Post by edjammies on Sept 30, 2013 18:03:32 GMT
I'm playing in a 500pt escalation league and this match is going to be Purge the Alien. I've only ever played with Tyranids so this is a bit of a jump for me; Any advice, recommendations, and strategies would be REALLY appreciated!
The special rules for this league game are:
All vehicles can move 12" speed with no negatives
All cover is 5+
No flyers
No fortifications
My current list I'm thinking about doing is this:
TROOPS
5-man strike squad
-1 psycannon
-1 hammer
Dedicated transport
-Razorback(psybolt ammo)
170pts
5-man strike squad
-1 psycannon
-1 hammer
Dedicated transport
-Razorback(psybolt ammo)
170pts
Heavy Support
1 Dreadnought with 2 TL autocannon(psybolt ammo)
135pts
HQ
1 Inquisitor
*Just for the mandatory FOC requirement*
25pts
500pts total
So what are your thoughts on this list? Considering the game will be all about kill points, my strategy was to shoot from afar with my dreadnought and Razorbacks the first couple turns. When my opponent starts moving up mid field, my strike squads hop out and start gunning down with psycannons and storm bolters and hopefully hide behind area terrain.
I forgone the halberds in my squads because I'm assuming I can get into a good enough position where if there is going to be an assault, they'll assault into me through difficult terrain and hopefully go at I1. The hammer will be there to deal with any tough models coming my way.
I think the only thing I would have trouble dealing with would be a Land Raider. Another weakness would maybe be giving up first blood too easily if they can pop my Razorback first turn from afar.
Any recommendations about taking other lists are definitely welcome! I'm really new at using GK so any tips or strategies are all greatly appreciated.
The special rules for this league game are:
All vehicles can move 12" speed with no negatives
All cover is 5+
No flyers
No fortifications
My current list I'm thinking about doing is this:
TROOPS
5-man strike squad
-1 psycannon
-1 hammer
Dedicated transport
-Razorback(psybolt ammo)
170pts
5-man strike squad
-1 psycannon
-1 hammer
Dedicated transport
-Razorback(psybolt ammo)
170pts
Heavy Support
1 Dreadnought with 2 TL autocannon(psybolt ammo)
135pts
HQ
1 Inquisitor
*Just for the mandatory FOC requirement*
25pts
500pts total
So what are your thoughts on this list? Considering the game will be all about kill points, my strategy was to shoot from afar with my dreadnought and Razorbacks the first couple turns. When my opponent starts moving up mid field, my strike squads hop out and start gunning down with psycannons and storm bolters and hopefully hide behind area terrain.
I forgone the halberds in my squads because I'm assuming I can get into a good enough position where if there is going to be an assault, they'll assault into me through difficult terrain and hopefully go at I1. The hammer will be there to deal with any tough models coming my way.
I think the only thing I would have trouble dealing with would be a Land Raider. Another weakness would maybe be giving up first blood too easily if they can pop my Razorback first turn from afar.
Any recommendations about taking other lists are definitely welcome! I'm really new at using GK so any tips or strategies are all greatly appreciated.