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Post by swarmy on May 23, 2012 21:40:56 GMT
I rather dislike the position of the broodlord model. He seems to be looking up praying almost with his hands thrown up while his enemie are infront of him trying to tear him apart. What's up with that? Oh and I hate trying to glue metal models. they are heavier, and the super glue takes forever to dry I hate the broodlord default pose as well...so I reposed him and swapped out his head. I plan on doing this for as many as I need I can't imagine a top-genestealer pausing mid fight to just say "WATSSUUUP!?" Haven't figured out something to do with that idiotic looking biovore head though...At least we can modify our models however we feel like within reason. The joys of being weird xenos.
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Post by greatescape13 on May 23, 2012 21:43:25 GMT
I keep waiting for the rest of the platoon to think that the Broodlord is dead, but then as the helicopter lifts them out of the jungle the Broodlord suddenly appears and runs for the chopper... sadly to get shot to death with his arms in the air by NVA soldiers.
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Post by rebecca on May 23, 2012 22:52:10 GMT
I hate painting 80 hormagaunts/termagaunts/genestealers/etc.etc. ... maybe my next army should be grey knight in order to save my arms...
but besides that I LOVES to omnomnom
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Post by Inquisitor Stingray on May 24, 2012 22:17:37 GMT
I hate tyranids because people keep making rants and debates on why they hate tyranids even though the codex was release god knows how long ago and it has been ranted and hated to death already That about sums it up. Mar 7, 2012, 3:23pm, emoge wrote: I hate Tyranids because termagants can't wield lascannons![/quote] But our Carnifexen have MULTILASERS! NEVER FORGET!!!
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Post by kippawah on May 25, 2012 16:26:29 GMT
Also: WHY ISN'T THE DOOM A SYNAPSE CREATURE, WHEN THE REGULAR ZOANTHROPES ARE?!
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Post by Xantige on May 25, 2012 20:30:18 GMT
Let me just start this off by first saying that I understand that most of my rants would go away if I just learned to game better, or got myself a little annoying main opponent, and that I also don't expect all of this stuff to change just because it's giving me a hard time. Now onto the ranting! 1) Synapse, Instinctual Behavior and the freaking learning curve! Any other greenhorn starting any other army is usually has a hard time with this game... Tyranids make it all the more painful. It's hard enough remember the rules and your codex rules, let alone actually forming tactics beyond "stabby guys go stab, shooty guys stay back and shoot". At that level, synergy, game exploitation and using the terrain is too much to handle. However all other armies are made up of units that are usually made to be able to stand alone. Sure, they may not all be invincible, but shooty guys are meant to kill with shooting, and stabby guys are meant to kill with stabbing. Not so with Tyranids. Our gaunts are just tie ups and screens that have a spud shooter and plastic knives for weapons. It takes a veterans knowledge of screening, movement and synergy to unlock and use the army as a whole... that's something no newbie can grasp their first few times. So when it comes to a troop on troop scrap, the bugs always seem to lose. Then there's Synapse! It feels like a rule made up to randomly punish Tyranid players. If you have no synapse, your units are on auto pilot, if they have it, they die to Fearless. Again, workable in the hands of a master... a suicide button for newbies. Also, how punishing is it when you're just starting out and you only have one synapse creature? You have to group yourself within 12" of one guy, just screaming for a template. All in all, Tyranids have a vicious learning curve. Sure they're playable and winnable, but it's hard to mentally manage all your units, the rules, the board, what your opponent is doing and the objective. *shrugs* Maybe I'm just to stupid to comprehend the game. 2) As another person said: Setting up a unit of gaunts and almost immediately removing half of them. Only in my case, that's usually half my army because I play against DE and our games could pretty much be decided by a coin flip: If he gets first turn, I might as well quit because 50-75% of my things die instantly in the first round, and after that I do a bit of damage and die out. If I get first turn I roll all 1's on everything, or flub up because I'm a noob, but I can come close to tying him (I never do). I know Tyranids are meant to die, but it IS annoying to put your case down and then have to whip it out and repack it almost instantly because your dead pile would take up too much of the board 3) Games that go like this: Oh you got first turn? You Win. Good Game *hand shake.* Sorry... but... I may be a brain dead noob, but no army or pairing should go like that. Maybe my opponent is lucky, cheating or just too good, but his "fun" list beats mine instantly if he gets first turn. Mind you, he wins always regardless, but why set up and play if most of my stuff is going to die? Why set up if I can't essentially PLAY? 4) All the models that got me into this game, apparently "suck". Lictors sealed the deal for me, and when the new stuff came out, like Pyrovores, Gargoyles, Raveners... loved them all! Mind you, I love ALL the models, and I do love the Hive Guard, Trygon/Mawloc and the newest Tyrant... but it pains me that I can't field the units that sold me on this hobby. 4.5) Not being able to field the army I thought I could field. The pretty pictures in the codex lied to me! What do you mean I can't field a taste of everything and win in any way, shape or form? 5) Being someone that puts a lot of effort into painting each of my gaunts... knowing that I'm painting something that won't do much on the board and no one will stop to oogle because they're just gaunts!
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Post by demoric on May 27, 2012 5:17:30 GMT
I hate that people forget about Crushing Claws, which give you +1D3 attacks at the cost of always hitting at I1. I like them on tervigons that go at init 1 already. As for the things I hate, well I hate the new uber-phallus biovore. I hate the howl at the moon broodlord, and the crazy long delay on models. I mean I enjoy kit bashing and sculpting, but it would be nice just to be able to buy a DoM or any related model. (thankfully you can now buy some of our missing units like the flyrant, and tervigons).
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Post by angeleania on May 27, 2012 10:34:15 GMT
It seems we have not adapted but all other codex’s have adapted to us. Everything we have is used by someone else only better. Units that give cover save:- grey knights can. Units that spawn:- Necron spiders and arks can. Monstrous creatures, blood angels and grey knights have much cheaper and better ones. Stop psychic powers, lots affect us from much longer range. Better cover saves, better initiative, better armour saves, cheaper prices, Mobility, assault, grenades, close combat weapons. Everything we have and do is done better by someone else. Not one thing we do is signature. All the rules we get seem to come with an add on handicap. And our FAQ seems to be written to nerf anything that didn’t come with its own handicap rule.
All that said, there is one true hatred I have, how Grey Knights are lorded as the anti Deamon force when they clearly were written to be anti Nids. I have played grey knights against nids and demons, it’s so easy to beat Nids when you know both codex’s but demons don’t care about half the stuff Grey knights do as there saves are all inv and they have eternal warrior against a lot of the stuff. Once the Tau get re-done, Nids will be the weakest codex going. Even the older Eldar and Black Templars are still in better competitive condition.
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Post by gigasnail on May 28, 2012 7:37:10 GMT
rant? charging 5 rending claws raveners into a squad of deathcompany, hitting 18/25 and drawing a whopping...1 rend and no other wounds. FFFFFFFUUUUUUUUUU.
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Post by albinoxeno on May 28, 2012 22:29:50 GMT
well said angeleania, when i first started this game i thought nids were the best in cc and could field the most guys. i was annoyed when i heard orks and ig could field just as many if not more guys then us, but when i discovered we weren't the cc beasts that were advertised i went through a brief period of despair.....and that's when i realized gw just cant get anything perfect; great fluff? (please do not swear) models. great models? (please do not swear) rules. great rules? atrocious fluff. don't even get me started on the prices they charge, especially for metal/resin which is imo inferior to plastic.
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Post by nurglitch on May 29, 2012 14:37:54 GMT
Think bad and bad is what you get.
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Post by rpricew on May 29, 2012 23:16:26 GMT
In June the prices are going up again... I hate that!
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Post by squidy on May 30, 2012 12:23:23 GMT
In June the prices are going up again... I hate that! June? THAT'S TOMORROW! Better get to buying. Stepping away from the Family Guy reference, I think that ranting would be useful.... if Games Workshop even cared about what their customers thought about their products. That way, if they get enough educated rants, they'd know what to do next time they release something. As far as disliking Tyranids, come on people. We all know that a lot of people don't like the new Tyranids, so when somebody posts something about it just tell them it won't do any good and move on. It shouldn't matter if they don't like the way Tyranids operate, how they build or whatever. And ranters, it doesn't do any good. GW doesn't care. And yes, we all hate them for that. Heck, I hate them as a company in general. I like their employees, but whoever makes the big decisions I really do hate what they are doing to 40k. And what really sucks is they train their employees to defend their company's poor decisions with some sort of an argument. And...... I went off topic. xD
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Post by kippawah on May 30, 2012 18:02:22 GMT
You know what? Now that I think of it... Shadow in the Warp shouldn't have a range. If you are fighting Tyranids in the field, it's already too late. Shadow in the Warp should be a passive army buff.
Have the range dramatically increased, with range overlaps making it more difficult for psykers.
Otherwise, it really only comes into play against the Inquisition (Grey Knights).
DOES NOT REFLECT FLUFF
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Post by reekon on May 30, 2012 20:50:21 GMT
It seems we have not adapted but all other codex’s have adapted to us. Everything we have is used by someone else only better. Units that give cover save:- grey knights can. Units that spawn:- Necron spiders and arks can. Monstrous creatures, blood angels and grey knights have much cheaper and better ones. Stop psychic powers, lots affect us from much longer range. Better cover saves, better initiative, better armour saves, cheaper prices, Mobility, assault, grenades, close combat weapons. Everything we have and do is done better by someone else. Not one thing we do is signature. All the rules we get seem to come with an add on handicap. And our FAQ seems to be written to nerf anything that didn’t come with its own handicap rule. All that said, there is one true hatred I have, how Grey Knights are lorded as the anti Deamon force when they clearly were written to be anti Nids. I have played grey knights against nids and demons, it’s so easy to beat Nids when you know both codex’s but demons don’t care about half the stuff Grey knights do as there saves are all inv and they have eternal warrior against a lot of the stuff. Once the Tau get re-done, Nids will be the weakest codex going. Even the older Eldar and Black Templars are still in better competitive condition. That pretty much nails it. Right on every account, tyraninds are not for beginners, they are a force for the best gamers to play as, as they provide the biggest challenge. One thing I will say is signature to tyranids is removing masses of models v quickly. Even orks and imperial guard 'LOL' at how fast we remove our 'so called' masses.
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