Post by nalathani on Jul 23, 2012 17:38:15 GMT
I've read quite a few opinions on certain units in the past that have boggled my mind. The first of which was the T-fex, which back in the early days of our new codex was touted as an overpriced str 10 gun. People would run calculations on how much damage 12 shots from the rupture cannon could do at BS 3 over the course of a game, and determine it was terrible.
I would agree that if you sat it in the backfield and just shot the rupture cannon, the Tfex was awful. However, if you marched it forward and shot, you could get in cluster spine range on turn 3. You could be in all 3 weapon and charge ranged on turn 4. I liked the Tfex back then, I like him even more now that power weapons don't cut through his armor.
I say the same for the mawloc. I'm not going to go into too much detail as we just had a lengthy discussion on the Mawloc, and there are many (the majority) who believe it's not a good unit. However, if you just look at 3 Str 6 AP 2 templates for 170 points, he's bad. If you look at having 3 T6 Str6 AP 2 monsters anywhere on the board turn two that can tie up shooting units for the rest of the game, along with the fact that it *could* just use the template ability if you're fighting large units of infantry, it becomes pretty diverse.
I just saw 2 battle reports where the 6e harpy was used, and I was frustrated with the decisions both players made. Both decided to deep strike them, and eventually fly them off the board to go into ongoing reserves. Harpies have a 36 inch range weapon....why deep strike them? They can safely swoop on turn 1 and hit pretty much anything. Also, they never assaulted. They flew around and fired off 3 or 4 blast templates the whole game. I know harpies are not the best in CC, but after weakening a unit with blasts and spore mines, why not assault the remaining squads? It's still an MC who can get 3 smash attacks on vehicles, or 4 str 5 AP 2 shots on marines. I've proxied my Flyrant as a Harpy once, and it did very well.
I really do think if people used all of our units to their maximum potential instead of type-casting them as having only a single use, you'd see more Tyranid units on the field winning games.
I would agree that if you sat it in the backfield and just shot the rupture cannon, the Tfex was awful. However, if you marched it forward and shot, you could get in cluster spine range on turn 3. You could be in all 3 weapon and charge ranged on turn 4. I liked the Tfex back then, I like him even more now that power weapons don't cut through his armor.
I say the same for the mawloc. I'm not going to go into too much detail as we just had a lengthy discussion on the Mawloc, and there are many (the majority) who believe it's not a good unit. However, if you just look at 3 Str 6 AP 2 templates for 170 points, he's bad. If you look at having 3 T6 Str6 AP 2 monsters anywhere on the board turn two that can tie up shooting units for the rest of the game, along with the fact that it *could* just use the template ability if you're fighting large units of infantry, it becomes pretty diverse.
I just saw 2 battle reports where the 6e harpy was used, and I was frustrated with the decisions both players made. Both decided to deep strike them, and eventually fly them off the board to go into ongoing reserves. Harpies have a 36 inch range weapon....why deep strike them? They can safely swoop on turn 1 and hit pretty much anything. Also, they never assaulted. They flew around and fired off 3 or 4 blast templates the whole game. I know harpies are not the best in CC, but after weakening a unit with blasts and spore mines, why not assault the remaining squads? It's still an MC who can get 3 smash attacks on vehicles, or 4 str 5 AP 2 shots on marines. I've proxied my Flyrant as a Harpy once, and it did very well.
I really do think if people used all of our units to their maximum potential instead of type-casting them as having only a single use, you'd see more Tyranid units on the field winning games.