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Post by buzz on Nov 3, 2015 19:15:36 GMT
Hi, so this is my first non-nids list and I don't have the models. But we are doing an escalation league and such and building a new army and fighting bigger games as we play. Anyway, I don't know if this is legal so let me know if its not.
Inquisitorial detachment- HQ, Warlord Inquisitor Malleus- 115 - Terminator armor/ Psycannnon/ Psybolt ammo/ force sword/ ML1 (Divination) HQ Malleus again 115 Elite Psyker 10 Psyker 10 Psyker 10
Skitarii Maniple TROOPS Rangers- 160 - omnispex/ conversion field/ plasma caliver - Inquisition Chimera Rangers- 160 - same Rangers- 160 - same HEAVY Onager Dunecrawler- 105 - Cognis Heavy Stubber/ Mindscanner Probe Onager Dunecrawer- 105 - same
Cult Mechanicus Holy Requisitioner formation Tech Priest Dominus 110 - conversion field Kataphron Breachers- 150 - Torsion Cannons Kataphron Breachers- 150 - Same
Elimination Maniple Kataphron Destroyers 165 - Phosphor Basters/ Hvy Grav Cannon Kataphron Destroyers 165 - Same Kastelan Robot Maniple 310 - Datasmith w/ conversion field - TW Hvy Phosphor Blaster/ Carapace Hvy Phosphor Blaster
OK so am I allowed to run these formations like this? or can I only use one formation per codex? ALSO can The inquisitor join the rangers and ride in the Chimera??? DOES ANYONE KNOW ANYTHING ABOUT THESE ARMIES? Thanks again!
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Post by Kark on Nov 3, 2015 20:21:30 GMT
In general, You can run as many formations as You want, some restrictions may be applied by league officials, that's it. Mechanicum and inquisition are battle brothers so yes ICs can join units and embark on transports. I'm not very familiar with adeptus mechanicus codexes, but I would go with adeptus mechanicus war convocation: 4.bp.blogspot.com/-P6XDtI_Ovcw/Vaf9T6hmJSI/AAAAAAAAAvI/S8JJY0Nl9ko/s1600/Adeptus%2BMechanicus%2BWar%2BConvocation.pngThis is special form of detachment with skitarii, cult mechanicum and IK. The big bonus is that any upgrades for units (including relicts, You can take all of them) are free. Also You don't suffer get's hot. As for inqusition, there was a digital upgrade and I'm not sure if it is legal to take 3 psykers alone. Besides, competitive inquisition detachment costs 100pts and consists of one model - Coteaz. This guy is useful if You need to go first as his special rule allows You to reroll sieze the inititative (combined with strategic trait, You may sieze on 5+ with rerolls) and You may force Your opponent to reroll his seize the initiative (so, Your opponent rolls 6s to seize and then You tell him - sorry, I have coteaz and You have to reroll that). So chances to steal the initiative for Your opponent are reduced to 1/36. He also has cheesy rule, that if any enemy unit arrives from reserves within 12" of coteaz, he and his unit can make free shooting attack (ther are no limits for that extra attacks). This combo is very brutal with centurion devastators. With skitarii? I don't know, maybe free shots from haywire weapons at deepstriking drop pods or destroyers with heavy grav cannons. Something to think about. If You want psychic support, I recommend librarius conclave (instead of inquisition). I don't know if You are familiar with this formation, but here You can include tigirius (he is ML3 and can reroll the dice when generating psychic powers, so it is very probable to get the power You really need, like invisibility, levithation, gate of infinity and so on). Also Tigirius as warlord can give rending to one friendly unit each turn. Finally librarius conclave can cast powers on 2+ instead of normal 4+, so summoning daemons is very easy (in case You need to claim distant objective, You may summon screamers, that can turbo-boost up to 24" with possible slashing attacks on the way). As for adeptus mechanicum, I don't have much experience with them, but destroyers with gravs are cool, dunewalkers can make good anti-air, weapons with haywire are handy, plasma weapons with no get's hot sounds nice, IK crusader (for better fire power) or gallant (for better CC), all with free upgrades. That's all I can think of right now.
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Post by buzz on Nov 3, 2015 22:27:58 GMT
Yeah Yeah, thanks a bunch as usual. I'm going to do some more work checking this out, especially the convocation. I thought about coteaz but it seemed like the malleus gave more for the points, especially shooting out of a chimera with another 4 rangers. And the Chimera is 55 pts and has 5 access points if its inquisition. But tigirius seems really sick, I mostly wanted divination for prescience and those sweet re-rolls with the ignore cover grav from the destroyers. I'll have to check out the dark angel transport options, especially if I can get free upgrades on everything. God that is brilliant!
On a side note I tried a very similar list you recommended to me for that tournament, I added a crone to make it a 2000 pt list from 1850. Unfortunately I got a pretty crushing defeat against Tau. Their new wall and GMC are not really even that great but their coordinated fire with split firing is brutal.
But your input is of course highly appreciated man. And I like the fandex too, I'd comment more but sometimes my keyboard doesn't work haha.
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Post by WestRider on Nov 4, 2015 1:12:46 GMT
Those Malleus Inquisitors are pretty good, but Coteaz is still better. He's pretty amazing. And yeah, Henchmen Squads have a minimum Unit Size of 3, so you have to add at least a few Acolytes or something in there.
Skitarii: - I much prefer Vanguard over Rangers. They're cheaper, their basic gun can hurt anything in the Game with a Toughness value, and their Range fits better with most of the Specials they have available. - Speaking of which, I usually take Arc Rifles as my default Heavy Weapon. Between those and the Rad Carbines, there's almost nothing in the Game that they can't take down. Plus, they're way cheaper. You can convert some extras by doubling up the Arc Pistols and putting them on top of a Rad Carbine. - I do generally take one full Unit with Plasma Calivers. That Alpha is my Warlord (tactical field command, there's usually someone else around who really outranks him), because the Preferred Enemy that comes with a Skitarii Warlord is awesome with Plasma Calivers. - Do remember that they can't start in a Transport that was purchased as a Dedicated Transport for another Unit, so they're going to have to be vulnerable for a Turn before they can hop in the Chimerae. - Dunecrawlers: The basic gun is my least favorite of them. In this list, I'd probably go with the Icarus Array, because you've got no Anti-air otherwise. The Neutron Laser is my next choice, especially in a situation like this where you've got Kastelans to dish out Phosphor.
Cult Mechanicus - Heavy Arc Rifles over Torsion Cannon all the way on the Breachers. The range and volume of fire for the Torsion Cannon just end up being lacking, and leave them unreliable. - Destroyers probably want Flamers if you can find the Points. Those make for an amazing Charge deterrent, and the regular Phosphor Blasters are kind of weak sauce. - Dominus: The Cult Mechanicus Relics are great. Don't leave home without one. The Scryer Skull is pretty much always useful, and the Autocaduceus and Raiment could also work well here.
The War Convocation forces you into a very strict build, especially with the Skitarii portion, but all the free gear is great, and getting to count all of them (including the Knight) as having Canticles of the Omnissiah is amazing.
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Post by buzz on Nov 4, 2015 18:17:33 GMT
Ok how about something like this... I'm not going to enter all the equipment cause the pts are the same.
CULT MECH Dominus 105 Grav Destroyers 165 Grav Destroyers 165
Elimination maniple Phosphor Robots 290 Grav Destroyers 165 Grav Destroyers 165
Skitarii Vanguard 55 Vanguard 55 a with as much plasma as I can get in there (which is 2 a unit right? Its says the captain cannot take one Vanguard 55 Inquisition Chimera 55 - just one group with a psyker, probably Coteaz for the 12 bubble
Imperial knight Gallant 325 with Icarus array
Inquisitor Coteaz 100 - He does seem very tactically sound, and I have plenty of firepower
Librarius Conclave Tigirius 165 Librarian 65 Librarian 65
So that comes to a smooth 1995. I wanted to take more advantage of the gets hot rule for the formation and am a little worried about mobility in regards to objectives. so 3 units of vanguard. So I'm thinkin I should load up my tech-priests and get some IWND, put dominus with the knight, destroyers, and some rangers. Then the Kastellans with the rangers and Inquisitor in a Chimera with vanguard protecting tigirius. Then throw some psykers with the other vanguards t spread out my prescience.
Thanks as always for the great advice! I don't really know if this is getting cheesey or OP Im used to Nids so uhh yeah Thanks again!
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Post by WestRider on Nov 4, 2015 19:31:58 GMT
The Skitarii part of the Conclave has to be the Battle Maniple Formation, not just the Maniple Detachment. It's the big downside to the Conclave.
Note that you can take a third Special for Vanguard/Rangers if you shell out to bring them up to 10 strong. Also, the Skitarii relics are all pretty good, too. Especially in a Conclave, where you're getting them for free, you should be taking most of them.
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Post by buzz on Nov 4, 2015 22:28:34 GMT
oh geez, good wording catch. Well i guess ill figure this out. What are the things to take on the other 4 units in the skitarii battle maniple? I was just kinda doin the math, its about an 870 pt tax including the knight. Do you think its worth it? I could bolster my psychic phase with the conclave and inquisition to make up for the buffs.
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Post by WestRider on Nov 4, 2015 23:35:28 GMT
It comes to 1330 total for a bare-minimum version. I run mine at 1450+allies, with the Vanguard taken up to 10, one Unit of Grav Destroyers and one of Haywire Breachers, a Ballistarius, and a Knight Crusader (great Prescience target) instead of a Gallant.
The Infiltrators usually get a Conversion Field (that gets hilarious along with their Init debuff), and Arkhan's Divinator, the RustStalkers get a Conversion Field and The Omniscient Mask, because Zealot is awesome for them. Ballistarii or Dragoons can both be good, but Ballistarii work better as singles, Dragoons are better if you've got room to get like 3 of them or so.
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Post by buzz on Nov 22, 2015 18:47:36 GMT
Ok ok I've been doin some thinking, I'm puttin this list up as a 2/3 competitive list. But the fluff is there cause, c'mon its the nature of the game. Anyway no battle maniple, just straight kill. ( I don't like the taxes from the above formation, it didn't seem to quite be worth it.)
CAD Dominus 140 - conversion field, autocaduceus Destroyers 180 - cognis flamers Destroyers 180 - cognis flamers Breachers 150
Holy Requisitioner Dominus 110 -conversion field Breachers 150 Breachers 150
Skitarii maniple Vanguard 65 -onmispex Vanguard 65 -omnispex Dunecrawler 135 -Icarus array, mindscanner probe Dunecrawler 135 -same
Inquisitorial detatchment Malleus 113 - Term armour, psycannon, ML1, servo skull Coteaz 100
Librarius Conclave 5 seperate libs (Iron Hands) 325
1998 total
All my psykers are rolling divination and I planned on attaching them to all the infantry units, and doubling coteaz into a destroyer squad with the Dominus with iwnd.
Also skyfire says "... fires using its normal ballistic skill when shooting at flyers, FMC's, and skimmers, but can only snap shoot against other targets." But it says nothing about which flight mode they are in, So I can use full BS them at all times?
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Post by WestRider on Nov 23, 2015 2:42:14 GMT
Why aren't you taking advantage of the Skitarii Special Weapons? Those Arc Rifles turn them into great Vehicle hunters as well as still being solid against Infantry with the number of shots on their Rad Carbines.
As I understand it, yeah, Skyfire still works on those regardless of Flight Mode. I know it does on Flyers, because when they Hover, they count as Fast Skimmers, so they're still included. Not 100% on FMCs, but I think so.
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Post by buzz on Nov 23, 2015 2:55:58 GMT
Hm dropping a psyker could allow for those upgrades, that is probably something I would like to do. Rending could be pretty effective with both guns, and the arc rifle at s6 is still pretty good even against non vehicles. I figure that on a 2000 point list I would add another set of breachers so haywire would be abundant and I could have more rad carbines (rending hopefully) hitting things the grav didnt like.
Ok Ok I know I've been tinkering alot. Westrider, you're the Brass Monkey my man! Let me put down one more list:
CAD Dominus 135 - Autocaduceus Breachers 150 Breachers 150
Elimination Maniple K bots and Data 350 -All phosphor Destroyers 180 -Grav and Flamer Destroyers 180 -Grav and Flamer
Skitarii Maniple Vanguard 95 - Omnispex, 2 arc rifles Vanguard 95 - Omnispex, 2 arc rifles Dunecrawler 135 -Icarus and Mindscanner Dunecrawler 135 -Icarus and Mindscanner
Inquisitorial Detachment Coteaz 100
Librarius Conclave 5 Libs (Divination, Iron Hands) 325
2000 Total No conversion field for the Dominus, I figure if I tone down his importance and play him back, hopefully buff with forewarning, he should be ok. I'd just hate to fail the Int check and be stuck as BS/WS 1 for a turn. Takin' your advice here with the s6 haywire shots (seems they could come in handy).
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