tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Jul 2, 2008 0:44:04 GMT
when a vehicle is completed how many are cosidered to be created? and also do pilots come with researched vehicles or are they taken from the current troop count?
tyranidwarrior
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Post by Facade [TVTP] on Jul 2, 2008 2:32:36 GMT
I took them from the troop count...
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Post by Facade [TVTP] on Jul 2, 2008 2:54:15 GMT
Day 13: (Should be correct) IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Comissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: none Enemies: none
Research/projects: -Training 500 men for Lightsaber weilding/Redesigning their armor (1 day of process, 20 days for completion) -Dark Trooper design: New-Age Cyborg (1 day of process, 30 days for completion) -Venator Class Cruiser & Hi-Tech Battlefleet technology (6 days of process, 20 days for completion) -Rancor Capturing & Cloning (8 days of process, 65 days for completion) process, and 20 days for completion) Completed Reserch/Projects: -Lightsaber Technology (Finally done!)
Units: Infantry: 4,500 Basic Clone Troopers with Blaster Rifles 100 Royal Gaurds with combat spears & Blaster Pistols 500 Clone Commanders with Dual Blaster Pistols 400 Sith Troopers with Blaster Rifles 600 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 2,000 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 900 New Republic Troopers 100 Stealth Troopers (Sniper Rifles, Pistols) 400 SCUBA Troopers (From Clone Wars mini series) equiped with small harpoons and Blaster Pistols 500 Tech Specialists & Pilots armed with Blaster Rifles Total Units: 10,500 (It should be 10,500 men for me now....is this right Goldeneye?)
HQ Units: Clone Commanders
Log:-Facade By the gods...we're here. This island is not so different-looking from our land, but my men and I have seen some odd creatures walking around the island. Apperantly alien in origin, the walk upright and wear some sort of Carapace-Armor. As for their weapons, a purple-rifle hangs at their waists. They appear smart and civilized, a bit rough when they communicate. Although they speak the similiar (If not the same) language we do. We are still waiting on the outskirts to decide if meeting with these creatures is in our favor. I can see why we heard so many grinding sounds.....They're working on a ship.......If they are friendly, we could provide help.
-Facade *End of Transmission*
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Post by commandergoldeneye on Jul 2, 2008 9:02:10 GMT
re TyranidWarrior: However many you want to build with the 500 per day. You can count any pilots or crew to be included with the vehicle, because they can't be used seperately in battle. If a vehicle is detroyed in battle then all the crew is considered as destroyed too, but your unit count decreases by 1.
Re facade: 5,000+(500*12)= 11,000. You're missing some it seems. Also, you don't seem to have done any research on that engine and sea vehicle you've built. Your lightsabe training is considered to have been done alongside the reserch for lightsabres, so you don't need that. Just this once, i can let you go back to your original posts and change your projects to allow the sea vehicle research (assuming you can stick to the 4 projects limit rule), and offer this to everyone else when they want to use it, or alternatively you can remove all trace of it from your logs and start research on it now. You have a handy space now that you don't have to train lightsabre units.
As for the armour for the units, that has to be researched in a seperate slot. I know its connected, but its considered as a seperate set of research.
You seem to be doing process days, what are they for? The 65 day thing basiclly refers to 15 days of hiring then 50 days of transforming into hero class. So you can say "sent some scouts out to capture a racnor, and they're not coming back without one" project: Racnor capture (15 days)
15 days later: "A racnor has been returned by my scouts. fortunately they are unharmed" Project: Racnor becomes hero (50 days). You can do cloning research after you've caught one so that you can just go to the 50 days thing without having to capture, but the cloning tech has to be researched for 15 days. The 15 day capture period and the 50 day hero period is considered as domestication research/project. I know I said something different last time but I rethought it. Again, you can go back and change your logs just this once.
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Post by romorini on Jul 2, 2008 13:13:19 GMT
Maybe I misunderstand how vehicles work. I thought they were built-up independently of the 500 troops. If they aren't how do we determine a troop value for a vehicle? Is it (number of days)x5 or something like that?
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Post by commandergoldeneye on Jul 2, 2008 14:13:35 GMT
it's number of days, same as troops and anything else, hence the difference between suggested infantry and vehicle class research times. Each one vehicle is one troop count. When my tanks are finished, the next game day i can build 500 tanks if I want. The reason why I set the 5 day waiting period for vehicles is so that you actually have a larger number of infantry to start with. Think of it as you collect enough resources per day to build that many units, and it's always 500, no matter the unit type. Consider a vehicle as a stronger, more armoured and more powerful version of a single infantryman. They take different times to research, but you can build the same number per day. Vehicles don't get strengh bonuses or anything like that, and if one is destroyed, then its considered as using one unit from your army. They aren't built up independantly, otherwise then people can produce as many as they want, which would be unfair, and unstrategic. If i've said "500 troops per day" before then I apologise, what I mean is units. Anything you build is considered as a unit, whether it be infantry, vehicle or otherwise, and you can build 500 units per day. It's an attempt at adding strategy without going OTT and limiting each different research time to a certain number per day. Basically 500 a day means that you don't reach the 100,000 total limit too soon, and gives you room to add newer units when you finish them. The best way I can explain it is saying you only have a certain number of builders and they can only work on one thing at a time, and can build 500 vehicles, infantry weapons or a combination of both per day. Basically you can be considered as training a number of infantry which aren't included in your ranks cause they don't have weapons, but once the weapons are built then they get included as they are battle-ready. The same goes for vehicle crews. You can be training them but becuase they aren't active then they aren't counted, and when they are they are only counted as the one vehicle, rather than the vehicle and its crew being seperate units.
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Post by romorini on Jul 2, 2008 14:14:45 GMT
Day 12: Autobot army General: Optimus Prime Messenger: Blurr Autobot city
Allies: none Enemies: none
Research/projects: Land-based Autobot 8/20 Large Autobot Brute: 4/35 Air-based Autobot 4/25 Optimus Prime Battle-ready 4/80
Completed Research/Projects: Maximal Upgrade 4/4 days 3000 troops/30 ---> maximals (days 9-12 2,000, 1,800/30= 60)
Units: Infantry: 4,200 Micromasters 2,000 Sector Seven Agents 160 Maximals
Total Units: 6200 infantry 160 super-heavy infantry
HQ Units: 6360
Log:-Prime
More Maximals are being brought on-line every day, allowing us to expand our patrols of the terrain lying outside of the city. The Maximals are well suited for this, due to their alternate modes being based on the planet's indigenous life. The ability to observe visitors as they approach will enable us to evaluate their nature, It would a pleasant surprise to run into a non-hostile force for once.
Briefing Blurr about his mission has been more arduous than I expected. It has been difficult to get the idea into his head that he shouldn't talk to whomever he comes across right off the bat. At least his enthusiasm can't be denied....
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Post by commandergoldeneye on Jul 2, 2008 14:15:51 GMT
Day 15: Black Hole Army General: Carter Messenger: Ed Situated: Black Hole Island
Allies: none Enemies: none
Research/projects: Bazooka Vets (melee) (1 days) Tanks (melee) (6 days) Motorbike vets (melee) (5 days)
Completed Reserch/Projects: None
Units: Infantry: 12,000 Grunts (melee)
Total Units: 12,000
HQ Units: 12,000 Grunts
Log:-Carter Research going well. Can't wait to explore those mountains. I wonder what's there.
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Post by romorini on Jul 2, 2008 14:23:11 GMT
That seems a bit too fast to me. The idea that the same number of tanks and infantry takes the same time seems too simplistic, making the vehicles seem less impressive, and army composition in general kinda screwy.
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Post by Facade [TVTP] on Jul 2, 2008 17:26:26 GMT
Day 15: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Comissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: none Enemies: none
Research/projects: -Dark Trooper design: New-Age Cyborg (3 days of process, 30 days for completion) -Venator Class Cruiser & Hi-Tech Battlefleet technology -Rancor Capturing & Cloning
Completed Reserch/Projects: -Lightsaber Technology (Finally done!)
Units: Infantry: 5,500 Basic Clone Troopers with Blaster Rifles 100 Royal Gaurds with combat spears & Blaster Pistols 1,000 Clone Commanders with Dual Blaster Pistols 400 Sith Troopers with Blaster Rifles 600 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 2,000 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 900 New Republic Troopers 600 Stealth Troopers (Sniper Rifles, Pistols) 400 SCUBA Troopers (From Clone Wars mini series) equiped with small harpoons and Blaster Pistols 500 Tech Specialists & Pilots armed with Blaster Rifles Total Units: 12,000 HQ Units: Clone Commanders
Log:-Facade (Goldeneye, here I have 'encountered' Tyranidwarrior's Covenant Elites on a dsitant island. So how does this work now? I want to make allies).
-Facade *End of Transmission*
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tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Jul 3, 2008 4:48:00 GMT
day 15: the covenant general: the arbiter messenger:a drone
research projects: weapons:energy swords(2 more days) vehicles: ghosts(7 more days) completed projects: plasma rifles: (8 days strength)
units: infantry: 3,000 elites w/ plasma rifles (used the two days after completion of rifles)
4,500 elites w/ carbines
total units:7,500 elites
log:the arbiter: 6 days ago we completed our research on plasma rifles and have used those days to fit 3,000 of our men with them. We hope to also finish our ghosts and energy swords soon. Our messenger returned yesterday however we have yet to finish equiping our units with new weapons, for that reason we will not be laeving at the moment.
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Post by Facade [TVTP] on Jul 3, 2008 5:54:12 GMT
Day 16: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Comissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: none Enemies: none
Research/projects: -Dark Trooper design: New-Age Cyborg (3 days of process, 30 days for completion) -Venator Class Cruiser Engine (12 days so far, I switched the whole ship project to just the engine for now, Goldeneye...how many days for the engine to be done?) -Rancor Capturing & Cloning (Sent out some men to capture a Rancor, 7 more days left)
*What Sea vehicle? Remember, I used Scuba Troopers which swam the way there with me*
Completed Reserch/Projects: -Lightsaber Technology (Finally done!)
Units: Infantry: 6,000 Basic Clone Troopers with Blaster Rifles 100 Royal Gaurds with combat spears & Blaster Pistols 1,000 Clone Commanders with Dual Blaster Pistols 400 Sith Troopers with Blaster Rifles 600 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 2,000 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 900 New Republic Troopers 600 Stealth Troopers (Sniper Rifles, Pistols) 400 SCUBA Troopers (From Clone Wars mini series) equiped with small harpoons and Blaster Pistols 500 Tech Specialists & Pilots armed with Blaster Rifles Total Units: 12,500 HQ Units: Clone Commanders
Log:-Facade So how do we make Allies again? This game is getting pretty tricky....needs more rules....sigh
-Facade *End of Transmission*
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Post by Facade [TVTP] on Jul 3, 2008 6:08:34 GMT
Here, let me get some things clear. How long does it take to 'train' men to weild something special? (e.g. Lightsabers) How long does it take to design a vehicle? How long to create a Cyborg or Special sort of unit? (e.g. Dark Troopers, big jetpack guys...Like Ogryns) How long does it take to become a Hero? How do you 'meet' other armies? What is the process? Whew, please answer these, I'm starting to get very confused...
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Post by commandergoldeneye on Jul 3, 2008 8:58:10 GMT
ReTyranidWarrior: I guess I could implement a system where you only get a certain number of vehicles a day, if you think that would be better
ReFacade: Consider the training process as the amount of time to research the unit (10 days max for infantry)
Designing is the same as researching, so 15 days minimum.
Cyborgs never came up in the original one... um... given the combination of human and vehiclular technology... 15 days max.
It takes 50 days for your general to become a hero. To make a new hero, you must spend 15 days "hiring" them (in your case, going out and looking for the racnor), then the next 50 days giving them hero status.
To meet another army, you must enter their territory, sending your messenger with a message, either requesting an alliance or threatening to destroy them in your name. The other army then returns your messenger with a message accepting or declining the alliance, or whatever else they may want to say (messages should be in the format given). For the first contact, be realistic. it'll take time to find people, you're trying to cross a sea, you won't do that in one day. Then you've actually got to find their base, that'll take time.
Oh and your engine, that depends on how fast you want it to go and how powerful you actually need it to be to get whatever you need to get moving... well, moving. Erm, i'd say that 15 days is enough for now, given that you can upgrade it at a later date.
To all: i haven't really set research times for different levels because doing that would generate a whole load of sub-classes and confusion and then something would come along to stuff it up and then we have to spend time thinking about it. I'd say use your own disgresion,but if needsbe, i can work something out. I've worked something out for the number of vehicles per day, read rule 20 on page 2, see if you all agree.
Its a good job we're finding all the bugs now before the game really gets going...
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Post by romorini on Jul 3, 2008 13:45:07 GMT
Okay, given the points values, how do I keep a very elite feel for my army and keep the numbers low? Just by being very clear in my log entries? Also, I'm going to have to change around my cue, as I'm manufacturing two of the same thing right now. I'll modify my previous logs in a bit.
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