Post by ZergLord on Jan 12, 2008 11:39:37 GMT
Copypasted from my club's forum:
-------------------------------------------------------------------------------------------
I was just going to point the way since this was only two pages back, but it's just as easy to quote, and I don't see it doing any harm. I haven't spotted any new rumours since this so it should be up-to-date.
Originally Posted by Dranthar
I think it's time for another summary. This is complete as I've been able to make it based on the responses in this thread.
My own additions are in [square brackets].
QG [HQ?]
Bloodthirster
- very strong, best stat in the book, on assault fase he can Istant Kill a space marine character in close combat
- his Initiative is like a marine.
- Mortal Strike: Range 12 S7 AP 2 weapon
- when assaulting he get S8
- have furios charge and 2+ inv save against psionic power and force weapon, wings and chaos armour. Is good, very good with 5 attack
Great Unclean One
- has feel no pain, immune to instant death, T6 I2 and slow and purposeful.
- Poor Nurgle is very resiliant but sucks for initiative and powers respect the other three.
Lord of change
- is very powerfull: have a sort of force weapon, all the tzeentch gift and shooting power, he can shoot 3 times at 3 different target
- have 3+ Inv. save
Keeper of Secrets
- is less stronger [than a bloodthirster] but made more attack and shoot a "Lash" like power
- can Hit and Run and have assault and defensive granates, plus Fleet.
- Very good stat, the Hightest Init in the game,
- have Hit and Run rule and assault and defensive granates. Can shoot 2 times.
- has Rage 18" S4 AP 3 Assault 3 and the Pavane of Slaanesh (lash like power)
(Undivided Greater Daemons only a Special Character)
Herald (2 for 1 slot)
- you can have Heralds of [any] combination of the god you like (eg. Can have Nurgle and Tzeentch heralds in the same HQ)
- No Undivided Heralds
- [chariots are] herald only and change the stat of the Herald and they loose the Indipendent character status
- Nurgle Herald:
noxious touch [Gift]: wound 2+ in HtH
boon of mutation [gift]: see CSM psichic power, only is a ranged weapon
Cloud of flies [gift] are like have assault and defensive granates [grenades?]
aura [of decay - gift] is a worthless S2 AP - Shoot in HtH to all model in 6" like CSM power
plaguesword [Standard equipment?] is like the one in the old chaos codex
- Slaneesh Herald:
breath of chaos [gift?]: Spry[Template?] weapon
unholy might [gift?]: +1 S
soporific musk [gift?]: -1att one enemy in HtH
- Tzzentch Herald:
"we are legion" [gift]: it allows to shoot at two different target with different weapon
Soul Devourer [gift?]: Psionic [Force?] Weapon
Mast[e]r of Sorcery[gift?]: Can shoot 2 times with different weapons (i.e. monstruos creatures can shoot 3 times)
- Khorne Herald:
Blessing of the blood God [gift]: 2+ inv save against psionic power and force weapon
ELITE
Flamers
Flesh hounds (w/special character)
Fiends of Slaanesh
- have 2 wounds and are immunes to istant death.
- also they are beast.
Beast of nurgle
- are like very toxic, tougth but slow spawn... (FNP and poisoned attack)
- can do a tremendous ammount of attacks
TROOP
- The troop choice ar[e] very cheap (not as an ork but cheap)
Daemonettes (most powerfull choice)
- fleet and rending
- are the better choice non only for rending, but for their cost.
- 5-20 per unit
- [cost] less then Lesser Daemon in CSM codex
Bloodletters
- PW and FC
- cost less then a Chaos space marines
- no armour[save]
- have the Toughness of a Space Marine
- 5-20 per unit
Plaguebeares
- FNP, Posioned Weapons, Slow and Purposeful
- [cost] less then Lesser Daemon in CSM codex
- 5-20 per unit
- have toughness one point more then lesser daemons
Pink Horrors (w/special charcter)
- Special character (the Changeling)
- Shooting one: shoot a S3 ap3 bolt and have access to one bolt of tzeentch for troop choice
- cost less then a Chaos space marines
- 5-20 per unit
furies
nurglings
- they cost like a ork
- worse [stats than an imperial guardsman],
- if the daemons are Immune to Istant death they are usefull for the 3 wound.
- they have not FNP, only the Swarm rule
LIGHT SUPPORT [FAST ATTACK?]
Bloodcrushers
Seekers of Slaanesh
- are mounted daemonettes not the SoC one.
- they have daemonettes stat plus 1 attack and are Cavaller [Cavalry?]
S[c]reamers
- are jetbike, interesting choice with upgrade, suck without.
HEAVY SUPPORT
Soulgrinder (modified Defiler)
- 2 close combat weapon, one Mawcannon (whitch can be ugraded) and a Reaper.
- Is a walker
Daemon Prince (very customizable choice)
- Daemon Prince Stat are lower then the CSM one, is cheaper, but can buy upgrade to became as the QG choice.
- Can be more dangeruos in HtH then the CSM (expecialy the nurgle one) or if marked Tzeentch be a very good mobile fire base
- [Nurgle?] DP fly and can wound anything at 2+
SPECIAL CHARACTERS
There are 3 special Greater Daemons (one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Herald ( one for God)
Nurgle Greater Daemon Character
- Kugath the plaguefather
- have two special rules: Blessing of Pus and nurglings infestation
Nurgkle Herald Character
- Epidemius
Slaneesh Herald Character
- the Masque
- special rule called the eternal dance and a inv save of 3+,
- can shoot two Lash of submission like power for shooting fase
Tzzentch Greater Daemon Character
- oracle of Tzeentch
- is a monstruos creature with 1 wound ( I suspect some strange rule)
GENERAL RULES:
All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Istant death
All codex entries (yes, even the Soulgrinder) are daemons.
They can't be included in Chaos Space Marines armies, they are an inidipendet force.
A full God army can be made, the strenght of the force varies for the choosen God (IMHO Mono-Tzeentch and Slaanesh are the strongest)
ICONS:
[Daemons] can be placed all in deep strike, and than enter in play at 6" from an icon and assault.
Icon are aveiable to:
Herald
Bloodletters
Daemonettes
Plaguebearers
Horrors
Bloodcrushers
Seekers
Daemon Prince
It's very expensive for troops (10 points less the then a lascannon to a Choosen CSM unit) but cheap for DP (like a flamer)
OTHER:
- no nurgle or tzeentch cavalry, the first have Daemon Beast and the second Screamers (that are considered jetbike)
- there is no psionic power, only shooting weapon!!! is this one of the strongest thing in the list
- there is no daemonic weapon for normal QG, don't know for special one.
- Nugle sucks very bad. It's very tough but slow like hell and can go only in HtH to do some damage, but only GD and DP negates saves
- Nurgle DP is a must [for all-Nurgle armies]
- bolt of change is S9 AP2
EDIT: Sorry, I lied a bit...
- Screamers will not have access to Icons, thus preventing daemon bomb. - TheDude
(Presumably also therefore Furies won't, but now I'm just speculating - though neither are amongst those listed as having icons in the above roundup)
- Possibly deployment/entering play will be: half the army will have to start in reserve to be summoned by those starting on the board - Shebnar
-------------------------------------------------------------------------------------------
Niiiiiice...
-------------------------------------------------------------------------------------------
I was just going to point the way since this was only two pages back, but it's just as easy to quote, and I don't see it doing any harm. I haven't spotted any new rumours since this so it should be up-to-date.
Originally Posted by Dranthar
I think it's time for another summary. This is complete as I've been able to make it based on the responses in this thread.
My own additions are in [square brackets].
QG [HQ?]
Bloodthirster
- very strong, best stat in the book, on assault fase he can Istant Kill a space marine character in close combat
- his Initiative is like a marine.
- Mortal Strike: Range 12 S7 AP 2 weapon
- when assaulting he get S8
- have furios charge and 2+ inv save against psionic power and force weapon, wings and chaos armour. Is good, very good with 5 attack
Great Unclean One
- has feel no pain, immune to instant death, T6 I2 and slow and purposeful.
- Poor Nurgle is very resiliant but sucks for initiative and powers respect the other three.
Lord of change
- is very powerfull: have a sort of force weapon, all the tzeentch gift and shooting power, he can shoot 3 times at 3 different target
- have 3+ Inv. save
Keeper of Secrets
- is less stronger [than a bloodthirster] but made more attack and shoot a "Lash" like power
- can Hit and Run and have assault and defensive granates, plus Fleet.
- Very good stat, the Hightest Init in the game,
- have Hit and Run rule and assault and defensive granates. Can shoot 2 times.
- has Rage 18" S4 AP 3 Assault 3 and the Pavane of Slaanesh (lash like power)
(Undivided Greater Daemons only a Special Character)
Herald (2 for 1 slot)
- you can have Heralds of [any] combination of the god
- No Undivided Heralds
- [chariots are] herald only and change the stat of the Herald and they loose the Indipendent character status
- Nurgle Herald:
noxious touch [Gift]: wound 2+ in HtH
boon of mutation [gift]: see CSM psichic power, only is a ranged weapon
Cloud of flies [gift] are like have assault and defensive granates [grenades?]
aura [of decay - gift] is a worthless S2 AP - Shoot in HtH to all model in 6" like CSM power
plaguesword [Standard equipment?] is like the one in the old chaos codex
- Slaneesh Herald:
breath of chaos [gift?]: Spry[Template?] weapon
unholy might [gift?]: +1 S
soporific musk [gift?]: -1att one enemy in HtH
- Tzzentch Herald:
"we are legion" [gift]: it allows to shoot at two different target with different weapon
Soul Devourer [gift?]: Psionic [Force?] Weapon
Mast[e]r of Sorcery[gift?]: Can shoot 2 times with different weapons (i.e. monstruos creatures can shoot 3 times)
- Khorne Herald:
Blessing of the blood God [gift]: 2+ inv save against psionic power and force weapon
ELITE
Flamers
Flesh hounds (w/special character)
Fiends of Slaanesh
- have 2 wounds and are immunes to istant death.
- also they are beast.
Beast of nurgle
- are like very toxic, tougth but slow spawn... (FNP and poisoned attack)
- can do a tremendous ammount of attacks
TROOP
- The troop choice ar[e] very cheap (not as an ork but cheap)
Daemonettes (most powerfull choice)
- fleet and rending
- are the better choice non only for rending, but for their cost.
- 5-20 per unit
- [cost] less then Lesser Daemon in CSM codex
Bloodletters
- PW and FC
- cost less then a Chaos space marines
- no armour[save]
- have the Toughness of a Space Marine
- 5-20 per unit
Plaguebeares
- FNP, Posioned Weapons, Slow and Purposeful
- [cost] less then Lesser Daemon in CSM codex
- 5-20 per unit
- have toughness one point more then lesser daemons
Pink Horrors (w/special charcter)
- Special character (the Changeling)
- Shooting one: shoot a S3 ap3 bolt and have access to one bolt of tzeentch for troop choice
- cost less then a Chaos space marines
- 5-20 per unit
furies
nurglings
- they cost like a ork
- worse [stats than an imperial guardsman],
- if the daemons are Immune to Istant death they are usefull for the 3 wound.
- they have not FNP, only the Swarm rule
LIGHT SUPPORT [FAST ATTACK?]
Bloodcrushers
Seekers of Slaanesh
- are mounted daemonettes not the SoC one.
- they have daemonettes stat plus 1 attack and are Cavaller [Cavalry?]
S[c]reamers
- are jetbike, interesting choice with upgrade, suck without.
HEAVY SUPPORT
Soulgrinder (modified Defiler)
- 2 close combat weapon, one Mawcannon (whitch can be ugraded) and a Reaper.
- Is a walker
Daemon Prince (very customizable choice)
- Daemon Prince Stat are lower then the CSM one, is cheaper, but can buy upgrade to became as the QG choice.
- Can be more dangeruos in HtH then the CSM (expecialy the nurgle one) or if marked Tzeentch be a very good mobile fire base
- [Nurgle?] DP fly and can wound anything at 2+
SPECIAL CHARACTERS
There are 3 special Greater Daemons (one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Herald ( one for God)
Nurgle Greater Daemon Character
- Kugath the plaguefather
- have two special rules: Blessing of Pus and nurglings infestation
Nurgkle Herald Character
- Epidemius
Slaneesh Herald Character
- the Masque
- special rule called the eternal dance and a inv save of 3+,
- can shoot two Lash of submission like power for shooting fase
Tzzentch Greater Daemon Character
- oracle of Tzeentch
- is a monstruos creature with 1 wound ( I suspect some strange rule)
GENERAL RULES:
All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Istant death
All codex entries (yes, even the Soulgrinder) are daemons.
They can't be included in Chaos Space Marines armies, they are an inidipendet force.
A full God army can be made, the strenght of the force varies for the choosen God (IMHO Mono-Tzeentch and Slaanesh are the strongest)
ICONS:
[Daemons] can be placed all in deep strike, and than enter in play at 6" from an icon and assault.
Icon are aveiable to:
Herald
Bloodletters
Daemonettes
Plaguebearers
Horrors
Bloodcrushers
Seekers
Daemon Prince
It's very expensive for troops (10 points less the then a lascannon to a Choosen CSM unit) but cheap for DP (like a flamer)
OTHER:
- no nurgle or tzeentch cavalry, the first have Daemon Beast and the second Screamers (that are considered jetbike)
- there is no psionic power, only shooting weapon!!! is this one of the strongest thing in the list
- there is no daemonic weapon for normal QG, don't know for special one.
- Nugle sucks very bad. It's very tough but slow like hell and can go only in HtH to do some damage, but only GD and DP negates saves
- Nurgle DP is a must [for all-Nurgle armies]
- bolt of change is S9 AP2
EDIT: Sorry, I lied a bit...
- Screamers will not have access to Icons, thus preventing daemon bomb. - TheDude
(Presumably also therefore Furies won't, but now I'm just speculating - though neither are amongst those listed as having icons in the above roundup)
- Possibly deployment/entering play will be: half the army will have to start in reserve to be summoned by those starting on the board - Shebnar
-------------------------------------------------------------------------------------------
Niiiiiice...