Post by polkadragon on Sept 2, 2012 10:47:03 GMT
No pictures this time, apologies. If I ever find a decent Vassal tutorial, I might add some screenshots
Daemons (Mathieu) vs Tyranids (myself) 1750 points
Nids:
* Flyrant; 2 x TL Devourer
* Hive Tyrant; 2 x TL Devourer, Armoured Shell
* 3 x Hive Guard
* Tervigon; Adrenal Glands, Toxin Sacs
* Tervigon; Adrenal Glands, Toxin Sacs
* 14 x Devilgaunt (Devourer)
* 14 x Devilgaunt (Devourer)
* Carnifex; 2 x TL Devourer
* Carnifex; 2 x TL Devourer
Daemons
* Herald on chariot
* Herald
* 9 x Flamers
* 9 x Flamers
* 7 x Screamers
* 7 x Screamers
* 6 x Screamers
* 5 x Plaguebearers
* 5 x Plaguebearers
* 5 x Fiends
CSM allies
* Chaos Sorceror
* 5 x Chaos Space Marine + Rhino
Aegis Defense Line + Quad Gun
Mission:
* Table Quarters deployment
* 3 objectives (2 on the non-taken table quarters, 1 smack in the middle)
* Primary: objectives
* Secondary: Troops & Fast Attack destroyed
* Tertiary: First Blood, Slay the Warlord, Linebreaker
Mathieu wins the toss and choose to make me go first, logical.
Tyranids deploy close together, meaning to spread out towards the first objective and for the rest hang back, trying to whittle down the Daemons as they arrive. Warlord Trait for the walking Hive Tyant is -1 to reserves, which is great of course.
Daemons deploy the Aegis defense line with Quad Gun, and a Rhino with the CSM + Sorceror in it nearby.
Tyranids turn 1
---------------
Everything advances a bit, Flyrant swoops up. Tervigon and Gaunts advance towards the first objective 'above' them.
Shooting, only the Flyrant is in range, and he unloads on the Rhino, destroying it. First blood for the Tyranids, the CSM make their leadership test without any problem.
Daemons turn 1
---------------
First wave of Daemons shows up, 2 units of Screamers, one unit of Flamers, one unit of Plaguebearers near the objective closest to them, both Heralds drop in as well. No mishaps as most of the Daemons drop within 6" of the character with the Mark. Flamers hide for now.
Herald mans the Quad Gun, most things that can shoot try to ground the Flyrant. Grounding tests are passed, but armour saves aren't and the Flyrant loses 2 wounds...
Screamers use their turboboost rule to get in the Tyranid ranks, only one of them can do a flyover, but he does kill about half of a Devilgaunt unit...
Tyranids turn 2
---------------
Screamers are now highest priority, so intact unit of Devilgaunts unload 42 devourer shots into them. When they are joined by the Carnifexes, one unit of Screamers is gone. The other unit also receives a good amount of firepower, but about 4 of them still live to cause havoc. Walking Hive Tyrant shoots down two of the Chaos Space Marines in the Aegis.
One Tervigon poops out 8 Termagaunts. The other poops out 12, but rolls doubles.
I make Stupid Mistake nr 1, and glide the Flyrant down to assault the Herald on his chariot. Problem is, the Herald already dies through the Flyrant shooting and now the Flyrant stands there looking like a fool. At least his Warlord is dead now too. The 8 generated Termagaunts charge the Screamers in terrain and get their asses handed to them, they all die and only do one wound or so.
Daemons turn 2
--------------
The Fiends come in from reserve.
Flamers shuffle up a bit, ready to pounce next turn.
As predicted, everything shoots at the Flyrant and he explodes.
Screamers in the Tyranid backyard charge the Hive Guard and kill them.
Tyranids turn 3
---------------
I make Stupid Mistake nr 2 and set up a Tyranid Firing Wall, with Devilgaunts, a Carnifex and the Hive Tyrant, all too close together...
One Carnifex unloads on the Fiends and kills 2 of them. The other shoots the Screamers and together with the Gaunts and Tervigon, manages to wipe them out.
The Tervigon on the top grabs the mysterious objective, turns out its the "+1 cover" variety.
Daemons turn 3
--------------
Last unit of Screamers come in and turbo-boost up, taking two wounds off the middle Carnifex.
Second unit of Flamers comes in, but mishap. They are delayed.
Last unit of Plaguebearers comes in as well, right by the centre objective (a skyfire nexus - woot).
Flamers on the table jump up and make optimal use of my mistake by flaming my Tyranid Firing Wall. All 14 Devilgaunts die, and the Carnifex and Hive Tyrant each receive 2 wounds. It could have been worse tbh.
Fiends charge the middle Carnifex, overwatch kills one of them, but the remaining three roll more than enough rending wounds to kill the Fex.
Tyranids turn 4
---------------
Hive Tyrant and Carnifex shoot the Flamers, killing 3 or 4 of them.
Two units of Gaunts and the Tervigon move up towards the Screamers to try and lock them down. Shooting only kills one of them though. The two remaining Fiends die through Fleshborer fire.
Assault: I sacrifice the Carnifex to charge through the Wall of Death of the Flamers. He dies, as predicted, but at least the Hive Tyrant is now in combat with the Flamers and kills 2 of them.
The Gaunts and Tervigon get stuck in with the Screamers, slowly whittling them down.
Daemons turn 4
---------------
The last reserve comes in, the Flamers who mishapped earlier. Mathieu makes a daring Deep Strike attempt, and succeeds, landing right in front of my top Tervigon and his gaunts!
The CSM and Sorceror start to move out of the Aegis Defense line.
The Flamers flame the top Tervigon. Due to some bad rolling, the Tervigon survives with 3 wounds though!
In combat, the other Flamers lose a few of their number vs the Tyrant, they wound him as well, but he saves.
The other combat sees the Screamers try and kill of the Tervigon, but they only do one wound. Some of their numbers die again, dragged down by Gaunts.
Tyranids turn 5
---------------
The Gaunts and top Tervigon charge the Flamer unit, 6 gaunts die due to Wall of Death.
Not much other movement, everything is now locked in combat.
The Hive Tyrant is down to his last flamer, hopefully the game won't end too soon
The Screamers do a last-ditch attempt to kill the Tervigon, but there's too fews of them left.
The Gaunts and Tervigon kill a bunch of Flamers, combat continues.
Daemons turn 5
---------------
The Sorceror tries to Gate of Infinity towards the Tyranid objective, but Shadows in the Warp stops it!
Combat finally sees the Nids come up on top, the Flamers get killed by the Hive Tyrant, the Screamers die as well.
We roll for variable game length, and the game continues into turn 6! Which is lucky for the Tyranids, as for the moment they have no objective while the Daemons have two!
Tyranid turn 6
--------------
The Hive Tyrant moves to the centre to contest the middle objective from the Plaguebearers.
The Tervigon runs back to the Tyranid objective. The Gaunts charge the Chaos Space Marines + Sorceror and lock them.
The Tyrant shoots and assaults the Plaguebearers, and kills them all.
The top Tervigon finally finishes off the Flamers.
Daemons turn 6
---------------
Not much left to do, the Quad Gun tries to remove 3 wounds of the objective-holding Tervigon, but fails.
In combat, some Gaunts die and two CSM die. The Sorceror continues fighting.
We roll again for variable game length, and the game goes into turn 7. However, since its getting late and the Tyranid victory can only get bigger in turn 7, we decide to call it a day.
Final tally after turn 6:
* Daemons, 1 objective, 3 troops + FA killed = 6 points
* Tyranids, 1 objective, 5 troops + FA killed + First Blood + Slay the Warlord = 10 points
It doesn't get much closer than this.
Lessons learned:
* The new Daemons are kickass, shoot Flamers and Screamers down as fast as you can!
* I should have played more conservatively, keeping out of range. Not always easy to remember when playing Nids.
* Flamers and standing close together are bad.
* Devourers and Preferred Enemy and twin-linked give you a sick amount of rerolls
Daemons (Mathieu) vs Tyranids (myself) 1750 points
Nids:
* Flyrant; 2 x TL Devourer
* Hive Tyrant; 2 x TL Devourer, Armoured Shell
* 3 x Hive Guard
* Tervigon; Adrenal Glands, Toxin Sacs
* Tervigon; Adrenal Glands, Toxin Sacs
* 14 x Devilgaunt (Devourer)
* 14 x Devilgaunt (Devourer)
* Carnifex; 2 x TL Devourer
* Carnifex; 2 x TL Devourer
Daemons
* Herald on chariot
* Herald
* 9 x Flamers
* 9 x Flamers
* 7 x Screamers
* 7 x Screamers
* 6 x Screamers
* 5 x Plaguebearers
* 5 x Plaguebearers
* 5 x Fiends
CSM allies
* Chaos Sorceror
* 5 x Chaos Space Marine + Rhino
Aegis Defense Line + Quad Gun
Mission:
* Table Quarters deployment
* 3 objectives (2 on the non-taken table quarters, 1 smack in the middle)
* Primary: objectives
* Secondary: Troops & Fast Attack destroyed
* Tertiary: First Blood, Slay the Warlord, Linebreaker
Mathieu wins the toss and choose to make me go first, logical.
Tyranids deploy close together, meaning to spread out towards the first objective and for the rest hang back, trying to whittle down the Daemons as they arrive. Warlord Trait for the walking Hive Tyant is -1 to reserves, which is great of course.
Daemons deploy the Aegis defense line with Quad Gun, and a Rhino with the CSM + Sorceror in it nearby.
Tyranids turn 1
---------------
Everything advances a bit, Flyrant swoops up. Tervigon and Gaunts advance towards the first objective 'above' them.
Shooting, only the Flyrant is in range, and he unloads on the Rhino, destroying it. First blood for the Tyranids, the CSM make their leadership test without any problem.
Daemons turn 1
---------------
First wave of Daemons shows up, 2 units of Screamers, one unit of Flamers, one unit of Plaguebearers near the objective closest to them, both Heralds drop in as well. No mishaps as most of the Daemons drop within 6" of the character with the Mark. Flamers hide for now.
Herald mans the Quad Gun, most things that can shoot try to ground the Flyrant. Grounding tests are passed, but armour saves aren't and the Flyrant loses 2 wounds...
Screamers use their turboboost rule to get in the Tyranid ranks, only one of them can do a flyover, but he does kill about half of a Devilgaunt unit...
Tyranids turn 2
---------------
Screamers are now highest priority, so intact unit of Devilgaunts unload 42 devourer shots into them. When they are joined by the Carnifexes, one unit of Screamers is gone. The other unit also receives a good amount of firepower, but about 4 of them still live to cause havoc. Walking Hive Tyrant shoots down two of the Chaos Space Marines in the Aegis.
One Tervigon poops out 8 Termagaunts. The other poops out 12, but rolls doubles.
I make Stupid Mistake nr 1, and glide the Flyrant down to assault the Herald on his chariot. Problem is, the Herald already dies through the Flyrant shooting and now the Flyrant stands there looking like a fool. At least his Warlord is dead now too. The 8 generated Termagaunts charge the Screamers in terrain and get their asses handed to them, they all die and only do one wound or so.
Daemons turn 2
--------------
The Fiends come in from reserve.
Flamers shuffle up a bit, ready to pounce next turn.
As predicted, everything shoots at the Flyrant and he explodes.
Screamers in the Tyranid backyard charge the Hive Guard and kill them.
Tyranids turn 3
---------------
I make Stupid Mistake nr 2 and set up a Tyranid Firing Wall, with Devilgaunts, a Carnifex and the Hive Tyrant, all too close together...
One Carnifex unloads on the Fiends and kills 2 of them. The other shoots the Screamers and together with the Gaunts and Tervigon, manages to wipe them out.
The Tervigon on the top grabs the mysterious objective, turns out its the "+1 cover" variety.
Daemons turn 3
--------------
Last unit of Screamers come in and turbo-boost up, taking two wounds off the middle Carnifex.
Second unit of Flamers comes in, but mishap. They are delayed.
Last unit of Plaguebearers comes in as well, right by the centre objective (a skyfire nexus - woot).
Flamers on the table jump up and make optimal use of my mistake by flaming my Tyranid Firing Wall. All 14 Devilgaunts die, and the Carnifex and Hive Tyrant each receive 2 wounds. It could have been worse tbh.
Fiends charge the middle Carnifex, overwatch kills one of them, but the remaining three roll more than enough rending wounds to kill the Fex.
Tyranids turn 4
---------------
Hive Tyrant and Carnifex shoot the Flamers, killing 3 or 4 of them.
Two units of Gaunts and the Tervigon move up towards the Screamers to try and lock them down. Shooting only kills one of them though. The two remaining Fiends die through Fleshborer fire.
Assault: I sacrifice the Carnifex to charge through the Wall of Death of the Flamers. He dies, as predicted, but at least the Hive Tyrant is now in combat with the Flamers and kills 2 of them.
The Gaunts and Tervigon get stuck in with the Screamers, slowly whittling them down.
Daemons turn 4
---------------
The last reserve comes in, the Flamers who mishapped earlier. Mathieu makes a daring Deep Strike attempt, and succeeds, landing right in front of my top Tervigon and his gaunts!
The CSM and Sorceror start to move out of the Aegis Defense line.
The Flamers flame the top Tervigon. Due to some bad rolling, the Tervigon survives with 3 wounds though!
In combat, the other Flamers lose a few of their number vs the Tyrant, they wound him as well, but he saves.
The other combat sees the Screamers try and kill of the Tervigon, but they only do one wound. Some of their numbers die again, dragged down by Gaunts.
Tyranids turn 5
---------------
The Gaunts and top Tervigon charge the Flamer unit, 6 gaunts die due to Wall of Death.
Not much other movement, everything is now locked in combat.
The Hive Tyrant is down to his last flamer, hopefully the game won't end too soon
The Screamers do a last-ditch attempt to kill the Tervigon, but there's too fews of them left.
The Gaunts and Tervigon kill a bunch of Flamers, combat continues.
Daemons turn 5
---------------
The Sorceror tries to Gate of Infinity towards the Tyranid objective, but Shadows in the Warp stops it!
Combat finally sees the Nids come up on top, the Flamers get killed by the Hive Tyrant, the Screamers die as well.
We roll for variable game length, and the game continues into turn 6! Which is lucky for the Tyranids, as for the moment they have no objective while the Daemons have two!
Tyranid turn 6
--------------
The Hive Tyrant moves to the centre to contest the middle objective from the Plaguebearers.
The Tervigon runs back to the Tyranid objective. The Gaunts charge the Chaos Space Marines + Sorceror and lock them.
The Tyrant shoots and assaults the Plaguebearers, and kills them all.
The top Tervigon finally finishes off the Flamers.
Daemons turn 6
---------------
Not much left to do, the Quad Gun tries to remove 3 wounds of the objective-holding Tervigon, but fails.
In combat, some Gaunts die and two CSM die. The Sorceror continues fighting.
We roll again for variable game length, and the game goes into turn 7. However, since its getting late and the Tyranid victory can only get bigger in turn 7, we decide to call it a day.
Final tally after turn 6:
* Daemons, 1 objective, 3 troops + FA killed = 6 points
* Tyranids, 1 objective, 5 troops + FA killed + First Blood + Slay the Warlord = 10 points
It doesn't get much closer than this.
Lessons learned:
* The new Daemons are kickass, shoot Flamers and Screamers down as fast as you can!
* I should have played more conservatively, keeping out of range. Not always easy to remember when playing Nids.
* Flamers and standing close together are bad.
* Devourers and Preferred Enemy and twin-linked give you a sick amount of rerolls