Post by coredump on Aug 13, 2012 6:15:46 GMT
It's a T6 W6 diversion more than anything and ever so slightly cheaper to represent it. I use one pretty regularly and it took some time to realize its role isn't to make up his points in killing it's to force heavy weapons off of more critical units by saying "Pour at least some shots into this or deal with this when it goes to feed in your yard." .
But a Trygon will also do all of that *and* is faster and a bigger threat.
- Scoring in Big Guns Never Tire (granted, same thing for the Trygon).
- Smash Attack only sacrifices one attack, so you're looking at 2 smashes for the Mawloc vs 3 for the Trygon. Still not great without re-rolls, but an improvement from 5th.
- One of our only AP2 "weapon". Paladins and GK Termies are still common and a total pain to deal with. You'd still need to score a Hit though. Combos very nicely with Enfeeble.
And which of these provide a reason to take it over a Trygon?
Yes, if it were a side by side comparison of close combat prowess/shooting versus luck blast templates and just diverting attention. One requires the aid of lictors/deathleaper and functions entirely different than barreling up the field and assaulting asap.
So now you need to add another 65-140 pts to make it useful??
And lets look at that. Assuming you burrow on turn 1, then you *can't* use the Lictor when the Mawloc returns on turn 2. Which means the lictor has to come in turn 2-3, survive 1-2 turns, and still be within 6" of a useful target... and then on turn 4 this 'combo' might work.
Sure, surrounding enemy units might lead to them getting destroyed, (iff you can get them completely surrounded...) But it also means that if the Mawloc scatters... your own units are likely to die from TftD.