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Post by gigasnail on Aug 2, 2015 8:10:48 GMT
slaughtercult is right out, i just can't justify it. it's so close to being worth it, sad.
the drakes i'm more flexible on, they've never let me down even after the VS nerf in 7th and the arc of fire reversal. i do want to play with that sweet sweet bloodthirster though.
how to have my cake and eat it too: CAD, C:KDK lord, juggy fist/claw sigil bloodthirster of insensate rage cultists cultists maulerfiend maulerfiend maulerfiend X13 fleshhounds heldrake CAD: CSM (CS) sorc, bike/sigil force staff ML3, spell familiar, daemonheart sorc, bike/sigil force staff ML3, spell familiar, meltabombs cultists cultists
or, to keep it ITC kosher since double CAD not allowed (atm, anyway): same units CAD, C:KDK allied, CSM (CS) sorc/daemonheart + 1 unit of cultists allied, CSM sorc/meltabombs + 1 unit of cultists
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Post by gigasnail on Aug 5, 2015 5:53:53 GMT
i need to play more. the above list is too half assed, need to either drop the single drake to max out dogs, or, add a 2nd drake, drop the BT, and max out dogs. blah. for now, i think i'm going to settle for 2nd drake and max out dogs. so something like this, from the previous page: 1850 C:KD CAD lord, juggy, claw/fist, sigil cultist (8) cultist (8) flesh hounds (19) heldrake heldrake maulerfiend (lasher) maulerfiend (lasher) maulerfiend (lasher) C:CSM allied sorcerer, ML3, bike, sigil, force staff, spell familiar, meltabombs cultists (10) C:CSM Crimson Slaughter allied sorcerer, ML3, daemonheart, bike, sigil, force staff, spell familiar, gift of mutation cultists (10) fishes for shrouded/invisibility/endurance/warp speed/cursed earth/psychic shriek/whatever on the dogstar. i wanted to put a 2nd Lord in with AoBF, but just couldn't make myself happy with how it looked afterwards. i think i need two psykers to make it work. i may go back and try Belakor + BT, but holy (please do not swear) that's a lot of points (though nasty). if i was going that route, i'd get the new kytan daemon engine instead; holy cow that thing is vile. tl;dr: i haven't played in too long, i'm really rusty, but i'm going to run this list down some eldar throats. side note: my wife just ordered me 30 of these puppies: puppetswar.eu/product.php?id_product=260for my birthday. so by end of next week, i'll no longer have anemic vampire counts stand-ins.
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Post by WestRider on Aug 5, 2015 5:56:40 GMT
Max out dogs is always a good go-to
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Post by gigasnail on Aug 5, 2015 17:08:32 GMT
Change 6: won't be playing against eldar. Will be playing team game with eldar vs AM and something else. At this point, it doesn't matter what else, I know the players and it's going to be a very, very painful Sunday for some folks.
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Post by mattblowers on Aug 5, 2015 19:03:54 GMT
Happy birthday! Those are sweet.
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Post by gigasnail on Aug 10, 2015 6:39:47 GMT
yeah so got a game in tonight. wasn't pretty. was skyhammer annihilation force + the double battle company detachment on a team with pask and buddies and just a buttload generic IG stuff. i was teamed with my friend's eldar. i boned up deployment and ended up with the huge dog unit getting tied in combat for three damn rounds by 5 assault marines, hemming in my maulerfiends and cultists and loosing the WK turn 1 via grav cannon devastators. dawn of war deployment, purge the alien. lessons learned:
invisibility is clutch. invisibility + endurance is hilarious.
ref: maulerfiends: grav cannons just existing nearly invalidate them. IWND and 5+ invul doesn't matter in the face of grav devastators. all they need is one glance getting through and the walker is immobilized forever. they do soak a bit of firepower though, considering 6's to glance and then a 5++. at least they're cheap? my bad deployment saw two of them immoblized and out of the game, with the third murdering an assault squad then dying to grav cannon overwatch.
heldrakes still draw tons of hate and were very useful. i actually saw soul blaze do a wound, first time ever.
had the points twice to summon a BT, never did because you loose one of your characters. at the time, i would have had to have lost my lord, so that was kind of a no-go (i'd have done it if i had invis on both sorcs, but, one got (please do not swear) powers). ended up summoning blood crushers, which did their thing in soaking firepower (lol, grav cannons so funny) before dying while wiping the last guy in a dev squad. 2nd time i had points, we were ready to call the game so it was moot.
game was bad turn 1, got better turn 2, turn 3 it looked like we were going to break out but i flubbed the invis roll on turn 4 as well as got a 1 for consolidation, so the next round saw all 3 characters and the last six dogs die in a hail of scatter lasers and heavy bolters.
lessons learned ref: SM strike force: this thing sucks. it's a whole ton of units and it hits a lot harder than you'd think it would because of re-rolls due to doctrines and grav cannons just everywhere. the skyhammer was nasty too, but wouldn't have been as big of a deal if i hadn't boned up deployment. it would have gotten to shoot once and then just get (please do not swear) rolled. totally my bad there.
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Post by mattblowers on Aug 10, 2015 12:24:00 GMT
Yeah, sky hammer is nasty. The issue with grav is they have a lot of bad matchups too, gribblies, cultists, guardsmen, harlequin, etc. Skyhammer just has so many and they all come so fast, you don't really have many options. Bastion and other places to hide are becoming viable.
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Post by WestRider on Aug 10, 2015 12:38:46 GMT
Ain't nothing sadder than an Immobilized MaulerFiend. I kind of wish DK could take WarpSmiths, just for that
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Post by gigasnail on Aug 10, 2015 17:00:10 GMT
I sort of thought that they had bad matchups, I really don't any more. The volume of fire makes up for wounding certain things on 5's or 6's (And remember the rerolls for the amps). The devastator protocols make up for sky fire or snap shotting Should they have to reposition.
Edit: also 100% sold on bastion being a near mandatory choice for competitive nids now.
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Post by Kark on Aug 10, 2015 17:29:14 GMT
librarian conclave with prescience cast on 2+ also makes up for "skyfire" and it can be used every turn regardless of chapter tactics
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Post by WestRider on Aug 11, 2015 3:24:01 GMT
I sort of thought that they had bad matchups, I really don't any more. The volume of fire makes up for wounding certain things on 5's or 6's (And remember the rerolls for the amps). The devastator protocols make up for sky fire or snap shotting Should they have to reposition. Edit: also 100% sold on bastion being a near mandatory choice for competitive nids now. The Amps are a huge buff for them in my experience. That's part of why I was so surprised that the PA Grav Cannon came with them. I figured it would be a tradeoff with the Centurions for price vs. effectiveness.
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Post by gigasnail on Aug 11, 2015 4:37:19 GMT
agreed.
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Post by gigasnail on Dec 6, 2015 9:22:57 GMT
2nd run at this, applying lessons learned:
1850/1850 CAD/gorepack
lord, juggy, sigil, fist/claw, skullhelm (had points left over) X8 bloodletter X8 bloodletter maulerfiend, lash maulerfiend, lash maulerfiend, lash baledrake baledrake X13 hounds X3 bikes, X2 melta, combimelta X3 bikes, X2 melta, combimelta X5 dogs X5 dogs X5 dogs X5 dogs
choppy lord goes with big dog squad. i found 19 was too unwieldy on the table, and i'm too derp to be trusted to run something with that sized footprint until i get a few more games with it. MSU dogs/gorepack goes for points and kills MSU marines or w/e it can catch and tie up, scouts for blockers/maelstrom. same with maulers. drakes come on as 2nd wave fire support (har-har). they may get replaced with my fire raptor (or sicaran), since it's built and ready now; will consider it. bloodletters are for objectives, with option for DS standard are nice and cheap. given up on invisibility since we're doing ITC here it's not as big of a deal (i.e. it only makes them BS1, so can still be hit w/ blasts). sorcerer for endurance/iron arm still good, just trying something simple first.
i really like the maulerfiends BUT my experiences with grav have really made me leery of them or soulgrinders. we'll play more and see how it goes.
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Post by Moontyranid on Dec 6, 2015 17:14:51 GMT
Yea hounds are a pain with those 50mm bases tho why lc over AOK
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Post by gigasnail on Dec 6, 2015 20:50:53 GMT
claw/fist so i can hit w/e i need to instead of trying to wreck something with an S5 AP2 weapon.
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