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Post by Fungus A on Apr 27, 2009 13:21:35 GMT
((If you died or wanted to make new profiles now is the time to do it, but if you want to carry on with the rather pleasing range of characters you have now, feel free to post. I'll introduce my other side, another company of imperial guard to even the numbers, after the humiliating defeat of the pathetic, pale worthless Tau. and I'll need some more bad guys, this is supposed to be an endless tide, larger than even the tyranids many hives. So far I've got two people and a dead one.))
Upon setting foot on mars, Rabidrend found himself greeted by the pathetic metal enigmas that they called Adeptus mechanicus. Rabidrend thought lowly of these creatures and proceeded to lead the trail of fester that had made it's way to mars. "Children, Engage!" The horrible ocean of nurgle spilled forwards, swallowing attempts to stop it in it's huge maw.
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Post by Fungus A on Apr 27, 2009 13:42:19 GMT
Name: Colonel Hank turner. Company: His command squad, armed with respirators, grav chutes and shotguns. 4 squads of imperial guard armed with grav chutes and respirators. 2 storm trooper squads armed with grav chutes, respirators and bolters. 3 squads of sentinels, 1 out of each group of sentinels is armed with a multi melter, the other two out of a trio is armed with heavy bolters. 1 marauder bomber, 1 thunderhawk gunship and a heavy sentinel squad, all ground soldiers are mounted in valkyries, valkyries and the marauder bomber are deployed from the thunderhawk onto the position of the scout sentinel walkers. Side: The Good, sort of. Bio: His company are employed mercenaries, with access to stolen imperial vehicles and weapons. He is a hardy war veteran with a strong heart and care for his men, he believes that he could lead the imperium with better tactitcs and ability than the council, in that sense he is cocky. Weapons/wargear: he is armed with a bolter with a build in grenade launcher [frag] Every squad in his rule is colour coded [red, blue, yellow and green for normal guard squads. black and white for storm troopers.] and have a field medic, engineer and voxx pack on the job. Due to thier flying transports they are able to move faster and pack a more powerful punch than the normal chimera and so all the valkyries are armed with heavy bolters and multi meltas. Abilities:
Repeat, with heart! - his men trust him greatly and he trusts them too, due to this connection, he can order them extremely well and he frequently orders his squads to shoot whenever there is an opportunity and they gladly oblige.
Let 'em have it! - him and his men are much more battle worn than normal imperial guard and thier bull headed, cocky attitude means that they fight with determination against every enemy they have.
You got balls! - His men are stupidly brave and never fall back in the face of danger.
Please post your completed characters. on this thread, no sending it to me.
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Post by kirsty on Apr 27, 2009 15:40:51 GMT
Im still being Hahtekh. Not sure if i have to post his character sheet again tho?
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Post by Lewis C. on Apr 27, 2009 16:04:46 GMT
Name: John H Furkas'r [Venerable Dread]
Squad: 3 Dreadnoughts, 1 armed with Flamer and missle launcher, others armed with power claws weapons.
Side: The Good.
Bio: John is an expert Dread Pilot, he pushes the venerable dreadnought to its limits to increase the amount of damage he and his squad cuase. He is unusually brave and belives stronger than any other marine that the emperor protects. He uses cover to his advantage in his tatical advantages but he can still fight easily on open ground. He is a very determed pilot and enjoys to sight of the xenos being crushed beneath his feet.
Weapons/Wargear: Multi-melta; Dreadnought close combat weapon; Storm bolter; Smoke launchers; Searchlight.
Abilites:
Determined Charge: pushes the dread to extreme limits sending it into a beserk rampage.
All weapons fire!: Uses ranks of thunder fire cannon to destroy the enemy.
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Post by Hellbreaker on Apr 27, 2009 16:14:34 GMT
Klas-görgen is alive still... don't know about his squad thou... I guess I'll have to fight with Hathek on khorne's battlefields. Hathek, let's go! (he can somehow magically walk and doesn't mind his ripped off arm.)
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Post by doctorzoidburg on Apr 27, 2009 16:30:00 GMT
Name: Shas'ui Vrai'el (Hammerhead Gunship squadron 'blazing angels' Commander)
Squad: 3 Hammerhead Gunships (including himself), 2 armed with Railguns and Burst cannons, 1 armed with Ion cannon and missile pods.
Side: The Good
Bio: Vrai'el is a experienced tank commander who has served admirably in the battles of the Third Sphere expansion campaign. He has been decorated as a hero by Commander Shadowsun and Aun'va himself. Vrai'el has led his tough squadron through hell and back, but always accomplishing any goal in the name of The Greater Good.
Weapons/Wargear: Hammerhead Gunship with Railgun and Burst cannons, Targeting array and sensor spines.
Abilities:
Short circuit: Overloads Hammerhead's Power, increasing speed, range and Gun damage, but when ended leaves the Tank 'Dead in the water'.
Unyeilding Faith: His faith in the Greater good is unquenchable and he will never run from battle unless ordered to by the highest authority.
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Post by Peepleafity on Apr 27, 2009 17:00:36 GMT
Name: Aun'O Du'Afio Saal Kais (Commander Ethereal of Du'Afio (The world under the ground) Young Skillful)(He has more suffixes to his name, they shall be left out to save space) AKA Mont'O or Mont Aun'O (Great War(rior) or Great Ethereal Warrior) Squad: 6 (+ self) XV9 Crisis Battlesuit Tau'vre retinue of battlesuits, one from each of the other castes. His guards’ names are: - Shas’vre Du’Afio Saal Saum'ol (Fire Hero of Du’Afio Young Napalm) AKA Saum or Saum’ol
- Fio’vre Du’afio Saal Soo’Tak (Earth Hero of Du’Afio Young Artful-Explosion)
AKA Soo’Tak or Soo
- Por’vre Du’afio Saal Bork Ro (Water Hero of Du’Afio Young Ice Mind)
AKA Boro or Ro
- Kor’vre Du’afio Saal Kunas Or Olku (Air Hero of Du’Afio Young Dextrous Authoritative Choice)
AKA Ku’or’ku Or or Orl’ku
- Mon’vre Bentu’Sin Ksi’m’Yen Al’Da’An Gal (Black Gifted One Hero of Ksi’m’Yen Small-Dark-Place Explorer) (HE IS A PSYCHER, as are all other members of the MonBentu’Sin caste (the hidden 6th caste))
AKA Bentu, Al’d’an (pronounced ald-an), Da’Gal
(He is in charge of the new sept Du'Afio and therefore has command over all the armies on said planet/sept) Side:The Good Bio: Mont'O is only (i assume the average life expectancy is 50 years right?) 16 having risen to authority in a new far flung sept as they had need of a skilled ruler. Mont'O quickly proved his skill, when he was 12, in negotiating a cease of hostilities that sprung up between the castes. Each caste (other than fire warriors) were training warriors. When he dispelled the rebellion he allowed the caste system to be more freely interchanged (tests at the age of 5 allowing for a Tauite (is that what a tau person is called?) to change to a seperate caste). Now at the age of 16 he has a mixed army headed by fire warriors specialist from notable septs; Fal'Shia, Au'Taal and Ksi'm'Yen. His retinue portrays this by having one member from each of the other 5 castes. Also because of the love of his people, he goes into battle in a battlesuit; not only to protect himself, but also to commit more daring deeds for the greater good. He studied under Puretide and is said to have understood and remembered all that he has said. He is also related to Aun'va through his mother's sister's husband's father, and spent about half a year studying with him when Mont'O was 9. This is where he gained a great deal of influence for being the tauite he is today. Equipment: Mont'O has the newest battle crisis XV9 Battlesuit. His retinue of warriors also have this battlesuit, as they are all testing its effectiveness. The XV9 Battlesuit is a heavier Battlesuit. It is able to carry many new weapon systems, support systems and wargear. - Mont’O- Magnetoplasmic Ion Blaster, Multi-Mini-Rail Gun system, Fusion Phase Blaster. Shoulder mounted mini smart missile system, Positional Relay, Blacksun Filter & Hardwired Multi-tracker. Small latent psychic ability, it has not appeared yet.
- Saum’ol- Magnetoplasmic Ion Blaster, Thrust Flamer, Thrust Ion Flamer. Shoulder mounted Auto Burst Cannon, Blacksun filter, Iridium armour plates & Hardwired Multi-tracker.
- Soo’Tak- Magnetoplasmic Ion Blaster, Multi-Rail Gun system. Shoulder Mounted Multi-mini Auto Burst Cannon, Blacksun filter, Iridium armour plates & Hardwired Multi-tracker.
- Boro- Nozzle-ed Magnetoplasmic Ion Blaster (when at fine nozzle setting it is a cold ion blaster), Rail Gun system, Fusion Phase Blaster. Back Mounted giant hard drive with voice activated computer system (he doesn’t need a screen the computer talks to him), Blacksun filter, Hardwired multi-tracker.
- Orl’ku- Sniper Rail Gun, Thrust Flamer, Fusion Phase Blaster. Back/shoulder mounted wing system (is a powerful jump system capable of flight), Blacksun filter, Eagle-eye filter (capable of seeing long distances, can be opened in a small screen in the visor helmet, or go to full visor screen for precise shots), Hardwired Multi-tracker.
- Bentu- 2x Arm mounted auto burst cannons. Back mounted hard-drive with voice activated computer. Psychic abilities; area vision (can see units in a radius of 10 meters), Nightsun vision (can use psychic ability to allow enhanced vision), Mind worm (can enter others mind when physically touching, can heal or damage mental states of people), other abilities as well.
Abilities: He is able to inspire awe in anything, due to his skill in many areas. He has mastered combat, and can fight expertly on almost any terrain. He also can pilot machines very adroitly, but lacks great experience as he is normally forced to be chauffered. He is very intellegent and can invent new ways of doing something or new devices in a short span of time. He is also used to doing physical labor (as if he wanted something done when he was younger he would go and do it). He is very persuasive and is a great debater. Finally he is one of the few tauites to develop small signs of psychic power (as like those of the 6th caste, who live in shadow). He may be a little OP If he is then he(his unit) can be broken up into 6 individuals. I was also kind of writing him as I will play him in 40k (cause he is gonna be my HQ (him and his guards (in apoc I'll play all 6 of them!! but in ordinary games I will play 1-3 of them (i also have to make them)))
P.S. We need a turn order put in place!! or at least a rule that 3 post must past before you can post again
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Post by Interogator on Apr 27, 2009 17:14:03 GMT
(I'm switching to 9 tiranid warors with various weapon combinations,helping hahtek and klas-gorgen on khorne's planet.)
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Post by Zrascak on Apr 27, 2009 17:36:14 GMT
I wil still use Zrascak. I just reread the post with the teleportation thing and realised that i missed one thing when i wrote it. It was not he himself that made the teleportation, he had the knowledge but he borrowed the power from Nurgle.
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Post by Peepleafity on Apr 27, 2009 17:38:00 GMT
I'm waiting for confirmation of my character before i begin
@meiotic & hell & others you may want to put your updated character sheet onto this new thread-chapter
also am i allowed 2+ characters (different) so could i make an imperial force my tau force and a chaos force?
actually before i make extra characters could someone fill me in on the amount of forces on each side?
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Post by Hellbreaker on Apr 27, 2009 17:48:46 GMT
@meiotic & hell & others you may want to put your updated character sheet onto this new thread-chapter why? I like Klas-görgen, he got attitude.
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Post by Peepleafity on Apr 27, 2009 18:00:21 GMT
@meiotic & hell & others you may want to put your updated character sheet onto this new thread-chapter why? I like Klas-görgen, he got attitude. i wasn't saying that you didn't like klas-gorgo i was just saying that you should put your unit sheet onto this page with the unit size whatever here as well (if they have all died) and your crazy btw
EDIT @zoidburg wouldn't your character be a 'vre if he was a hero??
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Post by Hellbreaker on Apr 27, 2009 19:12:45 GMT
No Klas-görgen is a super hero with one arm and a power sword. Khorne gotta like that. ;D I'z betta den joo. otherwise might as well just "find" some willing companions to fight with me.
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Post by Fungus A on Apr 28, 2009 15:02:14 GMT
((Hey, don't worry about the character sheets if your character is still alive, just go ahead and post, all profiles accepted, but @ Armaya, the adeptus mechanicus dreadnought company fluff says that there are thousands of ancient dreadnoughts, not just 4, If you want to, I won't see it as G-modding if you have up to eleven dreads. And as for the 3 post rule, to hell with it. I don't go on the internet to put rules in place. Thanks for the idea though. And you can have up to 2 characters. No exeeding that limit. It'll get all chaotic, and there are loads of people on this thread already.))
Colonel hank stood, staring at the ground whizzing past beneath his valkyrie transport. His company had thought of it as useful to take off some of the side hull plates to the valkyrie and put heavy bolter emplacments in the gap. He held onto the bar above his head, pointed at the left side opening and nodded. His squad one after the other dropped out the side backwards. from below the sentinel scout squadron could see thousand of men falling through the sky and then drifting slowly to the ground at about 30 feet altitude. The heavy sentinel squadron moved along the right flank with the marauder bomber, from high above on the left the thunderhawk gunship fired heavily into the opponents troops, death guard and plaguebearers fell to the ground and were trampled on by many sentinels. The colonel pointed and shouted under his helmet. "Continue firing, concentrate on the left flank, and if any of you die, I'll find a way to ressurect you and kill you again!" He slung his gun by his side and pulled off his helmet, lit a cigar and blew out smoke like a burning land raider. "C'mon men, they're just a bunch of overgrown spots." he held his bolter with one hand and fired off a volley of shots, puffing on his cigar at the same time. The heavy sentinel squad scanned across the battlefield, the ocean of nurgle was shrinking. As soon as thier close combat troops got close, the gaurd would leap over thier heads with the grav chutes and land behind them and gun them to pieces. All was going well. Poor Tallarn, only now was it recieving justice. The voxx net snapped into life. "Reports of heavy build up on mars, come at once, Tallarn can wait!" the colonel grunted and signalled upwards with his free hand. "To Mars." The troops were retrieved in a hurried fashion and sent on the way to Mars.
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Post by Lewis C. on Apr 28, 2009 16:19:03 GMT
The ground squelched under the giant foot of the venerable dreadnought, it climbed slowly up the hill that led to the crater of the khorne's battlefield. He scanned it slowly, looking for any form of life. A drop-pod! he vaulted the dreadnought [as best as he could] over the crater wall and slid down to the pod, adressing the two survivers "Are you ok?"
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