Post by zzapper on Dec 17, 2007 22:56:58 GMT
Using the Creature Feature rules my friend and I are building a multi-player scenario...
For now, the only things I will make available is the "Plant Codex". Every week or so, it should be updated, so keep checking .
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Plant Codex Version 1.1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Special Rules
Blasting Flowers: This weapon fires at any unit in range, without having to take a targeting priority test. Further more roll a D6 for the type of weapon it fires.
Nectar Spray
1) Range: Flame Temp, Pinning Str: 3 AP: 4 Amt.: 1
Razor Flower
2) Range: 12” Str: 3 AP: - Amt.: 3
Needle Shower
3 or 4) Range: 24” Str: 4 AP: 5 Amt.: 1, Rapid Fire
Seed Bomb
5) Range: G18” Blast Temp Str: 5 AP: 4 Amt.: 1
Fruit Napalm Bomb
6) Range: G36” Large Blast Temp Str: 8 AP: 2 (This can only be used once, and all 6’s after this are re-rolled)
Lashing Vines: Any units in the same close combat as this creature lose 1 attack. 1 throws, the rest re-roll. Any other sixes are re-rolled.
Enraged: This creature always has to use the Rushing Attack and Hit and Run rules
Float: This unit moves 2D6”, instead of a D3
Flush: This creature counts as a Monstrous Creature, but is invisible to people outside out the terrain that it is in.
Ground Cover: All troops charging the plant from outside of 3” lose their +1 A charge bonus.
Immobile: This creature has to be deployed in a terrain piece, and has to placed in the center of the terrain.
Monkey see, monkey throw rocks: Instead of Fleet, this unit can throw rocks with the following profile
Range: 18” Str: 2 AP: - Assault
Puffy: When this unit is killed, apply the spore cloud rule.
Slither: This unit moves 3” and assaults 9”
Slow: This unit moves D3” like any plant, but can assaults up to D6”
Tendrils: Every turn roll a D6, that number of tendrils whip out and strike the nearest enemy unit. Max range 24”, for every 6” covered, 1 str is lost.
Range: 24” Str: S AP: - Amt.: D6
Wheeze: Str: 3 AP: 6 Flame Template; Can only be used once by each model
Units
Approved as Boss
NAME POINTS WS BS S T W I A Ld Sv
0-1 HQ ~ The Plant King 162 4 - 5 6 4 7 4 10 4+(4+)
SIZE LOCOMOTION
Large - 15 Rooted - -6
ATTRIBUTES ABILITIES
Tough +6 No Pain +2
3x Extra Attack +15 Ext. Attack +3
3x Quick Reflexes +6 Mind Control +3
Heavily Armored +8 Camouflage +2
Disorienting Attack +2
Entangle +3
Stun +3
Flush
Ground Cover
Immobile
Tendrils
Approved
NAME POINTS MPU WS BS S T W I A Ld Sv
TR ~ The King Spores 18 3-6 4 - 3 3 1 5 2 10 5+
SIZE LOCOMOTION
Small - +3 Rooted - -2
ATTRIBUTES ABILITIES
Quick Reflexes +1 Burrowing +2
Extra Attack +3 Plague Ridden +3
Agile Flora +3
Puffy
Float
Wheeze
Approved 1 at a time w/o support
NAME POINTS MPU WS BS S T W I A Ld Sv
0-2 EL ~ Whipping Vine Plant 53 1 5 - 4 4 2 7 4 10 5+(4+)
SIZE LOCOMOTION
Medium - +9 Quadrupedal +7
ATTRIBUTES ABILITIES
Quick Reflexes +1 No Pain +2
3x Extra Attack +12 Extended Attack +3
Predator +2 Defensive Spines +3
Fission +3
Lashing Vines
Slow
Approved Standard Combat
NAME POINTS MPU WS BS S T W I A Ld Sv
TR ~ Vine Pods 10 2-4 1 4 2 4 2 2 2 10 -(4+)
SIZE LOCOMOTION
Small - +3 Rooted - -2
ATTRIBUTES ABILITIES
Weak -1 Enhanced Senses +3
Resilient +5
Blasting Flowers
Hidden Set-up
Approved
NAME POINTS MPU WS BS S T W I A Ld Sv
HS ~ Guerilla Guerilla 37 1 2 - 6 6 3 5 1 10 6+
SIZE LOCOMOTION
Large 15 Quadrupedal 10
ATTRIBUTES ABILITIES
Slow Witted -5 Enhanced Senses +3
Rushing Attack +7
Enraged
Hit and Run (Used right after he attacks, cannot be locked in CC)
Stealth
Slither
Approved
NAME POINTS MPU WS BS S T W I A Ld Sv
TR ~ Congo Congo 12 4-8 4 1 5 2 1 5 1 7 6+
SIZE LOCOMOTION
Small – 3 Winged 5
ATTRIBUTES ABILITIES
Hit and Run
Fleet
Razor Sharp Fangs/Claws
Monkey see, monkey throw rocks
Approved for Standard Combat
NAME POINTS MPU WS BS S T W I A Ld Sv
Amridilitank – HS 0-2 100 1 4 - 6 6 3 2 2 10 4+
SIZE LOCOMOTION
Large –15 Quadrupedal - 10
ATTRIBUTES ABILITIES
Extra Attack - 5 Camouflage – 3
Heavily Armored - 8 Defensive Spines – 3
Slow Witted - -5 Disorienting Attack – 4
Strong – 6 Horns/Spiky – 5
Tough – 6 Massive – 20
Musk – 6
Razor Sharp Claws/Fangs – 7
Resilience – 5 (Solid Slug)
Stun – 5
NAME POINTS MPU WS BS S T W I A Ld Sv
EL - Mutagenetic Slime 32 2 4 - 5 4 1 4 3 10 6+
SIZE LOCOMOTION
Medium – 9 Ooze - -2
ATTRIBUTES ABILITIES
Strong – 3 Vampirism – 4
Extra Attacks 2x - 8 Lure – 3
Poison – 5
Duplicating Attack – 2
Mind Warp: 1st round of CC, slime uses I of 10 with no charge bonus for attackers
Ooze: Move/Charges 3”
NAME POINTS MPU WS BS S T W I A Ld Sv
TR - Piranha Crabs 3 5-10 4 - 3 3 3 4 2 10 6+
SIZE LOCOMOTION
Small - 3 Bipedal - 0
ATTRIBUTES ABILITIES
Swarm
NAME POINTS MPU WS BS S T W I A Ld Sv
TR - Shadow Dogs 16 3-7 4 - 4 4 1 4 1 10 6+
SIZE LOCOMOTION
Medium – 9 Quadrupedal - 7
ATTRIBUTES ABILITIES
NAME POINTS MPU WS BS S T W I A Ld Sv
TR – Flaming Emus 18 1-3 4 - 5 5 2 4 1 10 6+
SIZE LOCOMOTION
Large – 15 Bipedal – 0
ATTRIBUTES ABILITIES
Burning Blood – When killed, all enemies in Base-to-base contact take a single S4 hit with a maximum save of 4+
NAME POINTS MPU WS BS S T W I A Ld Sv
FA ~ Stragali Stalker 46 1-3 4 - 4 4 2 4 4 10 6+
SIZE LOCOMOTION
Medium – 9 Slithering 0 pts
ATTRIBUTES ABILITIES
Whip Appendage
Poison
Lure
NAME POINTS MPU WS BS S T W I A Ld Sv
HS(Oh-Noes)Dragon 0-1 - 1 5 3 7 6 5 4 3 10 4+(5+)
SIZE LOCOMOTION
Large Winged
ATTRIBUTES ABILITIES
Gaping Maw
Fearful Presence
Musk
Stun
Dodge
Enhanced Senses
Fire Ball: Rng: 18” Str: 4 AP: 5 Shots: 2
OR
Flame Breath: Str: 5 AP: 6 Flamer Template
Monstrous Creature
Skyward Leap
Regen
Focused: No matter what the conditions, after a skyward leap the Dragon is no longer stunned or other conditions. In addition, the Skyward leap may be taken at the end of a CC phase.
Later on expect the actual scenario rules.
~Zzapper~
*Note: While composing these creatures, it is easier to leave the Creature Feature details on them *
For now, the only things I will make available is the "Plant Codex". Every week or so, it should be updated, so keep checking .
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Plant Codex Version 1.1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Special Rules
Blasting Flowers: This weapon fires at any unit in range, without having to take a targeting priority test. Further more roll a D6 for the type of weapon it fires.
Nectar Spray
1) Range: Flame Temp, Pinning Str: 3 AP: 4 Amt.: 1
Razor Flower
2) Range: 12” Str: 3 AP: - Amt.: 3
Needle Shower
3 or 4) Range: 24” Str: 4 AP: 5 Amt.: 1, Rapid Fire
Seed Bomb
5) Range: G18” Blast Temp Str: 5 AP: 4 Amt.: 1
Fruit Napalm Bomb
6) Range: G36” Large Blast Temp Str: 8 AP: 2 (This can only be used once, and all 6’s after this are re-rolled)
Lashing Vines: Any units in the same close combat as this creature lose 1 attack. 1 throws, the rest re-roll. Any other sixes are re-rolled.
Enraged: This creature always has to use the Rushing Attack and Hit and Run rules
Float: This unit moves 2D6”, instead of a D3
Flush: This creature counts as a Monstrous Creature, but is invisible to people outside out the terrain that it is in.
Ground Cover: All troops charging the plant from outside of 3” lose their +1 A charge bonus.
Immobile: This creature has to be deployed in a terrain piece, and has to placed in the center of the terrain.
Monkey see, monkey throw rocks: Instead of Fleet, this unit can throw rocks with the following profile
Range: 18” Str: 2 AP: - Assault
Puffy: When this unit is killed, apply the spore cloud rule.
Slither: This unit moves 3” and assaults 9”
Slow: This unit moves D3” like any plant, but can assaults up to D6”
Tendrils: Every turn roll a D6, that number of tendrils whip out and strike the nearest enemy unit. Max range 24”, for every 6” covered, 1 str is lost.
Range: 24” Str: S AP: - Amt.: D6
Wheeze: Str: 3 AP: 6 Flame Template; Can only be used once by each model
Units
Approved as Boss
NAME POINTS WS BS S T W I A Ld Sv
0-1 HQ ~ The Plant King 162 4 - 5 6 4 7 4 10 4+(4+)
SIZE LOCOMOTION
Large - 15 Rooted - -6
ATTRIBUTES ABILITIES
Tough +6 No Pain +2
3x Extra Attack +15 Ext. Attack +3
3x Quick Reflexes +6 Mind Control +3
Heavily Armored +8 Camouflage +2
Disorienting Attack +2
Entangle +3
Stun +3
Flush
Ground Cover
Immobile
Tendrils
Approved
NAME POINTS MPU WS BS S T W I A Ld Sv
TR ~ The King Spores 18 3-6 4 - 3 3 1 5 2 10 5+
SIZE LOCOMOTION
Small - +3 Rooted - -2
ATTRIBUTES ABILITIES
Quick Reflexes +1 Burrowing +2
Extra Attack +3 Plague Ridden +3
Agile Flora +3
Puffy
Float
Wheeze
Approved 1 at a time w/o support
NAME POINTS MPU WS BS S T W I A Ld Sv
0-2 EL ~ Whipping Vine Plant 53 1 5 - 4 4 2 7 4 10 5+(4+)
SIZE LOCOMOTION
Medium - +9 Quadrupedal +7
ATTRIBUTES ABILITIES
Quick Reflexes +1 No Pain +2
3x Extra Attack +12 Extended Attack +3
Predator +2 Defensive Spines +3
Fission +3
Lashing Vines
Slow
Approved Standard Combat
NAME POINTS MPU WS BS S T W I A Ld Sv
TR ~ Vine Pods 10 2-4 1 4 2 4 2 2 2 10 -(4+)
SIZE LOCOMOTION
Small - +3 Rooted - -2
ATTRIBUTES ABILITIES
Weak -1 Enhanced Senses +3
Resilient +5
Blasting Flowers
Hidden Set-up
Approved
NAME POINTS MPU WS BS S T W I A Ld Sv
HS ~ Guerilla Guerilla 37 1 2 - 6 6 3 5 1 10 6+
SIZE LOCOMOTION
Large 15 Quadrupedal 10
ATTRIBUTES ABILITIES
Slow Witted -5 Enhanced Senses +3
Rushing Attack +7
Enraged
Hit and Run (Used right after he attacks, cannot be locked in CC)
Stealth
Slither
Approved
NAME POINTS MPU WS BS S T W I A Ld Sv
TR ~ Congo Congo 12 4-8 4 1 5 2 1 5 1 7 6+
SIZE LOCOMOTION
Small – 3 Winged 5
ATTRIBUTES ABILITIES
Hit and Run
Fleet
Razor Sharp Fangs/Claws
Monkey see, monkey throw rocks
Approved for Standard Combat
NAME POINTS MPU WS BS S T W I A Ld Sv
Amridilitank – HS 0-2 100 1 4 - 6 6 3 2 2 10 4+
SIZE LOCOMOTION
Large –15 Quadrupedal - 10
ATTRIBUTES ABILITIES
Extra Attack - 5 Camouflage – 3
Heavily Armored - 8 Defensive Spines – 3
Slow Witted - -5 Disorienting Attack – 4
Strong – 6 Horns/Spiky – 5
Tough – 6 Massive – 20
Musk – 6
Razor Sharp Claws/Fangs – 7
Resilience – 5 (Solid Slug)
Stun – 5
NAME POINTS MPU WS BS S T W I A Ld Sv
EL - Mutagenetic Slime 32 2 4 - 5 4 1 4 3 10 6+
SIZE LOCOMOTION
Medium – 9 Ooze - -2
ATTRIBUTES ABILITIES
Strong – 3 Vampirism – 4
Extra Attacks 2x - 8 Lure – 3
Poison – 5
Duplicating Attack – 2
Mind Warp: 1st round of CC, slime uses I of 10 with no charge bonus for attackers
Ooze: Move/Charges 3”
NAME POINTS MPU WS BS S T W I A Ld Sv
TR - Piranha Crabs 3 5-10 4 - 3 3 3 4 2 10 6+
SIZE LOCOMOTION
Small - 3 Bipedal - 0
ATTRIBUTES ABILITIES
Swarm
NAME POINTS MPU WS BS S T W I A Ld Sv
TR - Shadow Dogs 16 3-7 4 - 4 4 1 4 1 10 6+
SIZE LOCOMOTION
Medium – 9 Quadrupedal - 7
ATTRIBUTES ABILITIES
NAME POINTS MPU WS BS S T W I A Ld Sv
TR – Flaming Emus 18 1-3 4 - 5 5 2 4 1 10 6+
SIZE LOCOMOTION
Large – 15 Bipedal – 0
ATTRIBUTES ABILITIES
Burning Blood – When killed, all enemies in Base-to-base contact take a single S4 hit with a maximum save of 4+
NAME POINTS MPU WS BS S T W I A Ld Sv
FA ~ Stragali Stalker 46 1-3 4 - 4 4 2 4 4 10 6+
SIZE LOCOMOTION
Medium – 9 Slithering 0 pts
ATTRIBUTES ABILITIES
Whip Appendage
Poison
Lure
NAME POINTS MPU WS BS S T W I A Ld Sv
HS(Oh-Noes)Dragon 0-1 - 1 5 3 7 6 5 4 3 10 4+(5+)
SIZE LOCOMOTION
Large Winged
ATTRIBUTES ABILITIES
Gaping Maw
Fearful Presence
Musk
Stun
Dodge
Enhanced Senses
Fire Ball: Rng: 18” Str: 4 AP: 5 Shots: 2
OR
Flame Breath: Str: 5 AP: 6 Flamer Template
Monstrous Creature
Skyward Leap
Regen
Focused: No matter what the conditions, after a skyward leap the Dragon is no longer stunned or other conditions. In addition, the Skyward leap may be taken at the end of a CC phase.
Later on expect the actual scenario rules.
~Zzapper~
*Note: While composing these creatures, it is easier to leave the Creature Feature details on them *