Post by killercroc on Oct 4, 2020 14:12:19 GMT
So just a quick read-through of the goonhammer post it seems like Marines almost got universal buffs to the amount of attacks, range, damage, ap and power of damn near all of their units at the cost of Scouts being Elites and Aggressors not being able to shoot twice, and character auras cannot ping off themselves but apply to everything but tanks and got super cheap upgrades to make all their characters more bad ass than they already are? Almost everything in the marine codex is CORE but only 5 Necrons units are? Why? I haven't seen the new Necron book yet but if all the new models GW made don't synergize with the army their usefulness is in question. Yeah I like the look of the 3-legged destroyers but if they can't benefit from auras and protocols their actual in-game purpose is reduced to "Throw it at the enemy and just hope it kills things"
I think at this point it is safe to say there is no power creep, it's power blitzkrieg. Assuming GW gives each codex the full service treatment they did to Marines 40k games are going to get even crazier with the amount of units that get blasted off the table before they can sniffle. Giving everything more wounds just to turn around and give all the weapons more damage is just baffling, in the end it's pointless and just makes units appear to be better but that's just a fresh coat of paint over a rusty car. I mean yes giving marines +1W will make them even harder for basic infantry stuff to deal with, but if all the heavy weapons do more damage all that ends up happening is devaluing the units that can't do anything to progress the battle for you. If I'm playing against Marines why would I even want to bring Guardsmen? They're bad against Marines as is, but now Marines are twice as hard to kill for seemingly not many more points. Flip side Plasma cannons and Heavy Bolters do 2 damage so I'm pushed more to just spam Leman Russ, unless they make Guardsmen somehow tactically viable. Yes they're cheap but if they're not going to do anything before they die then it doesn't matter that they're cheap because they have no impact on the game compared to other units. Guard can hold objectives but seeing the changes to Marine firepower, killing 10 Guard off an objective (even if in cover) is not even breaking a sweat. This is a very early view of things but I'm confident in my assessment of how things will go using the last 10 years as a reference. Waiting for the other books to drop but I'm really getting the vibes that 40K is following along the same road was Warmahordes; ramping power level, rules bloat, higher and higher cost to enter with rules/time/minis needed.
I think at this point it is safe to say there is no power creep, it's power blitzkrieg. Assuming GW gives each codex the full service treatment they did to Marines 40k games are going to get even crazier with the amount of units that get blasted off the table before they can sniffle. Giving everything more wounds just to turn around and give all the weapons more damage is just baffling, in the end it's pointless and just makes units appear to be better but that's just a fresh coat of paint over a rusty car. I mean yes giving marines +1W will make them even harder for basic infantry stuff to deal with, but if all the heavy weapons do more damage all that ends up happening is devaluing the units that can't do anything to progress the battle for you. If I'm playing against Marines why would I even want to bring Guardsmen? They're bad against Marines as is, but now Marines are twice as hard to kill for seemingly not many more points. Flip side Plasma cannons and Heavy Bolters do 2 damage so I'm pushed more to just spam Leman Russ, unless they make Guardsmen somehow tactically viable. Yes they're cheap but if they're not going to do anything before they die then it doesn't matter that they're cheap because they have no impact on the game compared to other units. Guard can hold objectives but seeing the changes to Marine firepower, killing 10 Guard off an objective (even if in cover) is not even breaking a sweat. This is a very early view of things but I'm confident in my assessment of how things will go using the last 10 years as a reference. Waiting for the other books to drop but I'm really getting the vibes that 40K is following along the same road was Warmahordes; ramping power level, rules bloat, higher and higher cost to enter with rules/time/minis needed.