How to take out necrons? Who knows tips
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Post by harkonighost on Jun 29, 2012 8:40:58 GMT
Hi I'm wondering how to fight necrons I've had a few very small games with my friend who collects necrons and my nids always get smashed by them. So HOW DO I KILL THEM!
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Post by tarrasque on Jun 29, 2012 12:44:53 GMT
My cousin plays necrons and I've had more then a few challenging games against him. He tends to play vehicle heavy and try to form a solid shooting line. To beat him I usually bring a good number of zoanthropes. Hive guard work wonders at taking out his wraiths thanks to instant death, but you need at least three to be effective thanks to his saves.
I've also found a trygon can work wonders, especially deep striking. It will draw a lot of fire and take almost all of his shooting to bring it down, leaving the rest of my army safe. If he elects to aim for the rest of my army instead, then he's getting eaten by a trygon next turn.
Outflanking genestealers with a broodlord are a threat to pretty much everything on the field, especially in larger games when he's deployed corner to corner.
Lastly, gargoyles forming a line in front of your main army to either offer cover or start locking down choice models into assault while your heavy hitters make it up the field. Keep them cheap and plentiful.
All that being said, it all depends on his and your playstyle. The more games you play, the more you will start to see what works and what doesn't. I find that disruption from deep striking will screw up my cousins strategies so much that it's well worth the points. Keep at it and your 'nids will happily be eating necron face.
Note: I should mention that this is ENTIRELY based on my games in 5th edition. With the new rulebook it's all up in the air.
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Post by killme304 on Jun 29, 2012 15:35:19 GMT
Necrons are going to be buff as hell in 6th vs other armies due to some of the rule changes. However, against us, not much changes.
Necrons are a gun-line army (for the most part). Keep your screens up and just ram everything into them. Necrons die super fast to close combat (and if they fail their leadership check, you are almost guaranteed to sweep the unit). Run the most hyper-aggressive units you have, and don't be afraid to charge them, even with gaunts. The only super scary CC monsters they have are wraiths. Those things eat MCs for breakfast, but just like every non-ctan in their list, it is I2. Gargoyles and Stealers will give them fits when they make contact.
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Post by coredump on Jun 29, 2012 15:51:09 GMT
we uh, could use a bit more info. What kind of list does he have? do you have? What troubles are you having? What have you tried?
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Post by nurglitch on Jun 29, 2012 18:35:34 GMT
The original poster mentioned very small games. The problem is that the game is generally balanced for 1500pt-2000pt games. Below 1500pts you start to see certain breaks as the proportions of the armies change.
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Post by sturm on Jun 29, 2012 21:47:18 GMT
What is the usual necron list at 1500? I've got a friend who started his 3rd army and I know he's pretty much gonna go with a competitive anti-tyranid build. Is there anything like that? He likes vehicles.
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Post by Inquisitor Stingray on Jun 30, 2012 1:09:06 GMT
As for the OP, what point range do you play? Some armies are much better than others at 500 pts and Tyranids generally fare better at higher point games.
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Post by harkonighost on Jun 30, 2012 1:25:40 GMT
He usually plays an immortal heavy and vehicle heavy army he tends to just move up behind cover and shoot me. I tend to play a balanced list I would run a few tervigons as troops along with termies and warriors. I take at least 3 zoanthropes and 4 hive guard take a warrior prime as hq aswell as a flyrant with Stranglethorn cannon. And take at least 1 Trygon prime and sometimes a Tyrannofex with rupture cannon. We usually play 1500-3000 points games.
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Post by Inquisitor Stingray on Jun 30, 2012 1:35:24 GMT
Hehe, since when did 1500-3000 pts become 'small games'?
Anyway, I was about to suggest Biovores, those are hillarious for killing Necron Warriors, but seeing as Immortals have a better save, the Spore-poopers are not ideal. As far as I know, Necrons have no defense against Psychic Powers (that'll change in a minute, though), so Zoanthropes seem good for the task of blowing up stuff. A mix between those and Hive Guards should work well. Consider dropping the Zoans with a Mycetic Spore and prior to that, try knocking off the Quantum Shielding of vehicles, with the Hive Guards. Remember, roll seperately for each shot fired at the vehicles with Q-shielding, because if one shot penetrates the armor, the following will most likely too.
As for the Immortals, try Ymgarls. They aren't cheap and they are hardly better at combat than a generic Toxin-Stealer, but they bring some interesting tactics to the field. In other words, if your opponent decides to hide his 'Mortals in cover, they will get eaten by the spawn of Cthulhu. If he decides not to, he'll be charged/shot/eaten by your advancing horde of Tyranids.
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Post by harkonighost on Jun 30, 2012 2:04:06 GMT
I meant 1500-3000 points games are what I usually play. I only play small games with him just to get the feel of fighting necrons and tau (he's probably going to ally them thanks to the new rule book) any way tau are easy to destroy in close combat but at range... You can guess.
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Post by Inquisitor Stingray on Jun 30, 2012 2:21:08 GMT
Seriously? He would do that? I'd rather eat a rotten (please do not swear) of a roadkill skunk and down it with beer than be the guy who actually uses Necrons and Tau in the same list. I know it's legal gamewise, and I don't think its particularily cheesy, but I have this weird thing called integrity of fluff and reason. Anyway, to each his own.
I never had problems with Tau, though. They can field some Twin-linked Flamers which definetely can be annoying and the Jet Pack-assault move is pretty good at trolling people as well. Still, once you reach his gunline, the game is pretty much concluded (baring that scenario were your Genestealers are getting their asses Jeans handed to them by mere Fire Warriors.)
Completely off-topic, but regarding your signature. It has been speculated and later documented that Hive Fleets do indeed fight each other at times. Not out of envy or hatred, for the Tyranids know no such thing, but simply to see which of the Fleets is more succesfull and better and combat. The victorious Fleet absorbs the other and they merge, effectively creating a new Fleet that has the benefits of both combatans but surpassing their individual capability through sheer synergy. Pretty cool, huh? You should be able to find some info about in the fourth edition codex, I believe.
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Post by bigpig on Jun 30, 2012 6:50:52 GMT
Hive Guard, Zoanthropes, or podded dakkafex to take out vehicles. Note that they have no psychic defense.
Pod in the Doom (they have very little in the way of Str 8+) and soul leach all his warriors/immortals
Other than that, just assault. They fold to dedicated assault. As mentioned before, be wary of the wraiths, but they are susceptible to massed attacks from gaunts or hormagaunts.
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Post by Jabberwocky on Jun 30, 2012 6:57:58 GMT
It used to be you could slaughter everything through sweeping multiassaults. Now though I think you'll need to take 1 unit at a time more often.
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Post by Inquisitor Stingray on Jun 30, 2012 8:02:10 GMT
I second bigpig: Use the Doom, Toxin Genestealers and Brainleech Devourers. You can tell a lot about a man's character by the way he reacts when he realises that his apparent everliving robo-zombies are getting killed by having their souls sucked out, their bloodbanes poisoned or their neuro cortex eaten by angry worms.
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Post by N.I.B. on Jun 30, 2012 8:23:20 GMT
This thread should be in the tactics section.
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