Vs. Sisters of Battle v7.0
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Post by yoritomo on Jul 21, 2014 6:18:28 GMT
7th edition is here. Now that is has been out for a while it is time for us to combine our knowledge and share what we have learned.
This thread is for everything we know about the Sisters of Battle. If you know something about the strategies that Sisters of Battle players use, or units to watch out for, or how the meta is developing with the Sisters of Battle, or units you’ve had success with, or anything else that will help fellow nid players do well against Sisters of Battle then we’d love for you to share it here.
This is for serious discussion about Sisters of Battle armies only. As such, flaming will not be tolerated, if you’re going to debate then use facts and don’t break down into make calling or other such nonsense. Also, this isn’t the place for army list reviews; please take those to the appropriate board. And as always, the moderators reserve the right to delete any off topic replies or inappropriate responses.
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Post by gigasnail on Jul 21, 2014 6:22:02 GMT
i'd love to see more sisters around. with the new ally rules, they seem like they have the potential to be pretty nasty. issue is cost/availability of models. i literally know of no one with models for these, which is a shame. some really old school baroque sculpts.
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Post by glassiya on Aug 15, 2014 10:48:07 GMT
Played a game against Tyranids with my new Sororitas, so, guess, I can give some advices at what works and what not.
First and foremost you should know about - Dominions. It's basically sisters' FA analog of Tactical squad; difference being that they may take up to 4 (four) special weapons (read - meltaguns) - add sergeant's Combi-weapon, which is more likely to be plasma or melta too, and that's already sounds pretty serious. But that's not all - once per game (which is usually more that enough) girls may pass Ld test to gain Ignore Cover special rule. Considering sisters' high Ld and number of ways to increase it or get a re-roll - you better expect it to work, than not. And on top of that? They have Scouts special rule, so this means they'll either Outflank your forces right where you don't need them, or just redeploy forward for 12" in their Immolator with Multi-melta (which they will, surely, take). So be sure expect up to THREE of these units, approaching fast, aiming for your Venoms, Zoans, Warriors and MCs, not caring for any cover, shroud or jink they have. They're nasty. To kill your stuff they're not even have to be in melta-effect range, so their APC in 24" is already a major threat. Block them with gaunts, and don't let them close to your beasts of importance - majorly, Gliding Flyrants.
Second. Sisters by themselves designed more like support army, so they lack in both aircraft and anti-air. So your FMCs should feel yourself fine, unless an opponent is really lucky with Snapshots. Swing fast, take down their most powerful threats (which would be either Dominions, or Exorcists), and let your army chew the rest. And you can do it because:
Third. Sisters are pretty one-sided army. All they can do is ride forward (or backward) in their Rhinos and Immolators. Aside from outflanking Dominions or deep-striking Seraphims, there's nothing they've got that can surprise you. In fact, they have A LOT of tricks, but these are mostly D-grade. Getting Preferred enemy for a single phase? Or Hatred? Or rerollable 3+ save? Not really a threat from a 5-women squad of half-marines. Also they lack the quantity of fire, relying on its quality; girls often have more meltaguns than bolters, and you know how to counter that. Gaunts. Lots of gaunts. Swarm them, and they're all yours.
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Post by ptderfel on Aug 17, 2014 12:15:15 GMT
Swarm the girls... Right! Good advice!
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Post by LordPathos on Aug 17, 2014 17:13:08 GMT
That might not even be the best option. The Sisters of Battle are known for using lots of flamers and meltas. Plus they have a squad size of up to 20 with bolters and stormbolters thrown in the mix. Even though they have IGeq stats, they have Meq equipment. So I tend to treat them like Marines.
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Post by glassiya on Aug 18, 2014 4:24:07 GMT
That might not even be the best option. The Sisters of Battle are known for using lots of flamers and meltas. Plus they have a squad size of up to 20 with bolters and stormbolters thrown in the mix. They have the option, indeed, but they rarely use it. 99% of their Special weapons are Meltaguns. 100% of their Immolators are multi-meltas. I run a lot of flamers in my list, true; but I know that other sister-commanders don't. They simply max s8ap1 as much as they can. Indeed, they are marines in terms of shooting; but in terms of receiving punishment their t3 and total lack of 2+ save, as well as s3 and little to none melee weapons, not mentioning ATSKNF, makes girls much, much weaker than actual Marines.
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Post by LordPathos on Aug 18, 2014 21:48:07 GMT
That might not even be the best option. The Sisters of Battle are known for using lots of flamers and meltas. Plus they have a squad size of up to 20 with bolters and stormbolters thrown in the mix. They have the option, indeed, but they rarely use it. 99% of their Special weapons are Meltaguns. 100% of their Immolators are multi-meltas. I run a lot of flamers in my list, true; but I know that other sister-commanders don't. They simply max s8ap1 as much as they can. Indeed, they are marines in terms of shooting; but in terms of receiving punishment their t3 and total lack of 2+ save, as well as s3 and little to none melee weapons, not mentioning ATSKNF, makes girls much, much weaker than actual Marines. Hence "IGeq stats but SMeq equipment."
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Post by glassiya on Aug 19, 2014 2:58:41 GMT
Hence "IGeq stats but SMeq equipment." Not even totally MEQ. No Missiles, no Lascannons, no Assault/Autocannons/no Gravs. No drop-pods as well. They're pretty straightforward and short-ranged.
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Post by gigasnail on Aug 19, 2014 4:00:38 GMT
they got drop pods now. THANKS SPACE WOLVES.
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Post by glassiya on Aug 19, 2014 6:54:37 GMT
they got drop pods now. THANKS SPACE WOLVES. Holy sheeps, you're right.
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Post by LordPathos on Aug 20, 2014 23:32:44 GMT
they got drop pods now. THANKS SPACE WOLVES. I haven't seen the new space wolves codex, why?
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Post by gigasnail on Aug 21, 2014 1:29:36 GMT
SW drop pods can be taken as fast attack choices. SW are battle brothers with all imperial forces...
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Post by blackrainbow on Sept 2, 2014 6:00:29 GMT
I ally an Imperial Knight Paladin with mine. Just say'n, they have options to shore up some of their weaknesses. For their Heavy slot, expect 2-3 exorcists (D6 AP1 missiles, large blast). Here is where they can have (if mono army) "some" anti-air: retributors. Heavy weapons squad that I put heavy bolters in, Act of Faith (army wide special rule, unique to each type of unit, one use only unless lots of flags and specials are taken to boost) is Rending for a turn. Five girl squad should be able to provide enough fire to take down flyrants in two turns tops.
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Post by javaman21011 on Oct 14, 2014 1:00:28 GMT
How many gargs do y'all typically take?
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Post by gigasnail on Oct 14, 2014 4:36:26 GMT
gargoyles? 15+, points depending. 23 with 2+ cover and FNP will tank a lot of firepower.
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