Post by Deleted on Feb 24, 2016 1:08:52 GMT
Hey all,
threw together a Space wolf list that is my new "work towards" list(as far as purchases). You can probably guess after what I list the models I need. STILL haven't gotten in a game since before Curse of the Wulfen dropped due to moving, and the associated struggles of being a functioning adult who can't play 40k all day(*tear*)
CAD
HQ
Wolf Priest- vanilla(110)- for Feel no pain 6+ to his squad
Troops
1x 5man blood claws squad- vanilla, razorback with lascannon
1x 5 man blood claws squad- vanilla, drop pod
Formations
Wulfen Murderpack
5x Wulfen Squads
-4x Stormshield+thunderhammer, 1x pair of frost claws
WyrdStorm Brotherhood
2x Rune Priest, ML 2
2x Rune Priest, ML1 with melta bombs
So the idea is, take A squad of drop pod blood claws, attach all the rune priests and Wolf Priest to the squad to drop, and turn 1 drop a psychic bomb with 4d6 shots. Hopefully the wulfen, who are moving twice on a 3+ because there are 5 squads(need a 7 on a D6, but +4 modifier due to number of squads) can catch up and "save" the psychic bomb or at least get in buff range.
Other blood claws are just obsec fodder that can get a nice buff from being around wulfen.
Likely to have 8 mobile units(9 counting pod). 5 wulfen, 2 blood claw groups, razorback. Functionally for splitting off with characters though I could have as many as 15 units(single man character units) counting the pod.
Edit: posting to hear thoughts. Not trying to work in allies at this point(have several knights and vanilla marines) and not really playing with new wolf detachment because battlescribe hasn't worked out the kinks yet and I'm lazy/at work(no codex).