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Post by yoritomo on Jul 21, 2014 6:44:23 GMT
7th edition is here. Now that is has been out for a while it is time for us to combine our knowledge and share what we have learned.
This thread is for everything we know about the Space Wolves. If you know something about the strategies that Space Wolf players use, or units to watch out for, or how the meta is developing with Space Wolves, or popular ally choices, or units you’ve had success with, or anything else that will help fellow nid players do well against Space Wolves then we’d love for you to share it here.
This is for serious discussion about Space Wolf armies only. As such, flaming will not be tolerated, if you’re going to debate then use facts and don’t break down into make calling or other such nonsense. Also, this isn’t the place for army list reviews; please take those to the appropriate board. And as always, the moderators reserve the right to delete any off topic replies or inappropriate responses.
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Post by gigasnail on Aug 9, 2014 19:09:15 GMT
lot of big changes coming down with the space puppies. look to them to be the imperial ally of choice, with pods as FA choices, there is a lot of craziness incoming. folks have pointed out lone wolf's are 75 point tarpit single character units with TH/SS, one per each troop choice bought. that's nasty. the helfrost weapons pose a threat to our multiwounders, though not so much to MC's (harpy/crone S5, all the rest S6) it's still at least a 1/6 chance for instant death, similar to eldar distortion.
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Post by Jabberwocky on Aug 10, 2014 6:30:03 GMT
ID on a strength test I take it? That'll hurt (dark)Eldar characters quite nastily.
I know a few people breaking out the wolves again soon so will hopefully get some first hand experience to share.
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Post by Ultralisk on Aug 22, 2014 14:28:08 GMT
I have played a couple games against the new wolves Dex. I can't say I have tons of knowledge at combating them, but one change that jumped out to me was that they can take a model with a banner that grants an additional attack to every model within 12" this with their built in Counter Attack seems to have potential to create an anti-tarpit option for important units. Not sure if it can join terminator or long fang units to drastically reduce the time spent in combat with gaunts or other high base count low toughness units. Not to mention this banner is an extremely cheap option compared to it's payout. Saw my 20+ base gaunt unit killed in 2 combats. Mine then His.
Just the most game effecting change I've encountered so far.
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Post by WestRider on Aug 24, 2014 7:28:57 GMT
I took them to a tournament yesterday. Made some mistakes, ended up going 1/1/1, but they've definitely got some power. ThunderWolf Cav are excellent now, especially with good Character support. Serious Deathstar potential there.
The StormWolf is possibly the premier Anti-Air Unit in the Game at this point. 2 TL Multi-Meltas, TL Lascannon, and the TL Hellfrost Cannon makes for a truly ridiculous amount of high S, low AP firepower. It's expensive, but also fairly tough, and an excellent delivery system for an Assault Unit.
Even without the Wolf Banner, Counter-Attack+extra CCW makes for a pretty ridiculous ability to take a Charge. I had a Pack get Charged by 10 Bloodletters who had to go through Cover, and killed all of them with a few Wounds left over, before they even got to strike.
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Post by blucord on Nov 10, 2014 20:58:27 GMT
I just played a 3000 pt game against sw. I win by ds rippers not scattering on turn 5. It was insane my skyblight formation and mawlocs kept him off pretty well, the game changer was when both mawlocs hit 5 termiers apiece and wiped them out. Saved my LAN formation from being flamed to death. He only brought two fliers so my two crones took them out after he killed 1 flyrant. Haywire is the only advice I can give, given the mawlocs were pure luck.
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Post by N.I.B. on Nov 11, 2014 7:17:14 GMT
A regular SW opponent said he had nightmares about my last Tyranid tournament list with 96 TL S6 Devourer shots per turn. I think that says a lot. TWC is nastier than ever, and a Thunderdome (in your face, multiple mounted cc-character wolf heavy list) could spell trouble for many Nid builds. Other than that, I don't know.
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Post by WestRider on Nov 11, 2014 8:11:29 GMT
The two main types of builds that people are going for as far as I can see right now are ThunderWolf spam and Drop Wolves.
ThunderWolf Spam, as N.I.B. points out, is generally comprised largely of ICs on TW mounts, so it'll often look like a DeathStar at first, but be capable of splitting off parts to deal with stuff that's not worth the whole Unit and/or grab Objectives. I've also seen a lot of people talk about Allying in Khan to Scout the whole thing up.
Drop Wolves are not, perhaps, more dangerous than other Marine Drop Lists, but the threat is more spread around. There's unlikely to be anything packing the kind of single hit that a SternGuard Squad does, but all the GH Packs can take two Special Weapons, and Combis on the Pack Leaders to reinforce that Alpha Strike are common. They can also get extra CCWs, which, combined with Counter-Attack, make them much more dangerous in Combat than a Tactical Squad.
The other thing to watch out for with Drop Wolves is that they can buy extra Pods as Fast Attack options, and Battle Brother Allies can then use them. Purifiers, Centurions, Dominions, IG Special Weapon Squads, a bunch of nasty things can take advantage of that.
Screening is pretty much the key to handling both types. Against Drop Wolves, you want to spread out as much as possible while not leaving any gaps big enough for a Pod to come in. If you're going first, or in Hammer & Anvil/Vanguard Strike, it's often possible to screen in enough depth that they can't land within 12" of your important stuff, keeping your MCs and such much safer from Melta/Plasma.
Against the TWC, it's often good to use really aggressive screening, shoving a bunch of Gargoyles or something up 1" away from the big blob, but not Charging them, so they have to waste their movement either going around or just taking a 1" Charge+Consolidate as their movement for the Turn.
Both lists also tend to have weak Anti-Air games. Wolves still have no native ground-based AA, and these Builds don't really play all that well with Forts. Their StormWolf is an excellent Flyer, and can be taken as a Dedicated Transport for Troops, giving it Objective Secured (and it sits low enough on the Flying Stand that it can Hold Objectives), but it's expensive, and taking more than one will cut badly into their primary strategy.
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Post by Kark on Mar 31, 2015 14:59:18 GMT
This is one version of wolf star list and it is quite tough to beat.
Company of the Great Wolf [Codex Champion of Fenris]
HQ 1: Wolf Lord, Runic Armor, Storm Shield, Power Fist, Thunder Wolf, x2 Fenrisian Wolf [231] HQ 2: Wolf Lord, Runic Armor, Storm Shield, Power Fist, Thunder Wolf, x2 Fenrisian Wolf [231] HQ 3: Rune Prist, Jump Pack [75] HQ 4: Herald Deathwolf, x2 Fenrisian Wolf [206] - WARLORD
ELITE 1: Iron Prist, Thunder Wolf [105] ELITE 2: Iron Prist, Thunder Wolf [105] ELITE 3: Iron Prist, Thunder Wolf [105]
FAST 1: Land Speeder x2 HB [60]
HEAVY 1: Whirlwind [65]
Sumary: 1183
Ally: White Scars [Codex Space Marines]
HQ 1: Librarian, ML 2, Jump Pack, Force Axe, auspex [110]
TROOPS 1: Scouts [55]
HEAVY 1: Centurion x6, grav gun x5, twin lascannon and misile luncher, omniscope [510]
Sumary: 665
Total Sumary: 1848 KP: 13 Warp Charge: 3
This list is built by recent world champion in ETC (Euro Tabletop Championship). In this format You are not allowed to use Imperial Armour. Any ideas how to beat this army with tyranids? (No IA nor adamantium lance).
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Post by Jabberwocky on Apr 5, 2015 7:22:58 GMT
I'd suggest hanging back and dealing with the wolves aa they hit you. He has little to score with beyond those centurions which will obviously hold a big chunk of the board if he rolls perfect timing. Without perfect timing you can shrug a lot of it off with venomthropes.
You'll need enough to survive the whirlwind hits though since you can't take Malanthropes.
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Post by Kark on Apr 5, 2015 8:19:32 GMT
Whirlwind has blasts that ignores cover. Librarian with auspex is attached to centurions so their 30 twinlinked (divination primaris) shots that also reroll to hit (grav amps) reduce Your jink to 5+ only. At turn 5 wolfstar can break and claim all objectives. When joined by scouts they gain objective secured.
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Post by Jabberwocky on Apr 5, 2015 14:16:14 GMT
Cennies are at least 'only' 24" range and 6" move. You may be able to stay out of their range/Los while scoring, drawing the wolves out to deal with you.
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Post by j4ckdan13l on Feb 23, 2017 10:57:54 GMT
Tonight I'm gonna play a "relax" Maelstrom game with SW
Here is my "relax" list:
PRIMARY CAD:
HQ: Flyrant w/ TLD (no e-grubs) 230 HQ: Flyrant w/ TLD (no e-grubs) 230
TROOPS: 3x Rippers with DS 45 15x Termagaunt 60 (on Tyrannocite) 1x Tyrannocite 75
ELITES: 1X Malanthrope 85 3x Zoan + Neuro 175 1X Velenothrope 45
HEAVY: 1x Biovore 40 1x Biovore 40 1x Biovore 40
SECONDARY CAD:
HQ: CC Tyrant w/ Glands, Wings, Obliterax 260
[[SPOREFIELD FORMATION]]
3x Mucolid 45 12 x Spores 60
HEAVY 1 x Dimachaeron 200 1 x Exocrine 170
FORTIFICATION 1 x Aegis Defensive Line 50
I'll tell you later what happened xD
*EDIT*
That game was awesome! we ended up 13 - 10 for the SWs but it was a fair and funny match.
It was my second MAelstrom game for me and I am not yet familiar with this kind of gameplay, I killed almost everything on the table but he dominated all objectives with 5 pods dropped at his turn 1 and with almost every unit with obj sec I couldn't do so much...
The Aegis line did its job very well, and kept my heavy supports alive until they rushed while my close combat team (dima, mala and CC flyrant w/obliterax) was kinda busy taking objects and killing 'rines and terminators, the sporefield formation was a good distraction and absorbed an huge amount of fire.
Needless to say that 2x Flyrants did most of the job, but in the end every unit made its part in the game.
I'll post some some pic of the match
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Post by j4ckdan13l on Mar 14, 2017 9:39:29 GMT
Finally I got the spare time to upload some pics! and the epic duel between Ragnar and Dimachaeron that won with 1 wound left, but didn't survive the very next shoot from the huge ship anyway...
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