Post by kainlettern on Jun 22, 2014 20:38:51 GMT
Ive decided to try a different than normal approach to running tau. So far in both games I have tried it has been successful, but those were VERY fluffy games with my opponents trying things out for the first time. Here is what I have and any input is awesome.
Its a Mech list for Tau with the goal of staying away from Crisis Suits and Broadsides since with my luck, they always died fast whether it is bad dice rolls of just bad luck. I honestly don't know where I am lacking outside of more stuff to deal with heavy armored units and vehicles.
FIRST DETACHMENT
HQ
Darkstrider 100pts (Warlord)
TROOPS
Fire Warriors x12 w/BK and Devilfish 200pts
Fire Warriors x11 w/BK and Devilfish 190pts
ELITES
Riptide w/HBC, TLMelta, Skyfire, FNP 235pts
FAST ATTACK
Pathfinders x9 w/BK, Rail Rifles x3 153pts
Pathfinders x9 w/BK, Rail Rifles x3 153pts
Pathfinders x9 w/BK, Rail Rifles x3 153pts
HEAVY SUPPORT
Hammerhead Gunship w/Rail Gun, and SMS 125pts
Hammerhead Gunship w/Rail Gun, and SMS 125pts
Hammerhead Gunship w/Ion Cannon, and SMS 125pts
SECOND DETACHMENT
HQ
Etheral 50pts
TROOPS
Fire Warriors x11 w/BK and Devilfish 190pts
Kroot x10 w/Sniper Rounds 70pts
HEAVY SUPPORT
Hammerhead Gunship w/Ion Cannon, and SMS 125pts
TOTAL: 1994
Tactics:
Both games Darkstrider got the reroll 1's to hit with in 12inches for a warlord trait and I kept him within range of the riptide. Kroot are infiltrated to grab quick objective if possible or outflank if not going first. Use cover as much as possible. Fire warriors do not disembark until needed so they ride the DT. Pathfinders light up what is needed and the hammerheads do the work. Rail Rifles have been better than I thought with their rapid fire hitting units that get close hard with Str6 AP1 shots. Its pretty much a mobile mech gun line and am looking to make this my standard Maelstrom list for tau.
Thoughts? Suggestions? Hints?
Its a Mech list for Tau with the goal of staying away from Crisis Suits and Broadsides since with my luck, they always died fast whether it is bad dice rolls of just bad luck. I honestly don't know where I am lacking outside of more stuff to deal with heavy armored units and vehicles.
FIRST DETACHMENT
HQ
Darkstrider 100pts (Warlord)
TROOPS
Fire Warriors x12 w/BK and Devilfish 200pts
Fire Warriors x11 w/BK and Devilfish 190pts
ELITES
Riptide w/HBC, TLMelta, Skyfire, FNP 235pts
FAST ATTACK
Pathfinders x9 w/BK, Rail Rifles x3 153pts
Pathfinders x9 w/BK, Rail Rifles x3 153pts
Pathfinders x9 w/BK, Rail Rifles x3 153pts
HEAVY SUPPORT
Hammerhead Gunship w/Rail Gun, and SMS 125pts
Hammerhead Gunship w/Rail Gun, and SMS 125pts
Hammerhead Gunship w/Ion Cannon, and SMS 125pts
SECOND DETACHMENT
HQ
Etheral 50pts
TROOPS
Fire Warriors x11 w/BK and Devilfish 190pts
Kroot x10 w/Sniper Rounds 70pts
HEAVY SUPPORT
Hammerhead Gunship w/Ion Cannon, and SMS 125pts
TOTAL: 1994
Tactics:
Both games Darkstrider got the reroll 1's to hit with in 12inches for a warlord trait and I kept him within range of the riptide. Kroot are infiltrated to grab quick objective if possible or outflank if not going first. Use cover as much as possible. Fire warriors do not disembark until needed so they ride the DT. Pathfinders light up what is needed and the hammerheads do the work. Rail Rifles have been better than I thought with their rapid fire hitting units that get close hard with Str6 AP1 shots. Its pretty much a mobile mech gun line and am looking to make this my standard Maelstrom list for tau.
Thoughts? Suggestions? Hints?