Post by vombatti on Apr 17, 2015 19:08:01 GMT
A guy at Warseer has the new Eldar codex and has spoiled a lot of the stuff including.
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID
Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
Wraithknight is LoW (295 points), Jump gargantuan creature
All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death.
and yes the wraithguard point cost hasn't changed.
formations
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit
The "decurion" formation makes everyone automatically run 6" instead of d6
rest of the stuff can be found here
www.warseer.com/forums/showthread.php?407490-Eldar-imminent&p=7426372&viewfull=1#post7426372
That's the specific post in regards to the Matchless Agility rule(6" run). If you search the thread for Iuchiban's posts, you'll find all the other leaks.
how can we defeat army that is made up of Scatterlaser jetbikes, wraith knights and warp spiders? i can't see us surviving past turn 3 even if we go full flyrant
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID
Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
Wraithknight is LoW (295 points), Jump gargantuan creature
All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death.
and yes the wraithguard point cost hasn't changed.
formations
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit
The "decurion" formation makes everyone automatically run 6" instead of d6
rest of the stuff can be found here
www.warseer.com/forums/showthread.php?407490-Eldar-imminent&p=7426372&viewfull=1#post7426372
That's the specific post in regards to the Matchless Agility rule(6" run). If you search the thread for Iuchiban's posts, you'll find all the other leaks.
how can we defeat army that is made up of Scatterlaser jetbikes, wraith knights and warp spiders? i can't see us surviving past turn 3 even if we go full flyrant