|
Post by javaman21011 on Sept 3, 2014 3:30:02 GMT
So my LGS is doing a tourney and they only want 1 kind of detachment, so you can only have 1 Combined Arms, 1 Allied or 1 Living Artillery, etc...
I was rereading the rule book and just want to get things straight in my mind. The Combined Arms is considered Primary if it contains the warlord and its basically the old Force Org chart where you can have compulsory 1 HQ and 2 Troops, and then add more stuff to your liking (such as another HQ, or 3 Elites, 3 Heavy etc...).
Now theoretically if I wanted to bring 2 broods of venomthropes (in singles) and a zoanthrope AND a hive guard, that would mean I would need 1 Combined (with 3 elites filled up) and 1 Allied (with 1 HQ, 1 Troop and 1 elite). Thus bringing my grand total to 2 HQs, 3 Troops and 4 Elites?
|
|
|
Post by gigasnail on Sept 3, 2014 3:48:11 GMT
yes. but, RAW in the BRB, your allied detachment cannot be from the same faction as your primary detachment (i.e. self ally is not allowed, except when it explicitly is like with codex marines).
however, (some?)many tournaments are allowing all armies to self ally, recognizing that marines are special snowflake enough as it is.
|
|
|
Post by javaman21011 on Sept 3, 2014 4:44:47 GMT
*rereads the handout* the LGS is letting the AD be from the same faction, which makes sense. Good pointing that out
|
|
|
Post by coredump on Sept 3, 2014 5:20:22 GMT
So my LGS is doing a tourney and they only want 1 kind of detachment, so you can only have 1 Combined Arms, 1 Allied or 1 Living Artillery, etc... Wait.. .what? Do you mean they only want 2 types of detachments? Because if only 1 then you can't take allied, nor most formations, etc.
|
|
|
Post by javaman21011 on Sept 3, 2014 17:40:00 GMT
No no, sorry for the confusion, they only want 1 kind of detachment, so only 1 Allied (if you want it) AND 1 Combined Arms. So I could do a CAD and AD in the same army, but not have 2 CADs, basically. Likewise the formations will be limited to unique ones, so I imagine I could have Endless Swarm and Living Artillery but not have 2 Living Artilleries.
|
|
|
Post by coredump on Sept 3, 2014 20:13:08 GMT
Sorry for my being confused..... So only 1 of each type of detachment? So you can take 1 CAD and 1 Allied and 1 formation?
Or 1 Ork Codex detachment and 1 CAD and 1 allied and 1 formation?? Are all formations considered the same type?
What about an IK or Inq or assassin detachment? Those are all a different type, and all different than anything listed above.
Did they put the requirement in writing? Or are they just telling people? (It sounds like either they are communicating poorly, or they don't really understand how detachments work in 7th)
|
|
|
Post by javaman21011 on Sept 3, 2014 21:19:16 GMT
No no, its my fault for communicating poorly They did indeed put it in writing here but let me post it verbatim Battle-forged armies only (all units must be organized into one or more Detachments)
|
|
|
Post by mattblowers on Sept 3, 2014 22:48:18 GMT
LoW limited to 300 points? That's the first I've seen that. They usually are in or not in. Seems like they are trying to stop anything but the new HQ LsoW. I'm of the opinion that if you allow Wraithknights, Riptides, and Imperial Knights, then any LoW should be allowed.
|
|
|
Post by coredump on Sept 4, 2014 5:16:37 GMT
No no, its my fault for communicating poorly They did indeed put it in writing here but let me post it verbatim Battle-forged armies only (all units must be organized into one or more Detachments) Interesting.... problem was mine. You stated it correctly, I just really didn't expect to see restrictions like that. So you can take 9 detachments, as long as they are different formations, types, etc. Exactly what I assumed they would not allow. And you can self-ally, which is good for Nids.
|
|
|
Post by coredump on Sept 4, 2014 5:27:39 GMT
So... back to your OP...
You can pick any character model to be your warlord, and *that* becomes the primary detachment. (Can't be allied detachment)
Yes, if you want all of those elite slots, you will need either CAD+AD, or find a way to get some of those via a formation. (Thought I am not a fan of zoans, and hive guard are good, but their role can be filled other ways now too.)
You could also drop in an Knight, or an Assassin, or whatever else...
|
|
|
Post by mattblowers on Sept 4, 2014 13:39:19 GMT
(Thought I am not a fan of zoans, Why not? [since internet can't tell tone this is a serious question not a challenge] I find myself leaving them out of more and more lists, but consequently synapse is becoming more of an issue. This coupled with people dropping warriors for DS rippers is leaving me short on synapse. My flyrants are typically too far forward to provide much synapse and I run heavy Hive Guard and Dakkafexes so I really need synapse. I like running Hive Crones and gargoyles so I don't have room for shrikes (although I did just get some sweet conversion kits). Trygon Primes are out of the question b/c, well, they (please do not swear) suck!! (Really 230 points for base for that thing?!?!?!) [/rant] I don't like Zoans that much either since they only provide synapse and another chance to get the FNP power, but I'm struggling for synapse.
|
|
|
Post by gigasnail on Sept 4, 2014 16:38:55 GMT
Malanthropes. Zoans were only taken to pad WC levels and/or if you needed babysitters. If you can't use FW, then run warriors in LAN or something useful instead of zoans.
|
|
|
Post by javaman21011 on Sept 4, 2014 16:39:40 GMT
I'm basically of the opinion that they're cheap synapse and have warp blast for free (plus provide an extra chance to get FNP). So I think with those 3 perks they're worth 50pts. They'd act as good backups to chaperoning my mobile ground squad and hell might even be able to cast Dominion to help maintain synapse for a crone. I am just trying to figure out where to put my units, I am hoping for my 2nd Malanthrope on friday, but if he doesn't come I will go with 1 CAD and 1 Living Artillery, if he does come I will play around with 1 CAD, 1 AD and 1 Living Artillery.
|
|
|
Post by coredump on Sept 5, 2014 5:14:39 GMT
(Thought I am not a fan of zoans, Why not? [since internet can't tell tone this is a serious question not a challenge] I find myself leaving them out of more and more lists, but consequently synapse is becoming more of an issue. This coupled with people dropping warriors for DS rippers is leaving me short on synapse. My flyrants are typically too far forward to provide much synapse and I run heavy Hive Guard and Dakkafexes so I really need synapse. I like running Hive Crones and gargoyles so I don't have room for shrikes (although I did just get some sweet conversion kits). Trygon Primes are out of the question b/c, well, they (please do not swear) suck!! (Really 230 points for base for that thing?!?!?!) [/rant] I don't like Zoans that much either since they only provide synapse and another chance to get the FNP power, but I'm struggling for synapse. One can be 'not a fan' and still take them as a necessary evil. We *need* to have enough synapse, and sometimes that may mean taking zoans; doesn't mean I am a fan. That said, because I don't think they are worth their points... I try and find other ways of dealing with synapse. Either by taking other synapse, or by reducing my need. I used to run 3ish broods of warriors as troops, now I am moving towards rippers, but I still have warriors in my LAN. I also hope to fit a malanthrope into the mix. I swapped one brood of warriors for 2 broods of DS rippers, and one brood of warriors for a brood of 3 shrikes with BS. Same cost, but more backfield mobility for moving synapse or grabbing objectives. (Lets me use 1 unit to 'cover' two objectives. (no, not at the same time.) The problem I have with zoans, is 1 zoan is just too easy to kill. And if you are taking 2, you might as well grab a brood of warriors or shrikes. I have not found enough benefit in the extra couple of dice.
|
|
|
Post by gigasnail on Sept 5, 2014 7:22:56 GMT
if you're taking two, why aren't you taking a malanthrope instead? if your group doesn't do FW, tell them you don't want to see any WK, RT, or WS either.
zoans had their uses when the codex dropped (necessary evil is 100% correct, and the chance for catalyst is nice but mitigated by its 12" range) but there are better things for synapse now. between wars in LAN/bioblast and malanthropes where the only time you'll see me take zoanthropes is where i'm forced to by unit restrictions at events.
|
|