Post by Krueger on Jul 11, 2008 11:29:00 GMT
After a long absence I have come back to the forum and have seen that Arena of Death did pretty well with 5 installments. I did steal the idea off B&C, but I basically created here. So with my inimitable return, I am starting up an Arena of Death again, called Arena Reborn. Here are the rules
Combatants
Combatants must be an HQ character from any army (no assassins, venerable dreadnoughts, or greater daemons). The character must be legal within its army list restrictions and requirements and may not be worth more than 150 pts. You may only have a single model; command squads, retinues, wolves, thralls, etc. are not allowed. No vehicles or mounts are allowed. This includes Space Marine Bikes, jump packs, Juggernauts of Khorne, etc. Minor psychic powers are allowed. No special characters will be allowed, the only exception being the Emperor’s Champion (who must be taken as is – no additional wargear). Other than these restrictions, you are free to choose as you like.
Characters
Most AR entrants will require a picture of a painted model that represents your combatant. Try to make it as close to WYSIWYG as possible. A little background on the character would be nice as well, but necessary
Starting the Fight
Two models enter; one model leaves. Both models set up 6" apart. There is no cover or terrain! The Arena is featureless and empty and goes on into infinity!
Shooting & Charging
A D6 is rolled and added to the initiative of the mini, who ever scores the highest gets to charge. Both parties will get to shoot first and who shoots first is determined in the same manner. After that combat is as normal (by Initiative). In the event of a tie (mutual simultaneous death), the victory will go to the one who has scored the highest number of wounds, including overkill.
Special Rules
The Hand of God: In the Arena of Death; I AM GOD. I roll the dice and I post the results. This ensures the impartiality of the fight.
Fighting to Win: All models MUST fight to their best advantage in the Arena of Death. That means that when the shooting phase comes; they will fire their highest Strength weapon at the opponent, and in HTH combat they will split their attacks evenly in half and to their best advantage (see splitting attacks below). If armed with a Rapid Fire weapon; the model WILL stand still in order to fire twice.
Splitting Attacks: Models in the Arena of Death that are armed with more than one weapon for Close Combat MUST make half their attacks (rounding up) with the more expensive weapon, and half their attacks with the less expensive weapon (i.e., a model with a bolt pistol and power weapon and three attacks will strike twice with the power weapon and once with the bolt pistol).
So get out your Nacho Hats and Big Foam Fingers, the ARENA OF DEATH is now open.
Enjoy folks; and may the gods of battle be on the side of your chosen Champion!
Combatants
Combatants must be an HQ character from any army (no assassins, venerable dreadnoughts, or greater daemons). The character must be legal within its army list restrictions and requirements and may not be worth more than 150 pts. You may only have a single model; command squads, retinues, wolves, thralls, etc. are not allowed. No vehicles or mounts are allowed. This includes Space Marine Bikes, jump packs, Juggernauts of Khorne, etc. Minor psychic powers are allowed. No special characters will be allowed, the only exception being the Emperor’s Champion (who must be taken as is – no additional wargear). Other than these restrictions, you are free to choose as you like.
Characters
Most AR entrants will require a picture of a painted model that represents your combatant. Try to make it as close to WYSIWYG as possible. A little background on the character would be nice as well, but necessary
Starting the Fight
Two models enter; one model leaves. Both models set up 6" apart. There is no cover or terrain! The Arena is featureless and empty and goes on into infinity!
Shooting & Charging
A D6 is rolled and added to the initiative of the mini, who ever scores the highest gets to charge. Both parties will get to shoot first and who shoots first is determined in the same manner. After that combat is as normal (by Initiative). In the event of a tie (mutual simultaneous death), the victory will go to the one who has scored the highest number of wounds, including overkill.
Special Rules
The Hand of God: In the Arena of Death; I AM GOD. I roll the dice and I post the results. This ensures the impartiality of the fight.
Fighting to Win: All models MUST fight to their best advantage in the Arena of Death. That means that when the shooting phase comes; they will fire their highest Strength weapon at the opponent, and in HTH combat they will split their attacks evenly in half and to their best advantage (see splitting attacks below). If armed with a Rapid Fire weapon; the model WILL stand still in order to fire twice.
Splitting Attacks: Models in the Arena of Death that are armed with more than one weapon for Close Combat MUST make half their attacks (rounding up) with the more expensive weapon, and half their attacks with the less expensive weapon (i.e., a model with a bolt pistol and power weapon and three attacks will strike twice with the power weapon and once with the bolt pistol).
So get out your Nacho Hats and Big Foam Fingers, the ARENA OF DEATH is now open.
Enjoy folks; and may the gods of battle be on the side of your chosen Champion!