Post by tenebris on Oct 24, 2009 8:54:56 GMT
I've been considering combining Dark Heresy with Paranoia, and wanted to fish for thoughts.
Trust the Inquisition! The Inquisition is your friend!
The Inquisition is crazy. The Inquisition is happy. The Inquisition wants you to be happy. This will drive you crazy. Being an Acolyte is fun. The Inquisition says so, and The Inquisition is your friend. Many heretics threaten the Imperium. Many happy citizens live in the Imperium. Most happy citizens are crazy. Which are more dangerous, heretics or happy citizens? Rooting out heretics will make you happy. The Inquisition tells you so. If you are not happy, The Inquisition will use you as xenos bait. Being an Acolyte is fun. The Inquisition tells you so. Do you doubt The Inquisition, citizen? Acolytes get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to bits and accidentally executed. This is so much fun many Acolytes go crazy. You work with many Acolytes. They all carry lasguns. Aren't you glad you have a lasgun too? Won't this be fun? Stay alert! Trust no one! Keep your laser handy!
As an Acolyte, you are expected to track down heretics and execute them. What's a heretic? Why, anyone who belongs to a Secret Society, or possesses any Xenos artifacts or psychic powers. Of course, all players who create an Acolyte *must* pick a random psychic power, xenos artifact, *and* Secret Society. Unlike most roleplaying games, which encourage player to cooperate towards a shared goal, there is no encouraging cooperation in Dark Herenoia. Convict, and then execute, your fellow Acolytes before they convict you.
In the spirit of Paranoia, the game would be full of contradictions:
Inquisitor: "Acolyte! Why are you not using that multi-melta to kill the enemy? Failure to do so will result in flogging!"
(Player clears the room with multi-melta.)
Inquisitor: "Acolyte! That multi-melta is not within your security clearance as per Departmento Munitorium ordinance 37624/B. You will now be flogged."
Acolyte: Aw, [bleeping] [bleep].
Sprinkle in some experimental heavy weapons, and I think I'm set.
Trust the Inquisition! The Inquisition is your friend!
The Inquisition is crazy. The Inquisition is happy. The Inquisition wants you to be happy. This will drive you crazy. Being an Acolyte is fun. The Inquisition says so, and The Inquisition is your friend. Many heretics threaten the Imperium. Many happy citizens live in the Imperium. Most happy citizens are crazy. Which are more dangerous, heretics or happy citizens? Rooting out heretics will make you happy. The Inquisition tells you so. If you are not happy, The Inquisition will use you as xenos bait. Being an Acolyte is fun. The Inquisition tells you so. Do you doubt The Inquisition, citizen? Acolytes get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to bits and accidentally executed. This is so much fun many Acolytes go crazy. You work with many Acolytes. They all carry lasguns. Aren't you glad you have a lasgun too? Won't this be fun? Stay alert! Trust no one! Keep your laser handy!
As an Acolyte, you are expected to track down heretics and execute them. What's a heretic? Why, anyone who belongs to a Secret Society, or possesses any Xenos artifacts or psychic powers. Of course, all players who create an Acolyte *must* pick a random psychic power, xenos artifact, *and* Secret Society. Unlike most roleplaying games, which encourage player to cooperate towards a shared goal, there is no encouraging cooperation in Dark Herenoia. Convict, and then execute, your fellow Acolytes before they convict you.
In the spirit of Paranoia, the game would be full of contradictions:
Inquisitor: "Acolyte! Why are you not using that multi-melta to kill the enemy? Failure to do so will result in flogging!"
(Player clears the room with multi-melta.)
Inquisitor: "Acolyte! That multi-melta is not within your security clearance as per Departmento Munitorium ordinance 37624/B. You will now be flogged."
Acolyte: Aw, [bleeping] [bleep].
Sprinkle in some experimental heavy weapons, and I think I'm set.