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Post by jimmyp on May 11, 2015 11:08:14 GMT
Sounds like a good game, like the use of raveners
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Post by Jabberwocky on May 11, 2015 12:14:34 GMT
Honestly I was expecting a nasty loss from the match up but you showed him!
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Post by N.I.B. on May 11, 2015 14:27:54 GMT
Well I don't really take much from this game, the dude isn't really a competitive player and he's prone to lose track of the objectives of the game, plus he hasn't the best target priority. For instance he was so eager to kill my (forward infiltrated) Warlord that he moved his bikers too close, and could only put a couple of wounds on it since it was in a ruin. Things like that. I expect stiffer competition next game.
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Post by N.I.B. on May 15, 2015 7:42:32 GMT
Stealer Shock
Hive Fleet Detachement Dakka Flyrants, Egrubs Dakka Flyrants, Egrubs Dakka Flyrants, Egrubs
Mucolid Mucolid Mucolid
6 Raveners, Rending Claws 6 Raveners, Rending Claws 9 Shrikes, Adrenal Glands, Toxin Sacs, Flesh Hooks. 1 Sword&Whip/Rending Claws, 2 Sword&Whip/Scything Talons, 6 Rending Claws/Scything Talons
Manufactorum Formation 5 Genestealers 5 Genestealers 5 Genestealers 5 Genestealers 5 Genestealers
1999 points
had another game with this list, against Demonkin this time.
Juglord (with the 12 hound unit) Jugherald in 27 cultists 8 cultists 2x2 spawn Heldrake 3 Soulgrinders with phlegm
Gorepack formation 2x3 bikes (melta) 3x5 flesh hounds 12 flesh hounds
Was a fun game with much slaughter on both sides, initially I was on a roll but it came down to I had no answer to the Soulgrinders. Their ridiculous 12" move makes it easy to cover their rear and still assault, AV 13/5++ in cc along with 4HP is way too much to take on with just lucky rends and S10 laughs at our T4 models. Some bad armour saves along with perils and vector strikes took out two Flyrants, rest was stuck on Flesh Hounds until Soul Grinders could mop up. After 5 turns I only had a Flyrant left, he had all four vehicles, Juglord, two hound units and a freshly spawned hound unit. 2-18 loss. My list is fun, but has too many holes. Like going second on a table with sparse terrain, and AV 13.
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Post by doomarn on May 15, 2015 9:06:08 GMT
Stealer ShockWas a fun game with much slaughter on both sides, initially I was on a roll but it came down to I had no answer to the Soulgrinders. Their ridiculous 12" move makes it easy to cover their rear and still assault, AV 13/5++ in cc along with 4HP is way too much to take on with just lucky rends and S10 laughs at our T4 models. Some bad armour saves along with perils and vector strikes took out two Flyrants, rest was stuck on Flesh Hounds until Soul Grinders could mop up. After 5 turns I only had a Flyrant left, he had all four vehicles, Juglord, two hound units and a freshly spawned hound unit. 2-18 loss. My list is fun, but has too many holes. Like going second on a table with sparse terrain, and AV 13. Tnx for the game, we had some fun at that one. Grinders only have 6" move but otherwise you had it spot on. I kept their rear to the table edge until i had taken out some flyrants.
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Post by N.I.B. on May 18, 2015 8:45:28 GMT
Ah, confused them with the Maulerfiend move.
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Post by N.I.B. on Jun 3, 2015 11:02:20 GMT
I'm thinking about changing Raveners for more Shrikes, to minimize synapse issues; Stealer ShockHive Fleet Detachement Dakka Flyrants, EgrubsDakka Flyrants, EgrubsDakka Flyrants, EgrubsMucolid Mucolid Mucolid 5 Shrikes, Adrenal Glands, Toxin Sacs, Flesh Hooks. 1 Sword&Whip/Rending Claws, 4 Scything Talons/Rending Claws5 Shrikes, Adrenal Glands, Toxin Sacs, Flesh Hooks. 1 Sword&Whip/Rending Claws, 4 Scything Talons/Rending Claws8 Shrikes, Adrenal Glands, Toxin Sacs, Flesh Hooks. 3 Sword&Whip/Rending Claws, 5 Scything Talons/Rending ClawsManufactorum Formation 5 Genestealers 5 Genestealers 5 Genestealers 5 Genestealers 5 Genestealers 1997 points Prone to go second and be shot to hell Genestealers work as kind of a Venomthrope substitute, forcing the opponent to deal with them instead of distant Shrikes. Ah. It's probably pants.
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Post by Jabberwocky on Jun 4, 2015 6:58:56 GMT
I really like it but why not drop 1 sword shrike for venomthrope for turn 1 coverage? You're giving up first blood anyway if the opponent has any ignores cover with the stealers.
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Post by N.I.B. on Jun 4, 2015 11:19:48 GMT
Probably a good idea, but I really like the Sword Shrikes, they alway deliver. And I really like symmetry. Would hate to have one brood without a Bonesword. I think it's a shot build anyway, a Venomthrope probably couldn't make it competitive. Builds that MUST go first usually aren't.
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Post by Jabberwocky on Jun 7, 2015 7:17:35 GMT
Drop it from the big unit and remain symmetrical. I know the feeling, I do the same.
I don't think it's actually a bad build even in a competitive setting, unless they are tailoring for anti nid.
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Post by N.I.B. on Jun 8, 2015 13:58:19 GMT
From what I hear, the local big TO might allow double CAD and Aegis Defense Line + Comms for the next tournament. So I want to see what I can do with some tweaks of the pod spam build;
CAD Tyrannocyte Tyrannocyte Tyrannocyte
Dakka Flyrant, Egrubs Dakka Flyrant, Egrubs
Mucolid 3 Ripper Swarms
Dakkafex Dakkafex Dakkafex
CAD Tyrannocyte Tyrannocyte
Dakka Flyrant, Egrubs
Mucolid Mucolid
Dakkafex Dakkafex
1999 points
Ripper Swarm should be invisible behind ADL manning the Comms, only fearing Barrage, teleporting Dreadknights and infiltrated fast cc units. Well, fast Skimmers can also be an issue when going second. I dunno. At least it has a lot of podded Dakkafexes.
(please do not swear), as I write this I forgot I have no Zoans to keep the Dakkafexes shooting. Instinctive Behaviour is so restrictive, exactly like old 'Phase Out' special rule for Necrons. Oh well, back to the drawing board.
If I switch the Bastion for ADL with an old version, I get this single CAD build;
Tyrannocyte Tyrannocyte Tyrannocyte Tyrannocyte Tyrannocyte Tyrannocyte Tyrannocyte
Dakka Flyrant, Egrubs Dakka Flyrant, Egrubs
Venomthrope Zoanthrope (pod) Zoanthrope (pod)
3 Ripper Swarm, Deepstrike 10 Devilgants (pod) 10 Devilgants (pod)
Dakkafex (pod) Dakkafex (pod) Tyrannocyte, Egrubs (pod)
Sporefield Formation Mucolid Mucolid Mucolid 3 Spore Mines 3 Spore Mines 3 Spore Mines
ADL with Comms
The Comms can be manned by any unit (except the ADL itself I assume?) so a spore or Ripper or Venom. Or all of them. Problems I've noticed with similar builds is that they have a lot of shooting, but an extreme lack of focus. Good lists can basically say,'ok that unit needs to die now' and make it happen. But Tyrannocytes can only shoot what's closest which usually means you'll whittle down enemy units but can't finish them off before they run away and hide. And if it's AV 13, well...
Another problem is that it's prone to be locked up in combat. Once a small unit of fearless Flesh Hounds charge a Dakkafex, well, that Fex isn't doing anything more that game.
AV13 Walkers are also a pain, as well as any S10 (Thunderwolves) or Instant Death cc character with good mobility. But it should have upside matchups vs Eldar of all kinds and marines.
Have some testing to do.
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Post by Jabberwocky on Jun 9, 2015 7:41:29 GMT
The pods can at least smash enemy walkers if they don't kill you first.
The double CAD list could just change up a dakka fex for a zoey brood. I don't see the ADL and comms listed in it though?
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Post by N.I.B. on Jun 24, 2015 16:33:30 GMT
I'm thinking about Lictorshame. What you could do if double CAD plus formations were allowed, at 2000 points;
Imperial Bastion, Comms relay
CAD Dakka Flyrant, Egrubs Dakka Flyrant, Egrubs
Lictor Lictor Lictor
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
Mawloc Mawloc
CAD Dakka Flyrant, Egrubs Tyrant Guard, Adrenal Glands
Lictor Lictor Lictor
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
Mawloc Mawloc
Sporefield Formation Mucolid Mucolid Mucolid 3 Spore Mines 3 Spore Mines 3 Spore Mines
2000 points
I kind of like it.
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Post by Kark on Jun 24, 2015 16:54:19 GMT
Seems like a good counter against eldars. Maybe swap one lictor for venomthrope and You could start with one in the bastion and all tyrants could start with 2+ cover save. This should be effective against skyhammer formation.
Still this list will struggle against harvests.
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Post by N.I.B. on Jun 25, 2015 11:31:20 GMT
For 2+ save, Flyrants need to jink though. Better than being dead I suppose.
Yeah it doesn't have the grinding power to match Necrons or Demonkin.
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