Post by stryph on Nov 20, 2012 22:39:34 GMT
Played a few games as part of a campaign this weekend, below is the batrep from the first. I'll post links to the other games (which are being done by the other guys I played) if people are interested and the battle reports are... "suitable for all the family" which isn't always the case.
Anyway hope you enjoy!
“Respect my Authoritah”
Tyranids v Chaos[/center]
The swarm shifted as one. Praxis had eluded consumption, but defeat is a concept unknown to the hive mind. It is a process, the destruction of a first wave is but a delay, the second will be stronger. The infestation had begun, the seeds has been planted Ymgarl Genestealers were at work on the surface, infiltrating the enemies encampment as the rest of the Swarm Gathered. Praxis would be consumed, it was simply a matter of time.
Pitched Battle – The Relic
Tyranids:
HQ
Hive Tyrant – Armoured Shell, Lash Whip & Bonesword, Twin Linked Devourers
Tyrant Guard – Lash Whip
Tyranid Prime – Devourer, Lash Whip & Bonesword
Elites
Hive Guard x 3
Hive Guard x 2
Ymgarl Genestealers x 8
Troops
Termagants x 12
Termagants x 11
Tervigon – Crushing Claws, Cluster Spines, Toxin Sacs, Adrenal Glands, 3 powers
Tervigon – Crushing Claws, Cluster Spines, Toxin Sacs, Adrenal Glands, 3 powers
Heavy
Trygon – Toxin Sacs
Biovores x 3
Chaos Space Marines:
HQ
Kharn the Betrayer
Daemon Prince - Daemon of Khorne- Wings- Power Armour- Burning Brand of Skalathrax
Troops
10 Khorne Beserkers - 1 Champion with Power Weapon (Sword) & Gift of Mutation - 9 Chain Axes
10 Khorne Beserkers - 1 Champion with Power Weapon (Sword) & Gift of Mutation - 9 Chain Axes
20 Cultists [90]
- 1 Champion
Elites
5 Chosen - 1 Champion with Meltagun - 4 Combi Plasma Guns
Helbrute - Replaced "Powerfist" with Missile Launcher
Helbrute - Replaced "Powerfist" with Missile Launcher
Heavy
Defiler - Battle Cannon- Reaper Autocannon- Heavy Flamer replaced with Power Scourge - 2 "Power fists"
5 Havocs - 1 Champion - 4 Missile Launchers, 2 of which also have Flakk Missile
Warlord traits were rolled and were meaningless.
I rolled on biomancy with all my psychers and got:
Hive Tyrant – Iron Arm & Warp Speed
Tervigon #1 – enfeeble, endurance, leech life
Tervigon #2 – endurance, haemorrhage, warp speed
Tyranids won the roll off and decided to go first deployment was as follows:
I set up in my base formation – Hive Tyrant with guard and attached prime in the middle flanked on each side by the Tervigons and hive guard squads. The Biovores hidden in the ruin at the back and The Trygon held back in reserve
The crystal in the middle is the relic,
The beserkers went behind the 2 hellbrutes, the rear squad holding Kharn the Betrayer, havocs in what is actually going to be some tyranid spore chimneys when I ever get round to finishing them, deffy is hiding on the bad company box (this is a forest) with the cultists and chosen on the opposite flank. The daemon prince is in the corner down by deffy hiding out of shot.
Sneaky Chaos managed to roll up and steal the initiative
Chaos proceed to all move up the field toward the relic, Deffy found the forest he had hoped to be his sanctuary from the Hive Guard actually contained giant man eating (or in this case daemon vehicle eating) plants and proceed to tiptoe out and away from the forest to somewhere a little safer.
Chaos unleashed it’s firepower upon the tyranids. The Defiler, Havocs, and both Hellbrutes all opening fire on the Hive Tyrant unit, the hive tyrants shell proved a tough nut to crack with some hits also being look out sir’d onto the Tyrant Guard resulting in 1 wound on the Tyrant and a dead Tyrant guard, the defilers blast scattered slightly off target and took 2 Termagants down in the process. The Daemon Price flames across the front line of termagants frying 4. Leaving the Tyranid front line slightly sparse, for now....
And so it was the Tyranids move, with the amount of firepower absorbed by the Tyrant I was feeling pretty good with rather few casualties. The Hive Tyrant proceeding to roll up Iron Arm moving to S7 T9 the Tervigon on the left putting endurance on the Tyrant and the one on the right putting endurance on himself. The Tyranids then began their Advance up the field – both Tervigons spawning and neither rolling doubles. The Biovores were the first to unleash hell and unleash hell is exactly what they did killing 12 of the cultists and 1 chosen with their multiple barrage.
The right hive guard shot at the nearest Hellbrute taking off a hull point. I did not like the Daemon prince sitting so close, and I object to other people trying to kill me with MC’s – THAT’S MY GIMMICK ;-)
The left hive guard, the tyrant, prime, termagants, starting and spawned all shot at the Daemon Prince trying to get him down to be assaulted but unfortunately grounding test after grounding was made, although 3 wounds were taken off in the process! Just couldn’t finish him off! The cultists, having consulted the Chaos Gods while this was going on, decided there were things more scary than an angry Chaos god, turned around and fled back towards their table edge.
At the start of turn 2 the cultists failed their re-group, turning around and fleeing off the table! –FIRST BLOOD NIDS!
The daemon Prince flew over the Tervigon behind the Tyranid lines staying in swooping mode vector striking the Tervigon as he went rattling the big guy and taking off 3 wounds (for some reason I’d though vector strike was only 1 hit – doh!) The glanced Hellbrute bloodraged and moved towards the nearest gant squad, the beserkers moved forward with thoughts of snatching the relic and the chosen moved up in an effort to save their flank after the cowardice of the cultists!
The chosen and hellbrute both unleashed into the termagants decimating the front squad. The Hive Tyrant again found himself the focus of Chaos’ big guns with the defiler, havocs and other hellbrute all piling shots into him and getting 0 through his armour – the defiler shot scattering slightly and knocking out 2 termagants.
After 2 rounds of shooting, not much had really been hurt (by Tyranid standards), The Trygon and Ymgarls buoyed by the success of their brethren decided to both enter the fray – the Trygon deepstriking in by the beserkers and the Ymgarls popping out of the battlefield bad company forest also just by the beserkers, surely their days were numbered...
The Tyrant proceeded to roll up Iron Arm again moving this time to S9 T7 the left Tervigon placing endurance on itself and the right tervigon attempting to put endurance on the Ymgarls but failing!
The Tervigons both spawned up and surrounded the daemon prince – how dare he sit behind my lines! Both squads unloaded into the Prince killing him in the air – never downed but still out! – SLAY THE WARLORD NIDS!
ALL other Tyranids moved forward up the board, the taste of chaos blood was so very close...
The Khore beserkers had strayed a little close to the relic and were sharply blasted off by the nearest squad of termagants. The hive guard oved up from the bastion and wrecked the hellrute by the Trygon.
The Hive Tyrant shot and then proceeded to charge into the hellbrute wrecking it with his hammer of Wrath attack! The termagants attempted to charge the beserkers, failing to make the distance but eating some ice overwatch in the process paving the way for Ymgarls to charge safely and slay 6 of the beserkers in assault.
In my awesomness I managed to remember to roll for It Will Not Die – for the first and last time in the whole game and regained a wound on left Tervigon.
Chaos Turn 3 was rather sharp and I neglected to take any (non-blurry) pics from here I’m afraid . The Chosen moved up rapid firing into the front squad of Termagants killing 3, the Havocs launched their small blasts at the same squad and knocked another couple off, the Defiler fired into the Termagant squad that had moved in his direction killing 2 and the beserkers packing Kharne charged into the Trygon, where Kharne proceeded to challenge the Trygon to honourable combat! I had no idea what to expect from this combat but a lot of high initiative AP2 attacks later I learned that Trygon shouldn’t have gone anywhere near that guy and he was utterly utterly pasted in a single round of combat! The Ymgarls finished off the beserker squad they were in combat with and consolidated towards Kharnes squad.
Kharne would pay for this!!
The right Termagants moved up and grabbed the relic
The right Tervigon proceed to spawn up with the termagants completely surrounding the chosen that had approached them killing enough for a leadership test, which the chosen proceeded to fail and were removed from the table.
The Hive guard on the left shot and blew up deffy .
The teramagants on the left moved up on the last squad of beserkers and proceeded to charge, making it into assault with no overwatch fired. The Ymgarls declared their charge at which point we had a slight disagreement on the rules. Chaos thought they could still overwatch, but I didn’t – a technicality on the point at which you are deemed to be “in combat”. I totally understand the logic of the argument that would allow him to but by the rules as they stand I believe I’m right – even if it kind of doesn’t feel right. We discussed it and I let him roll overwatch against the gants and he didn’t roll a 6 anyway.
From here it was really clean up duty for the Tyranids as the Havocs lurking at the back were shot to death, the Hive Tyrant rolled up Warp Speed, challenged Kharne and sliced his AP2 loving, Trygon killing head clean off his shoulders, the right Tervigon moved up to snatch the relic and Chaos were duly tabled!
Victory for the Tyranids! With the only real casualty being the Trygon but he had gone to better place
Never knew Trygons were Buddhist...
Really need to matt varish that guy....
Next battle against Eldar can be found here:
youtu.be/tiG6OUArTNE
made a slight boo boo with the list in that one and removed the tyranid prime on turn 2 as he wasn't actually meant to be in that list - played too many games in short space of time and got confused! Lucky I noticed before he did anything!
Anyway hope you enjoy!
The Battle for Praxis
“Respect my Authoritah”
Tyranids v Chaos[/center]
The swarm shifted as one. Praxis had eluded consumption, but defeat is a concept unknown to the hive mind. It is a process, the destruction of a first wave is but a delay, the second will be stronger. The infestation had begun, the seeds has been planted Ymgarl Genestealers were at work on the surface, infiltrating the enemies encampment as the rest of the Swarm Gathered. Praxis would be consumed, it was simply a matter of time.
Pitched Battle – The Relic
Tyranids:
HQ
Hive Tyrant – Armoured Shell, Lash Whip & Bonesword, Twin Linked Devourers
Tyrant Guard – Lash Whip
Tyranid Prime – Devourer, Lash Whip & Bonesword
Elites
Hive Guard x 3
Hive Guard x 2
Ymgarl Genestealers x 8
Troops
Termagants x 12
Termagants x 11
Tervigon – Crushing Claws, Cluster Spines, Toxin Sacs, Adrenal Glands, 3 powers
Tervigon – Crushing Claws, Cluster Spines, Toxin Sacs, Adrenal Glands, 3 powers
Heavy
Trygon – Toxin Sacs
Biovores x 3
Chaos Space Marines:
HQ
Kharn the Betrayer
Daemon Prince - Daemon of Khorne- Wings- Power Armour- Burning Brand of Skalathrax
Troops
10 Khorne Beserkers - 1 Champion with Power Weapon (Sword) & Gift of Mutation - 9 Chain Axes
10 Khorne Beserkers - 1 Champion with Power Weapon (Sword) & Gift of Mutation - 9 Chain Axes
20 Cultists [90]
- 1 Champion
Elites
5 Chosen - 1 Champion with Meltagun - 4 Combi Plasma Guns
Helbrute - Replaced "Powerfist" with Missile Launcher
Helbrute - Replaced "Powerfist" with Missile Launcher
Heavy
Defiler - Battle Cannon- Reaper Autocannon- Heavy Flamer replaced with Power Scourge - 2 "Power fists"
5 Havocs - 1 Champion - 4 Missile Launchers, 2 of which also have Flakk Missile
Warlord traits were rolled and were meaningless.
I rolled on biomancy with all my psychers and got:
Hive Tyrant – Iron Arm & Warp Speed
Tervigon #1 – enfeeble, endurance, leech life
Tervigon #2 – endurance, haemorrhage, warp speed
Tyranids won the roll off and decided to go first deployment was as follows:
I set up in my base formation – Hive Tyrant with guard and attached prime in the middle flanked on each side by the Tervigons and hive guard squads. The Biovores hidden in the ruin at the back and The Trygon held back in reserve
The crystal in the middle is the relic,
The beserkers went behind the 2 hellbrutes, the rear squad holding Kharn the Betrayer, havocs in what is actually going to be some tyranid spore chimneys when I ever get round to finishing them, deffy is hiding on the bad company box (this is a forest) with the cultists and chosen on the opposite flank. The daemon prince is in the corner down by deffy hiding out of shot.
Sneaky Chaos managed to roll up and steal the initiative
Chaos proceed to all move up the field toward the relic, Deffy found the forest he had hoped to be his sanctuary from the Hive Guard actually contained giant man eating (or in this case daemon vehicle eating) plants and proceed to tiptoe out and away from the forest to somewhere a little safer.
Chaos unleashed it’s firepower upon the tyranids. The Defiler, Havocs, and both Hellbrutes all opening fire on the Hive Tyrant unit, the hive tyrants shell proved a tough nut to crack with some hits also being look out sir’d onto the Tyrant Guard resulting in 1 wound on the Tyrant and a dead Tyrant guard, the defilers blast scattered slightly off target and took 2 Termagants down in the process. The Daemon Price flames across the front line of termagants frying 4. Leaving the Tyranid front line slightly sparse, for now....
And so it was the Tyranids move, with the amount of firepower absorbed by the Tyrant I was feeling pretty good with rather few casualties. The Hive Tyrant proceeding to roll up Iron Arm moving to S7 T9 the Tervigon on the left putting endurance on the Tyrant and the one on the right putting endurance on himself. The Tyranids then began their Advance up the field – both Tervigons spawning and neither rolling doubles. The Biovores were the first to unleash hell and unleash hell is exactly what they did killing 12 of the cultists and 1 chosen with their multiple barrage.
The right hive guard shot at the nearest Hellbrute taking off a hull point. I did not like the Daemon prince sitting so close, and I object to other people trying to kill me with MC’s – THAT’S MY GIMMICK ;-)
The left hive guard, the tyrant, prime, termagants, starting and spawned all shot at the Daemon Prince trying to get him down to be assaulted but unfortunately grounding test after grounding was made, although 3 wounds were taken off in the process! Just couldn’t finish him off! The cultists, having consulted the Chaos Gods while this was going on, decided there were things more scary than an angry Chaos god, turned around and fled back towards their table edge.
At the start of turn 2 the cultists failed their re-group, turning around and fleeing off the table! –FIRST BLOOD NIDS!
The daemon Prince flew over the Tervigon behind the Tyranid lines staying in swooping mode vector striking the Tervigon as he went rattling the big guy and taking off 3 wounds (for some reason I’d though vector strike was only 1 hit – doh!) The glanced Hellbrute bloodraged and moved towards the nearest gant squad, the beserkers moved forward with thoughts of snatching the relic and the chosen moved up in an effort to save their flank after the cowardice of the cultists!
The chosen and hellbrute both unleashed into the termagants decimating the front squad. The Hive Tyrant again found himself the focus of Chaos’ big guns with the defiler, havocs and other hellbrute all piling shots into him and getting 0 through his armour – the defiler shot scattering slightly and knocking out 2 termagants.
After 2 rounds of shooting, not much had really been hurt (by Tyranid standards), The Trygon and Ymgarls buoyed by the success of their brethren decided to both enter the fray – the Trygon deepstriking in by the beserkers and the Ymgarls popping out of the battlefield bad company forest also just by the beserkers, surely their days were numbered...
The Tyrant proceeded to roll up Iron Arm again moving this time to S9 T7 the left Tervigon placing endurance on itself and the right tervigon attempting to put endurance on the Ymgarls but failing!
The Tervigons both spawned up and surrounded the daemon prince – how dare he sit behind my lines! Both squads unloaded into the Prince killing him in the air – never downed but still out! – SLAY THE WARLORD NIDS!
ALL other Tyranids moved forward up the board, the taste of chaos blood was so very close...
The Khore beserkers had strayed a little close to the relic and were sharply blasted off by the nearest squad of termagants. The hive guard oved up from the bastion and wrecked the hellrute by the Trygon.
The Hive Tyrant shot and then proceeded to charge into the hellbrute wrecking it with his hammer of Wrath attack! The termagants attempted to charge the beserkers, failing to make the distance but eating some ice overwatch in the process paving the way for Ymgarls to charge safely and slay 6 of the beserkers in assault.
In my awesomness I managed to remember to roll for It Will Not Die – for the first and last time in the whole game and regained a wound on left Tervigon.
Chaos Turn 3 was rather sharp and I neglected to take any (non-blurry) pics from here I’m afraid . The Chosen moved up rapid firing into the front squad of Termagants killing 3, the Havocs launched their small blasts at the same squad and knocked another couple off, the Defiler fired into the Termagant squad that had moved in his direction killing 2 and the beserkers packing Kharne charged into the Trygon, where Kharne proceeded to challenge the Trygon to honourable combat! I had no idea what to expect from this combat but a lot of high initiative AP2 attacks later I learned that Trygon shouldn’t have gone anywhere near that guy and he was utterly utterly pasted in a single round of combat! The Ymgarls finished off the beserker squad they were in combat with and consolidated towards Kharnes squad.
Kharne would pay for this!!
The right Termagants moved up and grabbed the relic
The right Tervigon proceed to spawn up with the termagants completely surrounding the chosen that had approached them killing enough for a leadership test, which the chosen proceeded to fail and were removed from the table.
The Hive guard on the left shot and blew up deffy .
The teramagants on the left moved up on the last squad of beserkers and proceeded to charge, making it into assault with no overwatch fired. The Ymgarls declared their charge at which point we had a slight disagreement on the rules. Chaos thought they could still overwatch, but I didn’t – a technicality on the point at which you are deemed to be “in combat”. I totally understand the logic of the argument that would allow him to but by the rules as they stand I believe I’m right – even if it kind of doesn’t feel right. We discussed it and I let him roll overwatch against the gants and he didn’t roll a 6 anyway.
From here it was really clean up duty for the Tyranids as the Havocs lurking at the back were shot to death, the Hive Tyrant rolled up Warp Speed, challenged Kharne and sliced his AP2 loving, Trygon killing head clean off his shoulders, the right Tervigon moved up to snatch the relic and Chaos were duly tabled!
Victory for the Tyranids! With the only real casualty being the Trygon but he had gone to better place
Never knew Trygons were Buddhist...
Really need to matt varish that guy....
Next battle against Eldar can be found here:
youtu.be/tiG6OUArTNE
made a slight boo boo with the list in that one and removed the tyranid prime on turn 2 as he wasn't actually meant to be in that list - played too many games in short space of time and got confused! Lucky I noticed before he did anything!