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Post by Mauler on Sept 4, 2014 10:38:51 GMT
Nice rep, glad to see the MCs getting stuck in! How did the Rippers do?
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Post by N.I.B. on Sept 4, 2014 12:48:07 GMT
Thanks, he got the '-1 opponent's reserve rolls' warlord trait (which I was happy with, seeing how objectives would only score at the end of the game), they hadn't acually entered the game before he conceded, so they weren't needed. Rippers have up to this point always scored in my 7th ed games, Maelstrom or Eternal War.
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Post by jaysic on Sept 4, 2014 19:07:19 GMT
[quote author=" N.I.B." source="/post/809739/thread" timestamp="1409813873" Dat S9. Stone Crushers, you can suck my dick[/quote] As one of (the only?) members of the forum that feels Stone crushers do something....this made me laugh really hard.
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Post by N.I.B. on Sept 4, 2014 19:21:41 GMT
lol, yeah well I didn't expect that to slip the filter
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Post by Jabberwocky on Sept 5, 2014 22:21:50 GMT
Did you ever feel like the dakkafex could use AG, or were you only running/charging when a re-roll wasn't particularly needed?
I've got addicted to fleet.
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Post by N.I.B. on Sept 7, 2014 14:31:27 GMT
I haven't missed Fleet in any of my few 7th ed games with Dakkafexes yet. Had another game yesterday with my tourny list against IG/new GK. Really close match, 11-9 victory. Dakkafexes headbutted a Landraider to exploding garbage
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Post by N.I.B. on Sept 29, 2014 13:51:59 GMT
Home from the tournament. Had a blast, five great games and got to meet old gaming buddies. Three big wins in saturday and two losses in sunday had me ending at #17 of 78 players. Dakka Flyrants, Electro Dakka Flyrants, Electro Tyranid Prime - Scything Talons, Bonesword/Whip, Maw Claws, Flesh Hooks, Toxin Sacs, Norn Crown Venomthrope 26 Termagants (20 Devourers, 6 Fleshborer) 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 2 Dakkafex 2 Dakkafex 2 Dakkafex 1999 points Game 1, pure Orks Eternal War,Vanguard deployment, hold objectives and secondary objectives (first blood, get more kill points) Got to use the Maw Claws against 2+ save Nob Bikers - viola! PE on the Gant blob. I tabled him turn 5, 20-0. Game 2, pure Eldar Tactical Objectives, Kill points, warlord, linebreaker. I had first turn and rolled Infiltrate Warlord trait. Finally! Que 3x2 Dakkafexes in his face turn 1. Turn 2 his 3 Waveserpents were dead, but I was getting my nose bloodied too. My Prime warlord was exposed and charged by a Wraithknight. I whipped out the Bonesword/whip/poison combo and chopped its head off before it could S10 my Prime Next turn my Prime was charged by a S10 Wraithlord, and how do we roll again? Off with his head! Had synapse issues after a dead Flyrant, which dropped my win to a mere 15-5 since a couple of Dakkafexes couldn't remember how to shoot. Game 3, pure Daemons (Slaanesh themed) Tactical objectives, warlord, linebreaker, have more troop choices alive at the end of the game. He had lots of Daemonettes, psykers with Psychic Shriek, Fiends, 3 Soul Grinders and a Keeper of Secrets. He couldn't really commit the Soulgrinders forward or lose them to Flyrant rear shots, Daemonettes were lit up by Devourers. Dakkafexes failed synapse but charged and took out a Soulgrinder before finishing off his Keeper who was stuck in Fearless Gants. My warlord killed a Slaanesh character in combat and held up his Fiends and eventually grinded them down. 16-4 win. Game 4, pure Astra Militia Tactical Objectives, kill points. I got the infiltrate again, but had trouble taking out two 40-man blobs with 4+ cover saves. (he claimed 4+ cover by intervening ruins but you only get 4+ if standing in ruins, I couldn't be arsed to search for the reference). Or, not trouble, but it took me too long. Plasma/melta vets in chimaeras and a tag-team of Punishers took out chunks of my army while Flyrants and Dakkafexes wreaked havoc. I had bad luck with objective cards and got things like 'kill a psyker' when I already had killed all psykers. A Hellhound mopped up easy Ripper kill points after my warlord being dead made them stand still and suicide. In the end he had the Hellhound, a Punisher and two Vendettas alive. I had a Flyrant and a Ripper. 4-16 loss. Game 5, Necrons with Ork allies. Eternal War, objectives, warlord, first blood, get the most kill points. He had the usual hard Necron skeleton (3 A-barges, 3 Nightscythes) and on top of that Destroyer Lord in Wraiths, 3 Trukks with 5 Nobs in each. I grabbed first turn and took out a Trukk for First Blood. Then ensued a string of turns when he wouldn't fail 2+ saves. He had passed 57 out of 60 2+ saves when I lost track, and it went on for the rest of the game. Stylistically it was a bad matchup for me as I couldn't close distance to the Abarges with Dakkafexes without being flatted in combat by Nobs and Wraiths, so he could just keep the distance and whittle me down with Tesla. I did what I could, popped the Trukks to expose the Nobs and whittle them down in turn. He passed 18/20 2+ saves on his Warlord, got scared and hid them in a corner for the rest of the game. I Maw-clawed some Nobs with the Prime when they charged the Gants, but forgot about it. Killed the croissants in the end. We grabbed two objectives each in the end but his was worth one point more, and he had more troops alive at the end. 8-12 loss. There were some brutal Eldar combos in the top, winner was a Necron/Tau player (and ETC veteran). Great weekend. Now to work on beer & pretzel list.
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Post by nightwrench on Sept 29, 2014 17:51:35 GMT
Oh my god, yes, Malanthropes! For sure, if IA was allowed I'd run an inspired double Dima build instead of this boring walking gunline. Unfortunately, the TO is conservative and a bit out of touch with what's happening in 40K. No IA. No digital releases only (no Tyranid formations in other words). Maybe next spring. I am preparing for a monthly tournament with the same limitations but it is only at 1500. I am just getting back into 40k and Nids where my first army in 1994. The LGS I will be playing at also is not allowing any formation but the CAD from the BRB. Your list is inspiring so I am planning to run it at 1500. I want to run LAN with a walking gun line but can't do that yet. I am hoping once a few more codexes come out he will change his mind. I also want to goto a major tournament next year with a similar list
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Post by N.I.B. on Oct 2, 2014 11:55:34 GMT
One thing I realized - I rarely use eGrubs against vehicles. Usually because I don't face that much AV 13+ and when I do I don't want to waste 6 shots on them. I used it two times in five games in the tournament - against vehicles. I used it A LOT against infantry in cover (Guardsmen, Eldar, Daemonettes).
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Post by Yautja on Oct 2, 2014 15:46:05 GMT
Home from the tournament. Had a blast, five great games and got to meet old gaming buddies. Three big wins in saturday and two losses in sunday had me ending at #17 of 78 players. Dakka Flyrants, Electro Dakka Flyrants, Electro Tyranid Prime - Scything Talons, Bonesword/Whip, Maw Claws, Flesh Hooks, Toxin Sacs, Norn Crown Venomthrope 26 Termagants (20 Devourers, 6 Fleshborer) 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 2 Dakkafex 2 Dakkafex 2 Dakkafex 1999 points Game 1, pure Orks Eternal War,Vanguard deployment, hold objectives and secondary objectives (first blood, get more kill points) Got to use the Maw Claws against 2+ save Nob Bikers - viola! PE on the Gant blob. I tabled him turn 5, 20-0. Game 2, pure Eldar Tactical Objectives, Kill points, warlord, linebreaker. I had first turn and rolled Infiltrate Warlord trait. Finally! Que 3x2 Dakkafexes in his face turn 1. Turn 2 his 3 Waveserpents were dead, but I was getting my nose bloodied too. My Prime warlord was exposed and charged by a Wraithknight. I whipped out the Bonesword/whip/poison combo and chopped its head off before it could S10 my Prime Next turn my Prime was charged by a S10 Wraithlord, and how do we roll again? Off with his head! Had synapse issues after a dead Flyrant, which dropped my win to a mere 15-5 since a couple of Dakkafexes couldn't remember how to shoot. Game 3, pure Daemons (Slaanesh themed) Tactical objectives, warlord, linebreaker, have more troop choices alive at the end of the game. He had lots of Daemonettes, psykers with Psychic Shriek, Fiends, 3 Soul Grinders and a Keeper of Secrets. He couldn't really commit the Soulgrinders forward or lose them to Flyrant rear shots, Daemonettes were lit up by Devourers. Dakkafexes failed synapse but charged and took out a Soulgrinder before finishing off his Keeper who was stuck in Fearless Gants. My warlord killed a Slaanesh character in combat and held up his Fiends and eventually grinded them down. 16-4 win. Game 4, pure Astra Militia Tactical Objectives, kill points. I got the infiltrate again, but had trouble taking out two 40-man blobs with 4+ cover saves. (he claimed 4+ cover by intervening ruins but you only get 4+ if standing in ruins, I couldn't be arsed to search for the reference). Or, not trouble, but it took me too long. Plasma/melta vets in chimaeras and a tag-team of Punishers took out chunks of my army while Flyrants and Dakkafexes wreaked havoc. I had bad luck with objective cards and got things like 'kill a psyker' when I already had killed all psykers. A Hellhound mopped up easy Ripper kill points after my warlord being dead made them stand still and suicide. In the end he had the Hellhound, a Punisher and two Vendettas alive. I had a Flyrant and a Ripper. 4-16 loss. Game 5, Necrons with Ork allies. Eternal War, objectives, warlord, first blood, get the most kill points. He had the usual hard Necron skeleton (3 A-barges, 3 Nightscythes) and on top of that Destroyer Lord in Wraiths, 3 Trukks with 5 Nobs in each. I grabbed first turn and took out a Trukk for First Blood. Then ensued a string of turns when he wouldn't fail 2+ saves. He had passed 57 out of 60 2+ saves when I lost track, and it went on for the rest of the game. Stylistically it was a bad matchup for me as I couldn't close distance to the Abarges with Dakkafexes without being flatted in combat by Nobs and Wraiths, so he could just keep the distance and whittle me down with Tesla. I did what I could, popped the Trukks to expose the Nobs and whittle them down in turn. He passed 18/20 2+ saves on his Warlord, got scared and hid them in a corner for the rest of the game. I Maw-clawed some Nobs with the Prime when they charged the Gants, but forgot about it. Killed the croissants in the end. We grabbed two objectives each in the end but his was worth one point more, and he had more troops alive at the end. 8-12 loss. There were some brutal Eldar combos in the top, winner was a Necron/Tau player (and ETC veteran). Great weekend. Now to work on beer & pretzel list. Your Prime can't have 3 weapons
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Post by gigasnail on Oct 2, 2014 19:41:10 GMT
I end up cooking a lot of Eldar in buildings and transports with my egrub, too.
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Post by N.I.B. on Oct 3, 2014 6:31:31 GMT
Your Prime can't have 3 weapons Typo, he hadn't any ScyTals. Highlight of the tourny was the Prime instakilling a Wraithknight and a Wraithlord in cc I got the Mawclaw/blob combo twice, sadly forgot about PE once. Both losses were equal or very close in kill points but lost on tactical objectives/normal objectives, which is kind of unusal for Nids. This list doesn't give up kill points that easy, which is nice. I had some synapse issues with the Dakkafexes in the games I won, some of my wins would've been a bit better margin. All in all I'm happy with the list, I think it's about as good as it gets given the restrictions.
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Post by Yautja on Oct 3, 2014 11:24:08 GMT
I love my Prime, partly because it was the first model I converted upon my return to 40k. It can be lethal and hidden away in a brood of Guants makes it durable but gameplay wise one less unit to worry about in regards to synapse. Nice to see someone else play one sometimes.
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Post by N.I.B. on Oct 19, 2014 20:44:24 GMT
I finally got a chance to test my beer&pretzels cc list today, against a friends IG/GK. Meleerant - Wings, Old Adversary, Adrenal Glands, Rending Claws, Reaper of Obliterax, eGrubs Deathleaper Venomthrope Venomthrope 3 Hive Guards 5 Genestealers, Broodlord (Warlord, ) 10 Hormagaunts 10 Hormagaunts 14 Gargoyles 9 Raveners - Rending Claws 8 Shrikes (5 ScyTals, Rending Claws. 3 ScyTals, Sword/Whip). Flesh Hooks, Adrenal Glands, Toxin Sacs. Mawloc Mawloc should be 1999 points This is the kind of army I wish was good. I love most of the models and like the way the units play. The only concession is the Hive Guards. They are there to give me at least one way to crack transports so my squishy forces can charge the soft contents. (GW, consolidate off of vehicles. Make it happen). My friend brought Pask (warlord) + friend Leman Russes, Company command squad Plasma vets(?) with commander (ordering ignore cover) and medic, joined by Draigo 2 Guard blobs, each with 1 lascannon heavy team. Landraider 5 Terminators and librarian Dreadknight with Gatling Pscycannon, teleporter Wyvern Wyvern Mission was modified Maelstrom (4 cards each turn, throw unusable cards) + killpoints and Warlord/Linebreaker. Night Fighting was in. Deathleaper lowered the Ld of the commander with Draigo, by 3. He won the roll to go first. But I got the Infiltrate warlord trait and seized! We didn't have the rule book at first so I missed that I should've had warlord + 3 units infiltrate. Still, along with Onslaught it allowed Hive Guards to pop a Wyvern and put a solid pressure on him. I split my forces and played a denied centre pretty much, with only a decoy unit of Hormagaunts in the middle. I pulled good cards and grabbed 4 maelstrom points from objectives. He shunted the Dreadknight towards my right against Shrikes. Draigos Gate was Denied but his plasma vets killed a couple of Raveners. Landraider/Pask/Wyvern/Dreadknight, opened up on my right Venomthrope. I made a crapload of 2+ cover saves but it went down in the end. Terminators disembarked and charged my centre Hormagaunts but couldn't kill them all. Things were looking good on my left flank, but there was a big gap to get to the rest of his army. Time to call in the reserves. Turn 2, all my reserves came in. Deathleaper close to his Wyvern in a corner. I put Genestealers in safety on my left flank. First Mawloc hit Draigo with friends and thinned them down before dying from the mishap. Second Mawloc safed and hit a guard blob, failed to kill one last Guardsman (anything but a ‘1’) and went back into ongoing reserves. Meleerant took to the skies as he wouldn’t be able to charge next turn anyway, Electroshock stripped off a sponson flamer from the Landraider. Deathleaper penned and immobilized the Wyvern so it could only fire snapshots next turn. Gargoyles shot up and charged Draigos unit, put another wound on the bad dude before being wiped out. Raveners cleaned up the left blob, lost another model to lascannon overwatch. Hormagaunts made a nice 7”+ charge and held up the right blob. Shrikes ganked the Dreadknight and my 3 sword/whip dudes put 4 instadeath wounds on him before he could swing. One failed armour save and he was gone. Happy move back to ruin cover save. Terminators killed their Hormagaunts. I grabbed another couple of Maelstrom points. His turn, Draigo with 4 remaining friends Gated close to my Shrikes (and lost another wound to Perils. 1 wound left) He shot most of what he had left at them and killed 4. Command Squad fired in vain on Deathleaper. Hormies and Guardblob continued their slapfest. Turn 3, Deathleaper called up Mawloc on top of the command squad, wiping them out. Deathleaper then shot and charged the Wyvern but failed to kill it. I landed the meleerant and a stripped another hull point from the Landraider. Hive Guards took another off, 1 HP left. Meleerant periled and lost a wound. Shrikes charged Draigo’s unit in ruins (love love love Flesh Hooks) and killed the remaining vets, but lost a model to Draigo. Draw. His turn, he killed a Ravener and put a wound on the meleerant. Blob killed the Hormagaunts. Draigo killed a Shrike but finally died after failing an armour save (I think he mistakenly thought Draigo didn’t have Force weapon, or he just didn’t want to risk another perils on his last wound). At this point he wanted to give up, but we went on a bit. Turn 4, Five remaining Raveners charged Pask’s unit, Mawloc, Deathleaper and Shrikes charged the blob remains, Meleerant charged the Terminators and killed 4. He threw in the towel as it would be a wipe. My friend doesn’t play 40K that often and this was a good learning experience for him. I won thanks to getting ‘infiltrate’ warlord trait and seizing the initiative, plus having really good luck with the dice on some occasions. The list was as fun to play as I had hoped, only thing I wish I could afford is another source of synapse.
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Post by asmodas on Oct 22, 2014 16:06:59 GMT
Damn that list sounds fun to play. I may have to magnetize my next Flyrant so I can make it a Melyrant for funsies.
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