Post by Agnos on Feb 19, 2016 19:29:53 GMT
All comments or critiques are welcome & appreciated. Please see the end of my post for a short explanation of the list’s mechanics.
A quick blurb:
The goal of this list is to deliver Abaddon the Despoiler reliably, in order to overpower enemy armies, in a 3-game RTT setting, under ITC rules.
It’s function is, hopefully, to take the center of the board, and offer several options for moving onto objectives throughout and at the end of the game.
Thanks for any advice you have!
1850 Chaos Space Marine / Khorne Daemonkin
-----{Combined Arms Detachment: Crimson Slaughter}
Abaddon the Despoiler
Chaos Sorcerer, Mastery 3, Jump Pack
10x Cultists
10x Cultists
Chaos Fire Raptor, Reaper Autocannons, Armoured Ceramite, Dirge Caster
- Legacies of Ruin: 1st War of Armageddon; 4th Quadrant Rebellion
-----{Combined Arms Detachment: Crimson Slaughter}
Chaos Lord, Jump Pack, Daemonheart Armour, Sigil of Corruption, Power Fist, Lightning Claw
Chaos Sorcerer, Mastery 3, Jump Pack
10x Cultists
10x Cultists
-----{Charnel Cohort Formation: Khorne Daemonkin}
Herald, Juggernaut, Exalted Locus of Wrath, Brazen Rune
3x Bloodcrushers, Instrument
16x Bloodletters
8x Bloodletters
10x Flesh Hounds
1850.
The way it works:
Flesh Hounds provide a fast skirmishing unit, deployed on turn 1, and are supported by cultists and the Bike Lord (and potentially psychic support) against alpha-strike armies.
Abaddon, at least in a 3-game tournament, is likely to be on the board turn 2 in each game. Here’s how:
Deep striking in with the Cohort Herald allows a reroll for reserve rolls. Abaddon, the Herald, and the Bloodcrushers deepstrike in, using their instrument to bring in the large squad of Bloodletters (who can be placed within 6” of the first unit and will not scatter). During that same movement phase, Abaddon and the Herald can, if they choose, end their phase within 2” of the large bloodletter unit, thus joining them for protection.
Ideally, the sorcerers and Lord can also join either of these units, creating a large, mobile death star (or can stay separate, allowing up to three threat units, plus the Flesh Hounds), that are able to threaten any part of the board by turn 3, and deal with a variety of threats.
Any c&c is welcome and appreciated!
Note: It’s embarrassing to say that this list is not exactly true to the fluff. However, it’s a fun playstyle, is very simplistic in its goals, and utilizes many “overcosted” units in critical roles, providing flavor and mystery to the list as a whole. Ultimately, my goal was to recreate a “super-friends” deathstar for Chaos forces and, although it is not nearly as efficient, I believe I’ve succeeded in building a close combat death star with similar function, and perhaps a better chance of winning a pitched battle, with the Warmaster included. Please don’t judge me too strongly =)
A quick blurb:
The goal of this list is to deliver Abaddon the Despoiler reliably, in order to overpower enemy armies, in a 3-game RTT setting, under ITC rules.
It’s function is, hopefully, to take the center of the board, and offer several options for moving onto objectives throughout and at the end of the game.
Thanks for any advice you have!
1850 Chaos Space Marine / Khorne Daemonkin
-----{Combined Arms Detachment: Crimson Slaughter}
Abaddon the Despoiler
Chaos Sorcerer, Mastery 3, Jump Pack
10x Cultists
10x Cultists
Chaos Fire Raptor, Reaper Autocannons, Armoured Ceramite, Dirge Caster
- Legacies of Ruin: 1st War of Armageddon; 4th Quadrant Rebellion
-----{Combined Arms Detachment: Crimson Slaughter}
Chaos Lord, Jump Pack, Daemonheart Armour, Sigil of Corruption, Power Fist, Lightning Claw
Chaos Sorcerer, Mastery 3, Jump Pack
10x Cultists
10x Cultists
-----{Charnel Cohort Formation: Khorne Daemonkin}
Herald, Juggernaut, Exalted Locus of Wrath, Brazen Rune
3x Bloodcrushers, Instrument
16x Bloodletters
8x Bloodletters
10x Flesh Hounds
1850.
The way it works:
Flesh Hounds provide a fast skirmishing unit, deployed on turn 1, and are supported by cultists and the Bike Lord (and potentially psychic support) against alpha-strike armies.
Abaddon, at least in a 3-game tournament, is likely to be on the board turn 2 in each game. Here’s how:
Deep striking in with the Cohort Herald allows a reroll for reserve rolls. Abaddon, the Herald, and the Bloodcrushers deepstrike in, using their instrument to bring in the large squad of Bloodletters (who can be placed within 6” of the first unit and will not scatter). During that same movement phase, Abaddon and the Herald can, if they choose, end their phase within 2” of the large bloodletter unit, thus joining them for protection.
Ideally, the sorcerers and Lord can also join either of these units, creating a large, mobile death star (or can stay separate, allowing up to three threat units, plus the Flesh Hounds), that are able to threaten any part of the board by turn 3, and deal with a variety of threats.
Any c&c is welcome and appreciated!
Note: It’s embarrassing to say that this list is not exactly true to the fluff. However, it’s a fun playstyle, is very simplistic in its goals, and utilizes many “overcosted” units in critical roles, providing flavor and mystery to the list as a whole. Ultimately, my goal was to recreate a “super-friends” deathstar for Chaos forces and, although it is not nearly as efficient, I believe I’ve succeeded in building a close combat death star with similar function, and perhaps a better chance of winning a pitched battle, with the Warmaster included. Please don’t judge me too strongly =)