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Post by undeadfilth on Dec 1, 2008 5:27:27 GMT
my bad:P
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Post by kapate on Dec 3, 2008 5:02:51 GMT
Spok (from startreck)
Pts 0/S 3/t 3/I 3/W1/A1/ld1/sv 6
equiptment- his hands armor- tight space suit
special rules
spok- he is spok the game ends and its a massacre for the player who took spok. The looser (oponent) gets to kick the person who takes spok square in the nuts becuase he took spok...
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Post by DAKKA! on Dec 13, 2008 20:41:24 GMT
Jared (subway spokesperson)
50 Points
All stats are 2, Ld:8, Sv 6+ (2+)
Really big pants: Jared can hide inside his really big pants that he can't fit into anymore thanks to the help of low-fat subway sandwiches, which confers to him a 2+ invunerable.
Spokesperson: Because Jared has lost over 100 pounds eating delicious, slimming subway sandwiches, he has decided to promote the great subway company. Once per turn, during the shooting phase, he make one enemy unit immovable, unscoring, and unable to shoot/assault for the rest of the game. Roll a 2D6, and on a double the unit becomes satisfied with their premium cut meats and freshly sliced cheeses in between two toasted italian herbs & cheese sub rolls and loses the desire to fight on.
Jared has Aides: Jared has personal fitness aides to help him with his healthy regiment of exercise and diet of subway sandwiches. They have the same base profile as Jared (without the 2+ invaunerable). You must take a retinue of at least 5 aides (though Jared can have as much aides as he wants), at a cost of 2 points per aide. For every living aide, Jared gets +1 to a base stat of your choosing, besides Ld/Sv, to a max of ten (this max does not apply to attacks). State before the game how you wish to allocate the types of aides to Jared.
Spectacles of Sexiness: Jared's supa-fly glasses, combined with his slim, subway-formed body, are irresistable to the ladies. At the beggining each player's assault phase, place any unit or model of daemonnettes, sisters of battle, commander shadowsun, Harlequins, or broodlords within 24" into or as close to base contact as possible. This counts as an assault by the enemy, and they get their charging bonus.
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Post by meeki on Dec 17, 2008 15:18:44 GMT
Ghost of Gary Gygax
Str Dex Con Int Wis Cha
M | WS | BS | S | T | W | I | A | LD | Sv 4(6) | 1 | 1 | D20 | - | D8 | D10 | D6 | D12 | -
Equipment: Set of dice
Special Rules
Incoporeal - Gary Gygax can move through all terrain features without suffering movement penalties. In addition Gary Gygax is immune to non-magical attacks.
Ultravision
Gary Gygax is a level 2 wizard and can cast any magic missile spell from any Lore.
Undead- Gary Gygax has no toughness. Any magical attack that hit's Gary Gygax wounds only on a 6.
Dice for Stats- at the beginning of the game roll for Gary Gygax's random stats
Patriarch of D&D - Gary Gygax has a 2+ ward save as gamers far and wide throw themselves in harm's way to spare the ghost of Gary Gygax.
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Post by tyranid51112 on Jan 2, 2009 6:46:47 GMT
special character- Rick Astley
40 points
all stats are 5 Ld:4 Sv:6 (+3)
RickRoll'd- As soon as rick starts dancing as singing, all enemies lose all Sv's and get sent on the brink of indsanity and start attacking eachother!!! O.O
Annoyiness- As rick starts sing he too loses Sv's cuz the ppl hate em, as they boo and kill eachother, Rick's stats drop to 1 until the end of your 5th turn.
Rickbomb- When things get dire, you can send in rick for a last chance at winning (but ull fail) and lose the game, your choice.
Awesome haircut- becuz of his haircut, rick and turn oppents to your will, but it can be used one time and one time only.
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Post by tyranid51112 on Jan 2, 2009 6:53:37 GMT
Special character Howe Mendel all stats are 3, Ld:2, Sv's 1 Deal or no deal: howe can use his tricks and kill the enemy with only these four words. The banker: Howe can call upon mr. banker and turn other special characters to your side. The ladies: howe's ladies from the show will help out, giving him the chance to back stab and give a 1 hit kill to the oppent while the ladies flash them.
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Post by tyranid51112 on Jan 3, 2009 2:04:22 GMT
Achmed the dead terrorist
everything 6
Scilence!!-achmed can scilence the enemy, dropping there stats by -2
Jingle bombs: for all thats holy and alah, achmed can launch the jingle bomb at his oppents, making them lose 2 of there Sv's.
"holiday'' hat- while achmed is wearing this ''holiday'' hat, he gains + 3 Sv's, but because of this achmed stats drop by -1.
Infedel!- Achmed can curse out any non mexican, middle eastern, or comedy character and drop everything for them to 1.
alah bless you- achmed can boost any comedian characters Sv's, and stats by + 3.
theres no god, only alah- every non-middle eastern character loses a chance to attack on the turn this is played.
Total terorism- achmed can destroy the feild with his "secret" stash of bombs located at any hardware store near you and end the game, with a bang.
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Post by tyranid51112 on Jan 11, 2009 4:37:09 GMT
Arnold Swarhanator: 300 Pts
stats: all 5, Ld's: 5, Sv's 10
upgrades:
Terminator armour: +57 Pts Govanator banner: +10 Pts Mr. Freeze suit: +10 Pts
Ill be bak!: Becuase of Arnies super duper powers of magic, and the "Nator armour", arnold will be back and back until his foes get tired, then he'll send them for a hell ride, killing them in the process.
The govanator: Thanks to arnolds kool voice, his way of life, made him the govanator of californa and boosted his stats, Ld's, and Sv's by +6.
NO GAYS ALLOWED: After seeing his space marine sqaud kiss a kroot, arnold has made a vow to stop the gay marrige in the warhammer 40k universe FOREVER!, if you see two male HQ units that are male near each other, you can move arnold in and rip apart them all forever, but iff arnold is in the area of two hq female units, he'll laid tonight, droping his Ld and Sv's down by - 4.
chill big dog: becuz of his cool roll in batman and robin, arnold gets a stat boost of +10.
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Post by ErA | zoe)ender on Jan 11, 2009 7:41:09 GMT
Ghost of Gary Gygax S tr Dex Con Int Wis Cha M | WS | BS | S | T | W | I | A | LD | Sv 4(6) | 1 | 1 | D20 | - | D8 | D10 | D6 | D12 | - Equipment: Set of dice Special Rules Incoporeal - Gary Gygax can move through all terrain features without suffering movement penalties. In addition Gary Gygax is immune to non-magical attacks. UltravisionGary Gygax is a level 2 wizard and can cast any magic missile spell from any Lore. Undead- Gary Gygax has no toughness. Any magical attack that hit's Gary Gygax wounds only on a 6. Dice for Stats- at the beginning of the game roll for Gary Gygax's random stats Patriarch of D&D - Gary Gygax has a 2+ ward save as gamers far and wide throw themselves in harm's way to spare the ghost of Gary Gygax. This is a 40k board. While I DO understand that because I play fantasy... most people will be like: "dudewtf? Lvl 2 wiz? lulz m8." Yeah.
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Post by Name on Jan 18, 2009 0:36:10 GMT
Number 2 Pencil
Points: 234.3
[all stats are 5, Wounds are 8, attacks one, Armour save 4+]
Weapons:
Number 2 Pencils are armed with graphite tips and a rubber eraser.
Graphite tip: This weapon can be used as a close combat weapon, using all attacks, or given a option from below;
Draw Gun: Draws a AK-47.
[Hits on 3+ woulds on 4+. no armour saves allowed.]
Draws a tank: This creates a 2-D drawing of a tank. this tank acts normally, but cannot fire for it is flat, and can only fire a small Graphite gun. This tank dies if walked over.
Draws chuck norris: to do this, roll 2 dice. on a roll of 13, you draw chuck Norris, winning the game. If rolling below, your pencil will break in half.
Draw another Number 2 Pencil: Draws another Number 2 Pencil. This may not assualt the turn it is drawn.
AK-47
[Hits on 3+ woulds on 4+. no armour saves allowed.]
Grapite gun
Roll a die. if you roll a -2, you git and instant kill the model, or impact 4 wounds if you choose. If rolling a 1, 2, 3, 4, or 5, you miss and hit your pencil that drew this tank. On a roll of 6 a message will apear saying you suck, Also, Do not go past go. Do not collect 500 dollars.
((The randomness has made me happy! ;D))
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Post by grakul on Feb 4, 2009 14:11:51 GMT
Barack Obama Special Rules: Independent Character, Yes We Can! Yes We Can!: All friendly units within 12" of Obama have +1 WS, BS, I and Ld.
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Post by nidcron on Feb 7, 2009 15:04:40 GMT
Barack Obama Special Rules: Independent Character, Yes We Can! Yes We Can!: All friendly units within 12" of Obama have +1 WS, BS, I and Ld. He also has mark of tzeentch. After all, his slogan was "change we can believe in!" ;D
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Post by ZergLord on Feb 7, 2009 18:44:45 GMT
Joe Kucan AKA Kane Points: 250 WS: 3 BS: 3 S: 3 T: 3 W: 3 I: 3 A:1 LD: 25 SV: 6+/2+ Equipment: Joe has the Ring of Nod, and a fancy Nod uniform. SPECIAL RULES:Special Character: Joe Kucan is a Special Character. Duh. Fearless: Kane fears nothing. Joe is Fearless. You can't kill the Messiah: Joe has an invulnrable 2+ save, and can't be instant killed. The Ring of Nod: Yes, Joe DID stole the ring of Nod!* His 2+ inv. sv. can't be negated no matter what. Failed saves can be re-rolled once per turn. Kane Lives!: If Joe ever dies, roll d6. On 2+, he will be brought back to the game. He will appear at the edge of the table. Failed rolls can be re-rolled. The opponent gets his kill point only if Joe stays dead on the last turn. The voice of Kane: If you field Joe Kucan, every model in your army is Fearless. Scorpion Tank Spam: If you field Joe Kucan, every tank can be taken as a troop choice. Doesn't apply to alien tanks. *If you didn't watch some of his interviews, you won't get the joke.
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Post by harrymudd on Feb 7, 2009 23:08:03 GMT
Generic Movie Action Hero
Special Rules: No Stats - the generic movie action hero has no stats as needs none
Fearless
Unkillable - he's an action hero - he cant be killed - bloodloss and shock dont exist - enemies using automatic weapons will seem to hit everything but him
Combat master - he has one attack per enemy in direct contact - hits on 2+ with a re-roll - counts as power weapon that will instant kill - against vehicles will cause a penetrating hit
9mm Automatic - never runs out of ammo, never jams, accurate to 5 miles through 0 visibility snowstorm at night - hits on 2+ witha re-roll - rending - instant kill / penetrating hit as Combat Master
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Post by Jason on Feb 8, 2009 0:00:06 GMT
0-1 Elite choice for any army Knight of Ni= 40pts each 1-10 knights Infantry WS BS S T W I A Ld Sv 4 10 4 3 1 5 5 10 3+ Wargear: Ni armour (power armour), their voices
Special Rules: Fearless
Sacred Word: Any enemy unit within 12" of a Knight of Ni at any point in any phase (once per phase) must take a pinning check at -1Ld. Fearless units are unaffected except if they are charging the Knights of Ni, in which case they suffer -1" to their charge.
Ni!: Can be used as both a ranged weapon and a combat weapon. Ranged stats are 12" S N/A AP 1 Assault 5, No cover. Automatically wounds and causes 1 glancing hit to a vehicle for each hit. In assault, Ni! automatically hits, wounds, and causes instant death. It is also a power weapon and if the target has an invulnerable save, it suffers -1 to it. Against vehicles, each hit causes one glancing hit.
Sacrifice: The player of the Knights of Ni can demand a sacrifice from a unit if the Knights are in combat with it. If the opposing player accepts, remove the unit in question from the board. They reenter the board using the reserves rules and must move directly toward the Knights of Ni until they are in combat with them again. If the opposing player does not accept the sacrifice quest, the unit is destroyed immediately, no saves, no synapse, no invulnerable, no immune to instant death. Just remove the unit. This does not affect vehicles.
The word that cannot be heard: If any of the Knights of the round table are within 12" of the Knights of Ni, the Knights of Ni's Ld is reduced to 5. They also count as being pinned if not in combat.
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