Post by daffan666 on Nov 19, 2012 18:27:46 GMT
This post will be short... The list is about 50/50 for competition and joy.
==HQ==
- Swarmlord - 280pt - Im swapping his normal psychic powers for (i dont know if its allowed, to take more than one psychic disciplines): Biomancy: Iron arm and Endurance (good for boosting himself in CC or other units), Telekinesis: Gate of infinity (for fast traveling to the frontline, as hes a MC he can assault the same turn), Telepathy: Invisibility (could be good for other units, only bad thing is that its 2 warp charges). Also, i dubt this, are you allowed to throw like one spell on yourself and one on a friendly unit/enemy? One more, if i take more psychic disciplines i would also get the primaris powers?
- Parasite of Mortrex - 160pt - This dude will deep strike together with other units, beside that hes cool.
==Troops==
- 10 Termgagaunt - 50pt - Screen for tervigon/objectives holders.
- Tervigon - 175pt+- , im a bit divided here, whats the purpose of the tervigon and my army, weres the focus and how will they perform the best. Im convinced he should take catalyst in order to get swap out two psychic powers, one buffing him and one buffing his screen/others. If tervigons recieves alot of focused fire Biomancy Iron arm would be suitful, if the screen is targeted then Endurance. As he only got one warp charge hell choose between these two options.
- 10 Termagaunt - 50pt - Screen for tervigon (i have tought of uppgrading em to devilgaunts n spore em in, but i cant spore to many units).
- Tervigon - 175pt+- , i could get AG and TS, but for what purpose? If the termas/tervigons are objective holders it wont do much. Its still a good uppgrade to consider.
(maybe)- 3 warriors - 140+- with devourers and ? Schyting or LW/BS or rending claws? Together with a spore pod with TL deathspitters.
(maybe) - A genestealer + broodlord group, if broodlord chose Biomancy powers he could get the unit Endurance and be able to assault in the turn they arrive. Maybe ymgarls would be better? But only with dubble force organisation chart that would be possible for me.
==Elite==
I Got alot of things i would like to include here, single force organisation chart will restrict me.
- The Doom for MalanĀ“tai + spore - 140pt - On drop i where thinking of placing doom behind the MS for cover save. The MS i a MC which can fire two weapons which i think is something we should make use of to make the pod a threat and not just wasted points, therefore the uppgrade.
- 3 Zoanthropes + spore - 230pt - Im a bit divided here, should they swap out ther psychic powers or not? Maybe just one of em? Is it possible to swap out just one of their two psychic powers?
- 3 Hive guards - 150pt
If theres a dubble force organisation chart it opens up the alternative to get:
- Lictor - 65pt - So this dude is mainly in to improve the reserveroll; ensure all pods gets in T3. And that the pods lands safty with his phormone trail; avoiding the scatter (did i understand that correct from the codex?).
- Lictor - 65pt - Yes another, Lictors reserve bonuses wont stack with eachother but with the swarmlords, why 2? As this list is built more on MS/podding in units u want em to land safe and a bit organised in order to make your precious MS pod points count/a threat.
==Fast attack==
Maybe a gargoyle brood to screen MC's or PoM? If points allow it.
==Heavy support==
Due to my liking of tDoM and PoM fast attack and heavy support gets a bit thin.
-----------------------
Total: 280 + 160 + 50 + 175 + 50 + 175 + 140+ 230 + 150 = 1260pt +- uppgrades/screens
Maybe's: Warriors 140+- , 5 genes (with broodlord) 116+-.
------------------------
So, toughts, feedback, opinions on this? =)
As said, this list is 50/50 serious/fun, its made to be seriously fun.
==HQ==
- Swarmlord - 280pt - Im swapping his normal psychic powers for (i dont know if its allowed, to take more than one psychic disciplines): Biomancy: Iron arm and Endurance (good for boosting himself in CC or other units), Telekinesis: Gate of infinity (for fast traveling to the frontline, as hes a MC he can assault the same turn), Telepathy: Invisibility (could be good for other units, only bad thing is that its 2 warp charges). Also, i dubt this, are you allowed to throw like one spell on yourself and one on a friendly unit/enemy? One more, if i take more psychic disciplines i would also get the primaris powers?
- Parasite of Mortrex - 160pt - This dude will deep strike together with other units, beside that hes cool.
==Troops==
- 10 Termgagaunt - 50pt - Screen for tervigon/objectives holders.
- Tervigon - 175pt+- , im a bit divided here, whats the purpose of the tervigon and my army, weres the focus and how will they perform the best. Im convinced he should take catalyst in order to get swap out two psychic powers, one buffing him and one buffing his screen/others. If tervigons recieves alot of focused fire Biomancy Iron arm would be suitful, if the screen is targeted then Endurance. As he only got one warp charge hell choose between these two options.
- 10 Termagaunt - 50pt - Screen for tervigon (i have tought of uppgrading em to devilgaunts n spore em in, but i cant spore to many units).
- Tervigon - 175pt+- , i could get AG and TS, but for what purpose? If the termas/tervigons are objective holders it wont do much. Its still a good uppgrade to consider.
(maybe)- 3 warriors - 140+- with devourers and ? Schyting or LW/BS or rending claws? Together with a spore pod with TL deathspitters.
(maybe) - A genestealer + broodlord group, if broodlord chose Biomancy powers he could get the unit Endurance and be able to assault in the turn they arrive. Maybe ymgarls would be better? But only with dubble force organisation chart that would be possible for me.
==Elite==
I Got alot of things i would like to include here, single force organisation chart will restrict me.
- The Doom for MalanĀ“tai + spore - 140pt - On drop i where thinking of placing doom behind the MS for cover save. The MS i a MC which can fire two weapons which i think is something we should make use of to make the pod a threat and not just wasted points, therefore the uppgrade.
- 3 Zoanthropes + spore - 230pt - Im a bit divided here, should they swap out ther psychic powers or not? Maybe just one of em? Is it possible to swap out just one of their two psychic powers?
- 3 Hive guards - 150pt
If theres a dubble force organisation chart it opens up the alternative to get:
- Lictor - 65pt - So this dude is mainly in to improve the reserveroll; ensure all pods gets in T3. And that the pods lands safty with his phormone trail; avoiding the scatter (did i understand that correct from the codex?).
- Lictor - 65pt - Yes another, Lictors reserve bonuses wont stack with eachother but with the swarmlords, why 2? As this list is built more on MS/podding in units u want em to land safe and a bit organised in order to make your precious MS pod points count/a threat.
==Fast attack==
Maybe a gargoyle brood to screen MC's or PoM? If points allow it.
==Heavy support==
Due to my liking of tDoM and PoM fast attack and heavy support gets a bit thin.
-----------------------
Total: 280 + 160 + 50 + 175 + 50 + 175 + 140+ 230 + 150 = 1260pt +- uppgrades/screens
Maybe's: Warriors 140+- , 5 genes (with broodlord) 116+-.
------------------------
So, toughts, feedback, opinions on this? =)
As said, this list is 50/50 serious/fun, its made to be seriously fun.