Post by koran on Jun 13, 2008 15:47:54 GMT
Characters
Phoen-Ra (hyperkinetic)
Strength 2
Stamina 3
Intelegence 3
Wits 3
Speed 4
Close combat 2
Balistic 2
Equipment: Spear (wood with stone tip), stone knife, Fur clothes, water skin.
Skills:
Wide swing (Spear). Using your spear more like a staff than a spear you swing it around you in a full circle or arc (you must specify which, the idea being that if your next to a friend you dont want to hit them). Anyone within reach must make an agility check to avoid being hit. If hit they will take bashing damage unless using a broad bladed spear in which case they will suffer lethal damage.
Qarxel (Hive Fleet Enigma)
Strength 3
Stamina 3
Intelegence 3
Wits 3
Speed 3
Close combat 2
Balistic 2
Equipment: Spear (wood with stone tip), stone knife, Fur clothes, water skin.
Karu (Barbedsparky)
Strength 2
Stamina 3
Intelegence 3
Wits 3
Speed 3
Close combat 2
Balistic 2
Equipment: Spear (wood with bone), stone knife, iron knife, fire horn, sling, round small stones, Fur clothes, water skin.
Fast reload (Balistic): After being in some tricky situations you quickly realised that bein able to load and fire a weapon quickly is very important. This skill allows you to draw a balistic weapon and fire it in the same turn.
Pin attack (Close combat): Some foes are to mighty to be brought down in one go, but they can be dissabled so that others can. With a pin attack you attempt to use your weapon to pin someone to a wall/tree/the floor so that others have a chance to finish him off. Should you choose to do a pin attack you must roll to hit as normal, after resolving damage you make a strength test against your oponent, should you win you succeed in pinning them down. You can not attack while keeping them pinned or they will get away. The only actions your opponent can make are to attack you (if they can reach you with their weapon; unlikely if you are using a spear and they are not) or attempt to free themselves with a strength test.
The Northern Wastes are a harsh environment. Suitable only for the strong, the weak will only perish. Infested with the marauders, warriors, beastmen and demons of the chaos gods that strike out to the south at the empires of men and elves.
We are the wolf tribe of the Northern Wastes. Chosen by the gods to hunt, kill, and eat the wolves of that dwell here. And more than that, prophesized by the Wolf Gods themselves to be the ones to fight off the hordes of Chaos from their most horrifying attack yet. It is said we will undergo much pain and suffering, but through it those that survive will become strong and those few will stand against the many and with the Gods as our allies we will strike down the Chaos hordes, even before they reach the lands of men and elves. It will cost us much but we will stop the horde. Even if it kills us.
The hunt had gone well. The wolf was large, even for the Wastes, perhaps the height of a man at the shoulder. Gutting it and stringing it to the pole had been hard after the adrenalin of the kill. Your mind wanders to when, at the mark of the beginning of your fifteenth year, you were first given a spear and taken with a hunting party away from the relative safety of the village, and the Wolf Gods that protect, it to hunt the wolf. It had been hard, many did not survive, unlike the men of the empire we have no armor and go forth in just the skins of the animals. Since then your earned your wolf’s tooth your skills have improved, as has your strength and prowess. You smile to yourself on the way back to the village.
Moving silently, you entre the band of forest to the west of the village. Not carrying the kill you hold your weapon ready, beastmen and marauders can be lurking anywhere, waiting for easy prey. But that will not be you. Never walk the same path twice to leave a trail for them to follow or camp out.
Minutes later the trees begin to thin and with them you see smoke of the village. But this is not the pale grey smoke of the fires, this is dark and black and thick. All signs of merriment from the hunt forgotten the wolf is dropped to the ground as those carrying it ready their weapons. You silently nod to one another that you’re ready and, crouching low to the ground, begin your approach to the village.
_________________________________________________
Some of you will have played a roleplay with me before. If not read Tarsin IV.
In basics as with a normal roleplay your character will declare what they wish to do. However, I will roll the dice and inform you of how sucessfull your action is.
For your characters:
You are a hunter of the Wolf tribe, that live in the Northern Wastes.
You have access to some metal weaponry but not much. Most of it is wood, bone and stone. So try not to go too all out. Remember you are hunters as much as warriors (the warriors will come later ;p) so spears, bows and whatever else you can think up is more normal.
I need a basic background (think marauder village with a dislike of chaos), a name, age and weapon or choice.
As with other roleplay games I have run you will be given experiance which will allow you to learn skills and become better at using your weapons. This is gained by fighting and most importantly playing in character/not being stupid. In fact not playing in character and/or being stupid will loose you experiance.
As with all my roleplays even though there will be fighting that is not soley what it is going to be about. You will need to think things out to fufill your needs.
Any questions feel free to post.
Phoen-Ra (hyperkinetic)
Strength 2
Stamina 3
Intelegence 3
Wits 3
Speed 4
Close combat 2
Balistic 2
Equipment: Spear (wood with stone tip), stone knife, Fur clothes, water skin.
Skills:
Wide swing (Spear). Using your spear more like a staff than a spear you swing it around you in a full circle or arc (you must specify which, the idea being that if your next to a friend you dont want to hit them). Anyone within reach must make an agility check to avoid being hit. If hit they will take bashing damage unless using a broad bladed spear in which case they will suffer lethal damage.
Qarxel (Hive Fleet Enigma)
Strength 3
Stamina 3
Intelegence 3
Wits 3
Speed 3
Close combat 2
Balistic 2
Equipment: Spear (wood with stone tip), stone knife, Fur clothes, water skin.
Karu (Barbedsparky)
Strength 2
Stamina 3
Intelegence 3
Wits 3
Speed 3
Close combat 2
Balistic 2
Equipment: Spear (wood with bone), stone knife, iron knife, fire horn, sling, round small stones, Fur clothes, water skin.
Fast reload (Balistic): After being in some tricky situations you quickly realised that bein able to load and fire a weapon quickly is very important. This skill allows you to draw a balistic weapon and fire it in the same turn.
Pin attack (Close combat): Some foes are to mighty to be brought down in one go, but they can be dissabled so that others can. With a pin attack you attempt to use your weapon to pin someone to a wall/tree/the floor so that others have a chance to finish him off. Should you choose to do a pin attack you must roll to hit as normal, after resolving damage you make a strength test against your oponent, should you win you succeed in pinning them down. You can not attack while keeping them pinned or they will get away. The only actions your opponent can make are to attack you (if they can reach you with their weapon; unlikely if you are using a spear and they are not) or attempt to free themselves with a strength test.
The Northern Wastes are a harsh environment. Suitable only for the strong, the weak will only perish. Infested with the marauders, warriors, beastmen and demons of the chaos gods that strike out to the south at the empires of men and elves.
We are the wolf tribe of the Northern Wastes. Chosen by the gods to hunt, kill, and eat the wolves of that dwell here. And more than that, prophesized by the Wolf Gods themselves to be the ones to fight off the hordes of Chaos from their most horrifying attack yet. It is said we will undergo much pain and suffering, but through it those that survive will become strong and those few will stand against the many and with the Gods as our allies we will strike down the Chaos hordes, even before they reach the lands of men and elves. It will cost us much but we will stop the horde. Even if it kills us.
The hunt had gone well. The wolf was large, even for the Wastes, perhaps the height of a man at the shoulder. Gutting it and stringing it to the pole had been hard after the adrenalin of the kill. Your mind wanders to when, at the mark of the beginning of your fifteenth year, you were first given a spear and taken with a hunting party away from the relative safety of the village, and the Wolf Gods that protect, it to hunt the wolf. It had been hard, many did not survive, unlike the men of the empire we have no armor and go forth in just the skins of the animals. Since then your earned your wolf’s tooth your skills have improved, as has your strength and prowess. You smile to yourself on the way back to the village.
Moving silently, you entre the band of forest to the west of the village. Not carrying the kill you hold your weapon ready, beastmen and marauders can be lurking anywhere, waiting for easy prey. But that will not be you. Never walk the same path twice to leave a trail for them to follow or camp out.
Minutes later the trees begin to thin and with them you see smoke of the village. But this is not the pale grey smoke of the fires, this is dark and black and thick. All signs of merriment from the hunt forgotten the wolf is dropped to the ground as those carrying it ready their weapons. You silently nod to one another that you’re ready and, crouching low to the ground, begin your approach to the village.
_________________________________________________
Some of you will have played a roleplay with me before. If not read Tarsin IV.
In basics as with a normal roleplay your character will declare what they wish to do. However, I will roll the dice and inform you of how sucessfull your action is.
For your characters:
You are a hunter of the Wolf tribe, that live in the Northern Wastes.
You have access to some metal weaponry but not much. Most of it is wood, bone and stone. So try not to go too all out. Remember you are hunters as much as warriors (the warriors will come later ;p) so spears, bows and whatever else you can think up is more normal.
I need a basic background (think marauder village with a dislike of chaos), a name, age and weapon or choice.
As with other roleplay games I have run you will be given experiance which will allow you to learn skills and become better at using your weapons. This is gained by fighting and most importantly playing in character/not being stupid. In fact not playing in character and/or being stupid will loose you experiance.
As with all my roleplays even though there will be fighting that is not soley what it is going to be about. You will need to think things out to fufill your needs.
Any questions feel free to post.