Post by arnestig on Apr 27, 2013 5:48:02 GMT
This is the description of Norn-Queens from the warhammer40k.wikia.com:
To mimic this, the learning ability of the swarm, perhaps we could have some ability to spawn an additional set of units in round 2 or 3 when the opponent has shown what units he will deploy.
How this could work:
- We would set aside x points for this unit swap. Let's say 200p as an example.
- Combine three different units up to the chosen point limit.
- On round two or three, one of the three units that are set aside may enter play.
What do you guys think?
I don't like the idéa of Tyranids having allies and I know this doesn't really solve the dynamism of having allies but atleast it would make our lists a bit more adjustable and dynamic as Nids should be.
The Norn-Queens control the evolutionary course of the Tyranid swarm. Upon arrival at a new world they intend to strip of its biomass, the Tyranids disgorge the "Alpha" swarm of bio-forms.The Alpha swarm contains the genetic material of that particular Hive Fleet's ruling Norn-Queen. These creatures then relay telepathic information to the Norn-Queen on the new world's environmental conditions and battlefield requirements, which spawn the second and subsequent generations of Tyranid bio-forms, sometimes with tens of thousands of casualties in the collection of the data. Capture of an Alpha wave Tyranid bio-form can lead to the creation of a deadly neurotoxin which can directly affect the Norn-Queen, as was done by the Ultramarines during the invasion of Ultramar by Hive Fleet Behemoth. When a Norn-Queen is killed, the psychic backlash of its death in the Hive Mind causes nearby Tyranid Hive Ships to calve, creating more Norn-Queens within their interiors. This is an instinctual survival mechanism of the Tyranid species that is known as the Hydra Effect, and is the reason why when a Hive Fleet is defeated, it can quickly form splinter fleets that eventually become larger than the original.
To mimic this, the learning ability of the swarm, perhaps we could have some ability to spawn an additional set of units in round 2 or 3 when the opponent has shown what units he will deploy.
How this could work:
- We would set aside x points for this unit swap. Let's say 200p as an example.
- Combine three different units up to the chosen point limit.
- On round two or three, one of the three units that are set aside may enter play.
What do you guys think?
I don't like the idéa of Tyranids having allies and I know this doesn't really solve the dynamism of having allies but atleast it would make our lists a bit more adjustable and dynamic as Nids should be.