Post by Zrascak on Apr 4, 2010 13:58:19 GMT
Alright so this Rp is a new version of my old "A new chapter emerges" Rp that got messed up when my router malfunctioned and stopped me from checking it. This time it is about the Night Hunters chapter, an old chapter of unknown origins that has only been mentioned three times, two of them is when they have sent a soldier to the deathwatch, the third is a mention in a text about the chapters that operate outside the imperium. The Night Hunters is a chapter with traits from most others, they are an experiment from the times of the legions (pre-heresy) and they have hold on to old traditions. They learn from the teachings of all the primarchs, including the fallen ones and they have held on to their colorus and heraldry. They operate much in secret but sometimes they help out in large battles and such where they will not be noticed. All members of the chapter are assigned a company depending on their skills and personality, if they are much like the berserking blood angels then they are thrown into the berserker company, if they are like the calculating and planning mentor legion then they are thrown into the strategist company and so forth. These companies do not operate by themselves, instead for each mission a few members of each company is chosen to do it, the company markings is often barely visible since the marines of the chapter all have their own special heraldry on the armour. The armour is totally black (except heraldry of course) and the heraldry is in different colours. The chapters marking is a weird crescent moon (a moon with a face that is so weird that it almost looks like chaos is involved). Depending on the marines history and age the moon and it's eyes is in different colours, each marine decides on their own. The chapter have dreadnoughts but they are not very usual, due to a mutation in the gene-seed that was made on purpose to give the marines the possibility to get traits from all the different chapters they live on without any normal end, they do not die of age, only of damage. The players that join will be sent out on different missions and if I get enough players I might even have two missions going on at the same time.
Character forms is as following:
Name:
Age: (Everything from 25-11000 is acceptable)
Looks: Basically what special heraldry is used and what kind of armour (Anything from looted mark 1 armour to mark 8 is acceptable, aegis armour is acceptable, special version of runic armour is allowed, terminator armour is allowed) If wou want to then you can write how tehy look with their helmet off.
Weapons: Any kind of imperial weapons, most other kinds of weapons too (some really strong weapons, most ork weapons and most nid weapons is banned. Grenades does not need to be listed.)
Traits: Suffering from black rage or red thirst it goes here, exceptional meele fighter goes here exceptional sniper, well you get my drift. Psyker goes here along with type and amount of power (anything that does not rival a hive mind is accepted but I will lower your other powers if you are too strong, unpredictable powers will not get normal skills lowered as much)
Background (optional): anything about their backgrounds you wish to write
Company: Here goes what type of character, the berserker company is for those who go berserk for example, psykers is distributed among the normal companies according to their personality
My character (can be used as an example)
Name: Jack "The icy berserker) Frost
Age: 11000
Looks: His armour is covered in heraldry depicting ravens and wolves. The chapter symbol is a black moon with silvery eyes. He uses mark 8 armour. His face is pale, almost totally white, his eyes is ice-blue and hsi hair is silver. He has gaunt shapr features and look a little like royalty in the old hero stories.
Weapons: He has laid his hands on a shrieker cannon and an eldar diresword which he have beaten into submission. The diresword ahs later had more souls, human souls from his fallen comrades, inserted into it in unknown ways. Three big combat knifes.
Traits: He once suffered from the black rage but he managed to overtake it and since then he has suffered from what the other marines call "the ice rage" which is almost the opposite to the black rage, he becomes even colder and grimmer than usual and he receives the strength and resilience of an berserker. Excellent marksman and meele fighter but not good at all with vehicles or the heavy weapons (heavy bolter and the like). Is a psyker but very unstable, normally he can only use his powers to enter peoples minds and planting thoughts, when the ice rage kicks in he sometimes can blast away tanks with a single bolt of warp lightning. Very very unstable powers.
Background: Does not speak much about his past but some thigns are commonly known through the chapter, he have entered the black library where a death jester gave him a shrieker cannon, he have ripped a farseer council to shreds after assisting with killing an avatar (that is where the diresword came from) and he have killed almost all kinds of beasts that exists.
Company: Originally the berserker company, now in the ancient company (the remains of the first patch of recruits).
That is a pretty good example on how strong you should amke your characters, weaker and they will be in big trouble, stronger and it will become unbalanced.
Character forms is as following:
Name:
Age: (Everything from 25-11000 is acceptable)
Looks: Basically what special heraldry is used and what kind of armour (Anything from looted mark 1 armour to mark 8 is acceptable, aegis armour is acceptable, special version of runic armour is allowed, terminator armour is allowed) If wou want to then you can write how tehy look with their helmet off.
Weapons: Any kind of imperial weapons, most other kinds of weapons too (some really strong weapons, most ork weapons and most nid weapons is banned. Grenades does not need to be listed.)
Traits: Suffering from black rage or red thirst it goes here, exceptional meele fighter goes here exceptional sniper, well you get my drift. Psyker goes here along with type and amount of power (anything that does not rival a hive mind is accepted but I will lower your other powers if you are too strong, unpredictable powers will not get normal skills lowered as much)
Background (optional): anything about their backgrounds you wish to write
Company: Here goes what type of character, the berserker company is for those who go berserk for example, psykers is distributed among the normal companies according to their personality
My character (can be used as an example)
Name: Jack "The icy berserker) Frost
Age: 11000
Looks: His armour is covered in heraldry depicting ravens and wolves. The chapter symbol is a black moon with silvery eyes. He uses mark 8 armour. His face is pale, almost totally white, his eyes is ice-blue and hsi hair is silver. He has gaunt shapr features and look a little like royalty in the old hero stories.
Weapons: He has laid his hands on a shrieker cannon and an eldar diresword which he have beaten into submission. The diresword ahs later had more souls, human souls from his fallen comrades, inserted into it in unknown ways. Three big combat knifes.
Traits: He once suffered from the black rage but he managed to overtake it and since then he has suffered from what the other marines call "the ice rage" which is almost the opposite to the black rage, he becomes even colder and grimmer than usual and he receives the strength and resilience of an berserker. Excellent marksman and meele fighter but not good at all with vehicles or the heavy weapons (heavy bolter and the like). Is a psyker but very unstable, normally he can only use his powers to enter peoples minds and planting thoughts, when the ice rage kicks in he sometimes can blast away tanks with a single bolt of warp lightning. Very very unstable powers.
Background: Does not speak much about his past but some thigns are commonly known through the chapter, he have entered the black library where a death jester gave him a shrieker cannon, he have ripped a farseer council to shreds after assisting with killing an avatar (that is where the diresword came from) and he have killed almost all kinds of beasts that exists.
Company: Originally the berserker company, now in the ancient company (the remains of the first patch of recruits).
That is a pretty good example on how strong you should amke your characters, weaker and they will be in big trouble, stronger and it will become unbalanced.