tlam
Ripper
Posts: 1
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Post by tlam on Dec 13, 2019 6:14:10 GMT
So new to the board. I'm on a couple months hiatus due to work but have been watching the new buzz about Blood of Baal with anticipation.
Gearing up for LVO in Jan and will probably ping y'all for ideas. I'm sitting at #3 in ITC with a legit shot at #1 if I do well at LVO. So looking forward to bouncing ideas around. Thanks in advance!
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Post by mule on Dec 13, 2019 6:25:15 GMT
So new to the board. I'm on a couple months hiatus due to work but have been watching the new buzz about Blood of Baal with anticipation. Gearing up for LVO in Jan and will probably ping y'all for ideas. I'm sitting at #3 in ITC with a legit shot at #1 if I do well at LVO. So looking forward to bouncing ideas around. Thanks in advance! Welcome to the hive! I've been trying to problem solve good secondaries with a decent list and I think ive got the basis of a really decent list but it wont secure me any secondaries and wont deny many either so im back at the drawing board I think. I'm interested in hearing any other ideas for nids.
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Post by kelermorph on Dec 13, 2019 8:08:43 GMT
I´ve been toying with mw-spam lists, because dealing mortal wounds is a cost efficient way to deal with stealthy marines and some of the planes.
2 Mawlocs with their new strat, pop one on turn 2 and the other on turn 3, alternate with popping in and out with them. Kronos is not a bad detachment for them for that sweet psycher deny popping right next to psychers. Granted you get the same effect with biovore spore mines. Jorm for that 2+ save is another valid option. Marines tend to play MSU, so a Mawloc can really hurt them. You do need to mind their auspex tho, but a 4AE detachment could solve that. But having said that, I don´t think that it´s so bad if they auspex the Mawloc, because that means they are not auspexing anything more important, and the mortal wounds still happen if the Mawloc dies to auspex.
Nids actually have so many ways to deal reliable mortal wounds now that it´s not a joke. Voracious ammunition on exocrines is good against marines too. Deliver via tyrannocyte for maximum butthurt. Oh, and don´t forget biovores. They do give kill more easy tho, so not sure about the 9 biovore spam.
I´m going to go to a tournament with a similar list soon, so I can post results. I will also be monitoring this thread with great interest for some ideas.
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Post by topaxygourouni on Dec 13, 2019 9:14:36 GMT
From a first glance, carnifexes and mawlocs are PL6 only, so they don't give any points. Warriors do give gang busters but are pretty tough Malanthrope, neuro and broodlords are good against HH since they are not easy to kill.
From matchups, maleceptor strat largely counters aggressors and centurions and even eliminators.
HVC carnifexes in either Jorm or custom fleet sound pretty darn good against IH and repulsors. Honestly I would go 9 fexes with HVC and deathspitters in a custom fleet with advance +shoot and RR 1 hit in synapse. Then I would add a Kronos detachment with a biovore and an exo or two and a couple of mawlocs and fill up the list with spore mines, ripper swarms and synapse.
With this I have great mobility, very strong shooting against both tank and infantry and I give almost no secondaries.
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Post by kelermorph on Dec 13, 2019 9:34:04 GMT
Oh, and come late game or specific matchups Mawlocs are good for getting secondaries such as recon. And in ITC mission 1 they can contest objectives effectively for that bonus.
Needless to say, I´m sold on Mawlocs at the moment.
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Post by kazetanade on Dec 13, 2019 12:08:01 GMT
From a first glance, carnifexes and mawlocs are PL6 only, so they don't give any points. Warriors do give gang busters but are pretty tough Malanthrope, neuro and broodlords are good against HH since they are not easy to kill. From matchups, maleceptor strat largely counters aggressors and centurions and even eliminators. HVC carnifexes in either Jorm or custom fleet sound pretty darn good against IH and repulsors. Honestly I would go 9 fexes with HVC and deathspitters in a custom fleet with advance +shoot and RR 1 hit in synapse. Then I would add a Kronos detachment with a biovore and an exo or two and a couple of mawlocs and fill up the list with spore mines, ripper swarms and synapse. With this I have great mobility, very strong shooting against both tank and infantry and I give almost no secondaries. They give BGH points, so Carnifex spam gives easy 4 points for that. If you're doing that, you gotta go all in on it.
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Post by wormlord666 on Dec 13, 2019 13:30:44 GMT
Exocrines are marinekillers. Tried yesterday against IH infantry. Kronos, hiveguards, exocrine and symbio-spell. Theese are a good building block for an army. I will move there, combine with cult for Vect and blipps and will try maleceptor. Not giving up kills early on is my goal to take a lead and play defensive.
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Post by N.I.B. on Dec 13, 2019 14:36:47 GMT
I'm sitting at #3 in ITC with a legit shot at #1 if I do well at LVO. So looking forward to bouncing ideas around. Thanks in advance! I don't play ITC, so have that in mind. But this might be a decent template to work from; Jormungandr battallion Hive Tyrant – 2x Devourers, MRC, Adrenal Glands Hive Tyrant – 2x Devourers, MRC, Adrenal Glands 3 Ripper Swarm 3 Ripper Swarm 3 Ripper Swarm 3 Carnifex – HVC, Deathspitters, Spore Cysts, Enhanced Sences 3 Carnifex – HVC, Deathspitters, Spore Cysts, Enhanced Sences Jormungandr Spearhead Hive Tyrant – HVC, MRC, Adrenal Glands 3 Carnifex – HVC, Deathspitters, Spore Cysts, Enhanced Sences Exocrine, Dermic Symbiosis Exocrine, Dermic Symbiosis I usually give Insidious Threat to the warlord with the HVC to sit back, ignore cover with the Exocrines and/or some Carnifex. But now we have the option to forfeit the trait for a second Dermic Symbiosis. Relic Venomthorn Parasite is an option, along with Resonance Barb. Or both. Maybe it's better to just scrap the other Tyrants and go for more defense with Malanthrope, Maleceptor. But you can't afford ENCEPHALIC DIFFUSION more than 2 turns. Gant carpet seems to be doing pretty good, but is miserable to play.
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Post by kazetanade on Dec 13, 2019 15:04:55 GMT
Behemoth Swarmy and Flyrants, with accompanying Hormies or GS.
The Sling is shorter ranged than Kraken, but watch foes cower when they see 5+ to wound toxin sacs. Even Hormagants will threaten Primaris, and Genestealers can take down Knights in one go.
The +1 to wound is mildly effective for SL for his mortal wounds, but makes a Flyrant or Broodlord way more scary with consistent 3 damage spikes.
If you cut it down into refinement, probably drop the Flyrants to bring a bigger Jorm detachment.
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Post by yoritomo on Dec 13, 2019 17:10:03 GMT
Is it LVO time again already? Man how time flies.
I have always been a fan of over specialization at these kinds of events. Stick with what the army does well and you'll at least have a high floor if things don't go your way. And as a wise man once told me, "Anything worth doing is worth over doing."
If I was going to attend I'd set down at least 150 infantry models, then ask my opponent what he was going to do about it. They'd be mostly gaunts (with devourers if I could swing the points) backed up by a genestealers or broodlords. Most armies have trouble producing the shear number of shots needed to deal with a swarm of that size and the foot print limits your deep strike liabilities. You win the game by controlling objectives and limiting the number of points you give up by making your units too large to easily kill.
Another interesting option is running nidzilla. I don't have the Blood of Baal book, but if the rumors were true than there's a lot of good stuff for our big guys. The idea here is that if everything you take is a monstrous creature then once your opponent hits his cap for big game hunter he's at a disadvantage earning points for the rest of the battle. This option seems riskier to me than the gaunt carpet as the meta seems to be geared to killing high toughness, multi-wound models, but the damage output of our monstrous creatures is much better than with gaunts.
That's what I'd be looking at taking if I was going.
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Post by 1b2a on Dec 13, 2019 18:06:05 GMT
I´ve been toying with mw-spam lists, because dealing mortal wounds is a cost efficient way to deal with stealthy marines and some of the planes. 2 Mawlocs with their new strat, pop one on turn 2 and the other on turn 3, alternate with popping in and out with them. Kronos is not a bad detachment for them for that sweet psycher deny popping right next to psychers. Granted you get the same effect with biovore spore mines. Jorm for that 2+ save is another valid option. Marines tend to play MSU, so a Mawloc can really hurt them. You do need to mind their auspex tho, but a 4AE detachment could solve that. But having said that, I don´t think that it´s so bad if they auspex the Mawloc, because that means they are not auspexing anything more important, and the mortal wounds still happen if the Mawloc dies to auspex. Nids actually have so many ways to deal reliable mortal wounds now that it´s not a joke. Voracious ammunition on exocrines is good against marines too. Deliver via tyrannocyte for maximum butthurt. Oh, and don´t forget biovores. They do give kill more easy tho, so not sure about the 9 biovore spam. I´m going to go to a tournament with a similar list soon, so I can post results. I will also be monitoring this thread with great interest for some ideas. The mawloc douple penetration is a good tactic. I might try that later. I am focusing on the obvious exocrine stratagem spam, and HG shoot twice spam. With moluc, thats good damage every turn if you have 3 battalions of CP. With gsc scapels, you can have a pretty solid game plan. My issue now is clearing screens T1. Any suggestions for that? genestealers and swarmy i'd confisder, but TFC ruins that, and is a top table threat.
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Post by kelermorph on Dec 13, 2019 19:46:13 GMT
I´ve been toying with mw-spam lists, because dealing mortal wounds is a cost efficient way to deal with stealthy marines and some of the planes. 2 Mawlocs with their new strat, pop one on turn 2 and the other on turn 3, alternate with popping in and out with them. Kronos is not a bad detachment for them for that sweet psycher deny popping right next to psychers. Granted you get the same effect with biovore spore mines. Jorm for that 2+ save is another valid option. Marines tend to play MSU, so a Mawloc can really hurt them. You do need to mind their auspex tho, but a 4AE detachment could solve that. But having said that, I don´t think that it´s so bad if they auspex the Mawloc, because that means they are not auspexing anything more important, and the mortal wounds still happen if the Mawloc dies to auspex. Nids actually have so many ways to deal reliable mortal wounds now that it´s not a joke. Voracious ammunition on exocrines is good against marines too. Deliver via tyrannocyte for maximum butthurt. Oh, and don´t forget biovores. They do give kill more easy tho, so not sure about the 9 biovore spam. I´m going to go to a tournament with a similar list soon, so I can post results. I will also be monitoring this thread with great interest for some ideas. The mawloc douple penetration is a good tactic. I might try that later. I am focusing on the obvious exocrine stratagem spam, and HG shoot twice spam. With moluc, thats good damage every turn if you have 3 battalions of CP. With gsc scapels, you can have a pretty solid game plan. My issue now is clearing screens T1. Any suggestions for that? genestealers and swarmy i'd confisder, but TFC ruins that, and is a top table threat. Well if you go the Mawloc way you can’t go wrong with genestealers+swarmy. Because Mawlocs tend to punish from bunching up, whereas genestealers punish spreading out. If an opponent carelessly spreads out to avoid Mawlocs hitting multiple units that means that there is always something sticking out for genestealers to tripoint. I usually just vect tremor shells or the shoot twice with tfc, depending on how many the opponent has. Another option is three units of genestealers so they can’t tremor shell all of them, but that’s usually too pricey for me.
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Post by sneggy on Dec 14, 2019 7:30:07 GMT
I know I’m hybrid but here’s where I am. It gives up reaper. Headhunter is a trap, if you get it I’m tabled anyway. Butchers is an option but you likely don’t get four turns of it. Otherwise doesn’t really give much up.
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [42 PL, 700pts, -1CP] ++
+ No Force Org Slot +
Cult Creed: The Bladed Cog
Specialist Detachment: Anointed Throng [-1CP]
+ HQ +
Jackal Alphus [4 PL, 70pts]
Patriarch [8 PL, 137pts]: Familiar
+ Troops +
Neophyte Hybrids [4 PL, 75pts] . 6x Neophyte Hybrid . 2x Neophyte Hybrid (Mining): 2x Mining Laser . Neophyte Hybrid (Webber): Webber . Neophyte Leader: Autogun, Autopistol
Neophyte Hybrids [4 PL, 74pts] . 7x Neophyte Hybrid . 2x Neophyte Hybrid (Mining): 2x Mining Laser . Neophyte Leader: Autogun, Autopistol
Neophyte Hybrids [4 PL, 74pts] . 7x Neophyte Hybrid . 2x Neophyte Hybrid (Mining): 2x Mining Laser . Neophyte Leader: Autogun, Autopistol
Neophyte Hybrids [4 PL, 74pts] . 7x Neophyte Hybrid . 2x Neophyte Hybrid (Mining): 2x Mining Laser . Neophyte Leader: Autogun, Autopistol
+ Elites +
Aberrants [14 PL, 196pts] . 7x Aberrant (Pick): 7x Power Pick
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [39 PL, 678pts, -1CP] ++
+ No Force Org Slot +
Cult Creed: Cult of the Four-Armed Emperor
Specialist Detachment: Deliverance Broodsurge [-1CP]
+ HQ +
Acolyte Iconward [3 PL, 53pts]
Primus [4 PL, 75pts]: Bonesword
+ Troops +
Acolyte Hybrids [9 PL, 165pts]: Cult Icon . 9x Acolyte Hybrid . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Leader: Autopistol, Cultist Knife
Acolyte Hybrids [11 PL, 160pts] . 19x Acolyte Hybrid (Hand Flamer): 19x Hand Flamer . Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [6 PL, 120pts]: Cult Icon . 5x Acolyte Hybrid . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Leader: Autopistol, Cultist Knife
+ Elites +
Clamavus [3 PL, 55pts]
Nexos [3 PL, 50pts]
++ Battalion Detachment +5CP (Tyranids) [39 PL, 622pts, -1CP] ++
+ No Force Org Slot +
Hive Fleet . Other: Pack Hunters, Shrewd Predators
Stratagem: Progeny of the Hive [-1CP]
+ HQ +
Neurothrope [4 PL, 90pts]
The Swarmlord [15 PL, 250pts]
+ Troops +
Genestealers [16 PL, 216pts]: 4x Acid Maw, 18x Scything Talons . Adaptive Physiology: Adrenal Webs . 18x Genestealer: 18x Rending Claws
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
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Post by hivemind03 on Dec 14, 2019 15:05:17 GMT
A few questions, Sneggy. Is the Broodcoven falling out of favor? Ive been reassessing my character setup after CA. And I decided to cut back on some of the elite characters for ITC. But I never dreamed of dropping the Magus.
Do you find the Pickerants are still worth it with no Heavy Improvised Weapons? I think we can all agree that the 44 point Hypermorph is a travesty but does the unit have a purpose with just picks? They're kinda overkill for screen clearing and they dont trade well with primaris. I just cant think of what they do anymore (at a very competitive level).
Finally. Im also running a Stealer Slingshot, really my list is very similar, just instead of shooting I have more bodies. How do you play them against Scorpius/whirlwind + Thunderfire Cannon shenanigans. Not surprisingly, that's 75% of my meta and I am pondering dropping the stealers because of it, but they're one my absolute favorite things out of the nid codex.
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Post by bigpig on Dec 16, 2019 19:58:31 GMT
...... a legit shot at #1 if I do well at LVO. well....... let's hope not I'll be there too. Make sure and look me up and we can compare notes on our games and all things tyranid.
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