Post by zoat on Sept 30, 2012 12:22:52 GMT
Hi guys,
I want to show you my Nid-List I'm using in our clubs league. Here it is:
HQ:
-The Swarmlord 280 Pts
-1 Tyrant Guard 60 Pts
-Hive Tyrant (Sword & Lash, Twin-linked Devourers, Old Adversary, Armored Shell) 250 Pts
-1 Tyrant Guard 60 Pts
Elite:
-3 Hiveguards 150 Pts
-1 Venomtrophe 55 Pts
-1 Venomtrophe 55 Pts
Troops:
-10 Termagants 50 Pts
-10 Termagants 50 Pts
-Tervigon (Glands, Sacs, +2 Powers) 210 Pts
-Tervigon (Glands, Sacs, +2 Powers) 210 Pts
Heavy Support:
Trygon (Toxin Sacs) 210 Pts
Trygon (Toxin Sacs) 210 Pts
Total Points: 1850
And here is a pic of the whole army:
______________________________________
Now my thoughts for this list were those:
I wanted a lot of shoot distraction by fielding six different units with six wounds each (seven for the Swarmlord), just running forward to the enemy, being followed by two separate Venomtrophes for a constant cover save and also being supported by Iron Arm and Endurance.
I exchange all 12 psi-powers for biomancy so statistically there are two of each available. In the best case you have Iron Arm on the Tyrants ,so your opponent wounds them very bad and you always can dedicate one-two wounds to the tyrant guard moving behind (having the same toughness as the tyrant for its one on one), and Endurance on both Tervigons and the Swarmlord for casting Feel no Pain and It will not die on anyone who needs it.
The clue behind two separate venomthropes is easy: They are annoying your opponent for giving that 5+ cover save on open field all the time, though its just one creature T4 W2. So he wants to shoot them down soon but for many units like Devastators or vehicles with at least three weapons being played, which only can decide once for their target, they often want to spend that shoots for the monstrous creatures coming closer. So they have to decide for the big ones with two 5+ saves and their 6 wounds or one tiny infantry model (or two in separate units).
And even if they kill that Venomthropes, the trygons and tyrants were unharmed by one-two shooty units for this turn, which often is enough for them to reach the lines of the enemy.
And all in all I am very confident of that list. I played six games by now with it (against 3x Black Templar, 1x Vanilla Marines, 1x Chaos Marines, 1x Sisters of Battle) and won five of it (so I am on the first place of our league which started september), the last one against the sisters was a draw.
It was The Emperors Will-mission with deployment zone 24" from the short table edges and I managed to get in close combat with the swarmlord, both trygons and one tervigon (one tervigon and tyrant defending my objective against two outflanking rhinos with troops) and would have won if it weren't for whole seven turns and that St. Celestine wake up in the last turn (for she was dead since turn 4). So I got first blood (one of the outflanking rhinos), he killed my swarmlord with the Exorcists and we both held one objective. I fought at its objective until the end of turn six but then he managed to kill the tervigon with krak grenades. Poor luck for me.
But nevertheless I will play it this way in future, too. I got into close combat with at least two monstrous creatures every game, the endurance, cover-save and shoot distraction combo eats a huge amount of firepower! Yes, it is slow and has no disturbing unit deepstriking at the enemies lines or something, but it is survivable nidzilla at its best, I suggest.
So now I want to know your thoughts about it. Is there something to improve? Would you play it different? And do you have some advices against other enemies like Imperial Guard and Necron?
I want to show you my Nid-List I'm using in our clubs league. Here it is:
HQ:
-The Swarmlord 280 Pts
-1 Tyrant Guard 60 Pts
-Hive Tyrant (Sword & Lash, Twin-linked Devourers, Old Adversary, Armored Shell) 250 Pts
-1 Tyrant Guard 60 Pts
Elite:
-3 Hiveguards 150 Pts
-1 Venomtrophe 55 Pts
-1 Venomtrophe 55 Pts
Troops:
-10 Termagants 50 Pts
-10 Termagants 50 Pts
-Tervigon (Glands, Sacs, +2 Powers) 210 Pts
-Tervigon (Glands, Sacs, +2 Powers) 210 Pts
Heavy Support:
Trygon (Toxin Sacs) 210 Pts
Trygon (Toxin Sacs) 210 Pts
Total Points: 1850
And here is a pic of the whole army:
______________________________________
Now my thoughts for this list were those:
I wanted a lot of shoot distraction by fielding six different units with six wounds each (seven for the Swarmlord), just running forward to the enemy, being followed by two separate Venomtrophes for a constant cover save and also being supported by Iron Arm and Endurance.
I exchange all 12 psi-powers for biomancy so statistically there are two of each available. In the best case you have Iron Arm on the Tyrants ,so your opponent wounds them very bad and you always can dedicate one-two wounds to the tyrant guard moving behind (having the same toughness as the tyrant for its one on one), and Endurance on both Tervigons and the Swarmlord for casting Feel no Pain and It will not die on anyone who needs it.
The clue behind two separate venomthropes is easy: They are annoying your opponent for giving that 5+ cover save on open field all the time, though its just one creature T4 W2. So he wants to shoot them down soon but for many units like Devastators or vehicles with at least three weapons being played, which only can decide once for their target, they often want to spend that shoots for the monstrous creatures coming closer. So they have to decide for the big ones with two 5+ saves and their 6 wounds or one tiny infantry model (or two in separate units).
And even if they kill that Venomthropes, the trygons and tyrants were unharmed by one-two shooty units for this turn, which often is enough for them to reach the lines of the enemy.
And all in all I am very confident of that list. I played six games by now with it (against 3x Black Templar, 1x Vanilla Marines, 1x Chaos Marines, 1x Sisters of Battle) and won five of it (so I am on the first place of our league which started september), the last one against the sisters was a draw.
It was The Emperors Will-mission with deployment zone 24" from the short table edges and I managed to get in close combat with the swarmlord, both trygons and one tervigon (one tervigon and tyrant defending my objective against two outflanking rhinos with troops) and would have won if it weren't for whole seven turns and that St. Celestine wake up in the last turn (for she was dead since turn 4). So I got first blood (one of the outflanking rhinos), he killed my swarmlord with the Exorcists and we both held one objective. I fought at its objective until the end of turn six but then he managed to kill the tervigon with krak grenades. Poor luck for me.
But nevertheless I will play it this way in future, too. I got into close combat with at least two monstrous creatures every game, the endurance, cover-save and shoot distraction combo eats a huge amount of firepower! Yes, it is slow and has no disturbing unit deepstriking at the enemies lines or something, but it is survivable nidzilla at its best, I suggest.
So now I want to know your thoughts about it. Is there something to improve? Would you play it different? And do you have some advices against other enemies like Imperial Guard and Necron?