Post by Hyper Kinetic on Sept 13, 2008 11:08:14 GMT
I am considering starting a sort of Arena Combat sort of game, but i want to test it out a bit first.
So i am looking for a few volunteers.
Currently, here is the game incarnation so far:
ARENA COMBAT
You are a Warrior looking to best others in the realms of competition. Within the Arena, you fight against other warriors to claim the title of Champion.
...Ignoring the poor start up title...
Each Warrior has a series of Stats that will have some baring on most situations, though usually to varying degree:
Strength: Relates primarily to how hard the Warrior hits and damages the opponent, but also has some effect to their reactions whilst wearing heavier armour and how well they can parry.
Dexterity: This covers a wide range of abilities, from how well you react to how well you can hit, dodge and parry.
Speed: Somewhat related to Dexterity, but unique in its own right. Speed affects reactions and how hard you can hit
Toughness: Each point in toughness adds 1 wound point to your warrior. Every time you get damaged, you will lose some wound points (depending on how hard the opponent can hit, what weapon they are using, how tough you are and what armour you have).
Once a Warrior is down to 0 Wounds, they have lost the match (note, it is possible but highly unlikely for both warriors to lose their last wounds together).
As a base, each player has a certain amount (looking at 10 for the moment) for each stat. They then get some more to add in any way they see fit (to be determined).
This all gets put into a spreadsheet that i manipulate to give me results from the combat, based on calculations and combinations provided from your stats.
I then write up the results up here in some form of condensed written report of the battle. For example:
Alphernon started the battle with a vicious charge towards Flaret, but the nimble warrior dodged the swinging axe. In return, Flaret countered with a quick gash to the mid section from his knife. Pressing the attack, Flaret delivered a quick kick to the back of Alphernon's leg. With a roar, Alphernon chopped deep into Flaret's arm. Cursing himself for allowing himself an opening, Flaret zipped left and brought the knife down in a stabbing motion. Alphernon was ready, however, and blocked with the axe. The two exchanged several swings, each dodging or parrying away the other's attacks. Alphernon misjudged a swing and allowed the agile Flaret to deliver multiple slices into his opponent's body, culminating with a penetrating blow to the chest. Alphernon dropped to the ground with hands outstretched: he resigned. Flaret gave a salute to the crowd before walking out of the arena.
OK, that was probably a little longer than i intended... but you get the point.
After each match, you are allowed to add some stats.
It goes as a bit of a round robin style system. You fight an opponent, add some stats, then sometime later the next round against a different opponent gets worked out. At the end of the season, victors are congratulated.
As i leave for clinical placement in a few weeks, i want to run a small trial to see how i go with the working out of the battles, and to iron out a few things before coming back and adding more complexity.
Potential Future Enhancements:
- A monetary system. Here you have potential for bribing opponents to fight poorly against you or betting on different matches.
- A new stat called Integrity to block against Bribes.
- An equipment purchasing system (for this trial, all weapons and armour will be the same).
- A somewhat risky potion system. For a cost, you can enhance your warrior's statline for a single battle... but the risk is that you may make him worse off! The higher the risk, the better the benefit but the more chance you have for it to backfire! Useful when it comes to the end of season or when you see a statline that you just don't like
- Ways to add to different stats and cash to your player. For example, i am thinking of different employment opportunities between each round. So, for example, your guy could be a Farmer. After each round, he automagically gains 1 Toughness and earns 5 gold per toughness. Or perhaps he could be builder and gain 1 Strength as well as earn 5 gold per Strength point. Or whatever.
SO...
I am looking for a couple of people that might want to show interest in this. I am looking primarily at people who would be active/willing enough to give input maybe 2 - 3 times a week (the idea being that will be how many times a battle will take place). By input, i mainly mean getting on and adding/changing the stats of their player and laughing derisively at opponents who they thrash
So i am looking for a few volunteers.
Currently, here is the game incarnation so far:
ARENA COMBAT
You are a Warrior looking to best others in the realms of competition. Within the Arena, you fight against other warriors to claim the title of Champion.
...Ignoring the poor start up title...
Each Warrior has a series of Stats that will have some baring on most situations, though usually to varying degree:
Strength: Relates primarily to how hard the Warrior hits and damages the opponent, but also has some effect to their reactions whilst wearing heavier armour and how well they can parry.
Dexterity: This covers a wide range of abilities, from how well you react to how well you can hit, dodge and parry.
Speed: Somewhat related to Dexterity, but unique in its own right. Speed affects reactions and how hard you can hit
Toughness: Each point in toughness adds 1 wound point to your warrior. Every time you get damaged, you will lose some wound points (depending on how hard the opponent can hit, what weapon they are using, how tough you are and what armour you have).
Once a Warrior is down to 0 Wounds, they have lost the match (note, it is possible but highly unlikely for both warriors to lose their last wounds together).
As a base, each player has a certain amount (looking at 10 for the moment) for each stat. They then get some more to add in any way they see fit (to be determined).
This all gets put into a spreadsheet that i manipulate to give me results from the combat, based on calculations and combinations provided from your stats.
I then write up the results up here in some form of condensed written report of the battle. For example:
Alphernon started the battle with a vicious charge towards Flaret, but the nimble warrior dodged the swinging axe. In return, Flaret countered with a quick gash to the mid section from his knife. Pressing the attack, Flaret delivered a quick kick to the back of Alphernon's leg. With a roar, Alphernon chopped deep into Flaret's arm. Cursing himself for allowing himself an opening, Flaret zipped left and brought the knife down in a stabbing motion. Alphernon was ready, however, and blocked with the axe. The two exchanged several swings, each dodging or parrying away the other's attacks. Alphernon misjudged a swing and allowed the agile Flaret to deliver multiple slices into his opponent's body, culminating with a penetrating blow to the chest. Alphernon dropped to the ground with hands outstretched: he resigned. Flaret gave a salute to the crowd before walking out of the arena.
OK, that was probably a little longer than i intended... but you get the point.
After each match, you are allowed to add some stats.
It goes as a bit of a round robin style system. You fight an opponent, add some stats, then sometime later the next round against a different opponent gets worked out. At the end of the season, victors are congratulated.
As i leave for clinical placement in a few weeks, i want to run a small trial to see how i go with the working out of the battles, and to iron out a few things before coming back and adding more complexity.
Potential Future Enhancements:
- A monetary system. Here you have potential for bribing opponents to fight poorly against you or betting on different matches.
- A new stat called Integrity to block against Bribes.
- An equipment purchasing system (for this trial, all weapons and armour will be the same).
- A somewhat risky potion system. For a cost, you can enhance your warrior's statline for a single battle... but the risk is that you may make him worse off! The higher the risk, the better the benefit but the more chance you have for it to backfire! Useful when it comes to the end of season or when you see a statline that you just don't like
- Ways to add to different stats and cash to your player. For example, i am thinking of different employment opportunities between each round. So, for example, your guy could be a Farmer. After each round, he automagically gains 1 Toughness and earns 5 gold per toughness. Or perhaps he could be builder and gain 1 Strength as well as earn 5 gold per Strength point. Or whatever.
SO...
I am looking for a couple of people that might want to show interest in this. I am looking primarily at people who would be active/willing enough to give input maybe 2 - 3 times a week (the idea being that will be how many times a battle will take place). By input, i mainly mean getting on and adding/changing the stats of their player and laughing derisively at opponents who they thrash