Post by l0rdf1end on Sept 2, 2012 17:59:04 GMT
This is Batrep 4 for testing Broodlord spam.
This time I went back to basics, last game I was trying to incorporate a few too many ideas into my list.
-----------------------------------
Opponent:
Blood Angels.
HQ:
Librarian (125)
Blood Lance and Sanguine Shield, Jump Pack
Elite:
Sanguinary Priest (90)
Power Sword, Bolt Pistol and Jump Pack
Troops:
Assault Squad (235)
Sergeant Power Axe and Plasma Pistol, x1 Meltagun and x1 Flamer
Assault Squad (235)
x1 Meltagun and x1 Flamer, Sergeant Lighting Claw and Infernus Pistol
Drop Pod
Assault Squad (235)
x1 Plasmagun and x1 Flamer, Sergeant Power Fist
Rhino (20)
Dozerblade
Fast Attack:
Baal Predator (145)
Heavy Flamer Sponsons, Dozer Blade
Heavy Support:
Vindicator (155)
Siege Shield
Vindicator (155)
Siege Shield
Predator (105)
Heavy Bolter Sponsons, Dozer Blade
----------------------------------
Me:
Tyranids.
Flyrant Devx2
Flyrant+TS Devx2
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
Harpy TL Stranglethorn Cannon
1500
----------------------------------
Mission: The Scouring
Deployment: Hammer and Anvil
Night: Yes
Objectives: 6 worth random vp's each
Psychics:
I elect to swap out all Broodlords to Telekenesis.
BL1 Objuration Mechanicum + Assail
BL2 Objuration Mechanicum + Assail
BL3 Gate + Shockwave
BL4 Objuration Mechanicum + Shockwave
BL5 Shockwave + Assail
BL6 Gate + Dome
3 Objurations, should hopefully help against overwatch and tanks.
(I now realise that you want 4-5 to stand good chance of taking out a tank first turn).
Biomancy on the Flyrants (My thoughts were he doesnt have much anti air but if I do come down I'll likley need some survivability).
Warlord: Life Leech + Warrp Speed.
Flyrant 2: Life Leech + Endurance.
Warlord Traits:
BA: Strategic Genius (He can reroll his reserves).
Nids: Conquerer of Cities (All units get move through cover and Stealth when in ruins).
I rolled high and elected to go first deploying on the right side.
I deployed my Flyrants and Harpy as shown, he then deploys his tanks as shown.
Finally I deployed my Stealers infiltrating.
Concept of my deployment was to flank him from all sides and decrease his manouverbility.
So I have stealers coming from both sides, I started Flyrants towards the top trying to force him into the open area which seemed to work.
My 3 units of Stealers in the central cover placed their Broodlords within range of his Baal Predator for Objuration shots. It has a heavy flamer which scares me plus it can score this game.
Due to my Warlord trait those Stealers have a 3+ cover save.
We get started and determine what the mysterious objectives are after adding values to each. His (marked with a skull) was valued 4, the others should be marked clearly.
Rolling for his objective revealed it to have no special effects.
I rolled for my central Objective and it gave me +1 cover save!!!
My Stealers are now 2+ cover.
All buildings are BLOS and passable.
We decided ruins were 4+ for troops but 5+ for tanks and MC's.
He attempts to Seize and fails.
Deployment:
Turn 1
Tyranids:
I try my Objuration Mechanicum's at the Baal Pred.
First one goes through DtW and cover save causing one hull point.
second is cover saved.
Third is cover saved.
I cast Endurance on Blue based Flyrant.
I swoop both Flyrants and the hrpy towards his line of tanks.
I decide to leave the central Stealers in the 2+ cover.
I move Stealers top and bottom as far forward as possible.
Shooting:
Green based Flyrant is just out of range.
Blue Flyrant shoots at the Rhino and scores 2 glance and 3 pen.
One pen is saved, one pen rolls a wreck not counting the 4 total hull points caused.
His squad disembarks.
Harpy takes a shot at them, i miss slightly hitting 5 and decide to reroll, I then miss everything
I run Stealers top and bottom
(forgot to cast Dome on purple Stealers).
We roll for the Objective where my purple and white Stealers are which is +1 to cover save.
Turn 1
Blood Angels:
Drop pod drops in behind the two units of stealers top left.
Bottom Vindicator moves out and lines up against black Stealers.
Second Vindicator does the same.
(At this moment im thinking thats a tad overkill).
He moves the Baal ever so slightly towards the bottom of the board and back a bit.
Predator also reverses slightly, all veichles pass Dangerous Terrain where applicable.
Teal assault unit ove up towards the Stealers and the objective.
Shooting:
Top Vindicator takes a shot at black stealers and misses.
Bottom Vindicator tries the same and hits a direct shot.
I decide to go to ground to try and save some Stealers from 4 unsaveable wounds plus a Storm Bolter.
I make 1 save leaving 2 standard Stealers alive, they later pass morale.
Teal assault squad shoot into white Stealers with flamer, krak, pistols and melta.
Red assault squad does the same into Purple.
I'm left with one purple Stealer and a Broodlord on one wound and two white Stealers plus the Broodlord on one wound.
Baal Pred shoots at whats left of purple but I make my cover save.
Purple fail morale and run 7 inches back towards my board edge.
Other Stealers pass morale.
Assault:
He decides to assault White stealers with Teal.
He easily makes his charge and issues a challeneg to the Broodlord from the sergeant which the Broodlord accepts.
Broodlord only manages 2 normal wounds on the Serg and he fails both saves killing the Serg.
I pile in with White stealers.
They do a further to normal wounds and both saves are failed.
(not the greatest dice rolls for my opponent).
He manages 6 wounds back illing both remaining white Stealers leaving just the lord that won the challenge.
He fails morale, i catch him and they stick do to shall know no fear.
Turn 2
Tyranids:
Pretty decent round,still have my Flyrants, no first blood lost, still have my tealers by the building keeping his squads amused.
I pass morale on the purple Stealers.
I try Objurations again from the central Stealers into Baal hoping to finish it off.
First one goes past DtW and is cover saved.
Second I roll a 1 on the haywire table which does nothing.
Third goes through causing one more hull point.
Blue Flyrant casts Endurance on himself.
I Swoop the Harpy up towards the drop pod and red Assault Squad.
Both Flyrants Swoop Forward to get shots off on the Vindicators.
Shooting:
Green Flyrant shoots closest Vindicator causing 4 glances and 1 pen.
They all go through, pen rolls a 1 and Vindicator looses all hull points and is wrecked.
Blue Flyrant tries at the Vindicator behind.
I only manage 2 glances.
We decide that the Vindicator has a 4+ cover save and he passes both.
Harpy tries the twin linked Stranglethorn Cannon at Red Assault.
First shot misses but second lands a direct hit on the entire unit and pod.
I roll 9 wounds and glance the pod.
3 Assault Marines die.
And thall shall know no fear means he's fearless and no pinning check is made.
Assault:
Purple chrage into Teal.
The two Broodlords score 2 rends and 3 normal wounds.
The Stealer causes a further rend.
He's left with one Teal guy after saves.
No wounds back on Stealers and he fails his morale, I catch him and we stick.
First Blood to the Nids.
Turn 2
Blood Angels:
He rerolls his reserves roll for Assault Squad and Warlord/preist/libby to come in. He places them behind My Stealers hlding the central ruins and objective.
Vindicator moves up and faces the Stealers holding the central ground.
Predator and Baal move slightly.
Red Assault squad moves a little closer to the Assault in front of them.
Shooting:
Vindicator lines up a shot over the Central Stealers, I have a 2+ save but i'm still concerned, especially with the assault squad behind me with at least one flamer plus red thirst.
He misses completely, phew.
And thats why non Twinlinked blast sucks.
Over 300 points of Vindicator and they did nothing for him.
He tried the normal Pred into Green Flyrant and misses with H Bolter and cannon.
Baal shts at the same Flyrant, hits once but fails to wound.
I make my Grounded test.
Drop pod shoots at the Harpy and misses.
Warlord Assault Squad shoots into the stealers with eveything he has and kills a fair few.
2 sqauds of Stealers need morale checks and pass.
Assault:
Red assault squad charge into the 2 Broodlords on one wound each and the remaining Stealer.
The two Broodlords do 4 normal wounds each.
The Stealer does a rend and a normal wound.
All but 2 of the Red assault squad dies and he kills my Stealer in return.
(The dice gods are not with his armour saves today).
They stick due to fearless
Turn 3
Tyranids:
Objurations first.
Blue Broodlord fires into Assault Squad behind them and it lands meaning rerolls to 6's to hits and wounds for shooting.
The other two try to take the final hull point off Baal and fail due to cover save and rolling a 1 again on the haywire chart.
I cast Endurance on Blue Flyrant and Warp Speed on Green.
Harpy glides behind the normal Pred.
Blue Flyrant glides to the side of Baal.
Green Flyrant glides to the side of the remianing Vindicator.
Black Stealers move up and the 3 units holding the central cover turn around and move towards his Warlords assault squad.
Shooting:
Run the black Stealers.
Green Flyrant fires into side of Vindicator scoring 3 pens and 1 glance.
The end result is a wrecked Vindicator.
Blue Flyrant next on the Baal, I do one glance and he saves it, that thing doesn't want to die.
Assault:
Harpy goes into back of Pred and Blue Flyrant into Baal Pred.
I charge first with my solo blue Broodlord in case of overwatch, he takes no hits, the other two units join him in combat.
after a Broodlord falling to a challenge he issues to a force weapon and after all attacks I'm at -5.
Somehow I manage to pass both Morales.
Purple and White brrodlord finishes off the last Red Assault Marine. The both consolidate away from the drop pods stormbolter not quite making it to cover.
Blue Flyrant gets his smash attacks off causing a pen and glance, pen explodes Baal Pred.
Harpy destroys the Cannon on the normal Pred and causes a hull point with that pen.
Turn 3
Blood Angels:
Surviving Pred moves out of cover and lines up to shoot the remaining Black Stealers.
Shooting:
Drop pod shoots at White stealer which wounds but I make the save.
Heavy Bolters from Pred kill the remainign black stealers.
Assault:
I do 5 unsaved wounds, he causes 3, 2 wounds on one Broodlord, one on the other.
He fails his morale and I catch him and we stick due to shall know no fear.
Turn 4
Tyranids:
Swoop Green Flyrant up towards drop pod.
Harpy glides back behind Pred.
Swoop Blue Flyrant half way between Pred and Pod.
Purple and White Broodlord move around the side of the building to take cover.
Shooting:
I run the pruple and the white Broodlord to the edge of the building, white going for the 3 vp objective, pruple sticking in cover to take the 2 VP objective.
Blue Flyrant wrecks the Predator.
Green takes another hullpoint off the Pod.
Assault:
I kill everything in his unit apart from the Libby and one Marine, Libby attacks back killing a Broodlord and a Stealer. Marine fails to cause a wound.
We stick in combat.
Turn 4
Blood Angels:
Drop pod fails to wound the green Flyrant.
In assault the Broodlord plus Stealers clean up and we say GG.
Stomping victory to the Nids!
Thoughts:
Broodlords with Sything Talons and Toxin Sacs are killing machines.
With this list I must always aim to put objectives in cover, getting that chance of rolling Stealth on the strategic chart plus the extra +1 to cover for the objective, if you get it it helps a lot...
Harpy is actually pretty useful, in this game it was scoring, its another Fly with immediate threat which synergises with my list well.
Flyrants threat range is just crazy and these things just walk through armies if they aren't dealt with.
I think Ive only played one very strong list so far which I lost too but the loss was also partially due to inexperience of facing Draigo and chums.
I'm not suggesting this is tournament winning but it can do remarkable things although I doubt its reliability.
I have so much fun playing this list and very much enjoy its aggresive nature.
Thanks for reading.
This time I went back to basics, last game I was trying to incorporate a few too many ideas into my list.
-----------------------------------
Opponent:
Blood Angels.
HQ:
Librarian (125)
Blood Lance and Sanguine Shield, Jump Pack
Elite:
Sanguinary Priest (90)
Power Sword, Bolt Pistol and Jump Pack
Troops:
Assault Squad (235)
Sergeant Power Axe and Plasma Pistol, x1 Meltagun and x1 Flamer
Assault Squad (235)
x1 Meltagun and x1 Flamer, Sergeant Lighting Claw and Infernus Pistol
Drop Pod
Assault Squad (235)
x1 Plasmagun and x1 Flamer, Sergeant Power Fist
Rhino (20)
Dozerblade
Fast Attack:
Baal Predator (145)
Heavy Flamer Sponsons, Dozer Blade
Heavy Support:
Vindicator (155)
Siege Shield
Vindicator (155)
Siege Shield
Predator (105)
Heavy Bolter Sponsons, Dozer Blade
----------------------------------
Me:
Tyranids.
Flyrant Devx2
Flyrant+TS Devx2
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
6 Genestealer/Broodlord+TS/ST
Harpy TL Stranglethorn Cannon
1500
----------------------------------
Mission: The Scouring
Deployment: Hammer and Anvil
Night: Yes
Objectives: 6 worth random vp's each
Psychics:
I elect to swap out all Broodlords to Telekenesis.
BL1 Objuration Mechanicum + Assail
BL2 Objuration Mechanicum + Assail
BL3 Gate + Shockwave
BL4 Objuration Mechanicum + Shockwave
BL5 Shockwave + Assail
BL6 Gate + Dome
3 Objurations, should hopefully help against overwatch and tanks.
(I now realise that you want 4-5 to stand good chance of taking out a tank first turn).
Biomancy on the Flyrants (My thoughts were he doesnt have much anti air but if I do come down I'll likley need some survivability).
Warlord: Life Leech + Warrp Speed.
Flyrant 2: Life Leech + Endurance.
Warlord Traits:
BA: Strategic Genius (He can reroll his reserves).
Nids: Conquerer of Cities (All units get move through cover and Stealth when in ruins).
I rolled high and elected to go first deploying on the right side.
I deployed my Flyrants and Harpy as shown, he then deploys his tanks as shown.
Finally I deployed my Stealers infiltrating.
Concept of my deployment was to flank him from all sides and decrease his manouverbility.
So I have stealers coming from both sides, I started Flyrants towards the top trying to force him into the open area which seemed to work.
My 3 units of Stealers in the central cover placed their Broodlords within range of his Baal Predator for Objuration shots. It has a heavy flamer which scares me plus it can score this game.
Due to my Warlord trait those Stealers have a 3+ cover save.
We get started and determine what the mysterious objectives are after adding values to each. His (marked with a skull) was valued 4, the others should be marked clearly.
Rolling for his objective revealed it to have no special effects.
I rolled for my central Objective and it gave me +1 cover save!!!
My Stealers are now 2+ cover.
All buildings are BLOS and passable.
We decided ruins were 4+ for troops but 5+ for tanks and MC's.
He attempts to Seize and fails.
Deployment:
Turn 1
Tyranids:
I try my Objuration Mechanicum's at the Baal Pred.
First one goes through DtW and cover save causing one hull point.
second is cover saved.
Third is cover saved.
I cast Endurance on Blue based Flyrant.
I swoop both Flyrants and the hrpy towards his line of tanks.
I decide to leave the central Stealers in the 2+ cover.
I move Stealers top and bottom as far forward as possible.
Shooting:
Green based Flyrant is just out of range.
Blue Flyrant shoots at the Rhino and scores 2 glance and 3 pen.
One pen is saved, one pen rolls a wreck not counting the 4 total hull points caused.
His squad disembarks.
Harpy takes a shot at them, i miss slightly hitting 5 and decide to reroll, I then miss everything
I run Stealers top and bottom
(forgot to cast Dome on purple Stealers).
We roll for the Objective where my purple and white Stealers are which is +1 to cover save.
Turn 1
Blood Angels:
Drop pod drops in behind the two units of stealers top left.
Bottom Vindicator moves out and lines up against black Stealers.
Second Vindicator does the same.
(At this moment im thinking thats a tad overkill).
He moves the Baal ever so slightly towards the bottom of the board and back a bit.
Predator also reverses slightly, all veichles pass Dangerous Terrain where applicable.
Teal assault unit ove up towards the Stealers and the objective.
Shooting:
Top Vindicator takes a shot at black stealers and misses.
Bottom Vindicator tries the same and hits a direct shot.
I decide to go to ground to try and save some Stealers from 4 unsaveable wounds plus a Storm Bolter.
I make 1 save leaving 2 standard Stealers alive, they later pass morale.
Teal assault squad shoot into white Stealers with flamer, krak, pistols and melta.
Red assault squad does the same into Purple.
I'm left with one purple Stealer and a Broodlord on one wound and two white Stealers plus the Broodlord on one wound.
Baal Pred shoots at whats left of purple but I make my cover save.
Purple fail morale and run 7 inches back towards my board edge.
Other Stealers pass morale.
Assault:
He decides to assault White stealers with Teal.
He easily makes his charge and issues a challeneg to the Broodlord from the sergeant which the Broodlord accepts.
Broodlord only manages 2 normal wounds on the Serg and he fails both saves killing the Serg.
I pile in with White stealers.
They do a further to normal wounds and both saves are failed.
(not the greatest dice rolls for my opponent).
He manages 6 wounds back illing both remaining white Stealers leaving just the lord that won the challenge.
He fails morale, i catch him and they stick do to shall know no fear.
Turn 2
Tyranids:
Pretty decent round,still have my Flyrants, no first blood lost, still have my tealers by the building keeping his squads amused.
I pass morale on the purple Stealers.
I try Objurations again from the central Stealers into Baal hoping to finish it off.
First one goes past DtW and is cover saved.
Second I roll a 1 on the haywire table which does nothing.
Third goes through causing one more hull point.
Blue Flyrant casts Endurance on himself.
I Swoop the Harpy up towards the drop pod and red Assault Squad.
Both Flyrants Swoop Forward to get shots off on the Vindicators.
Shooting:
Green Flyrant shoots closest Vindicator causing 4 glances and 1 pen.
They all go through, pen rolls a 1 and Vindicator looses all hull points and is wrecked.
Blue Flyrant tries at the Vindicator behind.
I only manage 2 glances.
We decide that the Vindicator has a 4+ cover save and he passes both.
Harpy tries the twin linked Stranglethorn Cannon at Red Assault.
First shot misses but second lands a direct hit on the entire unit and pod.
I roll 9 wounds and glance the pod.
3 Assault Marines die.
And thall shall know no fear means he's fearless and no pinning check is made.
Assault:
Purple chrage into Teal.
The two Broodlords score 2 rends and 3 normal wounds.
The Stealer causes a further rend.
He's left with one Teal guy after saves.
No wounds back on Stealers and he fails his morale, I catch him and we stick.
First Blood to the Nids.
Turn 2
Blood Angels:
He rerolls his reserves roll for Assault Squad and Warlord/preist/libby to come in. He places them behind My Stealers hlding the central ruins and objective.
Vindicator moves up and faces the Stealers holding the central ground.
Predator and Baal move slightly.
Red Assault squad moves a little closer to the Assault in front of them.
Shooting:
Vindicator lines up a shot over the Central Stealers, I have a 2+ save but i'm still concerned, especially with the assault squad behind me with at least one flamer plus red thirst.
He misses completely, phew.
And thats why non Twinlinked blast sucks.
Over 300 points of Vindicator and they did nothing for him.
He tried the normal Pred into Green Flyrant and misses with H Bolter and cannon.
Baal shts at the same Flyrant, hits once but fails to wound.
I make my Grounded test.
Drop pod shoots at the Harpy and misses.
Warlord Assault Squad shoots into the stealers with eveything he has and kills a fair few.
2 sqauds of Stealers need morale checks and pass.
Assault:
Red assault squad charge into the 2 Broodlords on one wound each and the remaining Stealer.
The two Broodlords do 4 normal wounds each.
The Stealer does a rend and a normal wound.
All but 2 of the Red assault squad dies and he kills my Stealer in return.
(The dice gods are not with his armour saves today).
They stick due to fearless
Turn 3
Tyranids:
Objurations first.
Blue Broodlord fires into Assault Squad behind them and it lands meaning rerolls to 6's to hits and wounds for shooting.
The other two try to take the final hull point off Baal and fail due to cover save and rolling a 1 again on the haywire chart.
I cast Endurance on Blue Flyrant and Warp Speed on Green.
Harpy glides behind the normal Pred.
Blue Flyrant glides to the side of Baal.
Green Flyrant glides to the side of the remianing Vindicator.
Black Stealers move up and the 3 units holding the central cover turn around and move towards his Warlords assault squad.
Shooting:
Run the black Stealers.
Green Flyrant fires into side of Vindicator scoring 3 pens and 1 glance.
The end result is a wrecked Vindicator.
Blue Flyrant next on the Baal, I do one glance and he saves it, that thing doesn't want to die.
Assault:
Harpy goes into back of Pred and Blue Flyrant into Baal Pred.
I charge first with my solo blue Broodlord in case of overwatch, he takes no hits, the other two units join him in combat.
after a Broodlord falling to a challenge he issues to a force weapon and after all attacks I'm at -5.
Somehow I manage to pass both Morales.
Purple and White brrodlord finishes off the last Red Assault Marine. The both consolidate away from the drop pods stormbolter not quite making it to cover.
Blue Flyrant gets his smash attacks off causing a pen and glance, pen explodes Baal Pred.
Harpy destroys the Cannon on the normal Pred and causes a hull point with that pen.
Turn 3
Blood Angels:
Surviving Pred moves out of cover and lines up to shoot the remaining Black Stealers.
Shooting:
Drop pod shoots at White stealer which wounds but I make the save.
Heavy Bolters from Pred kill the remainign black stealers.
Assault:
I do 5 unsaved wounds, he causes 3, 2 wounds on one Broodlord, one on the other.
He fails his morale and I catch him and we stick due to shall know no fear.
Turn 4
Tyranids:
Swoop Green Flyrant up towards drop pod.
Harpy glides back behind Pred.
Swoop Blue Flyrant half way between Pred and Pod.
Purple and White Broodlord move around the side of the building to take cover.
Shooting:
I run the pruple and the white Broodlord to the edge of the building, white going for the 3 vp objective, pruple sticking in cover to take the 2 VP objective.
Blue Flyrant wrecks the Predator.
Green takes another hullpoint off the Pod.
Assault:
I kill everything in his unit apart from the Libby and one Marine, Libby attacks back killing a Broodlord and a Stealer. Marine fails to cause a wound.
We stick in combat.
Turn 4
Blood Angels:
Drop pod fails to wound the green Flyrant.
In assault the Broodlord plus Stealers clean up and we say GG.
Stomping victory to the Nids!
Thoughts:
Broodlords with Sything Talons and Toxin Sacs are killing machines.
With this list I must always aim to put objectives in cover, getting that chance of rolling Stealth on the strategic chart plus the extra +1 to cover for the objective, if you get it it helps a lot...
Harpy is actually pretty useful, in this game it was scoring, its another Fly with immediate threat which synergises with my list well.
Flyrants threat range is just crazy and these things just walk through armies if they aren't dealt with.
I think Ive only played one very strong list so far which I lost too but the loss was also partially due to inexperience of facing Draigo and chums.
I'm not suggesting this is tournament winning but it can do remarkable things although I doubt its reliability.
I have so much fun playing this list and very much enjoy its aggresive nature.
Thanks for reading.