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Post by wikkedtiki on Aug 21, 2014 19:27:28 GMT
Ok so 2000 points vs the guy who taught me. My List: HQ: Dakka Flyrant, Thorax Hive, Old Adversary HQ: Dakka Flyrant, Thorax Hive, Hive Commander Elite: Zoey Elite: Zoey Elite: Veno Heavy: Mawloc Heavy: Mawloc Heavy: Dakkafex (twin Brain Leeches) Troops: 15 Fleshborer 15 Devilgaunts Troops: Tervigon, Thorax Hive, Crushing Claws Troops: Ripper Swarm x3 Deep Strike Fast Attack: 15x Gargoyles Living Artillery Formation: Warrior Brood, x3, Barbed Strangler Biovore Brood, x3 Exocrine So I took a lot of pictures, but i will try and make this short. We got Maelstrom 5, and he got first deploy. Night fighting, and i got lucky and stole the initiative. My Deployment: Turn one casted catalyst from one flyrant to other succesfully. Casted onslaught to the gargoyles and that was about it for psychic. The left side ran gargoyles up along with venomthrope, carnifex and Flyrants. Barely moved up the gaunts and just blanketed the area (he typically likes to deathstar my LAF) so i was hoping to force him to drop in the corner. Both flyrants shot at sniper drones and took all of them out. Etherial was left, and i forgot about him for most of the game. End of Tyranids turn one. Tau turn one, he shifted a tiny bit but no real moves, shot at my flyrants and gargoyles... only one wound on the non-warlord flyrant. Then did something silly and jet packed his crisis suits in a bundle next to his riptide. End of tau turn one. He did a lot of shooting at the flyrants but between snap shotting, 3+ AS and my 5+ FNP i saved wonderfully. Passed my drop test. Nids turn 2. All reserves pass! Which leaded toooooooo: All 3 crisis suits went blam! Delayed mishap, muahahaha perfect. Flew the flyrants in deep to try and take out the broadsides, and get on his half of the table for his 2 incoming baracudas. I end up taking out 1 broadside and a drone. Tervigon outflanked and made 8 gaunts and didnt pop. My turn was not exactly fruitfull... His early warning systems took 3 wounds on my tervigon, and the charge from my gaunts left them all dead. (ugh) Tau Turn 2: His deathstar fell for the bait. Both barracudas came in as well. He moved his devilfish around after deploying a small fire warrior squad. Ended up not finishing off the gargoyles. Barracuda dealt a wound to my exocrine (Iron Hide as he has been nicknamed by others) Rippers didnt make it past the turn either, he shot and assualted with riptide and took them all out with 3 instant death wounds. Tervigon didnt make it past the turn...lame.... Deathstar unit wiped out the biovores but no splitfire so the warriors were safe. Tyranids Turn 3: My gaunts turned around for 55 shots thanks to run/shoot psychic from a zoanthrope. Flyrants moved for backup on his warlord (farsight) since i had the card and wanted him dead, also was shooting at a barracuda that was not on its stand and not visible in the pic. Gaunts took 55 shots and landed 23 wounds.... 23! They failed leadership and ran. Carnifex charged a devilfish and got 3 on the D3 for HoW. End of Tyranids 3. Tau 3: Barracudas wrapped around and killed some gaunts and the other wounded my warlord. My mawlock scattered far and got shot up! That was about all he could achieve. Tyranids Turn 4: Carni and exocrine went hard after the riptide and managed to take him out in assault, but it cost me the carnifex. A surviving firewarrior kept grenading my mawloc. As i drew a kill unit objective, he had three units with only one model in it, so i took my MC's and chased nobodies.... But i killed 3 units and got my D3 victory points. At this point I flew my warlord with one wound off the table and let him live. It became a hunt for him to kill an MC and a run for me to score my final objective cards with what little units i had left. I know this is a scattered BatRep, but it was a 6 hour long game with lots of stuff going on and i figured you wouldnt want too big of a post (if this one isnt already).
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Post by wikkedtiki on Aug 21, 2014 19:48:36 GMT
Oh forgot to mention, i won 12-7! WOOOOOO
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Post by ptderfel on Aug 21, 2014 23:42:42 GMT
Oh forgot to mention, i won 12-7! WOOOOOO Maybe it Would be better to move that last report to The tactics section. Also your battle the flyrants stayed Alice longer just like In mine. They are indeed tougher to kill In 7th Enviado do meu iPad usando o Tapatalk
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Post by potatofex on Aug 24, 2014 21:41:55 GMT
The few things I have learned from fighting Tau are to cause leadership tests since they don't have the greatest of leaderships. I personally love to pin them because you take away the one good thing going for them; not so scary when they can't hit the side of a barn. Also, play objectives since they tend to not leave their side of the board, though, this can differ depending on the type of play style of the Tau player. Why leave safety and go towards the face of doom when they can just let the enemy come to them?
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Post by tag8833 on Sept 3, 2014 16:43:51 GMT
I don't have a ton of Feedback to offer, but now that Tau players are inexplicably moving away from Skyrays, Riptides, and Broadsides towards Farsight bomb, it is a much better life for Tyranids vs Tau.
One thing I can't figure out is the Railgun broadsides that I've been seeing in recent Tau Tournament lists. Railsides don't scare me at all. I haven't figured out any situation where a Railside would be better than a Missileside (Necrons, maybe), but if Tau players want to nerf themselves, I'm all for it.
So far I am 7-0-1 playing against farsight bomb, and I hope this sort of thing continues.
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Post by wikkedtiki on Sept 3, 2014 19:56:02 GMT
Farsight bomb is mawloc candy!
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Post by brassangel on Sept 6, 2014 18:16:51 GMT
Good to hear people having success against the Farsight Bomb. That army is decent against the rest of the meta, which opens things up for us. Assuming, of course, other armies figure out ways to consistently beat Eldar.
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Post by Yautja on Sept 11, 2014 21:33:54 GMT
Is it worth me taking a Venomthrope to my battle against a cheesy Tau force tomorrow? They can ignore cover etc...
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Post by cyaneye on Sept 12, 2014 1:47:49 GMT
Tau can take away cover saves, but it costs them markerlight tokens to do so, and the more markerlight tokens he devotes to that one unit, the less he has for any other target. I say go for it, especially considering venom is only 45 points
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Post by gigasnail on Sept 12, 2014 2:41:22 GMT
Make him shoot those SMS.
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Post by Yautja on Sept 12, 2014 16:07:04 GMT
Well, today I played a chap practising for a tournament. He made it very clear beforehand so I had fair warning but wanted to see how I can cope against the best kind of thing. I had never played against a Riptide before, let alone 3, with one of them was a FW character too. I lost the game in the first turn, poor rolls lost me both my Flyrants straight away. Ouch. However, what looked like a total disaster slowly evened out. By the end of the turn 5: his commander was about to fall to my Mawloc (who only showed up turn 4, useless git). Most of his Crisis Suits were dead His AA tank was wrecked Two Riptides left with 5 wounds between them. So yeah it was another loss but am pretty happy with how my Nids performed after turn 1. My opponent was worried he found it hard going against a single CAD force with no FW units or formations, which I took as a compliment PS Venomthrope out of LOS did his duty well.
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Post by tag8833 on Sept 12, 2014 16:46:16 GMT
Tonight I'm taking my TAC list against a 1850 point Traditional Tau triptide gunline.
I expect to see: 3 Riptides (2 Ion, 1 HBC with skyfire, Interceptor), 3 Missilesides, 2 Skyrays, Buffmander, lots of markerlights, and Deep striking solo (or paired) crisis suites (most likely 2 double fusion suites, 2 double Flamer suites, and 1 solo missile suite).
Here is the list I will be running: Tyrant (Wings, 2 TL-Devourers, E.Grubs) Tyrant (Wings, 2 TL-Devourers, E.Grubs)
Malanthrope Malanthrope
10 Hormagants 10 Termagants
20 Gargoyles <- HBC riptide here I come. Crone
Carnifex (2 TL-Devourers) Mawloc (AG)
Living Artillery: 3 Warriors (BS) 3 Biovores Exocrine
We will roll for a BAO mission. I doubt it will end well, but I'm going to give it a shot.
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Post by Yautja on Sept 12, 2014 17:13:15 GMT
Hopefully your Mawloc comes on before turn 4!
PS aren't you better off giving AG to the Fex rather than the Mawloc?
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Post by tag8833 on Sept 12, 2014 20:37:54 GMT
Hopefully your Mawloc comes on before turn 4! PS aren't you better off giving AG to the Fex rather than the Mawloc? I have an extensive response that has more to do with list building philosophies. Suffice to say, my TAC list normally has 2 Crones. I'm experimenting with dropping 1 Crone in favor of a Mawloc, and A.G. on the Mawloc lets me keep everything else the same. A.G. isn't bad on a Mawloc, because now it has a much better chance of popping a wave serpent / Rhino / Lemun Russ.
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Post by tag8833 on Sept 15, 2014 15:39:19 GMT
Here is a mini batrep for my game against Triptide with Farsight bomb.
SPOILER....... I won Big. He conceded turn 4, I might have tabled him turn 5.
I ran the list above: (2 Flyrant + LAN) + a Bastion with a Void shield and 4 Barricades (left that off when I posted the list).
My Opponent's list was: (might be wrong on one upgrade or two, but darn close). Commander Farsight. Buffmander aka Commander (CNC, MSSS, PEN, VRT, Drone Controller) + 2 Gun Drones
Riptide (IA) Riptide (HBC, Skyfire) 4 Crisis Suites (2 Plasma each, Target Lock) + 7 Gun Drones.
10 Kroot + 1 Kroot Hound 10 Kroot
Skyray (SMS, Disruption Pod) R'varna (FNP, Skyfire) 3 Broadsides (HYMP, 2 Target locks)
Pregame: I had never faced R'varna before. It is great against Tyranids. Shoots 2 Large blasts works like this: Gaunt 1 Hit per model S6 AP4 Gargoyle (bulky) 2 Hit per model S7 AP4 Malanthrope (Very Bulky) 3 Hit per model S8 AP4 Flyrant (MC) 3 Hit per model S8 AP4
It was night fighting. We played BAO Mission #4 (not good for 'nids with the emphasis on Kill points, and the Hammer and anvil Deployment).
Psychic powers. I had Paroxism, Warp Blast, Psychic Shriek, and Onslaught. The only one that ever mattered was paroxism which took his Burstide down to BS:1 on turn 2.
Deployment: He put 3 Broadsides in his backfield on the left flank. R'varna on his backfield objective, and a Riptide flanking on either side. His skyray was on the left flank. I Deployed my bastion on my left flank at the edge of my deployment. My non-warlord flyrant, My Crone, gants, Exocrine, and Biovores behind the barricades. A Malanthrope inside, and Warriors on top. I rolled master of ambush, and so pushed My warlord flyrant, Gargoyle, other Malanthrope, and Dakkafex to midfield into terrain. Everything had a 2+ cover save.
Tau Turn 1: He won first turn, and opened up, The skyray put marker lights on my midcourt Malanthrope, and he fired R'varna at it (Failed a nova and took a wound, it the nova had succeed it would have been twice as many shots) getting my flyrant twice, My Dakkafex once, and 2 Gargoyles twice. 6 wounds on the Malan, I failed 3 saves, took a wound on the flyrant, and lost some gargoyles. Then the broadsides lit up the Malanthrope and killed it dead with SMS (no need for HYMPs). FIRST BLOOD. The rest of his army fired into my warlord. I thought it was going down but once it was at 1 wound, it made 8 saves.
Tyranid Turn 1: I didn't have a ton of options. Lots of stuff out of range. I move my gargoyles foward, but was 2" away from scoring a Maelstrom object so I ran them 6", and put them in a line right up against his entire backfield. My Biovores hit the broadsides 12 Hits, 8 wounds, 8 Saves (no pinning check). My Flyrants flew toward the broadsides. Lit them up. Managed to kill 1 which forced him to take a leadership, but he passed. My Crone fired 2 haywires at the Skyray. Both hit, but his 2+ Jink save (Jink + Nightfighting + Disruption pod) took care of them. My Dakkafex puts a wound on the ion tide. I ran everything else, disembarking the Malanthrope from the bastion.
Tau Turn 2: all of his reserves came in. Kroot outflanked on the right side of the board out of range of everything, but my TGauants, they killed 5. Farsight bomb arrived and Annihilated my Exocrine, and 2 of my Biovores, then got an 11 inch assault move to get it on terrain away from my Mawloc. Everything else fired at my one wound flyrant, However, all 3 riptides failed to Nova Charge and took a wound. The Skyray let go all 6 of its missiles (snap shooting because of Jink). The burstide also Shot at BS:1 because of paroxisms. Between the 2 they only made me take 2 saves, and I passed both. R'varna scattered off with the first shot, and back onto itself on the 2nd. Lol. It failed a save and took another wound. Everything else got me to take another 2-3 saves, but I made them all. It was epic.
Tyranid Turn 2: Mawloc doesn't comes in. My incredible unkillable warlord vector strikes off the board (Taking one wound off of a broadside). Crone vector strikes the Skyray, rolls a 1. Flyrant fires Warp lance at Skyray, rolls a 1. Flyrant and crone light up the Broadsides doing 1 more wound leaving 2 broadsides with 1 wound each. Ugh!. But the key thing going on is that my Gargoyles line up 1 inch away from all 3 Riptides, and my Dakkafex moves into charge range of one of them. (3 inch move through cover). Dakkafex strips another wound off, leaving the iontide with 2 wounds. The Gargoyles fire, because hey why not? My dakkafex fails its 8 inch charge, but my Gargoyles easily make their multi-assault. They actually stip a wound off the ion tide (taking it down to 1), and gloriously tarpitting most of his army. In my backfield, things look grim, but in his desire to spread farsight bomb out he gave me some options, I move my 5 Termagants, 10 Hormagants, 1 Biovore, Malanthrope, and 3 Warriors all to charge the bomb. Took a wound off Farsight, and killed a drone in shooting. I send in the Termagants first to eat overwatch. They die. Then the Biovore, Malanthrope, warriors and Hormagants all make the charge. I'm charging over my barricades, so I'm initiative one, but I do challenge with my Malanthrope, and Farsight accepts. Farsight does no wounds to me (T 5 is big), and I take another wound from him with my poison 2+. Buffmander piles in but can't make base. The suites and drones pile in and kill a hormagant. My warriors and Biovore manage to kill the one suite who did make base, and them my Hormagants kill some drones. He lost combat by 4. Rolled an 11, and ran, but it was not to be. I swept him. HAHAHHAHAHAHAHAHAHAHA.
Tau turn 3: He doesn't have much to shoot. But what he does have kills my Crone. In the assault phase one riptide kills the only 2 gargoyles in base, and can't pile in, so he gets free.
Tyranids turn 3: My Mawloc comes in, and finishes the broadsides. My Flyrant comes on and kills a bunch of Kroot sending them running the entire length of the board. My other flyrant lands behind the Skyray (a mistake). He takes 2 hull points off of it, stunning it. My Dakkafex moves toward the one wound ion tide. Fails to kill it in shooting, but does finish it in assault leaving my Dakkafex with only 1 wound. My backfield moves toward the Kroot. My Gargoyles do nothing but blind R'varna, and lose 3 gargoyles, but because I wasn't paying enough attention they are out of synapse, and get swept.
Tau turn 4: Kroot do nothing. R'Varna kills the Dakkafex and Burstide takes a wound off the flyrant. At this point with little left, he concedes. If he hadn't, I would have assaulted his burstide with my flyrant, R'varna with my Mawloc, and killed his Kroot. I would have tabled him by the end of 5.
Post Game thoughts: I rolled really, really well, and he rolled really, really poorly. This isn't the way this matchup is going to go most of the time. I still feel like my list doesn't have good answers to Tau gunline, although farsight bomb is less of a problem. Gargoyles are freaking good!
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