Post by stormbreed on Oct 29, 2012 18:09:11 GMT
Hey everyone had a great weekend at our LGS and decided to leave a battle report behind.
Tourney was 3 games with random set-ups and objectives.
My Tourney list was.
Swarm Lord – Always taking Bio, and for all three games got Iron Arm, only once wounded himself.
Tervigon – 3 Powers, again always Bio, and again all three games got Iron Arm.
BroodLord w/ 7 Stealers (TS) – 3 games these guys saw combat one time, killed an obliterator.
Doom in a pod.
Trygon Prime.
Carnifex w/ Dual Deva’s in a pod.
4 Hive Guard.
-------=1500=------
Game 1 was against a local Frisbee legend. Most Frisbee players I know love to play the Necron flier spam, however in this case it was a Nurgle based Chaos army.
His army was Typhus with a group of marines, inside a land raider, a hell brute, Nurgle squad inside a rhino, 2 hell drakes, and I believe a squad of cultists and a solo Oblit, I might be missing something, but can't quite place it.
The deployment for this mission was you would roll a D6 for every unit being deployed and the result would give you an area on your side of the map to deploy inside of.
I basically rolled perfect for what I wanted, Hiveguard middle, Swarmlord middle, Tervigon middle. We had 5 objectives and F/B, Stew, and Line breaker.
Frisbee king had 3 objectives on his side, all central placed and rolled for most of his army to come in the middle as well (this is good for me as he is boxed in by ruins and fences all around). His lone obliterator is on his left flank and set up to launch some nukes.
I infiltrate the Broodlord and his crew of bloodthirsty stealers about 20” away from the obliterator hoping to eventually make it to him.
We’re basically lined up smiling at one another minus my Tervigon which I’ve decided to leave in the backfield and control my two objectives with.
Turn 1, Frisbee king rolls and steals the initiative from me, this is going to be bad, turn one shooting leaves 2 hive guard dead, Swarmlord takes 1 wound and a few termagants fall. Definitely not as bad as it could have been, and now I could get some sweet Iron arm going. My turn 1 my physic power all go off, Swarmlord walking at a 9-9 bad mofo. I basically just footslog him right down the middle hoping to absorb some big power shot next turn before my reserves come in. Combined hive guard fire detonate the hell brute. Because there is going to be an overall kill point prize handed out I decide to not spawn more termagants just yet.
Turn2. Frisbee King explains to me that when you fall it is most important to never brace yourself with your arm, just roll and take the force of the fall with your body or bum region.
Anyways, turn 2 and 1 of his hell drakes has decided to come and play. It zooms into the board vector striking my genestealers as it does and makes it close enough to flame my termagants a couple hive guard with that crazy flamer template they do. Many bugs died that day, the swarmlord glanced back at the helldrake, nothing could be done, his army not built to deal with fliers he sent the word to the Tervigon, spawn more fodder and let them flame away. The rest of the shooting is aimed at the jacked up swarmlord who with his toughness 9 takes 0 wounds from the combined fire power. Physic powers at their finest boys.
At this point in the game I’m feeling pretty good, If I can keep the Tervigon and gants in the back on the two objectives I feel my reserves can deal with the boxed in Nurgle army. Reserves have Doom and a Carnifex coming in hot, sadly Trygon prime rolls 1, and won’t be joining us this turn. Swarmlord once again jumps up, this time to 8-8 and Tervigon poops out 14more gants. Doom lands right next to the cultists in the backfield and pulses, sadly they make the leadership role. Carnifex unloads into the side of the rhino and pops it; a glorious explosion kills 1 of the plague marines inside. Swarmlord now has the land raider boxed in and it won’t be going anywhere. The genestealers make it close enough they should make it to the obliterator turn 3.
Turn 3 and another helldrake makes its way onto the field, once again vector strike over the Broodlord and his gang. The combined fire power of the now 2 Hell Drakes, bring me down to 1 hive guard left. There is now only broodlord (one wound left) and 3 stealers left, but even with the obliterator moving away a bit to fire on swarmlord I should still make it into combat. In a beautiful moment Frisbee King notices he won’t make it another turn without the Land Raider meeting Swarmlord. Typhus decides the Swarmlord must be stopped! No matter the cost……
The land raider door blows open (yep it blows open). Inside Typhus has converted his Scythe , once in life he wielded it as a destroyer of worlds, now he rode it spinning 360 degrees over and over like some kind of spinning death circle, no, wait, it was a Frisbee. Frisbee king had re-molded his typhus model so he was standing on top of his Scythe he normally carried. I nearly conceded the game, I knew then that it was not a trap that the Nurgle Chaos Marines were inside, well, at least not theirs, it was a prison for Swarmlord. Chaos knew if they could convert just 1 Swarmlord, they could send it to finish off The Big E, the IG wouldn't expect a solo Swarmlord to come to finish The Big E it was the perfect plan. Swarmlord was alone, and now a spinning Frisbee of doom was coming at him. Swarmlord sent pulses through the warp, calling for help, he had been in a thousand wars before, but he had never witnessed a Frisbee.
The Chaos gods stopped the warp cries for help, the void swarmlord created in the warp was not enough, he would have to fight the Typhus, alone.
More shooting leaves the 8-8 Swarmlord with only 3 wounds left, and then the inevitable happens, Typhus charges in. Frisbee king then exposes me to something I did not now. He explains that on PG. 129 of the BRB it states that models riding a Frisbee can charge behind the target and come at them from behind. He explains its like “throwing a Frisbee at an angle into the air and how it will come back to you afterwards”. I don’t ask to see the rule, but based on his analogy I allow for it. I know Swarmlord is about to die anyways.
Frisbee king insists on moving his Typhus as it was a spinning disk, literally for every 1 inch spinning the unit 360 degrees. It took him about 30 seconds to make it the 5 inches needed to my swarmlord because he would make a “Whoosh” noise every time he spun Typhus, the whole time looking right through me, like I was some kind of ghost. I just wanted to go home now, the game was lost.
Regardless the battle begins, Typhus challenges swarmlord. His his 8-8 and I-6 Swarmlord strikes first.
Swarmlord quickly INSTA-GIBS Typhus.
To be honest the rest of the game is a blowout, the drakes try their best to do some damage, but I ignore them and systematically wipe out the remaining Chaos scum.
In the end, I hold 3 objectives, have First Blood, Line Breaker, and Slay the warlord. I also collect a healthy number of kill points. Frisbee King falls with only his two hell drakes left on the field when the dust settles.
Summary.
To be honest deployment really helped me out here. With my army setup I need him contained so my turn 2 can come in hot and smash some stuff up. By turn 3 when my Trygon Prime came in, there was not much left for it to do.
I give him top grades for his army, based solely around his “Frisbee Typhus”. I also give him a 5 for sportsmanship.
CRUSHING VICROTY TO THE TYRANIDS.
12-1
I’ll update with games 2 and 3 soon!
Tourney was 3 games with random set-ups and objectives.
My Tourney list was.
Swarm Lord – Always taking Bio, and for all three games got Iron Arm, only once wounded himself.
Tervigon – 3 Powers, again always Bio, and again all three games got Iron Arm.
BroodLord w/ 7 Stealers (TS) – 3 games these guys saw combat one time, killed an obliterator.
Doom in a pod.
Trygon Prime.
Carnifex w/ Dual Deva’s in a pod.
4 Hive Guard.
-------=1500=------
Game 1 was against a local Frisbee legend. Most Frisbee players I know love to play the Necron flier spam, however in this case it was a Nurgle based Chaos army.
His army was Typhus with a group of marines, inside a land raider, a hell brute, Nurgle squad inside a rhino, 2 hell drakes, and I believe a squad of cultists and a solo Oblit, I might be missing something, but can't quite place it.
The deployment for this mission was you would roll a D6 for every unit being deployed and the result would give you an area on your side of the map to deploy inside of.
I basically rolled perfect for what I wanted, Hiveguard middle, Swarmlord middle, Tervigon middle. We had 5 objectives and F/B, Stew, and Line breaker.
Frisbee king had 3 objectives on his side, all central placed and rolled for most of his army to come in the middle as well (this is good for me as he is boxed in by ruins and fences all around). His lone obliterator is on his left flank and set up to launch some nukes.
I infiltrate the Broodlord and his crew of bloodthirsty stealers about 20” away from the obliterator hoping to eventually make it to him.
We’re basically lined up smiling at one another minus my Tervigon which I’ve decided to leave in the backfield and control my two objectives with.
Turn 1, Frisbee king rolls and steals the initiative from me, this is going to be bad, turn one shooting leaves 2 hive guard dead, Swarmlord takes 1 wound and a few termagants fall. Definitely not as bad as it could have been, and now I could get some sweet Iron arm going. My turn 1 my physic power all go off, Swarmlord walking at a 9-9 bad mofo. I basically just footslog him right down the middle hoping to absorb some big power shot next turn before my reserves come in. Combined hive guard fire detonate the hell brute. Because there is going to be an overall kill point prize handed out I decide to not spawn more termagants just yet.
Turn2. Frisbee King explains to me that when you fall it is most important to never brace yourself with your arm, just roll and take the force of the fall with your body or bum region.
Anyways, turn 2 and 1 of his hell drakes has decided to come and play. It zooms into the board vector striking my genestealers as it does and makes it close enough to flame my termagants a couple hive guard with that crazy flamer template they do. Many bugs died that day, the swarmlord glanced back at the helldrake, nothing could be done, his army not built to deal with fliers he sent the word to the Tervigon, spawn more fodder and let them flame away. The rest of the shooting is aimed at the jacked up swarmlord who with his toughness 9 takes 0 wounds from the combined fire power. Physic powers at their finest boys.
At this point in the game I’m feeling pretty good, If I can keep the Tervigon and gants in the back on the two objectives I feel my reserves can deal with the boxed in Nurgle army. Reserves have Doom and a Carnifex coming in hot, sadly Trygon prime rolls 1, and won’t be joining us this turn. Swarmlord once again jumps up, this time to 8-8 and Tervigon poops out 14more gants. Doom lands right next to the cultists in the backfield and pulses, sadly they make the leadership role. Carnifex unloads into the side of the rhino and pops it; a glorious explosion kills 1 of the plague marines inside. Swarmlord now has the land raider boxed in and it won’t be going anywhere. The genestealers make it close enough they should make it to the obliterator turn 3.
Turn 3 and another helldrake makes its way onto the field, once again vector strike over the Broodlord and his gang. The combined fire power of the now 2 Hell Drakes, bring me down to 1 hive guard left. There is now only broodlord (one wound left) and 3 stealers left, but even with the obliterator moving away a bit to fire on swarmlord I should still make it into combat. In a beautiful moment Frisbee King notices he won’t make it another turn without the Land Raider meeting Swarmlord. Typhus decides the Swarmlord must be stopped! No matter the cost……
The land raider door blows open (yep it blows open). Inside Typhus has converted his Scythe , once in life he wielded it as a destroyer of worlds, now he rode it spinning 360 degrees over and over like some kind of spinning death circle, no, wait, it was a Frisbee. Frisbee king had re-molded his typhus model so he was standing on top of his Scythe he normally carried. I nearly conceded the game, I knew then that it was not a trap that the Nurgle Chaos Marines were inside, well, at least not theirs, it was a prison for Swarmlord. Chaos knew if they could convert just 1 Swarmlord, they could send it to finish off The Big E, the IG wouldn't expect a solo Swarmlord to come to finish The Big E it was the perfect plan. Swarmlord was alone, and now a spinning Frisbee of doom was coming at him. Swarmlord sent pulses through the warp, calling for help, he had been in a thousand wars before, but he had never witnessed a Frisbee.
The Chaos gods stopped the warp cries for help, the void swarmlord created in the warp was not enough, he would have to fight the Typhus, alone.
More shooting leaves the 8-8 Swarmlord with only 3 wounds left, and then the inevitable happens, Typhus charges in. Frisbee king then exposes me to something I did not now. He explains that on PG. 129 of the BRB it states that models riding a Frisbee can charge behind the target and come at them from behind. He explains its like “throwing a Frisbee at an angle into the air and how it will come back to you afterwards”. I don’t ask to see the rule, but based on his analogy I allow for it. I know Swarmlord is about to die anyways.
Frisbee king insists on moving his Typhus as it was a spinning disk, literally for every 1 inch spinning the unit 360 degrees. It took him about 30 seconds to make it the 5 inches needed to my swarmlord because he would make a “Whoosh” noise every time he spun Typhus, the whole time looking right through me, like I was some kind of ghost. I just wanted to go home now, the game was lost.
Regardless the battle begins, Typhus challenges swarmlord. His his 8-8 and I-6 Swarmlord strikes first.
Swarmlord quickly INSTA-GIBS Typhus.
To be honest the rest of the game is a blowout, the drakes try their best to do some damage, but I ignore them and systematically wipe out the remaining Chaos scum.
In the end, I hold 3 objectives, have First Blood, Line Breaker, and Slay the warlord. I also collect a healthy number of kill points. Frisbee King falls with only his two hell drakes left on the field when the dust settles.
Summary.
To be honest deployment really helped me out here. With my army setup I need him contained so my turn 2 can come in hot and smash some stuff up. By turn 3 when my Trygon Prime came in, there was not much left for it to do.
I give him top grades for his army, based solely around his “Frisbee Typhus”. I also give him a 5 for sportsmanship.
CRUSHING VICROTY TO THE TYRANIDS.
12-1
I’ll update with games 2 and 3 soon!