Post by basalisk on Jun 24, 2009 8:34:32 GMT
"Captain?...."
"yes"
"if the tyranids control this planet.... why are they not going to destroy it.... why are they waiting."
"i don't know... maybe they want to make this planet into a hive ship! Or maybe they've settled!.... each idea is as mad as the next..."
This role play is based off of the idea of a hive fleet settling on a planet. With 4 races involved. The settling tyranids, they've learned to speak... learned to use more advanced tactics... and strangest of all.... learned to use diplomacy. An ork race, put in prisons and farms, bred to feed the tyranids growing inside the catacombs of the hive planet. The wise elder who see this threat as much worse then any fleet and the abandon imperial guard scatted all across the planet.
-Just a few quick rules. No controlling n.p.cs
-No controlling other players characters.
-If you wish to say something out of the game type OOC in front of it and put it in brackets.
-No creating plot lines eg: and i started shooting at a giant carnifex bigger then a skysrapper!!!!1!1@11!eleven!12!!
-If your going to broadcast over all the channels modify the broadcast. make it different each time. to keep it interesting for others to read the whole lot and not just skip ahead.
There are 2 cities not completely flattened. Acerious and Torgaints
The main out post for the imperial guard has around 50 soldiers in it at the current time and the only....safe place from burring tyranid creatures. It is called Haven. a small town nearby Acerious that has been barricaded up completely with only a narrow path in or out.
there are many other ruined towns and outposts for you guys... if you want to risk finding them!
the classes go like this
Race:Imperial
name:
brief background:
class:
weapon:
Scavenged weapon:
Location: IE a small cave, a untouched scout outpost, whats left of a city skyscraper in Ace (acerious) the electricity plant of Torgaints. Be original it's your world!(kind of)
Class' available:
-stranded guardsmen. Nothing really special about him. he can find food and supplies easier and knows the streets better then any other. Except scavenger.
-Pilot. can drive viechles at top effectiveness. Finding a workable one is a problem.
-sharp shooter. trained and dangerous. best shooters around... not good at much else tho
-Captain. ranks mean little now day but you still have some authority. you can lead troops without proving your worth to them.
-scavenger. When the nids came you ran! your disgraced but alive. The imperial guard looks down too you. but your still better at living alone then them.
-Constructor. you can build and repair things 3 times the sped of anyone else. And you can repair barricades as there being knocked down.
-Com link. anyone can use walkie talkies! you can contact anyone anywhere by using a non transportable radio, set to one of five signals (others must be on the same signal to receive message)
Can also repair lights in a building if it is not to badly damaged.
Weapons: You may carry one weapon and one scavenged weapon
Weapons:
Las gun. all round weapon.
Sniper rifle. Long range and power. hard to find ammo. easy to run out.
shotgun. Every 3rd house has shotgun ammo, incredibly easy to find. only effective at close range.
Rokit launcher. incredibly dangerous. although you can't start with it. keep an eye open. this is one of the only things that can take down the FEX
Duel pistols. ammo is easy to find and most soldiers ignore pistols now. but they have decent range and decent amount of ammo. they can easily make back the ground for being low powered
Scavenged weapons: blades, swords, lead pipes, sticks, belt of explosives. Be creative!
Other ork weapons: there scattered all over most destroyed but any one can pick one up and shoot. inaccurate and not powerful. but better then a sniper with no ammo right?
You can also carry two grenades a army knife a first aid kit and materiel to build a fire or small barricade.
you also have a radio set to 1,2,3,4 or 5. when someone brodcasts a message it can only be herd on the right channel. so if your not set to the right channel you MUST IGNORE IT. a smart com linker would broadcast to all channels, one by one.
Orks
Are a caged species. Being an ork is like a puzzle. you must first get out of your cells. get out of the catacombs. stay away from hostile forces. Fight to get stronger.... orks would be incredibly difficult but if you must be an ork send me a message.
Elder: your reinforcements are stuck in space and your ammo has run dry...
All elder are treated with the pilot and sharp shooter class
No elder viechles can get threw the line of tyranid ships anymore.
You've lost contact to command.
have a nice day
Tyranids.
Your mind has developed past the normal stranded for tyranids. you believe that the hive mind should no longer control you.
Your a nid rebel. Once you had broken off from the hive, your carapace had gone blue and the loyal nids are out to get you.
Make yourself as a tyranid warier. With two weapons.
You automatically here all 5 radio channels threw your mind and you don't pick only one.
So who and where are you?
Any questions please don't be afraid to post
Remember it's your wold. if you go to far I or other players will tell you. But keep an open mind. the paths aren't set. the story is but what you do isn't. It's 40k.
"yes"
"if the tyranids control this planet.... why are they not going to destroy it.... why are they waiting."
"i don't know... maybe they want to make this planet into a hive ship! Or maybe they've settled!.... each idea is as mad as the next..."
This role play is based off of the idea of a hive fleet settling on a planet. With 4 races involved. The settling tyranids, they've learned to speak... learned to use more advanced tactics... and strangest of all.... learned to use diplomacy. An ork race, put in prisons and farms, bred to feed the tyranids growing inside the catacombs of the hive planet. The wise elder who see this threat as much worse then any fleet and the abandon imperial guard scatted all across the planet.
-Just a few quick rules. No controlling n.p.cs
-No controlling other players characters.
-If you wish to say something out of the game type OOC in front of it and put it in brackets.
-No creating plot lines eg: and i started shooting at a giant carnifex bigger then a skysrapper!!!!1!1@11!eleven!12!!
-If your going to broadcast over all the channels modify the broadcast. make it different each time. to keep it interesting for others to read the whole lot and not just skip ahead.
There are 2 cities not completely flattened. Acerious and Torgaints
The main out post for the imperial guard has around 50 soldiers in it at the current time and the only....safe place from burring tyranid creatures. It is called Haven. a small town nearby Acerious that has been barricaded up completely with only a narrow path in or out.
there are many other ruined towns and outposts for you guys... if you want to risk finding them!
the classes go like this
Race:Imperial
name:
brief background:
class:
weapon:
Scavenged weapon:
Location: IE a small cave, a untouched scout outpost, whats left of a city skyscraper in Ace (acerious) the electricity plant of Torgaints. Be original it's your world!(kind of)
Class' available:
-stranded guardsmen. Nothing really special about him. he can find food and supplies easier and knows the streets better then any other. Except scavenger.
-Pilot. can drive viechles at top effectiveness. Finding a workable one is a problem.
-sharp shooter. trained and dangerous. best shooters around... not good at much else tho
-Captain. ranks mean little now day but you still have some authority. you can lead troops without proving your worth to them.
-scavenger. When the nids came you ran! your disgraced but alive. The imperial guard looks down too you. but your still better at living alone then them.
-Constructor. you can build and repair things 3 times the sped of anyone else. And you can repair barricades as there being knocked down.
-Com link. anyone can use walkie talkies! you can contact anyone anywhere by using a non transportable radio, set to one of five signals (others must be on the same signal to receive message)
Can also repair lights in a building if it is not to badly damaged.
Weapons: You may carry one weapon and one scavenged weapon
Weapons:
Las gun. all round weapon.
Sniper rifle. Long range and power. hard to find ammo. easy to run out.
shotgun. Every 3rd house has shotgun ammo, incredibly easy to find. only effective at close range.
Rokit launcher. incredibly dangerous. although you can't start with it. keep an eye open. this is one of the only things that can take down the FEX
Duel pistols. ammo is easy to find and most soldiers ignore pistols now. but they have decent range and decent amount of ammo. they can easily make back the ground for being low powered
Scavenged weapons: blades, swords, lead pipes, sticks, belt of explosives. Be creative!
Other ork weapons: there scattered all over most destroyed but any one can pick one up and shoot. inaccurate and not powerful. but better then a sniper with no ammo right?
You can also carry two grenades a army knife a first aid kit and materiel to build a fire or small barricade.
you also have a radio set to 1,2,3,4 or 5. when someone brodcasts a message it can only be herd on the right channel. so if your not set to the right channel you MUST IGNORE IT. a smart com linker would broadcast to all channels, one by one.
Orks
Are a caged species. Being an ork is like a puzzle. you must first get out of your cells. get out of the catacombs. stay away from hostile forces. Fight to get stronger.... orks would be incredibly difficult but if you must be an ork send me a message.
Elder: your reinforcements are stuck in space and your ammo has run dry...
All elder are treated with the pilot and sharp shooter class
No elder viechles can get threw the line of tyranid ships anymore.
You've lost contact to command.
have a nice day
Tyranids.
Your mind has developed past the normal stranded for tyranids. you believe that the hive mind should no longer control you.
Your a nid rebel. Once you had broken off from the hive, your carapace had gone blue and the loyal nids are out to get you.
Make yourself as a tyranid warier. With two weapons.
You automatically here all 5 radio channels threw your mind and you don't pick only one.
So who and where are you?
Any questions please don't be afraid to post
Remember it's your wold. if you go to far I or other players will tell you. But keep an open mind. the paths aren't set. the story is but what you do isn't. It's 40k.