Post by Jaktheripper on Jun 22, 2012 21:46:29 GMT
SitW in Fluff(Quoted from codex): The coming of a Hive Fleet is preceded by a smothering psychic signal, a powerful beacon of overriding terror.
For creatures without a latent psychic ability, this mental miasma manifests as a pervasive dread, instilling a primal maliase that can never truly be expelled.
For highly psychic races such as the Eldar or luckless psykers caught within this enervating effect, the horror is magnified tenfold.
Should the psyker attempt to use his overworldly abilities, the cerebral cacophony worsens even futher, pitching all but the strongest into incurable insanity where the psyker will repeatedly chant phrases in a tongue too alien to properly pronounce.
Basically, everyone has a deep sense of fear that they cannot get rid of. For psykers, who are much more susceptible to this, it causes them to fall into madness and start chanting in an incomprehensible language.
In the rules:
Psykers in pistol shooting range find it slightly harder to use psychic powers.
Where is the "Deep sense of fear"? Where are the Eldar hiding under tables, rocking back and forth and talking to themselves?
First of all, the fear. This could work sorta like The Horror 'cept less rubbish (Wasn't it a special rule for the HT in 4th ed? I lost my codex so I can't check ).
Or maybe it could be like a special rule the whole army shares.
It's a sense of dread right? then maybe it gets worse as the tyranids get closer to the enemy lines. I haven't yet worked out what this power would actually do but I think if it works in that way then it would be even more reason to fear the tyranids in CC
Onto the psykers.
Now, this may seem OP (I dunno, depends on the game situation) but how about if the psyker uses more and more dice depending on how many SotW creatures are near him/her/it. 3d6 for 1, 4d6 for 2 and so on.
It seems fluffy to me, as I assume (as i did when writng the above section) that the "signal" gets worse as the tyranids get nearer.
That's all I can think of for now. Please reply with any suggestions.
For creatures without a latent psychic ability, this mental miasma manifests as a pervasive dread, instilling a primal maliase that can never truly be expelled.
For highly psychic races such as the Eldar or luckless psykers caught within this enervating effect, the horror is magnified tenfold.
Should the psyker attempt to use his overworldly abilities, the cerebral cacophony worsens even futher, pitching all but the strongest into incurable insanity where the psyker will repeatedly chant phrases in a tongue too alien to properly pronounce.
Basically, everyone has a deep sense of fear that they cannot get rid of. For psykers, who are much more susceptible to this, it causes them to fall into madness and start chanting in an incomprehensible language.
In the rules:
Psykers in pistol shooting range find it slightly harder to use psychic powers.
Where is the "Deep sense of fear"? Where are the Eldar hiding under tables, rocking back and forth and talking to themselves?
First of all, the fear. This could work sorta like The Horror 'cept less rubbish (Wasn't it a special rule for the HT in 4th ed? I lost my codex so I can't check ).
Or maybe it could be like a special rule the whole army shares.
It's a sense of dread right? then maybe it gets worse as the tyranids get closer to the enemy lines. I haven't yet worked out what this power would actually do but I think if it works in that way then it would be even more reason to fear the tyranids in CC
Onto the psykers.
Now, this may seem OP (I dunno, depends on the game situation) but how about if the psyker uses more and more dice depending on how many SotW creatures are near him/her/it. 3d6 for 1, 4d6 for 2 and so on.
It seems fluffy to me, as I assume (as i did when writng the above section) that the "signal" gets worse as the tyranids get nearer.
That's all I can think of for now. Please reply with any suggestions.