, Power: Unstoppable Hunger, The Reaper of Obilterax, Two Deathspitters with Slimer Maggots, Wings
Neurothrope [4 PL, 90pts]
+ Troops +
Hormagaunts [9 PL, 156pts] . 26x Hormagaunt: 26x Adrenal Glands
Hormagaunts [9 PL, 156pts] . 26x Hormagaunt: 26x Adrenal Glands
Termagants [3 PL, 40pts] . 10x Termagant (Fleshborer)
+ Fast Attack +
Gargoyles [9 PL, 125pts]: 25x Gargoyle
+ Heavy Support +
Trygon Prime [10 PL, 173pts]: 3x Massive Scything Talons, Adrenal Glands, Arachnacyte Gland, Prehensile Pincer Tail
++ Battalion Detachment +5CP (Tyranids) [27 PL, 537pts] ++
+ No Force Org Slot +
Hive Fleet: Kronos
+ HQ +
Neurothrope [4 PL, 90pts]
Neurothrope [4 PL, 90pts]
+ Troops +
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
+ Elites +
Hive Guard [13 PL, 258pts] . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon
++ Supreme Command Detachment +1CP (Tyranids) [28 PL, 485pts] ++
+ HQ +
Broodlord [8 PL, 115pts]
Hive Tyrant [9 PL, 161pts]: Heavy Venom Cannon, Monstrous Rending Claws
Hive Tyrant [11 PL, 209pts]: Adrenal Glands, Monstrous Rending Claws, Two Devourers with Brainleech Worms, Wings
++ Total: [110 PL, 1,981pts] ++
Created with BattleScribe (https://battlescribe.net)
Supreme Command give the broodlord Gorgon for the psychic power until they do or don't fix it
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Post by bigpig on Jan 2, 2020 11:18:21 GMT
The probably more solid one I've been toying with since giving up on the one above ++ Battalion Detachment +5CP (Tyranids) [55 PL, 863pts] ++ + No Force Org Slot + Hive Fleet: Behemoth + HQ + Neurothrope [4 PL, 90pts] The Swarmlord [15 PL, 250pts] + Troops + Genestealers [16 PL, 228pts] . 19x Genestealer: 19x Rending Claws Genestealers [16 PL, 228pts] . 19x Genestealer: 19x Rending Claws Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm + Elites + Lictor [2 PL, 34pts]: Flesh Hooks, Rending Claws ++ Battalion Detachment +5CP (Tyranids) [23 PL, 461pts] ++ + No Force Org Slot + Hive Fleet: Kronos + HQ + Neurothrope [4 PL, 90pts] + Troops + Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm + Elites + Hive Guard [13 PL, 258pts] . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon + Heavy Support + Biovores [4 PL, 80pts]: 2x Biovore ++ Patrol Detachment (Tyranids) [45 PL, 675pts] ++ + No Force Org Slot + Hive Fleet: Behemoth + HQ + Malanthropes [5 PL, 120pts] . Malanthrope Tervigon [13 PL, 180pts]: Massive Scything Talons, Stinger Salvo + Troops + Hormagaunts [9 PL, 135pts]: 27x Hormagaunt Termagants [9 PL, 120pts] . 30x Termagant (Fleshborer) Termagants [9 PL, 120pts] . 30x Termagant (Fleshborer) ++ Total: [123 PL, 1,999pts] ++ Created with BattleScribe (https://battlescribe.net)
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Post by No One on Jan 2, 2020 11:24:37 GMT
2 Neuros - 1 is the warlord, going for the psychic denies since TS (Soul Hunger and Deepest Shadow) I'm not sure you're going to get much out of WLT over adapt on the exos. I'd try and fit in another 3 HG (drop a fex?): I've found them very consistently impactful last couple of games. Symbiostorm's probably better on the exos, but the ignores LoS is great for being able to pick targets. Supreme Command give the broodlord Gorgon for the psychic power until they do or don't fix it That does not seem impactful or consistent enough (vis a vis range) to be worth a detachment slot. Also, no AG on a Behemoth flyrant? Typo? (Also, gargs can take AG if you can still use Index. Didn't go to Legends, so...probably worth it for a Behemoth list if you can).
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Post by hivefleetkerrigan on Jan 2, 2020 14:38:14 GMT
I'm disappointed that there's no fleshborer hive fex.
I might recommend reroll advance and 4+++ feel no pain on overwatch for your second battalion.
Have fun!
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Post by No One on Jan 2, 2020 14:43:57 GMT
I dunno, I feel that if they make combat they're fine. That said, I don't see a single wound per turn really doing much either.
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Post by foypen on Jan 2, 2020 16:22:54 GMT
With the Hive Guard, Neuros, Zoans, Exocrines, OOE, and Carnifexes for taking out big stuff, I think you need more fleshborer hive.
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Post by kazetanade on Jan 2, 2020 20:35:36 GMT
10 TFexes with Fleshborer Hives!!
Honestly though, I'd just dump the Genestealers and pick up another 6 Zoeys if you have htem, or another 3 HG.
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Post by LordPathos on Jan 3, 2020 13:36:33 GMT
Im thinking of switching things around on its head a bit. The melee battalion could be GSC.
I know ppl like Hive Fleet GS over the Cult's, but I still like them. Plus some cheap screens better than gaunts will deter Deep Striking right on top of the exocrines.
*Edit*
I want to bring a Patty and Genestealer buddies, but I think it'll cost too much. But here is my initial idea, you let me know.
Nid - Kronos Battalion: 2 Neurothropes 3x3 Rippers 6 Hive Guard 6 Zoanthropes 2 Exocrines
GSC - Twisted Helix Battalion: Iconward Primus Magus 2x10 Neophytes (2 grenade launchers) 3x12 Acolytes (4 saws) Clamavus
Brings me to 1822, could swap somethings in or out. Could easily add an extra Neophyte, move the Icon or Primus to a second Battalion and maybe get another Magus. Thoughts?
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Post by LordPathos on Jan 4, 2020 4:19:46 GMT
2000 point list exactly:
Nid - Kronos Battalion: 2 Neurothropes, 1 with Resonance Barb 3x3 Rippers 6 Hive Guard 6 Zoanthropes 2 Exocrines, 1 with Voracious Ammo
GSC - Twisted Helix Battalion: Deliverance Broodsurge: Iconward - Augur of the Insurgent WL trait, Icon of the Cult Asendant Magus 3x12 Acolytes with 4 Saws Clamavus
GSC - Twisted Helix Battalion: Primus Magus 3x10 Neophytes with 2 Grenades
Ton of CP to get the specialist detachments, relics, adaptive physiology, etc. Just need to figure out if I want extra relic for GSC (Crouchling mostly), if I want the GSC to have the Warlord trait and use adaptive physiology strat. Also, if I could re-organize a bit better where maybe the Batt with the Neophytes are Bladed Cog instead of Twisted Helix.
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Post by No One on Jan 4, 2020 4:55:20 GMT
Ton of CP to get the specialist detachments, relics, adaptive physiology, etc. Just need to figure out if I want extra relic for GSC (Crouchling mostly), if I want the GSC to have the Warlord trait and use adaptive physiology strat. Also, if I could re-organize a bit better where maybe the Batt with the Neophytes are Bladed Cog instead of Twisted Helix. With that, I'd just go with: GSC WL (ideally try and slot in patriarch for broodcoven)+extra relic for crouchling and banner. Adapt on HG, ignore -1/-2 or bonus cover depending. You don't get much from adapt on only 1/2 exos, and adapt on HG can be very impactful, letting them basically ignore other LoS chip. Similarly, while symbiostorm exo is great, I don't think you want it enough (and it's already likely enough) to use relic on literally just that with a neuro. Also, why TH? You've got icon and 3 squads (i.e. can't PA them all): I don't think S6 is as important a breakpoint as S5.
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Post by LordPathos on Jan 4, 2020 19:59:02 GMT
Completely forgot Acolytes have S4 base. Thought I needed the icon and TH for S5. I am the fool! I'll try to re-organize, get Patty in there and just forget the Genestealers (though it hurts me deep inside to use with Patty without them)
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Post by LordPathos on Jan 6, 2020 3:59:02 GMT
Ehh...Only way I can fit Patty in for Broodcoven is by stripping down the Acolytes to 10 man squads and dropping the second Magus. Brings me to 2003 points (buddy wont care). Kinda debating on the Adaptive Physiology for the Hive Guard. Wouldn't Enhanced Resistance and Dynamic Como do the same thing?
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Post by No One on Jan 6, 2020 4:49:49 GMT
Wouldn't Enhanced Resistance and Dynamic Como do the same thing? Sort of: you take them for the same reason, but which is better depends on match up/terrain. Camo's better against AP0, same -1, ignore -2's better against -2, camo's better against -3 and -4. But, here's the kicker: camo's conditional. It only works in terrain (or Jorm), it's ignored by ignores cover and doesn't work in melee. When you're ideally out of LoS, so most of the heavy stuff (-3 or better) can't touch you? -1/-2's usually same/better, especially when you consider that there's not really much threatening AP0 to a T5 3+ chassis anyway. But basically it's about just keeping the HG alive: HG mightn't do as much as the exos, but with ignores LoS, they're usually more able to survive and apply damage where it's best. With only one adapt and 2 exos, I think it's definitely better. HG that stay alive the entire game do work.
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