Post by N.I.B. on Oct 25, 2014 23:23:08 GMT
Another game with the Turn Two - Tsunami!
Meleerant - Wings, Old Adversary, Adrenal Glands, Rending Claws, Reaper of Obliterax, eGrubs
Deathleaper
Venomthrope
Venomthrope
3 Hive Guards
5 Genestealers, Broodlord (Warlord)
10 Hormagaunts
10 Hormagaunts
14 Gargoyles
9 Raveners - Rending Claws
8 Shrikes (5 ScyTals, Rending Claws. 3 ScyTals, Sword/Whip). Flesh Hooks, Adrenal Glands, Toxin Sacs.
Mawloc
Mawloc
1997 points
I played against a friends pure Space Wolves. I said I was going soft, so he brought his soft list, from memory:
Runepriest lvl 2 Warlord (-3 Ld thanks to Deathleaper)
5x5 Terminators with champs (one Cyclone missile launcher in each), some had S6 power weapons IIRC.
4 Thunder Wolves (2 lightning claws, 2 Thunder hammers, all four Stormshields)
3 Lone Wolves
3 Vindicator tanks
Mission was a combined Maelstrom/kill points (7/4 points respectively, 4 cards each turn) with bonus points for Warlord and Linebreaker. Dawn of War deployment.
I wone the roll to go first, and did. Warlord trait was Infiltrate, yes! I infiltrated Genestealers, Hive Guards, Raveners and Shrikes. He failed to seize. Nigh fight was in.
Turn 1
Hive Guards took out 2 hull points and forced snapshots on one Vindicator, rendering it useless in the first turn. I positioned for 2+ cover saves on everything except Gargoyles (who had 3+).
His shooting took out a Shrike and put a wound on the Meleerant.
He charged Hormagaunts with Thunderwolves but due to us both being strung out only a few Hormies died and both units were free since we couldn't consolidate into combat afterwards.
Lone Wolf charged Shrikes, and died after a couple of failed 2+ armour saves (two Instant Death wounds that allowed no FNP).
Turn 2
Deathleaper and a Mawloc came in.
Mawloc hit dead in target on the right flank, and swallowed a whole Terminator unit after a bunch of failed 5++ saves.
Leaper tried to take the last hull point from the Vindicator but failed. Hive Guards finished it (they had a good siege spot from behind a bastion).
Hormagaunts and Genestealers made a 7” and an 8” charge respectively, on a unit of Terminators on the right flank, eventually the Broodlord and most of the Hormagaunts emerged victorious.
In the center, Shrikes charged Terminators and wiped them out, Gargoyle charged and killed a second Lonewolf.
Hormagaunts and Raveners charged the Thunderwolves and took a beating (charging through cover sucks).
Meleerent charged a Terminator unit (without power fists) and killed 3 dudes, we remained locked in combat.
I was overwhelming the right flank and center. Still two Vindicators left, Thunderwolves, a Lonewolf and a unit of Terminators with his Runepriest.
He lit up my Shrikes in the open with Vindicators, I had them in the open but under Shroud umbrella from a desperately running Venomthrope. Lost a couple of Shrikes. Runepriest tried to activate Force weapon but I Denied. He charged them in the Meleerant combat. Meleerant killed his champ in a challenge, and 2 more Terminators from the charging unit.
Thunderwolves finished off Raveners and Hormagaunts.
His last Lonewolf charged and killed Deathleaper, but took a wound in the process.
Turn 3
Things were looking good. I had a solid lead in tactical objectives, and was ahead in kill points.
Second Mawloc failed to come in.
Hive Guards stripped two hull points from the second Vindicator and rolled another ‘4’ to force snap shots due to a pen.
Genestealers (only Broodlord left) and Hormagaunts killed the last Terminator, I consolidated to try and deny his Lonewolf the charge on my Broodlord (Warlord).
Shrikes charged and popped the unscathed Vindicator in the center.
Gargoyles charged in to help my Meleerant, who finished off the Runpriest and remaining Terminator before Gargoyles could help out. Meleerant still locked in combat with two Terminators from another unit. Gargoyles were free though, and made a ring around the Meleerant to keep the Thunderwolves from reaching it.
He moved his Thunderwolves forward aggressively (one died from diff terrain), charged and killed my Hive Guards. Lonewolf made a long charge on my Broodlord Warlord but was killed before he could strike. Meleerant finished off his Terminators.
Turn 4
Mopping up. Mawloc came up spot on the Thunderwolves, but he saved everything and misplaced the Mawloc next to them.
I Burrowed the other Mawloc.
Meleerant Haywired the last hull point from the last Vindicator. Gargoyles charged the Thunderwolves to pull them from an objective, and a few Gargoyles survived.
His Thunderwolves (all that he had left) killed the Gargoyles, but were Blinded.
Turn 5
Mawloc appeared to claim an objective, but scattered off so his brother had to claim it.
Shrikes moved onto an objective in front of the TWC but didn’t charge. Meleerant moved into position behind the Shrikes.
TWC charged my Shrikes. Bonesword dudes killed his last Lightning Claw model, I lost a Shrike to Thunderhammers (he was hitting on 5’s) but he saved most of my attacks.
Turn 6
Meleerant charged and finished the TWC. Space Wolves tabled!
A massive 20-0 win. I was claiming objectives constantly throughout the game, won solid on kill points and would get all possible bonus points.
I lost Raveners, Gargoyles, Deathleaper, Hive Guards and one unit of Hormagaunts.
Psychic powers were mostly me casting Catalyst on the Meleerant (not much point on anything else, due to lots of S8-10) and Dominion. Made good use of Dominion from the Broodlord, kept my right flank in check.
I love the list, I’ve had a good deal of luck steamrolling other soft lists. Getting first turn with Infiltrated Warlord trait helps
Will take out Rending Claws from the Meleerant to buy ScyTals on the Broodlord, other than that I'm pretty happy with it.
Meleerant - Wings, Old Adversary, Adrenal Glands, Rending Claws, Reaper of Obliterax, eGrubs
Deathleaper
Venomthrope
Venomthrope
3 Hive Guards
5 Genestealers, Broodlord (Warlord)
10 Hormagaunts
10 Hormagaunts
14 Gargoyles
9 Raveners - Rending Claws
8 Shrikes (5 ScyTals, Rending Claws. 3 ScyTals, Sword/Whip). Flesh Hooks, Adrenal Glands, Toxin Sacs.
Mawloc
Mawloc
1997 points
I played against a friends pure Space Wolves. I said I was going soft, so he brought his soft list, from memory:
Runepriest lvl 2 Warlord (-3 Ld thanks to Deathleaper)
5x5 Terminators with champs (one Cyclone missile launcher in each), some had S6 power weapons IIRC.
4 Thunder Wolves (2 lightning claws, 2 Thunder hammers, all four Stormshields)
3 Lone Wolves
3 Vindicator tanks
Mission was a combined Maelstrom/kill points (7/4 points respectively, 4 cards each turn) with bonus points for Warlord and Linebreaker. Dawn of War deployment.
I wone the roll to go first, and did. Warlord trait was Infiltrate, yes! I infiltrated Genestealers, Hive Guards, Raveners and Shrikes. He failed to seize. Nigh fight was in.
Turn 1
Hive Guards took out 2 hull points and forced snapshots on one Vindicator, rendering it useless in the first turn. I positioned for 2+ cover saves on everything except Gargoyles (who had 3+).
His shooting took out a Shrike and put a wound on the Meleerant.
He charged Hormagaunts with Thunderwolves but due to us both being strung out only a few Hormies died and both units were free since we couldn't consolidate into combat afterwards.
Lone Wolf charged Shrikes, and died after a couple of failed 2+ armour saves (two Instant Death wounds that allowed no FNP).
Turn 2
Deathleaper and a Mawloc came in.
Mawloc hit dead in target on the right flank, and swallowed a whole Terminator unit after a bunch of failed 5++ saves.
Leaper tried to take the last hull point from the Vindicator but failed. Hive Guards finished it (they had a good siege spot from behind a bastion).
Hormagaunts and Genestealers made a 7” and an 8” charge respectively, on a unit of Terminators on the right flank, eventually the Broodlord and most of the Hormagaunts emerged victorious.
In the center, Shrikes charged Terminators and wiped them out, Gargoyle charged and killed a second Lonewolf.
Hormagaunts and Raveners charged the Thunderwolves and took a beating (charging through cover sucks).
Meleerent charged a Terminator unit (without power fists) and killed 3 dudes, we remained locked in combat.
I was overwhelming the right flank and center. Still two Vindicators left, Thunderwolves, a Lonewolf and a unit of Terminators with his Runepriest.
He lit up my Shrikes in the open with Vindicators, I had them in the open but under Shroud umbrella from a desperately running Venomthrope. Lost a couple of Shrikes. Runepriest tried to activate Force weapon but I Denied. He charged them in the Meleerant combat. Meleerant killed his champ in a challenge, and 2 more Terminators from the charging unit.
Thunderwolves finished off Raveners and Hormagaunts.
His last Lonewolf charged and killed Deathleaper, but took a wound in the process.
Turn 3
Things were looking good. I had a solid lead in tactical objectives, and was ahead in kill points.
Second Mawloc failed to come in.
Hive Guards stripped two hull points from the second Vindicator and rolled another ‘4’ to force snap shots due to a pen.
Genestealers (only Broodlord left) and Hormagaunts killed the last Terminator, I consolidated to try and deny his Lonewolf the charge on my Broodlord (Warlord).
Shrikes charged and popped the unscathed Vindicator in the center.
Gargoyles charged in to help my Meleerant, who finished off the Runpriest and remaining Terminator before Gargoyles could help out. Meleerant still locked in combat with two Terminators from another unit. Gargoyles were free though, and made a ring around the Meleerant to keep the Thunderwolves from reaching it.
He moved his Thunderwolves forward aggressively (one died from diff terrain), charged and killed my Hive Guards. Lonewolf made a long charge on my Broodlord Warlord but was killed before he could strike. Meleerant finished off his Terminators.
Turn 4
Mopping up. Mawloc came up spot on the Thunderwolves, but he saved everything and misplaced the Mawloc next to them.
I Burrowed the other Mawloc.
Meleerant Haywired the last hull point from the last Vindicator. Gargoyles charged the Thunderwolves to pull them from an objective, and a few Gargoyles survived.
His Thunderwolves (all that he had left) killed the Gargoyles, but were Blinded.
Turn 5
Mawloc appeared to claim an objective, but scattered off so his brother had to claim it.
Shrikes moved onto an objective in front of the TWC but didn’t charge. Meleerant moved into position behind the Shrikes.
TWC charged my Shrikes. Bonesword dudes killed his last Lightning Claw model, I lost a Shrike to Thunderhammers (he was hitting on 5’s) but he saved most of my attacks.
Turn 6
Meleerant charged and finished the TWC. Space Wolves tabled!
A massive 20-0 win. I was claiming objectives constantly throughout the game, won solid on kill points and would get all possible bonus points.
I lost Raveners, Gargoyles, Deathleaper, Hive Guards and one unit of Hormagaunts.
Psychic powers were mostly me casting Catalyst on the Meleerant (not much point on anything else, due to lots of S8-10) and Dominion. Made good use of Dominion from the Broodlord, kept my right flank in check.
I love the list, I’ve had a good deal of luck steamrolling other soft lists. Getting first turn with Infiltrated Warlord trait helps
Will take out Rending Claws from the Meleerant to buy ScyTals on the Broodlord, other than that I'm pretty happy with it.