Post by drummerboy on Jul 26, 2012 20:49:25 GMT
I feel like I have a good strategy for overwhelming the enemy. The idea is to hit the enemy with two strikes and put them in a position where there is a ton to deal with all at once and then all the sudden they are snack cakes for the cc units.
Alpha
Would deepstrike/spore into the enemies' lines. This also includes the flyrant who will start on the table with beta strike (I think she can, I read in a forum that has me double checking this later) and head straight for a soft spot in the enemies lines. She is also going to hopefully soak up a good chunk of the first round of shooting. I will try to place her so if she crashes she is behind some terrain.
Dakka Flyrant - Wings, 2x Devourer, OA,HC - 310
Doom - Pod w/DS - 140
Devilgaunts (20) - Pod w/DS - 250
Tervigon - AG,TS, Catalyst, Crushing Claws (outflank, don't have to, but I have the option) - 220
Dakkafex - Spore w/DS - 240
Yealers (10) - 230
These guys are just around to help the shooty stuff with early cc. I'm worried about their durability, but either way they will pop out whenever they can get a good charge so not necessarily with either strike.(I've never used them and always wanted to, due to not spamming HG & Zoans, I think I'm going to give them a shot)
Beta Strike
Would hopefully be able to avoid lots of heavy fire and move across the board together. All of my fire will go into opening transports on the first turn so my gaunts have something to shoot at. The Swarmlord is around for psychic support and as heavy cc support (and synapse). The tervigon can be deployed with either group
Swarm Lord - 280
x1 Guard - Lashwhips -65
Hive Guard (3) - 150
Termagant (23) - 115
Any thoughts on things that might also work (or improve mine) would be appreciated.
Alpha
Would deepstrike/spore into the enemies' lines. This also includes the flyrant who will start on the table with beta strike (I think she can, I read in a forum that has me double checking this later) and head straight for a soft spot in the enemies lines. She is also going to hopefully soak up a good chunk of the first round of shooting. I will try to place her so if she crashes she is behind some terrain.
Dakka Flyrant - Wings, 2x Devourer, OA,HC - 310
Doom - Pod w/DS - 140
Devilgaunts (20) - Pod w/DS - 250
Tervigon - AG,TS, Catalyst, Crushing Claws (outflank, don't have to, but I have the option) - 220
Dakkafex - Spore w/DS - 240
Yealers (10) - 230
These guys are just around to help the shooty stuff with early cc. I'm worried about their durability, but either way they will pop out whenever they can get a good charge so not necessarily with either strike.(I've never used them and always wanted to, due to not spamming HG & Zoans, I think I'm going to give them a shot)
Beta Strike
Would hopefully be able to avoid lots of heavy fire and move across the board together. All of my fire will go into opening transports on the first turn so my gaunts have something to shoot at. The Swarmlord is around for psychic support and as heavy cc support (and synapse). The tervigon can be deployed with either group
Swarm Lord - 280
x1 Guard - Lashwhips -65
Hive Guard (3) - 150
Termagant (23) - 115
Any thoughts on things that might also work (or improve mine) would be appreciated.