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Post by Dangeresque on May 4, 2009 1:21:42 GMT
Robot Monster (look it up on wikipedia). Points: 180 WS:8 BS:4 S10 I:3 T:4 W:4 A:3 Ld:10 Sv:4+ Wargear: Space helmet: increases Save by 1+ (shown in profile). Gorilla suit: see " " on page 37 of the warhammer 2k rulebook Special rules: LAME: Robot monster has been voted the 'worst movie monster ever' about the same amount of times "Plan 9 from outer space" has been voted the worst movie ever. All units that can draw a line of sight to RM (including allies and the players) are paralised by fits of laughter, brought on by his horrible design and quite frankly embarassing crapyness. Death ray: Treated as having a DA disintergrator. Can only fire on "maximum".
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Post by Satchel O' Goodies on May 6, 2009 22:51:14 GMT
Tree: 200 Points WS:6 BS:3 S:4 T:4 A:3 I:4 LD:10 Sv:6+ W:4
Special:Regrowth=roll a dice for each wound lost,must be a 6 to heal a wound,up to full wounds Fruits:units in base contact(Only allies)can regrowth too Deepstrike:tree can move only by deepstrike
weapons: Apples: 24 in. 4str assault4 trunk:close combat weapon
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Austin
Gaunt
Subway's Zombie invasion plan
Posts: 37
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Post by Austin on May 7, 2009 17:03:58 GMT
Grass: 10 points WS:2 BS:2 S:2 T:2 A:2 I:2 LD:0 Sv:N/A W:1/2 Special: Multiply:Roll all dice add them up that is how much grass you have Mildly Annoying: for every grass that dies 5 come in it's place Distraction: Grass cannot attack. it just distracts you while the Grass Daemon comes to kill you all Grass Daemon: every turn roll all dice If there ar 12 sixs bring in the grass demon all enemy units instantly die.
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Post by Dangeresque on May 16, 2009 1:13:04 GMT
This shall not fall of the main page! Time to dredge up the past methinks...
Issac Clarke: 260
WS:3 BS:4 S:5 T:8 I:3 W:3 A:3 Ld:10 Sv:4+
War gear:
Engineering protection suit: grants a 5+ to toughness and 1+ to save (shown in profile).
Issac can choose two of the following weapons, and may only fire one per turn:
Issac's flamethrower: treated as a Combi- weapon (heavy flamer/inferno cannon)
Issac's plasma cutter: 18' range S:7 Ap:3 assault 2. re-roll to hit. Adds +2 strength to Issac (shown in profile).
Issac's pulse rifle: 24' range S:4 Ap:4 assault 4. Instead of firing this weapon, you may place a large template over Issac (this can be done if Issac is in CC, but he cannot attack in the assault phase that this ability is used). All units under the template suffer S:4 Ap:4 hits.
Issac's line gun: 18' S:8 Ap:3 assault. Roll a D3 and minus one from the result. Any enemies within the amount of inches shown on the dice to the model hit with the weapon are also hit.
Issac's Contact beam: 24' S:9 Ap:1 heavy.
Special abilities: True Horror: Issac has seen the most terrifying and disturbing things, yet he fights on. He is fearless.
Kinesis Module: mounted on Issac's arm, the Kinesis module allows Issac to lift and move objects with a beam of energy. You can chose to use Issac's normal amount of CC attacks, or make one that inflicts instant death upon hitting. Does not effect vehicles or monstrous creatures.
Stasis module: Mounted on Issac's arm, the stasis module uses an energy field that constricts molecular movement, slowing anything within it down.In the first round of a close combat, Roll a D6. On a 4+ Issac strikes first, regardless of the initiative order. In addition, Issac always passes initiative tests.
Medi-Gel injectors: Issac is treated as having regeneration. At the start of each turn, roll a D6 for every wound inflicted on issac. On a six, Issac regains one wound up to his starting total.
Independent character: Issac follows the rules for an independent character.
Magna-boots: In low gravity, Issac can choose to move normally.
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Post by Hellbreaker on May 16, 2009 10:41:50 GMT
Earth worm jim
Ws Bs S T W I - A Ld -Sv 5 - 4 -3 4 x 10 -5 10 3+
Wargear: Raygun Range: 12" S5 Ap3 Assualt1
Special rules:
I got life!: Earth worm jim always have a number of wounds equal to the roll of a D6x2 to a max of 10, determine this at the start of the game.
An enormous neck: Earth worm jim can make a shooting attack at 6" S10 Ap- when he charges.
Oh damn!: When Earth worm jim looses a wound put him back on the exact same spot he was deployed in.
Game over: When Earth worm jim dies rol a D6, on a 1 the game restarts. On any other roll the game ends.
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Post by DarkJjay on May 16, 2009 19:07:57 GMT
Tom Morello WS | RB | S | T | W | I | A | Ld | Sv | 4 | 4 | 5 | 5 | 3 | 5 | 2 | 10 | 3+ (4+) |
Unit Type: Infantry Special Rules: Fearless, independant Character Wargear: BlastMaster Special, Hellsiren, Power Armour, Anti-Flag BlastMaster Special: The Blastmaster special is a special version of the blast master, made from Morello's Signature "Arm The Homeless" Guitar. It has the following profile Complicated Riff Range Str AP Type 36" 6 3 Assault 3, Pinning Complicated Solo Range Str AP Type 48" 9 3 Heavy 1, Large Blast, Pinning Hellsiren: The Hellsiren is a Doomsiren which has been altered to use the voice of Zack De La Rocha instead. It uses the following profile Range Str AP Type Template 6 3 Assault 2 AntiFlagThe Antiflag is a flag that Tom carries around the battlefield, where-ever he goes. It looks like an upside-down american flag. This flag is used as a sign of rebellion, and is used to Rile up the masses. The AntiFlag is a banner that gives all the units within 18" of Morello the ability to reroll to wound rolls, as well as the preferred enemy rule and the fleet rule. However, for every 1 a unit rolls on his to wound rolls, the unit automatically takes a str 3 hit, armorsaves allowed. Special Powers: Siren Shield: Tom Morello is constantly playing on his BlastMaster Custom, even when no enemies are in sight. This generates a field of sonic energy around Morello, which is dense enough to deflect bullets and rockets alike. Tom Morello benefits from a 4+ Inv save (included in profile) Moral Beacon: Tom Morello's presence on the battlefield is an inspiring one. Units which have a line of sight with Morello, may re-roll failed morale tests. Also, units within 24" of Morello may use his Ld value in tests in which this stat is used. Creating imaginary powerhouses. It is serious business!
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Post by Dangeresque on May 17, 2009 5:48:07 GMT
So, so far we have had:
George Dubya Bush Swiss Army STEPHEN HARPER (Im copy/pasting) Chuck Norris George Lopez, Mexican Warrior ErA | zoe)ender William Shatner Homsar The Crocodile Hunter - Steve Irwin Gordon brown Egocentric Enigma cute fluffy bunnies Morgan Freedmen Pen Lobstafex Old greg The Hitcher (or Thee Itcha!) George Lucas Grue Gorden Freeman tom hayward Phoenix (X-Men) Mike Nelson George bush wargear, arrogance,and blissfull unwariness Q YOUR MOM king leonidas Mr Spock Jared (subway spokesperson) Ghost of Gary Gygax Rick Astley Howe Mendel Achmed the dead terrorist Arnold Swarhanator (Wow, what a (please do not swear) speller...) Number 2 Pencil Barack Obama Joe Kucan AKA Kane (C&C) Generic Movie Action Hero Knight who says Ni Mickey Mouse Bruce 'Don't call me Ash' Campbell Mr. D.P. Gumby (with Gumby Choir) Three men in a boat (to say nothing of the dog) Basshunter Göran Persson Elizabeth (Lizzy) II trousers Rambo Peopleef The Spanish Inquisition the soft cushion & comfy chair(add on for the spanish inquisistion) Pay to argue flying lessons and a nice red uniform (yet anouther add on for the spanish inquisistion) Robot Monster Tree Grass Issac Clarke Earth worm jim Tom Morello
AND WE NEED MORE!!!
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Post by Sinny! on May 17, 2009 6:46:18 GMT
Laurence Turaeud (aka MR. T) $35 | WS | BS | S | T | W | I | A | Ld | Sv | MR. T | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Special Rules:$35? Thats chump change! My lunch cost $35!: MR. T costs $35 points.8! 8! That's only a third, and third rhymes with Turd!: All MR. T's stats are 8.Teachin' fools some basic rules!: MR. T is fearless and makes all his allies fearless as well.Where's the meat? This sandwich is full of weeds! I ain't eatin' nothing I don't understand!: None of MR. T's opponents can start in reserve.Hey, sucka!: MR. T has the secret deployment special rule.I can't be beat and I won't be beat!: MR. T has the without number special rule.Quit yo Jibber-jabber! You ain't hurt, yo pathetic!, Argh!: MR. T gives all his allies the without number special rule.If I ever catch you acting like a crazy fool again, you're gonna meet my friend pain!: Any unit that shoots at MR. T more than once is automatically taken off the board and counts as being killed. First name Mr, middle name 'period', last name T!: Um OK?
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Post by hivefleetcollossus on May 17, 2009 7:37:35 GMT
Sloth - 95 poIntsWS | BS | S | T | W | I | A | Ld | Sv | 4 | 2 | 6 | 5 | 2 | 4 | 3 | 5 | 4+ |
CONVINCED HE IS Superman Sloth can tear though sewer pipes, break chains & hold up large rocks. His devotion to this illusion grants him S+1 & has already been added into his profile.
Rocky Road? Determined to help his friend Chunk, nearly nothing can stand in his path. Sloth has the Move Through Cover special rule.
Momma, you've been bad! Sloth feels obliged to punish Momma for her wrong doings to the Goonies® If Momma is on the table Sloth must walk to base to base contact w/her. Sloth automatically tosses her off the table edge. No roll is necessary.
Need FrIendshIp to behave Sloth has Chunk as his retinue. Sloth gains I+5 while Chunk is alive. Without Chunk, Sloth assists his corrupt kinfolk & over indulges in daytime television.
Hey you guys! Sloth loves a crowd. His thunderous voice can be heard miles away. Sloths battle cry allows a re-roll, when rolling for reserves.
FrancIs wears a toupée Sloth knew it all along, he was just being nice not saying anything. Sloths keen vision & observant nature grants him an additional D6 when rolling to see during Night Fight scenarios.
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Post by Dangeresque on May 18, 2009 5:50:07 GMT
Courtesy of one Cylondorado...
Jigglypuff
WS:5 BS:10 S:4 T:3 W:2 I:7 A:3 Ld:10 Sv:-
Special rules:
Independent character/eternal warrior/fearless
Sing: once a turn during the shooting phase, regardless of whether or not Jigglypuff has moved, jigglypuff may sing. Every unit on the board (friend or foe) must roll a leadership test. The only way to pass this test on the roll of a 2 or the roll of a 12, regardless of leadership. If the test is failed the unit has fallen asleep and is therefore pinned.
Charm: Any model attempting to attack jigglypuff in the shooting or assault phase must pass a leadership check at leadership 5, since jigglypuff is adorable.
Sweet Kiss: Jigglypuff may forgo attacking in CC to use its sweet kiss ability. It counts as a CC attack, and on a successful to hit roll the unit being hit cannot attack for the rest of the game, as they run and hide in permanent shame.
Jigglypuff has a 2+ cuteness save.
R@PE!: OMG jigglypuff NO!!!!!!!!
Jigglypuff counts as having a chainfist in close combat, or Jigglypuff may opt to "doubleslap" instead in which case she has the rending special rule and double her base attacks.
WTF Shotgun of Khorne: Jigglypuff has a ranged weapon with the following profile.
Range: 18" S 8 AP2 assault 2 twin linked, melta, *orphan ammunition
Undspeakable evil: Do to jigglypuff's undying hatred, as well as disproportionatly huge eyes, Jigglypuff never misses with ranged weapons, and therefore Jigglypuff never has to roll to hit with them.
*the ammunition of the WTF shotgun of khorne is the souls of forsaken orphans. The weapon may reroll to wound.
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Post by hivefleetcollossus on Jun 1, 2009 4:19:13 GMT
The Speed Of LIGHT 100 POINTSWS | BS | S | T | W | I | A | Ld | Sv | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞+ |
THE SPEED OF LIGHTThe speed of light travels at the speed of light, which is faster than the speed of light! This rises all of the speed of lights stats to ∞.
Your SOL The SOL will not accept alliances.
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Post by Hellbreaker on Jun 1, 2009 22:25:18 GMT
That guy with the glassesWs | Bs | S | T | I | W | A | Ld | Sv+ | 2 | 10 | 3 | 3 | 1 | 5 | 1 | 10 | 4+ |
Wargear: Nothing Special rules: Funny: When ever "That guy with the glasses" deals a wound the enemy is automaticly pinned as being wounded by him is hilarious! Disguise: "That guy with the glasses" is a master of disguise. He has the infiltrate rule, but he may also hide inside enemy units! Very very wise: "That guy with the glasses" is very very wise, your models in his presence will shoot att the targets he shoot at within a radius of 12". Funny sketch: The funny sketch is treated as ranged weapon with the following profile: Range | S | Ap | Type | 18" | X | 1 | Assualt 10D6, pinning |
If a unit is pinned by this weapon, remove them as they die of laughter.
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Post by hivefleetcollossus on Jun 1, 2009 23:26:40 GMT
Mr.Bump - 10 poIntsWS | BS | S | T | W | I | A | Ld | Sv | -2 | -2 | -2 | -2 | ∞ | -2 | -2 | 9 | 2+ |
Mr.RetInueMr.Bump is often found with his good friends Mr.Messy & Mr.Strong. They watch out for him & may both be taken at no additional cost.AnImated ExsIstanceCartoons only get hurt, they cannot die. Mr.Bumps wounds are limitless.He's not drunk. He's Mr.Bump.Mr.Bump is the clumsiest person in all Dillydale. He has the special rule: Slow & Purposeful. Strange DIchotomyAlthough Mr.Bump is blue & always down (on the ground), He remains a happy person; with high spirits. To represent this Mr.Bump has LD9.Perpetual SwellIngMr.Bumps origin remains a mystery. It's seems his swelling will never reduce, nobody knows his true alignment. Due to the unstoppable swelling of his body, Mr.Bump has a 2+Sv & may join any army.
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Post by Dangeresque on Jun 2, 2009 6:38:42 GMT
WS:4 BS:5 S:3(10) I:4 T:4 W:3 A:3 Ld:7 Sv:3+ (4+inv) Wargear: gamer battlesuit: increases his I, T and W by one (shown in profile) and gives a 3+ (4+inv) save. power glove: power fist, increases strength to ten. The nerd must take a leadership test to assault however, due to the gloves inability to do much good and his own need to swear at it profusely. Superscope: Range:32" S:8 AP:3 assault 3 Special rules: theme song: due to his awesome theme song, all enemies must take a leadership test before attacking the nerd. If they fail, they fall under the player controling the nerds' control, as the song is just that captivating. F-bombs: The nerd may forgo shooting to use one of his devistating F-bombs. the weapon uses the following profile: Range:12" S:10 AP:1 assault 1 blast Super Mecha Death Christ: When the nerd is reduced to a single wound, Super Mecha Death Christ may be deepstriked in to aid him at no extra cost. Rivalry: When "that guy with the glasses" is on the field, the nerd mush attack him first before any other enemy.
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Post by Captain Malachi on Jun 2, 2009 10:23:08 GMT
Apparently I have to make rules for Daemonhost....somehow.....
WS:5 BS:5 S:7 T:7 I:10 W:15 A:15 LD:10 Sv:-3+
Awesome: Daemonhost is awesome.
Yeah I'm lazy, someone else finish it, I want my breakfast damn it!
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