Post by WIHRS lattergall C´tan on Apr 16, 2011 15:02:55 GMT
Cron dex new home made!
Dark speaker
WS BS S T W I A LD SV SV* Pts: 100
5 2 5 5 3 5 3 10 3+ 5+
Squad size: 1 (1-4)
Necron: follows the Necron special rules
Weapon: Phase weapons: dark speakers wield the weapons of the C´tan, ignoring all armour and inv saves +1D6 at penetration rolls. And has the Drain life ability (no regeneration of wounds or resurrection) the dark speakers is mostly wielding a phase sword and has a built in gauss flayer in their hand.
Half Necrontyr: the dark speakers still have some of their old bodies but because that they share essence with the C´tan they will not decay due to the disease of the Necrontyr race.
The dark speakers is only able to stand back up at a 5+ with 1 wound
Fearless: ignore morale test.
Dark speakers war gear.
Disruption field: auto glancing hit on a 6 hit, only in close combat. Pts: 10
(Shooting powers) you may only pick 2 of these.
Mass lightning arc: the dark speakers can fire a template in its shooting phase with these stats:
S: 4 AP: 5 Gauss weapon. (Can only be used once pr squad) pts: 30
Horror speaks: The dark speaker screams out with the voices of the C´tan, bringing destruction to all minds. Every enemy squad within 6” must take an LD test, if failed they are pinned. Pts: 20
Curse of the Necrontyr: once every shooting phase instead of shooting normally the dark speakers can choose to call down a dark curse on an enemy unit within 24”.
(Vehicles can only be affected by this power if they carry a squad inside)
Make a S. 5 hit on every model in that squad, there is no armour saves possible. Pts: 45
Apocalyptic mark: as the Dark speakers approaches their enemies the very fabric around them is shaken, creating complete disturbance in the balance of reality, plants and other form of life withers to death as tiny dark ashes is sent out from the mouth and eyes of the victims, a white mark is burned all over the torso of the enemy. This is the mark of Apocalypse.
As a result the dark speakers can fire an ordnance blast on a enemy with 3 D6 instead of 2 when determine where to scatter, all models beneath the blast is automatically hit and all wounds is lost with only inv saves permitted. (Vehicles are not affected by this rule) pts: 80
(Buff powers) you may only pick 3 of these
Marks: the dark speaker and he’s disciple may pick up to 3 marks from the list below. Pts: 7
Mark of strength: your S is raised by 1
Mark of precision: your BS is raised by 1
Mark of stamina: your T is raised by 1
Mark of combat: your WS is raised by 1
Mark of minds: you get an extra die when making a LD test, discard the highest.
Mark of luck: your inv Sv has – 1 penalty (5+ Sv -1 =4+ Sv ((you can maximum get 3+ inv Sv)
Mark of life: when it your turn, roll 1D6 for every wound inflicted on you, on a 6 regain that wound.
Mark of gods: you carry the marks of the old star gods all over their bodies, which gives them the ability to move though any terrains without making a terrain test.
Mark of nightmares: any enemy squad within 12” of the disciples will have to make an Ld test. If failed their I is reduced by 2.
Shield of darkness: An almost complete darkness covers the dark speakers and their followers.
Every friendly model within 12” gets a 4+ cover save and their normal saves. Pts: 30
Unbreakable body: the dark speakers is enchanted with the necrodermis of the C´tan, the dark speakers are able to rebuild them self faster and better then any other Necron as a result the dark speakers can stand back up on a 3+ with 1 wound. Pts: 40
Shadow games: a sudden shadow falls over the battle field, as a thick fog of darkness and death spreads out the battle field, all who falls into the hands of the horror is leaved alone in panic.
After the 2nd turn, once every turn roll 3 D6 (-D6 if a C´tan is in your army list) If you pass the Ld test you can pick any squad (if the squad is consistent of a HQ or with Ld: 8+ this ability cannot affect that squad) that is must make a save test to for every model in that unit, for every failed test remove those models from the game. Pts: 55
Horrifying presents: all who wishes to assault the dark speaker must take a morale test. If failed the dark speaker is considered to inflicted 3 wounds this affects when making the fall back test
(Notice that there are no actual wounds inflicted). Pts: 15
The old pact: you can choose which C´tan your dark speaker shares essence with. (Only 1) pts: 20
The deceiver: all psychers must take a Sv test every time they use a psychic ability, if failed they loose 1 wound.
The nightbringer: all weapons count as having S 3 when striking at this model, unless it would be lesser then that.
The void dragon: all failed WS or BS rolls may be rerolled. (You cannot reroll an already rerolled roll)
The outsider: this model may reroll all failed Sv and well be back rolls. (You cannot reroll an already rerolled roll)
(Utility powers) you can only pick 1 of these.
Disciples of the dark words: you can put 1-3 disciples in your dark speaker squad. Pts: 5
Disciple Stats: WS BS S T W I A LD SV SV* Pts: 18
3 3 3 3 2 2 1 10 4+ 0
Weapons: staff of light
Necron: follows the Necron special rule.
For 7 pts pr model in your disciple squad you can choose to buy marks (a max of 3 marks)
(Weapons) you can only pick one from each of these sections
(Close combat Weapons) max 1
C´tan scythe: the dark speaker is now wielding a C´tan Scythe instead of a phase sword, this scythe has the power to drain the life from enemies, and as a result for every second wound the dark speaker inflicts he regains 1 wound on a 5+ D6 roll.
(Long ranged weapons) max 1
Old prophets: the absolute first ones to praise the C´tan, the old prophets was granted the power of a C´tan, they made a pact with the gods to forever share their essence with them, but there souls were also lost in the never ending hunger of the star gods.
The dark speakers is very few in numbers and is a extremely rare sight in combat, it is unknown how many there is scattered around but it is common that only 3 speakers for every solar system,
Because of their bound to the old star gods the dark speakers often have a wide war gear and forbidden knowledge, therefore they may buy war gear from the Necron lord’s war gear and their own war gear but to a max of 100 pts.
As the mighty space marine’s former squads filled the now silent battle field with their dead bodies, the grey knights heard a radio signal some days ago.
Lord Alpatin did not know what horrible creatures was behind this slaughter,
Scouts ran out for survivors, none were expected was 1 was found, a broken shade of a former space marine was able to hide from the horror, but Lord Alpatin was not able to get any information from the broken space marine. Only these few words could he make sense of,
“Shadow then they strike“
Dark speaker
WS BS S T W I A LD SV SV* Pts: 100
5 2 5 5 3 5 3 10 3+ 5+
Squad size: 1 (1-4)
Necron: follows the Necron special rules
Weapon: Phase weapons: dark speakers wield the weapons of the C´tan, ignoring all armour and inv saves +1D6 at penetration rolls. And has the Drain life ability (no regeneration of wounds or resurrection) the dark speakers is mostly wielding a phase sword and has a built in gauss flayer in their hand.
Half Necrontyr: the dark speakers still have some of their old bodies but because that they share essence with the C´tan they will not decay due to the disease of the Necrontyr race.
The dark speakers is only able to stand back up at a 5+ with 1 wound
Fearless: ignore morale test.
Dark speakers war gear.
Disruption field: auto glancing hit on a 6 hit, only in close combat. Pts: 10
(Shooting powers) you may only pick 2 of these.
Mass lightning arc: the dark speakers can fire a template in its shooting phase with these stats:
S: 4 AP: 5 Gauss weapon. (Can only be used once pr squad) pts: 30
Horror speaks: The dark speaker screams out with the voices of the C´tan, bringing destruction to all minds. Every enemy squad within 6” must take an LD test, if failed they are pinned. Pts: 20
Curse of the Necrontyr: once every shooting phase instead of shooting normally the dark speakers can choose to call down a dark curse on an enemy unit within 24”.
(Vehicles can only be affected by this power if they carry a squad inside)
Make a S. 5 hit on every model in that squad, there is no armour saves possible. Pts: 45
Apocalyptic mark: as the Dark speakers approaches their enemies the very fabric around them is shaken, creating complete disturbance in the balance of reality, plants and other form of life withers to death as tiny dark ashes is sent out from the mouth and eyes of the victims, a white mark is burned all over the torso of the enemy. This is the mark of Apocalypse.
As a result the dark speakers can fire an ordnance blast on a enemy with 3 D6 instead of 2 when determine where to scatter, all models beneath the blast is automatically hit and all wounds is lost with only inv saves permitted. (Vehicles are not affected by this rule) pts: 80
(Buff powers) you may only pick 3 of these
Marks: the dark speaker and he’s disciple may pick up to 3 marks from the list below. Pts: 7
Mark of strength: your S is raised by 1
Mark of precision: your BS is raised by 1
Mark of stamina: your T is raised by 1
Mark of combat: your WS is raised by 1
Mark of minds: you get an extra die when making a LD test, discard the highest.
Mark of luck: your inv Sv has – 1 penalty (5+ Sv -1 =4+ Sv ((you can maximum get 3+ inv Sv)
Mark of life: when it your turn, roll 1D6 for every wound inflicted on you, on a 6 regain that wound.
Mark of gods: you carry the marks of the old star gods all over their bodies, which gives them the ability to move though any terrains without making a terrain test.
Mark of nightmares: any enemy squad within 12” of the disciples will have to make an Ld test. If failed their I is reduced by 2.
Shield of darkness: An almost complete darkness covers the dark speakers and their followers.
Every friendly model within 12” gets a 4+ cover save and their normal saves. Pts: 30
Unbreakable body: the dark speakers is enchanted with the necrodermis of the C´tan, the dark speakers are able to rebuild them self faster and better then any other Necron as a result the dark speakers can stand back up on a 3+ with 1 wound. Pts: 40
Shadow games: a sudden shadow falls over the battle field, as a thick fog of darkness and death spreads out the battle field, all who falls into the hands of the horror is leaved alone in panic.
After the 2nd turn, once every turn roll 3 D6 (-D6 if a C´tan is in your army list) If you pass the Ld test you can pick any squad (if the squad is consistent of a HQ or with Ld: 8+ this ability cannot affect that squad) that is must make a save test to for every model in that unit, for every failed test remove those models from the game. Pts: 55
Horrifying presents: all who wishes to assault the dark speaker must take a morale test. If failed the dark speaker is considered to inflicted 3 wounds this affects when making the fall back test
(Notice that there are no actual wounds inflicted). Pts: 15
The old pact: you can choose which C´tan your dark speaker shares essence with. (Only 1) pts: 20
The deceiver: all psychers must take a Sv test every time they use a psychic ability, if failed they loose 1 wound.
The nightbringer: all weapons count as having S 3 when striking at this model, unless it would be lesser then that.
The void dragon: all failed WS or BS rolls may be rerolled. (You cannot reroll an already rerolled roll)
The outsider: this model may reroll all failed Sv and well be back rolls. (You cannot reroll an already rerolled roll)
(Utility powers) you can only pick 1 of these.
Disciples of the dark words: you can put 1-3 disciples in your dark speaker squad. Pts: 5
Disciple Stats: WS BS S T W I A LD SV SV* Pts: 18
3 3 3 3 2 2 1 10 4+ 0
Weapons: staff of light
Necron: follows the Necron special rule.
For 7 pts pr model in your disciple squad you can choose to buy marks (a max of 3 marks)
(Weapons) you can only pick one from each of these sections
(Close combat Weapons) max 1
C´tan scythe: the dark speaker is now wielding a C´tan Scythe instead of a phase sword, this scythe has the power to drain the life from enemies, and as a result for every second wound the dark speaker inflicts he regains 1 wound on a 5+ D6 roll.
(Long ranged weapons) max 1
Old prophets: the absolute first ones to praise the C´tan, the old prophets was granted the power of a C´tan, they made a pact with the gods to forever share their essence with them, but there souls were also lost in the never ending hunger of the star gods.
The dark speakers is very few in numbers and is a extremely rare sight in combat, it is unknown how many there is scattered around but it is common that only 3 speakers for every solar system,
Because of their bound to the old star gods the dark speakers often have a wide war gear and forbidden knowledge, therefore they may buy war gear from the Necron lord’s war gear and their own war gear but to a max of 100 pts.
As the mighty space marine’s former squads filled the now silent battle field with their dead bodies, the grey knights heard a radio signal some days ago.
Lord Alpatin did not know what horrible creatures was behind this slaughter,
Scouts ran out for survivors, none were expected was 1 was found, a broken shade of a former space marine was able to hide from the horror, but Lord Alpatin was not able to get any information from the broken space marine. Only these few words could he make sense of,
“Shadow then they strike“