Post by swarmy on Nov 12, 2012 20:00:40 GMT
The results are in: Screamer/flamer spam redefines broken. Demons win 1st by a stupendous landslide...but that fact aside, I had fun this time. In all of my headbutting a wall trying to figure out an interesting to play list I finally came up with something fun for me to play that is also fairly effective:
== HQ ==
Hive Tyrant (1) - Scything Talons, Twin-Linked Devourer - Brainleech Worms, Regeneration, Wings, Paroxysm, Leech Essence, Hive Commander = 290 pts.
Tyranid Prime (1) - Deathspitter, Scything Talons = 85 pts.
== Elites ==
Ymgarl Genestealer Brood (7) = 161 pts.
Lictor Brood (2) = 130 pts.
Hive Guard Brood (3) = 150 pts.
== Troops ==
Termagant Brood (240 pts.)
Termagant (19) - Devourer = 190 pts.
Mycetic Spore (1) - Twin-Linked Deathspitter = 50 pts.
Termagant Brood (240 pts.)
Termagant (19) - Devourer = 190 pts.
Mycetic Spore (1) - Twin-Linked Deathspitter = 50 pts.
Termagant Brood (240 pts.)
Termagant (19) - Devourer = 190 pts.
Mycetic Spore (1) - Twin-Linked Deathspitter = 50 pts.
== Fast Attack ==
Gargoyle Brood (24) = 144 pts.
== Heavy Support ==
Mawloc (1) = 170 pts.
== Total ==
1850 pts.
Dark Eldar vs Tyranids Round 1 Summary:
I had a chance in this game. It was kill points and I was poised to kill quite a few AV10 vehicles come turn 2. This list was honed against this player for the past few weeks as the "worst case scenario" in anti-infantry/anti-tyranid armies. Turn 1 I held strong using a ruin wall and a steep hill to keep enough gargoyles completely out of LoS which also forced the venoms into cramped quarters in two areas to get off shots. I took some minimal casualties and my hive tyrant stayed up. Turn 2 I had to dive the mawloc while I had the chance. The lictors came in exactly where I needed them in a clustered quarter where he had unloaded some infantry to try to assault my hive guard/prime group and gargoyles. This left room for a mawloc direct hit on two pirate ships and 2 groups of infantry. Meanwhile, 2/3 of the spore groups came in wreaking some measure of chaos on the AV10 ships. Between the termagants, spores, tyrant, and hive guard I managed to cut every vehicle at least in half while destroying 2. My opponent rolled some mean saves against a baffling number of glance/pen hits. All of the good saves he made on half-dead venoms left him with more than enough anti-infantry throughout turns 4-5. I did what I could but it's a slow slide towards being tabled when things go south in a kill points mission with this list; especially with that many poison shots
Nurgle Chaos Marines/Nurgle Demons vs Tyranids Round 2 Summary:
This game was strange. It was zone control by cost of units combined with 4 objectives very evenly placed towards a center rectangle. I honestly thought I had lost till it came time to count the zones at the end. Turn 1 was spent moving my hive guard/prime blob west while my hive tyrant/gargoyle blob moved east. Both groups were just needing to be set in position so termagants potentially falling back could easily regroup. Turn 2 everything but the ymgarls came in and the mawloc dived. Once again the lictor combo worked out splendidly since there was a corner of a ruin towards the central area of the map that denied LoS from most of the marines. Termagants were placed in position to blob their way to 3 of the objectives. The ones on the eastern side of the board scattered a little far over so they hung out in area and tried to stay alive while the other two landed right on top of 2 objectives. Plenty of shots were taken at the many flying demon princes he had around the map; They were bloodied by this. He paid no attention to the lictors till the mawloc nailed his scoring demons and part of a cultist group on turn 3. The hive tyrant had to step in with warp speed and help gargoyles out of the mess they were in with a demon prince. It took 2 rounds of combat but he pulled through. By turn 4 Epidemus had obviously gotten fat off of gargoyle and termagant kills allowing everything with mark of nurgle to reach critical-ridiculous level. The game was called due to time but at that point he solidly had one objective and I had the other 3 at least contested with spores or other units. Control of the zones won the game because most of his stuff was standing far, far, far away on top of a skyshield platform at the back-center of the board.
Tau vs Tyranids Round 3 Summary:
This game was pretty run-of-the-mill. Tons of Tau gunline sitting behind a big aegis defense line with a farsight bomb hanging out on the west side inviting anyone to *try* to assault it. It was objectives with a secondary of kill points. Turn 1 I hung back and tried to get half the gargoyle blob and hive guard/prime blob into a building in the center of the board. I took advantage of the warlord trait to outflank my tyrant. Mawloc desperately tried to survive the first 2 rounds of shooting and did so with one lingering wound to dive on turn 2. Lictors missed their mark on turn 2 but everything else came in. I overloaded the eastern side of the board in an attempt to work my way westward across the back side of the aegis defense line. Ymgarls removed those pesky laser pointers swiftly and safely hung out in the iron bark forest after being forced to go to ground to avoid being mopped up by rapid fire weapons; Fire warriors did NOT want these guys to jump the aegis wall 3" away and finish off the rest of their ranks. After turn 3 my opponent was down quite a few scoring units and stood to lose more if the game went on. Tyrant also amusingly leeched life off a broadside to put himself back to full health. I had termagants soundly controlling 2 out of 5 objectives and contesting one. We got into part of turn 4 when time was called. My opponent conceded before this though; We were just having fun trying to out-shoot each other.
Score modifiers were the big determining factor for the actual standings in the tournament and that's where demons really shined. The first place player had a maxed out screamer/flamer list that out of 3 rounds proved to be indomitable to each opponent. The only one that stood a chance was the extremely solid Dark Eldar player I played first round. He only had 2 models left on the table by the end versus that demons player. The point modifiers tended to be increasingly beneficial towards players who could table their opponent outright. The first place player had 86pts with second place trailing at 76pts the remainder of the players were between 20-40 points. I finished with 26pts leaving me at 12th place out of 16 but that wasn't so bad given the points spread amongst the non-broken lists. I was happy to win 2/3 games and not have to play against that demons player.
== HQ ==
Hive Tyrant (1) - Scything Talons, Twin-Linked Devourer - Brainleech Worms, Regeneration, Wings, Paroxysm, Leech Essence, Hive Commander = 290 pts.
Tyranid Prime (1) - Deathspitter, Scything Talons = 85 pts.
== Elites ==
Ymgarl Genestealer Brood (7) = 161 pts.
Lictor Brood (2) = 130 pts.
Hive Guard Brood (3) = 150 pts.
== Troops ==
Termagant Brood (240 pts.)
Termagant (19) - Devourer = 190 pts.
Mycetic Spore (1) - Twin-Linked Deathspitter = 50 pts.
Termagant Brood (240 pts.)
Termagant (19) - Devourer = 190 pts.
Mycetic Spore (1) - Twin-Linked Deathspitter = 50 pts.
Termagant Brood (240 pts.)
Termagant (19) - Devourer = 190 pts.
Mycetic Spore (1) - Twin-Linked Deathspitter = 50 pts.
== Fast Attack ==
Gargoyle Brood (24) = 144 pts.
== Heavy Support ==
Mawloc (1) = 170 pts.
== Total ==
1850 pts.
Dark Eldar vs Tyranids Round 1 Summary:
I had a chance in this game. It was kill points and I was poised to kill quite a few AV10 vehicles come turn 2. This list was honed against this player for the past few weeks as the "worst case scenario" in anti-infantry/anti-tyranid armies. Turn 1 I held strong using a ruin wall and a steep hill to keep enough gargoyles completely out of LoS which also forced the venoms into cramped quarters in two areas to get off shots. I took some minimal casualties and my hive tyrant stayed up. Turn 2 I had to dive the mawloc while I had the chance. The lictors came in exactly where I needed them in a clustered quarter where he had unloaded some infantry to try to assault my hive guard/prime group and gargoyles. This left room for a mawloc direct hit on two pirate ships and 2 groups of infantry. Meanwhile, 2/3 of the spore groups came in wreaking some measure of chaos on the AV10 ships. Between the termagants, spores, tyrant, and hive guard I managed to cut every vehicle at least in half while destroying 2. My opponent rolled some mean saves against a baffling number of glance/pen hits. All of the good saves he made on half-dead venoms left him with more than enough anti-infantry throughout turns 4-5. I did what I could but it's a slow slide towards being tabled when things go south in a kill points mission with this list; especially with that many poison shots
Nurgle Chaos Marines/Nurgle Demons vs Tyranids Round 2 Summary:
This game was strange. It was zone control by cost of units combined with 4 objectives very evenly placed towards a center rectangle. I honestly thought I had lost till it came time to count the zones at the end. Turn 1 was spent moving my hive guard/prime blob west while my hive tyrant/gargoyle blob moved east. Both groups were just needing to be set in position so termagants potentially falling back could easily regroup. Turn 2 everything but the ymgarls came in and the mawloc dived. Once again the lictor combo worked out splendidly since there was a corner of a ruin towards the central area of the map that denied LoS from most of the marines. Termagants were placed in position to blob their way to 3 of the objectives. The ones on the eastern side of the board scattered a little far over so they hung out in area and tried to stay alive while the other two landed right on top of 2 objectives. Plenty of shots were taken at the many flying demon princes he had around the map; They were bloodied by this. He paid no attention to the lictors till the mawloc nailed his scoring demons and part of a cultist group on turn 3. The hive tyrant had to step in with warp speed and help gargoyles out of the mess they were in with a demon prince. It took 2 rounds of combat but he pulled through. By turn 4 Epidemus had obviously gotten fat off of gargoyle and termagant kills allowing everything with mark of nurgle to reach critical-ridiculous level. The game was called due to time but at that point he solidly had one objective and I had the other 3 at least contested with spores or other units. Control of the zones won the game because most of his stuff was standing far, far, far away on top of a skyshield platform at the back-center of the board.
Tau vs Tyranids Round 3 Summary:
This game was pretty run-of-the-mill. Tons of Tau gunline sitting behind a big aegis defense line with a farsight bomb hanging out on the west side inviting anyone to *try* to assault it. It was objectives with a secondary of kill points. Turn 1 I hung back and tried to get half the gargoyle blob and hive guard/prime blob into a building in the center of the board. I took advantage of the warlord trait to outflank my tyrant. Mawloc desperately tried to survive the first 2 rounds of shooting and did so with one lingering wound to dive on turn 2. Lictors missed their mark on turn 2 but everything else came in. I overloaded the eastern side of the board in an attempt to work my way westward across the back side of the aegis defense line. Ymgarls removed those pesky laser pointers swiftly and safely hung out in the iron bark forest after being forced to go to ground to avoid being mopped up by rapid fire weapons; Fire warriors did NOT want these guys to jump the aegis wall 3" away and finish off the rest of their ranks. After turn 3 my opponent was down quite a few scoring units and stood to lose more if the game went on. Tyrant also amusingly leeched life off a broadside to put himself back to full health. I had termagants soundly controlling 2 out of 5 objectives and contesting one. We got into part of turn 4 when time was called. My opponent conceded before this though; We were just having fun trying to out-shoot each other.
Score modifiers were the big determining factor for the actual standings in the tournament and that's where demons really shined. The first place player had a maxed out screamer/flamer list that out of 3 rounds proved to be indomitable to each opponent. The only one that stood a chance was the extremely solid Dark Eldar player I played first round. He only had 2 models left on the table by the end versus that demons player. The point modifiers tended to be increasingly beneficial towards players who could table their opponent outright. The first place player had 86pts with second place trailing at 76pts the remainder of the players were between 20-40 points. I finished with 26pts leaving me at 12th place out of 16 but that wasn't so bad given the points spread amongst the non-broken lists. I was happy to win 2/3 games and not have to play against that demons player.